Operation Red Tide Part VI 06/23/2017OPERATION "RED TIDE" PART VI 1 July 6pm GMT More info Here.
Wow so its been a while. I guess the latest and greatest is the recent efforts to bring more maps to PR. Thanks to a few members we're about to have hella fun again playing some of the great old school BF2 maps ported over to play in PR. We had map packs years ago and it was some of the best gaming I've ever been part of. Those days were so much fun! Let's get there again with our new members and friends! I can't wait to play some of those maps again. The members working on the project are doing their best, but it's a lot of work and progress can be slow at times. If anyone in the community would like to contribute to this effort please contact TED to see if you're able to contribute. The more we work together, the faster we can all benefit from this awesome new project! Keep you posted....Blud
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Another Coop Insurgency playtest with the new Gaza_2.
..... and currently working on the killing an civilian Intel. In humans vs. bots mode, i have to change only 1 codeline in the python and it works. In Coop, human/bots vs. bots i have to make a complete specifiec class behaviour setup for the Opfor and Blufor bots, so the Blufor bots only will use the arresting weapons (ziptie, shotgun, etc.) against civies.
Being worked on...
What I did so Far:
Call Admins System-Steam - Done
Admin list like in PR - Done
Next map display like in PR - Done
Full Sourcemod Admin System - Done
Maplist - Done
Server Settings - Done
Things I need to do:
Advertisment System - WIP
TK Manager (So the victim can choose punishment) - WIP
Display of rounds left (in precentage) - WIP
More to come soon..
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