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=VG= Melon Muncher

VG Clan Member (Administrator)
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About =VG= Melon Muncher

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    [R-Dev]
  • Birthday 08/22/1990

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  1. Zeee sucks at picking maps Thank you for putting forward the recommendation. Though admin is not something we give out solely based on approval from players it is always something we look for when appointing admins. There is quite a process we go through when recruiting and it sometimes takes time for a regular to move onto admin status. Be assured that we are always looking for potential admins within the player base and that if someone is a worthy candidate they are appointed at an appropriate time (provided they want to do it). In the mean time, we are always watching.
  2. Actually if the map is not in the maplist but it exists as an official map it can be added to the rotation and played by any admin on the server with the !setnext command. This is why we need to let everyone know when maps are broken. Removing them from rotation will only make them not show up randomly.
  3. pt.WW2 all WW2 bots have a range somewhere between 100-200 for their weapons now. Was previously really hard thanks to the above changes making bots shoow halfway across the map and through all the hedgerows
  4. Al Basrah - Standard: Flag spawns for last two flags are switched (Apartments and Palace), infantry spawns on Palace instead of Apartments, and when Apartments is neutral they all start spawning on one broken spawn in the center of the flag compound. Not fixed yetAssault on Grozny - Standard: Transport trucks despawn after a short amount of time. Same as every other map, 20 min. Not brokenBlack Gold - Infantry: Chopper does not have rearm and repair point. Not able to be fixed until patchBlack Gold - Standard: Transport trucks despawn after a short amount of time. FixedCarentan - Standard: Las
  5. In theory yes, having the bots ride in an apc to active flag would be better, but the bots are useless in the back and it is just easy kills for vehicles or HAT. a constant stream of walking bots is better imo. Nothing is permanent but see how it goes. LAT kits only get one rocket, originally this was why I took them targeting helis out of the main build in the first place. bot shoots his missile at something shit and then has nothing when he faces down a tank. RPGs still shoot at inf and with grenade launches neing increased give them a boost in explosive power vs inf
  6. Pt .2 (the anti CAS heli versionn) Bots will no longer ride as passengers in APC (could result in more bots walking from the enemy mains though, have to see if it's worth it) Bots will use grenade launchers again and against helicopters LAT no longer shoots at inf, targets Helicopters
  7. PT.1 29/11 Changes to weapon ranges for AI Grenage launcher min range 120 -> 50 LAT Max range 180 -> 280 Aimpoint Rifle max range 250 -> 300 Ironsights Max Range 200 -> 280 + increase deviation Scoped Rifle max 350 -> 400 + Decreased deviation SMG max range 100 -> 1808 + increase deviation RPG max range 240 -> 280 + increase deviation LMG irons max range 350 -> 450 +deviation increase LMG scoped 450 -> 550 ZPU 4 Deviation increased Bots no longer exit static weapons if there is no enemy present Igla s
  8. Changes to weapon ranges for AI Grenage launcher min range 120 -> 50 LAT Max range 180 -> 280 Aimpoint Rifle max range 250 -> 300 Ironsights Max Range 200 -> 280 + increase deviation Scoped Rifle max 350 -> 400 + Decreased deviation SMG max range 100 -> 1808 + increase deviation RPG max range 240 -> 280 + increase deviation LMG irons max range 350 -> 450 +deviation increase LMG scoped 450 -> 550 ZPU 4 Deviation increased Bots no longer exit static weapons if there is no enemy present Igla static max range
  9. Yes. Without modifying maps? Also Yes. Why then isn't it a thing? IDFK, Code exists I don't know if you mean randomize which spawn the bots appear on or if we need to add more. The first already happens and for when the bot spawnpoints are added there are 2 things to do 1 make sure the spawn is out of cap zone but also not so far away they are spawning in another zone 2. Try and make it so that the bots spawn outside of line of sight when you are inside capzone to prevent camping them. Some maps it is because of the map itself that I don't have more. not many
  10. Half of it is bots being gay, we can change some values around like the old days though. Longer AA range, Longer RPGs and shorter fire times, as well as shooting at helis. Other things, like where the bots spawn just gets changed when we update maps and stuff. Other half is players knowing the tactics better, everyone knows exactly where to sit, where the bots spawn and come from and how to win the map as fast as possible. You could win maps super fast in the old days if you had a good team too, If that's not a good enough answer, just play shahadah everytime
  11. Yo, put me in there with keed. I will annoy him with my no miciness Edit: How do I play PR Edit #2: PR sux
  12. Love it, can definitely ease up some work for admins and stuff. Can we make it easier for suitable squad names to be added? Like CAS, Cobra, Ah1z etc?
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