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=VG= Fastjack

VG Clan Member
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About =VG= Fastjack

  • Birthday 07/31/1976

Profile Information

  • Gender
    Male
  • Location
    Germany
  • Interests
    My Games:
    SQUAD , Project Reality BF2 , Insurgency , ArmA 2 , DayZ (ArmA 2mod) , League of Legends , Mechwarrior Online , Miscreated , XCOM EU+EW (longwar mod) , Call to Arms ,

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  1. Not possible in PR because Pilot kit lacks on RPG.
  2. When you plan a zombie event, you need few humans on the botteam. It is possible to make a map in a Resident Evil style like pushing a button on the northeast corner of the map to open a door at the southwest corner. Triggerables is the magic word but i dont know how many you can have after patch BF2 1.5 and PR Binary changes. I remember it was at least 14 Triggerables but maybe you can do more ..... After Bf2 patch 1.5 we are able to have more than 300 destructable objects in a map. Before patch 1.5 it was 18 or so. It would make fun with random objectspawners and 30+ self made soldier kits. The kits spawn randomly on a map (like ammocaches - Insurgency) and the SURVIVORS have to find them. You would also be able to todo amazing stuff with the wrench (or better the gamemmechanic of it) in such zombie mods or the grappling hook would be really usefull. Someone ever played the old Bf2 Omnicide mod?
  3. Witamy PL gomezo to Veterans-Gaming.
  4. Welcome back Cyanide. @ =VG= Cyanide is one of our oldest friends back from 2010. Amazing player and one of the few good Squadleads we had. @Cyanide: What happen to your old Dr. Cyanide account on this forum?
  5. Before you aproach, mortar the shit out of them.
  6. =VG= Fastjack

    PR game

    ^^ This. I'm also not sure what you mean with delay? I know, that you see some hit registartions like dusk puffs or blood clouds but you didnt hit the hitreg. Here a small hind. BF2 Hitbox is a little bit behind the soldier model and not like in CounterStrike in front of the soldier model. So when you play deployment and shoot someone and he is close to escape by the next corner .... Continoue shooting -- you will kill.
  7. Short Story: You BAKED the details on the texture, right?
  8. If we want it harder, we can give all botfaction bolt-action ai settings.
  9. The Devs are already aware about this. zpu4_atc are supposed to be indestructible because its a child object of the ATC.
  10. Would it be good for the community relationship between =VG= and Reality Devteam? NO, they already bitching enough about =VG= and would like to see our server license removed. Would it be good for the playerbase? No, people are to lazy to download custommaps etc. Splitting us few would end in playing only with few and you dont get in touch with new people. Actually we are in charge of a PR privet testserver with many modified stuff and custommaps and if i want we would have maps with cas huey's and MK19 doorguns. Problem is its not AAS4 coop. Capture the flag is B O R I N G. Doing every round the same thing, playing every round in the smae map area, etc. Creating a new powerhorse for =VG= was never a problem.
  11. Seriously, i will smoke the same shit you smoking. One hour earlier:
  12. Carentan Coop STD need a fix that humans can spawn on this map.
  13. Mööööp, Missing info about not be able to spawn on STD 64 So the Devs wasn't aware about this?
  14. Alt layer is fixed. Its only 64 that doesn't work. So, which layer you reported? And when i read correctly has Outlawz changed the bug in the ALt layer. Could it be that they forgot STD layer or wasn't aware of the STD problem?
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