-
Posts
234 -
Joined
-
Last visited
About =VG= Zeee

- Birthday 07/23/1998
Contact Methods
-
Steam
https://steamcommunity.com/id/ItsZeeeeeeee
-
Discord Tag
Zeee#7801
-
YouTube
https://www.youtube.com/channel/UCfLcOG1WCgZbGcVBBd7f96g
Profile Information
-
Gender
Male
-
Interests
Weeb Stuff
-
Occupation
Life
Recent Profile Visitors
3,575 profile views
=VG= Zeee's Achievements

Sergeant (5/18)
374
Reputation
-
Why? Who said this was a good idea... I understand the "devs" dont really care for coop but come on now
-
Welcome aboard! Be sure to check out our Teamspeak always someone in there.
-
The speed of the games are fine and i dont think rebalancing is needed for any of the maps just fixing of small things. Not seeing any underpowered kits at the moment, as far as overpowered id say the SMG needs to fire more (use it like an smg) and lower LAT accuracy on light armored assets a smidge the rate light armor gets shot at is fine (HMV, Logi, Transport) As far as shoveling emplacements id say the AT, AA, MG, FOB, and Razor wire be shoveled however they should be able to be done by one man (it would take longer with 1 man it simply should be possible) BUT if the AT, AA, MG must be shoveled they should be targeted less or at least less accurately by AT otherwise they would get destroyed too often making them not worth the time. Foxholes and sandbags shouldnt be shoveled imo because the hard maps we need them on are ones with open flag caps with little cover that we dont have any time to shovel let alone place a single foxhole. (example Ia Drang, Charlies point, Fools road etc) If you're making a racket on the flag with your tank and a bot spawns with an rpg he's going to target you through the wall because he can hear you and shoots instantly when you're in line of sight. Humans can be more efficient with 2 hats than Bots can with 10 a good portion of maps we have many more heavy assets than them and when one of those assets has 300 kills thats not gameplay.
-
Arcturus_X started following =VG= Zeee
-
=VG= Zeee started following Arcturus_X
-
v1.7.0.2 Please post Server Reports here
=VG= Zeee replied to =VG= SemlerPDX's topic in PR Server Reports
Fixed map is playable now -
I WAS THERE!!!!
-
This looks like some good fun keep it up bro hope to play this one day
-
v1.7.0.1 Please post Server Reports here
=VG= Zeee replied to =VG= m823us's topic in PR Server Reports
With a tiny bit of help anything is possible -
v1.7.0.1 Please post Server Reports here
=VG= Zeee replied to =VG= m823us's topic in PR Server Reports
Not sure who can but im requesting this be removed. Had 40 people in Barracuda std capped first flag but lost it around 13 minutes in due to the amount of enemy assets that spawn and push that flag and giving us no time to recap and so when the timer hit 15 the games tickets ran down softlocking everyone into not being able to play the full game. (You could hear the frustration from the lobby when it ended!) Even if the map is hard with 40 players we should be able to play through anything givin the right amount of time however we cant if the game does not let us. -
v1.7.0.1 Please post Server Reports here
=VG= Zeee replied to =VG= m823us's topic in PR Server Reports
Seems this is not working for MG's played outpost and none were active or being spawned on same with a few vehicles in the first half of outpost not sure if related -
jack_black started following =VG= Zeee
-
v1.7.0.1 Please post Server Reports here
=VG= Zeee replied to =VG= m823us's topic in PR Server Reports
@=VG= Melon Muncher Could we get the server side settings back that made the AI stay on emplacements? -
-
BF2 Christmas Event 2021: Arctic Warfare Mod
=VG= Zeee replied to S_h_a_r_k_93's topic in Battlefield Series
Sorry i couldn't make it friend i woulda made all the boys join me too Had some trouble in paradise