-
Posts
537 -
Joined
-
Last visited
About =VG= The_Polish_Guy
- Birthday 09/15/2002
Contact Methods
-
Discord Tag
The_Polish_Guy#0309
Profile Information
-
Gender
Male
-
Location
Cracow, Poland
Recent Profile Visitors
=VG= The_Polish_Guy's Achievements
Sergeant Major (8/18)
1.1k
Reputation
-
[ArmA Event] Operation Jägermeister
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
Modlist up. Sorry for posting so late, frankly I forgor . Hopefully you didn't uninstall the mods since the last event -
[ArmA Event] Operation Jägermeister
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
One good medic who's not a rambo and actually carries medical supplies and not 20 mags can easily take care of an entire squad. Especially if he's smart about it and for example tells everyone to carry 500-1000 of blood with them. was supposed to be shit but good enough to see the key things -
Arma 3 Event Player count: 14 sign-ups + 4 reserve Operation Jägermeister SATURDAY 12th OCTOBER 2024 - 1600hrs GMT (PRT) training session 1 hour earlier as per tradition Server name: VETERANS-GAMING | Operation Jagermeister| TS3.VETERANS-GAMING.COM IP: 5.9.23.136:2402 Password: blitz MAP: Sahrani BACKGROUND: The island of Sahrani has been for years divided in two countries. A few months ago the Southern Sahrani regime attacked the democratic North pushing their forces all the way to the northern coast. Only a last minute landing of NATO forces saved the state. Further offensive operations conducted by NATO forces led to the regime forces being pushed all the way back to the historical border. The Southern threat isn't gone tho. That's why additional operations are being launched to weaken their forces. OBJECTIVE: The Southern Sahrani Marine Corps conducted a small scale beach landing around the town of Everon. The force is supplied by a supply fleet based in the harbor in Dolores. A small unit of KSK operators has been tasked with destroying the fleet and harbor installations. More instructions during the brief. On the satellite picture above, 3 supply/landing craft are marked with red, smaller vessels with green (possible exfil), some form of fortifications marked with blue. South is marked with an arrow for reference. Landing will be conducted with SDVs. MODS soon req.htmlreq+opt.html [HQ] Polish [Blitz 1] Squad leader (M203): System Medic: dogenamite EOD: UAV Operator: Danky [Blitz 2] Section Leader (M203): =VG= Keed Operator: Cherry Operator: chickenjason123 Operator: =VG= Ingo [Falke] Section Leader (M203): Machinegunner: Revox AT Specialist (Carl Gustav): Veselyy Ammo Bearer: [Jäger] Spotter: Sniper (G22): Sniper_Igor [Blitz 3] - reserve Section Leader: Operator: Sphee Operator: =VG= 𝔗ℜ𝔒𝔍𝔄𝔑 Operator: =VG= STARK As for the training mission, I'm planning on structured training on one out of two things. So let me know if you'd be interested in "Green tactics" (small unit movement through terrain) or "beach landings or more generally, securing an LZ". If you don't want any of that, I guess I will just have to chill. Other than that I suggest the sniper becomes familiar with the gunbag and ways to use it.
-
After the great update to v2 reducing tomfoolery in spawn. I have added multiple features and fixed a few bugs for v3. The list of changes includes: a new dynamic shooting range, perfect for training buddy drills and changing shooting positions disabled damage on walls that have been often destroyed by vehicles added a shooting platform for vehicles near the vehicle spawnpoint finally changed the arsenal crates to less buggy ones Added two locations with artillery training targets. Each location has an AR-2 UAV overwatching them which makes it possible to spot impacts easily from beyond visual range Added vehicle targets with engines turned on for weapon systems like the Javelin Added new markings on the map for easier navigation around the training HQ Moved the ship spawn further from the shore as to eliminate the bug with spawning bigger ships. (Remember to use the "Get in" option when spawning the vehicles or else you'll have to swim to them) I hope we'll all be able to enjoy the changes whenever the mission is set in the future. Feel free to post any suggestions, opinions or questions in this thread.
-
[ArmA Event] Operation Gatekeeper 2
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
Thanks for coming everyone, hope you had fun -
[ArmA Event] Operation Gatekeeper 2
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
We're starting, hop on if you're not on yet -
[ArmA Event] Operation Gatekeeper 2
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
We can figure something out -
[ARMA EVENT] Campaign: OPERATION NEPTUN -Day 1-
=VG= The_Polish_Guy replied to =VG= .Blizzard.'s topic in Arma III
Alpha SL As for callsigns I suggest: Alpha - Neptune 1 Bravo - Neptune 2 If bravo SL doesn't want that, let me know I'll choose something cool sounding -
[ArmA Event] Operation Gatekeeper 2
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
Hit me up if you need help refreshing your memory or learning the mods -
[ArmA Event] Operation Gatekeeper 2
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
Depends, but probably around 2 hours. 3 at most -
Arma 3 Event Player count: 12 sign-ups + 3 Operation Gatekeeper 2 SATURDAY 28th SEPTEMBER 2024 - 1600hrs GMT (PRT) training session 1 hour earlier as per tradition Server name: VETERANS-GAMING | Operation Gatekeeper 2| TS3.VETERANS-GAMING.COM IP: 5.9.23.136:2402 Password: pmc MAP: Altis (Winter 2035 mod) OBJECTIVE: As part of a PMC group you defend a private resort for "businessman". A simple checkpoint job. More details in the briefing. It's a simple mission, that's why even tho I announce kinda late I feel like we can get enough ppl to join. MODS: required.htmlreq+opt.html It's a single squad. Buddy teams are just for easier organization. If more ppl are interested, I'll change the 2-man teams into 3-man [Command Element] Checkpoint commander: TEDF Medic: Sphee EOD: Lonestar Marksman (M107): Danky/Sam [Team 1] Contractor: TROJAN Contractor: =VG= STARK Contractor (reserve): [Team 2] Contractor: Cherry Contractor: Revox Contractor (reserve): [Team 3] Contractor: Death Contractor: Stixon Contractor (reserve): =VG= .Blizzard. [Team 4] Contractor: System Contractor: Contractor (reserve): [zeus/actors] Zeus: Polish Actor: Dogenamite Actor: Batmeme Actor: Veselyy
-
[ArmA 3 Event] Operation Red Fox
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
-
[ArmA 3 Event] Operation Red Fox
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
-
[ArmA 3 Event] Operation Red Fox
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
No, that one is just for me. Any mod that is in the 'suggested/optional' list, is not required. -
[ArmA 3 Event] Operation Red Fox
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
yes