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About =VG= The_Polish_Guy

- Birthday 09/15/2002
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The_Polish_Guy#0309
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Cracow, Poland
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Arma 3 Event VDV Campaign DAY 3 - Snake's Head SATURDAY April 15th 2023 - 1900hrs GMT (PRT) Server name: VETERANS-GAMING | VDV Campaign Day 3 | TS3.VETERANS-GAMING.COM IP: 5.9.23.136:2402 Password: probably something stupid BRIEFING: The Russian Federation has decided to attack an island in the middle of the Mediterranean Sea.The Island is a neutral state with historical connections both to the US and NATO and USSR. After the Gulf War, the government decided to stop buying Russian equipment and started investing heavily in US gear. This war is TOTALLY needed for security of Russia's national interest. The war planners decided to strike at four separate fronts. Places markers on the map are places of a naval invasion performed by naval infantry and supported by the navy and the army. Those forces will be the main force. In the meantime highly skilled airborne units will capture all airports on the island and hold them until the main force arrives. CAMPAIGN OBJECTIVES: As part of the VDV you are tasked with infiltrating, capturing and holding an airport. However there will be no main force coming to help you. After establishing your positions near the airfield you will be resupplied and will take key targets to engage the units under NE command and do not allow them to reinforce other fronts. Throughout the campaign you will be able to find and use enemy equipment to your advantage. (e.g. if you capture a helicopter while attacking the airfield, there will be pilot slots added for the next day of the campaign.) OBJECTIVES DAY 3: After taking out enemy artillery support, minefields and AA defenses without losing the captured helicopter (because it didn't take off), their forces in the East of the island are weak, demoralized and lacking supplies. Though it is not the end yet. Enemy forces are spread out so fighting them head on is a very bad idea. We will instead attack key objectives deeper in the enemy lines. By taking control and mining the main road we can destroy any resupply attempts. The small village next to the first objective can be captured and garrisoned to further block the enemy. The main objective is simple. We will attack a holiday resort on the coast. It is suspected to be the place where the enemy HQ for NE front is stationed. Capturing the enemy commander and valuable intel will surely help us later on. We hope that encircling the spread out enemy forces will make them flee or consolidate in one area so any of our future plans will be easier to complete. TL:DR Attack village, mine road, attack resort, recover HVT and intel REDFOR assets day 2: Infantry ZSU-23-4 Shillka Light vehicles Mortar, .50 cal MGs, Kornet ATGM you did capture a tank but it's western magic technology and it's engine is out MODS: campaign_modset (1).html CHVD, DUI, Enhanced movement are optional, though I recommend running them Uragan-1 Team Leader: Medic: Marksman: UAV Operator: Uragan-2 Squad Leader: AT Specialist: Medic: Machine Guner: CAS Pilot: Gunner: The squad roles are more of a help from me to organize the squads. You'll be able to get anything you need from the arsenal in case the team lead wants to have some other roles during the mission. In case of asset losses, the crew can join infantry in completing objectives. On day 3 you will get an arsenal and you'll be able to play dress-up within russian gear. If you want to dress up before the mission, either DM me and I can send you the export from ACE Arsenal or join before mission start and do it then. If you have some questions or ideas for the missions let me know either here or through DMs
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[Arma 3 Campaign] - Day 2 - SAM Hunting
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
Again, big thanks to everyone who showed up. Here are some shots of the "special" operation. event2.mp4 poor X0R getting stepped on, sadly comms didn't record, but were hilarious event1.mp4 -
[Arma 3 Campaign] - Day 2 - SAM Hunting
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
Password up, standard 1 hour warm-up/training for anyone interested. -
[Arma 3 Campaign] - Day 2 - SAM Hunting
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
I'll add something in. With arsenal the roles are pretty flexible. -
[Arma 3 Campaign] - Day 2 - SAM Hunting
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
I've put you in reserve. If you manage to make it, you'll just take whatever is free -
Zeee's Project Reality Event - 3 ENDED
=VG= The_Polish_Guy replied to =VG= Zeee's topic in PR Cooperative
zee_event_tow.mp4 Great event, thanks to Zeee for putting it together and thanks to anyone who played. -
Zeee's Project Reality Event - 3 ENDED
=VG= The_Polish_Guy replied to =VG= Zeee's topic in PR Cooperative
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Publish all of the EINF tapes. We deserve the truth!!!!
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We usually play Arma with no DLCs but some mods. The mods you can easily download from steam workshop but they vary from mission to mission.
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[Arma 3 Campaign] - Day 2 - SAM Hunting
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
That's so the mortar has something to shoot at -
Arma 3 Event Player count: 13 sign-ups (reserve slots if more ppl interested) VDV Campaign DAY 2 - SAM Hunting SATURDAY March 25th 2023 - 1900hrs GMT (PRT) Server name: VETERANS-GAMING | VDV Campaign Day 2 | TS3.VETERANS-GAMING.COM IP: 5.9.23.136:2402 Password: crazyfrog BRIEFING: The Russian Federation has decided to attack an island in the middle of the Mediterranean Sea.The Island is a neutral state with historical connections both to the US and NATO and USSR. After the Gulf War, the government decided to stop buying Russian equipment and started investing heavily in US gear. This war is TOTALLY needed for security of Russia's national interest. The war planners decided to strike at four separate fronts. Places markers on the map are places of a naval invasion performed by naval infantry and supported by the navy and the army. Those forces will be the main force. In the meantime highly skilled airborne units will capture all airports on the island and hold them until the main force arrives. CAMPAIGN OBJECTIVES: As part of the VDV you are tasked with infiltrating, capturing and holding an airport. However there will be no main force coming to help you. After establishing your positions near the airfield you will be resupplied and will take key targets to engage the units under NE command and do not allow them to reinforce other fronts. Throughout the campaign you will be able to find and use enemy equipment to your advantage. (e.g. if you capture a helicopter while attacking the airfield, there will be pilot slots added for the next day of the campaign.) OBJECTIVES DAY 2: After a successful raid on the airbase and establishing a forward operating base we have been resupplied by cargo planes just as planned. I mean almost. It was attempted, we got some kit, reinforcements, a few light and RRR vehicles. The rest of the supplies cannot be safely dropped due to a SAM network still operational in the area. Your priority objective then is to disable the SAM site and a radar installation, that our air-force managed to miss. Thanks to our EW capabilities the long range SAMs are temporally offline but it won't stay this way for long. Thankfully our intelligence was able to locate the objectives. As you might have noticed our base is very easy to find and even easier to level with arty. One of our reconnaissance drones located a position of heavy artillery getting ready to fire. If we want to have an airfield to come back to, we need to destroy those artillery pieces. REDFOR assets day 2: infantry UAV Shillka (captured) light vehicles MI-24 CAS support (captured) mortar (captured) Rules: standard VG arma rules MODS: campaign_modset.html CHVD, DUI, Enhanced movement are optional, though I recommend running them Uragan-1 Team Leader: =VG= .Blizzard. Medic: System Marksman: =VG= XOR UAV Operator: Uragan-2 Squad Leader: =VG= Sausag3 AT Specialist: =VG= Batmeme Medic: =VG= Stixon Machine Guner: =VG= Deathdealer Agat-1 (shillka crew) Crew Leader: Crewman: Crewman: CAS Pilot: Gunner: dogenamite Reserve: Timan12 The squad roles are more of a help from me to organize the squads. You'll be able to get anything you need from the arsenal in case the team lead wants to have some other roles during the mission. A 2 man crew for the Shillka is OK. In case of asset losses, the crews can join infantry in completing objectives. On day 2 you will get an arsenal and you'll be able to play dress-up within russian gear. All the assets that you found can be used to your advantage, assets requiring specialized crew (IFVs, tanks, aircraft) are provided to you with proper slots in sign-up. More in the brief before the mission. If you have some questions or ideas for the missions let me know either here or through DMs
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Yeah we'll be using TFAR, if the others don't mind it's fine with me.
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Just a simple vanilla AR-2 Darter