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  3. back2la is a little different, yeah. I think it builds on SEF. CS Paintball gun has been nerfed quite a bit I've been rocking less than lethal shotgun and gas nade launcher. Works pretty well.
  4. Another update, right now i am trying to doing finishing moves, dev team wants me to optimize this thing more, so i gotta do some optimizing, for now i am gonna try do a way high poly version with every single edge or nail on the metal, then i am gonna convert the shadows and lighting onto the texture it self so it's gonna look like it is still there but in final model it is not, and that texture is gonna be then placed onto a low poly model.
  5. Sorry for another post, but as i said earlier it has really well made diplomacy and trades around the gold since it is a big currency to keep your empire big, they had some kind of plugin to be able to make trades with just a made sign and chest i think, But i would probably wait for Forge to get update for 1.17 so you can get mods onto minecraft, ah damn you guys are on luck just as i was writing it, cheked the forge webpage and it got an update 15 hours ago yoo.
  6. There is one minecraft server called earthmc https://earthmc.net/map/ where people capture plots with gold, would love to have a map or something for this server as well.
  7. Would love to play a minecraft modded survival with server plugins like community shops etc so you can sell what you get
  8. @SoldierOfMisfortune You'd need the Gold Version that GOG is distributing. There was a sale a while ago b2LA isn't too far from the main game. It adds w i d e s c r e e n support which is mint and lots of new toys
  9. I was looking for something like a cube world if someone remembers that game, i've seen some crazy mods that made the minecraft and generation look absolutely awesome and rpgish. But i will have to split my time somehow since i am doing crazy stuff on the terraria vg server lol.
  10. Oh my I've always wanted to play swat 4 with actual people. I hope I still have the link to download swat 4 tho I remember I got it a few years ago Edit:also is back2la mod different from SEF?
  11. Was thinking this over, and had some thought on getting a VG MC Server up, specifically modded, like say enigmatica 6, since it seems like a really fun pack, and it has a lot of mods to it, but wanted to ask what you guys thought, as well as i don't know if this is the wrong section, blame M82 if it is, it was all his idea! (Well the MC Server was mine, but posting here was his idea!) Anyway, as said, was a idea i had for VG and wondered how many people would be interested in said modded MC Server and all that, would be fun.
  12. I have SWAT4 as well, I'm down for a game!
  13. PR:BF2 v1.6.7.1 Changelog (2021/07/22) ----------------------- General: Fixed gun game game mode missing in server list. Fixed client crashing in gun game in rare situations. Fixed gun game smart spawning not working correctly. Fixed black screen not clearing in rare edge case. Fixed getting revived with enemy kit sending wrong kit warning even if original kit will be picked up automatically. Weapons: Fixed AA missiles redirecting to new targets after exploding. Fixed deviation on various mounted LMG and MMG. Vehicles: Updated Mengshi physics. Fixed M113 floating above water when falling into it upside-down. Fixed being unable to crouch in M240 Humvee. Levels: Al Basrah: COOP32: BLUFOR main base flag is now set to be uncapable. Asad Khal: GUNGAME: Updated combat area to be smaller Bamyan: COOP32: Fixed incorrectly defined ticket bleed for BLUFOR. Beirut: COOP128: BLUFOR main base flag is now set to be uncapable. Black Gold: GUNGAME64: Fixed both 16 and 64 combat area being active. COOP16: Fixed flag route not working correctly. COOP32: Both REDFOR and BLUFOR main base flags are now set to be uncapable. Fixed BLUFOR main base flag name being cut off by the map border. Burning Sands: COOP16: Fixed flag route not working correctly. Carentan: COOP64: REDFOR main base flag is now set to be uncapable. Dovre: GUNGAME: Updated combat area to be smaller. Fools Road: COOP64: BLUFOR main base flag is now set to be uncapable. COOP128: REDFOR main base flag is now set to be uncapable. Hades Peak: COOP64: Both REDFOR and BLUFOR main base flags are now set to be uncapable. Kafr Halab: COOP64: BLUFOR main base flag is now set to be uncapable. Khamisiyah: COOP64: REDFOR main base flag is now set to be uncapable. Fixed ZPU4 being undestroyable. COOP128: Fixed ZPU4 being undestroyable. Kozelsk: COOP32: Fixed flag route not working correctly. Lashkar Valley: COOP64: Fixed flag route not working correctly. Nuijamaa: COOP64: Fixed flag route not working correctly. Operation Barracuda: COOP32: Fixed ZPU4 being undestroyable. Operation Marlin: COOP64: Both REDFOR and BLUFOR main base flags are now set to be uncapable. Sahel: COOP64: Fixed flag route not working correctly.
  14. I'd love to play some SWAT4 again! Glad to see it's on GOG for $5 goddammit I missed the sale
  15. You had me at 'punching hostages'
  16. General: Fixed gun game game mode missing in server list. Fixed client crashing in gun game in rare situations. Fixed gun game smart spawning not working correctly. Fixed black screen not clearing in rare edge case. Fixed getting revived with enemy kit sending wrong kit warning even if original kit will be picked up automatically. Weapons: Fixed AA missiles redirecting to new targets after exploding. Fixed deviation on various mounted LMG and MMG. Vehicles: Updated Mengshi physics. (This stupid thing should flip less on adak) Fixed M113 floating above water when falling into it upside-down. Fixed being unable to crouch in M240 Humvee. Levels: Al Basrah: COOP32: BLUFOR main base flag is now set to be uncapable. Asad Khal: GUNGAME: Updated combat area to be smaller Bamyan: COOP32: Fixed incorrectly defined ticket bleed for BLUFOR. Beirut: COOP128: BLUFOR main base flag is now set to be uncapable. Black Gold: GUNGAME64: Fixed both 16 and 64 combat area being active. COOP16: Fixed flag route not working correctly. COOP32: Both REDFOR and BLUFOR main base flags are now set to be uncapable. Fixed BLUFOR main base flag name being cut off by the map border. Burning Sands: COOP16: Fixed flag route not working correctly. Carentan: COOP64: REDFOR main base flag is now set to be uncapable. Dovre: GUNGAME: Updated combat area to be smaller. Fools Road: COOP64: BLUFOR main base flag is now set to be uncapable. COOP128: REDFOR main base flag is now set to be uncapable. Hades Peak: COOP64: Both REDFOR and BLUFOR main base flags are now set to be uncapable. Kafr Halab: COOP64: BLUFOR main base flag is now set to be uncapable. Khamisiyah: COOP64: REDFOR main base flag is now set to be uncapable. Fixed ZPU4 being undestroyable. COOP128: Fixed ZPU4 being undestroyable. Kozelsk: COOP32: Fixed flag route not working correctly. Lashkar Valley: COOP64: Fixed flag route not working correctly. Nuijamaa: COOP64: Fixed flag route not working correctly. Operation Barracuda: COOP32: Fixed ZPU4 being undestroyable. Operation Marlin: COOP64: Both REDFOR and BLUFOR main base flags are now set to be uncapable. Sahel: COOP64: Fixed flag route not working correctly. So many coop fixes, i am guessing me being annoying about the map fixes that i made on the pr forums is actually working.
  17. So @=VG= TEDF and I started to enjoy some SWAT 4 Back2LA recently (cheers to Solar and Poff!) and while we were punching hostages and pacifying suspects with our numbing scent we got the idea to create a SWAT 4 BackToLA event! Since I know only 4 of us who have the game I wanted to gauge interest in an event with 6-10 players. If this post makes your tummy feel warm please do say so and leave a comment below. Don't forget to hit that "Follow topic" toggle to stay up to date and share with all your family and friends!
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