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=VG= Acro1

VG Clan Member - Supporter-Lv1
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About =VG= Acro1

  • Birthday 01/24/1995

Profile Information

  • Gender
    Male
  • Interests
    Parkour, Design (architectural, graphical, game), VFX, Narration, Teaching, Games (PR, Dah!)
  • Occupation
    Student, part-time Salesman, part-time Consultant

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=VG= Acro1's Achievements

Sergeant Major

Sergeant Major (8/18)

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  1. Meh, that is indeed lame... Do we already know of a confirmed working fix that could be considered? I'm not aware of what "Melon's fixes" actually implies.
  2. I'm a fan, it allows for very precise insanely-powered CAS when requested, on those maps where that's welcome. Whilst hovering you're pretty vulnerable, which brings a good balance IMO.
  3. So the server can finally run Minecraft ! Paid my part. Go =VG=!
  4. THERE HE IS! Welcome to the community @Nozzu Aww you're welcome. I like your spirit and your sense of responsibility man. You make a great squad member and a pleasure for any experienced player to be around. Shit happens but you learn very quickly. I'm sure that you'll learn the ropes very quickly and become great at both infantry and asset stuff. You can always ask more questions on this forum or in our Teamspeak at ts3.veterans-gaming.com. Port 9987. Come say hello, hehe. See you in the field man!
  5. Welcome @VikingDirge! Always happy to see fresh faces PR is a beautiful game and if you love good teamwork I'm sure you'll grow to love it. Make sure to come say hi in our TeamSpeak at ts3.veterans-gaming.com (port 9987). Many of our experienced players hang out there, we're happy to help you with questions if you've got any. Project Reality gameplay has some rules that are not so common in other FPS games, so we advise all new players to stick with infantry squads first and read our PR coop rules. See you around!
  6. @=VG= 0100011000101 @Condrad the main static danger is a charge building up on your vacuum's nozzle. All the hairs, dust and other crap passes through that 1 concentrated hole. This can potentially build up enough static charge to fry a component if you bring the nozzle too close to one of them when enough charge is built up. Canned air is free of dust, so nothing that violently rubs the inside of the canned air nozzle as it exits. The risk is rather low, but enough for some shops/manufacturers to not bring vacuums too close. My friend used to repair PC's before covid and he'd use a vacuum at a few inches distance, which would suck all the dust that he blew off with bursts of compressed air. He'd never let a vacuum part touch or get too close to any component.
  7. Best marine biology connoisseur: @LangMaster
  8. I'd like to nominate a few players as best-in-slot for the following categories: Best trans pilot: @=VG= Acro1 Best CAS pilot/gunner: @=VG= Acro1 Best medic: @=VG= Acro1 Best all-round infantry operator: @=VG= Acro1 Best dirtbike driver: =VG= Binary @=VG= Acro1 Best squad leader and morale booster: @=VG= Acro1 Best tank/APC squad operator: @=VG= Acro1 Now on a more sincere note: I nominate... everyone. For every slot/position. Have been very positively surprised by several unknown faces in the past few weeks, so to me everyone is potentially a great player in his/her slot. There's always those names you remember ofc, but I'm happy that that list keeps growing for now I love the intention though and I've known that other thread on the PR forums!
  9. If you hold Shift to focus w ironsight, then open and close the capslock map whilst holding shift still, the focus will stay zoomed even if you release shift. Feels kinda cheaty cuz you can enable the slight zoom 'permanently' this way.
  10. Arma needs way more horsepower to run smoothly, and the performance on almost any server I've seen is laughable. I played Invade / Annex for many hours and the experience isnt the same as PR. Rubberbanding, bots that die in unconvincing ways and messed up physics at times. Flying to a point for 5 minutes, then spending another 5-10 minutes walking to your target is another moodkiller for me. I can play PR for 20 minutes or 5 hours and contribute either way, but Arma needs much more time dedication. PR also has way snappier combat mechanics. A vehicle is hit and blows up. I shoot a guy and he either dies or is alive. Arma sometimes offs the guy 5s after I shoot him after bugging out like hell i was really hoping that Squad would inherit the full 'glory days' spirit of PR...
  11. People like @HombreDeSombrero are the reason we don't enforce mics
  12. Lol @=VG= .Blizzard. I don't know when you last played but may have been a bad streak I feel like these are the players one gets annoyed about the most, but let's never forget about the other side. The Skirmishers, Skitalez's, Skiddles, Spartanishes and many others who don't start with an S but are equally great teamworkers. The positive, in my experience, far outweighs the negative. Also, if a certain map becomes harder because a certain asset squad is not super competent, doesn't that just add a nice layer of depth for infantry cuz now they gotta switch tactics? I kinda feel like Covid gave PR a slight boost in playercount, and with that came a few new but worthy players. Yeah you get the no-mic no-type peeps and asset stealers sure, but we can always take care of them. That's why we have a strong admin team. The last days whenever I played, about 20% of people I saw would classify as the bored retards that you describe. The others were always involved and helping. We had 40-player server nights where I could barely notice the stupid apples around because the 75% pop that is smart was doing some great heavy lifting and great work. PR is not the game for bored, jump-n-dump players. If they leave, that's good in my book. I'm more concerned about good, capable players who would've stayed but are leaving because of a negative athmosphere or idiots calling them noobs. The loud-mouths should be corrected, the newbies taught. Every week I notice at least 1 new player saying 'ello guyz, I em new pleyeur, how I take wepon?' and I don't even play that much. So I think PR is not a dead game, the community is what makes it and the community is dope. Our community is dope. Honestly to me the bots are great now. I love the smoke mechanic, I love their sniper-with-a-G3 accuracy that keeps you on your toes. Had a great round with Skirmisher's squad a few night ago and we were getting PUMMELED to hell, but that was awesome! The challenge, the jokes, the camaraderie, the teamwork. Shit, this is what makes this game beautiful. I'll gladly pass on the quick-dopamine-boost-from-winning-every-round junkies that come and go anyway. My main fear and the thing I hate most above all, is the players who make maps a routine. Cap here, go there, yell 'allahu akbar' at end screen and repeat. Fuck routine and fuck the dopamine addicts that come with it. PR has so much more, and I've seen that myself over the past days, which made this Acro a very happy Acro . Life is good. PR is good
  13. True, certain maps really need a high-value playerbase but even when we get 40 players and good skillz, I've not seen any Soul Rebel, Ghost Train or Korengal, and seen Dragon Fly like once I feel like we might lose out on great rounds on fun maps
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