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=VG= Acro1

VG Clan Member
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About =VG= Acro1

  • Rank
    PR Server Lieutenant
  • Birthday 01/24/1995

Profile Information

  • Gender
  • Interests
    Parkour, Design (architectural, graphical, game), VFX, Narration, Teaching, Games (PR, Dah!)
  • Occupation
    Student, part-time Salesman, part-time Consultant

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5,350 profile views
  1. THERE HE IS! Welcome to the community @Nozzu Aww you're welcome. I like your spirit and your sense of responsibility man. You make a great squad member and a pleasure for any experienced player to be around. Shit happens but you learn very quickly. I'm sure that you'll learn the ropes very quickly and become great at both infantry and asset stuff. You can always ask more questions on this forum or in our Teamspeak at ts3.veterans-gaming.com. Port 9987. Come say hello, hehe. See you in the field man!
  2. Welcome @VikingDirge! Always happy to see fresh faces PR is a beautiful game and if you love good teamwork I'm sure you'll grow to love it. Make sure to come say hi in our TeamSpeak at ts3.veterans-gaming.com (port 9987). Many of our experienced players hang out there, we're happy to help you with questions if you've got any. Project Reality gameplay has some rules that are not so common in other FPS games, so we advise all new players to stick with infantry squads first and read our PR coop rules. See you around!
  3. @=VG= 0100011000101 @Condrad the main static danger is a charge building up on your vacuum's nozzle. All the hairs, dust and other crap passes through that 1 concentrated hole. This can potentially build up enough static charge to fry a component if you bring the nozzle too close to one of them when enough charge is built up. Canned air is free of dust, so nothing that violently rubs the inside of the canned air nozzle as it exits. The risk is rather low, but enough for some shops/manufacturers to not bring vacuums too close. My friend used to repair PC's before covid and he'd use a vacuum at
  4. Best marine biology connoisseur: @LangMaster
  5. I'd like to nominate a few players as best-in-slot for the following categories: Best trans pilot: @=VG= Acro1 Best CAS pilot/gunner: @=VG= Acro1 Best medic: @=VG= Acro1 Best all-round infantry operator: @=VG= Acro1 Best dirtbike driver: =VG= Binary @=VG= Acro1 Best squad leader and morale booster: @=VG= Acro1 Best tank/APC squad operator: @=VG= Acro1 Now on a more sincere note: I nominate... everyone. For every slot/position. Have been very positively surprised by several unknown faces in the past few weeks, so to me everyone is potentially
  6. If you hold Shift to focus w ironsight, then open and close the capslock map whilst holding shift still, the focus will stay zoomed even if you release shift. Feels kinda cheaty cuz you can enable the slight zoom 'permanently' this way.
  7. Arma needs way more horsepower to run smoothly, and the performance on almost any server I've seen is laughable. I played Invade / Annex for many hours and the experience isnt the same as PR. Rubberbanding, bots that die in unconvincing ways and messed up physics at times. Flying to a point for 5 minutes, then spending another 5-10 minutes walking to your target is another moodkiller for me. I can play PR for 20 minutes or 5 hours and contribute either way, but Arma needs much more time dedication. PR also has way snappier combat mechanics. A vehicle is hit and blows up. I shoot a guy and
  8. People like @HombreDeSombrero are the reason we don't enforce mics
  9. Lol @=VG= .Blizzard. I don't know when you last played but may have been a bad streak I feel like these are the players one gets annoyed about the most, but let's never forget about the other side. The Skirmishers, Skitalez's, Skiddles, Spartanishes and many others who don't start with an S but are equally great teamworkers. The positive, in my experience, far outweighs the negative. Also, if a certain map becomes harder because a certain asset squad is not super competent, doesn't that just add a nice layer of depth for infantry cuz now they gotta switch tactics? I kinda feel like Covid
  10. True, certain maps really need a high-value playerbase but even when we get 40 players and good skillz, I've not seen any Soul Rebel, Ghost Train or Korengal, and seen Dragon Fly like once I feel like we might lose out on great rounds on fun maps
  11. Hey bois. I heard some comments lately about the same maps being overplayed, today someone asked "Why we almost never play Kozelsk, Soul Rebel etc?". I myself am guilty of simply forgetting that certain maps exist, so I wanna put the map numbers here again to remind everyone about the wide variety of maps that we have. We oftenly do mapvotes pretty late and then we don't have time to really think about 'all' the maps anymore, so the usual ones keep returning. Certain maps are better than others for sure, but by reading this list I kinda realised that "damn, I just forgot about the existen
  12. @Condrad Having done design in Blender and Sketchup for about 10+ years (on and off), my answer is the same: It depends. Will you make drawings, plans, or renders? Do you need material/stresstesting? Product render size/photorealism/ complexity and detail-level of your models all play a part. Give us some details, so we can assist you better, both on system and software: Will you make concept designs or blueprints? Does your work need to be technically relevent, or pleasing to the eye, or both? Do you intend to translate the design into measurement plans or is this just to create concept
  13. @=VG= m823us what is the game like? Realistic/shooter-y, and is the community teamwork-focused or rather blast'em past'em?
  14. @Zeee I've updated the PR COOP RULES page to include that squad leaders must communicate. Literally everyone already agreed on this, but it slipped through somewhere and wasn't written down 'officially'. This is now set in stone . I'll have a look at the rules page and see if we can make them more skimmable and easy to read. Like @System said, you have a follow button at the top of the page that notifies you upon change.
  15. As a squad leader it's much preferred to have a microphone, but not disaster if you don't have one. Think of the succesful 'inf no mic' squads for example, that can work pretty well. This is the reason we don't enforce a strict 'all SLs must have microphones' policy. I myself lead the occasional Trans/NoMicInf squad and it works out pretty well. NoMic squads are a tad slower than VOIP squads, but that's far from problematic. IMO, forcing the use of microphones for squad leads will improve anything, as it will also shrink our pool of good squad leaders that are willing to 'do the job'. Whe
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