=VG= Melon Muncher
VG Clan Member (Administrator)-
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About =VG= Melon Muncher
- Birthday 08/22/1990
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=VG= Melon Muncher's Achievements
1st Lieutenant (10/18)
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[ArmA Event] The Empire Strikes Back
=VG= Melon Muncher replied to =VG= The_Polish_Guy's topic in Arma III
I can't make it, have been too busy procrastinating and left everything until last minute like always. -
[ArmA Event] The Empire Strikes Back
=VG= Melon Muncher replied to =VG= The_Polish_Guy's topic in Arma III
Gimme Grenadier noob tube Or a rifleman -
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Put me down as boat captain
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PR bot shots - Taking a poll
=VG= Melon Muncher replied to =VG= Melon Muncher's topic in PR Cooperative
Bot's have changed slightly with the patches, but we were running these changes for quite a while prior. If anything most AI weapons lost both accuracy and range -
Map Layer AverageTime Occurrences --- ----- ----------- ----------- adak 64 65.56 20 adak 128 97.8 5 albasrah_2 128 36.88 8 albasrah_2 32 49 12 albasrah_2 16 67 3 albasrah_2 64 49.1 40 asad_khal 32 18 2 asad_khal 64 45 2 ascheberg 32 62 3 ascheberg 64 63.5 8 ascheberg 16 47 1 assault_on_grozny 16 59.6 5 assault_on_grozny 128 51.9 12 assault_on_grozny 32 69.23 13 assault_on_grozny 64 43.25 12 bamyan 16 20.5 3 bamyan 32 72.79 23 bamyan 128 49.8 5 bamyan 64 72 12 battle_of_debrecen 64 54.62 13 battle_of_ia_drang 32 59 3 battle_of_ia_drang 64 69 4 battle_of_kerch 128 53.55 11 battle_of_kerch 32 42 16 beirut 64 76.5 4 beirut 128 61.29 7 beirut 32 57.12 8 beirut 16 49.5 19 black_gold 16 60.25 4 black_gold 32 50.58 12 black_gold 64 70.85 27 burning_sands 64 54.33 10 burning_sands 32 35.88 8 burning_sands 128 70.8 11 burning_sands 16 31.67 3 carentan 32 61.33 3 carentan 128 72 6 charlies_point 64 38.6 6 dovre 64 31.33 4 dovre_winter 64 116 1 dovre_winter 32 52 2 dragon_fly 16 74 3 fallujah_west 64 53.64 37 fallujah_west 32 39.5 5 fields_of_kassel 16 74.67 7 fools_road 32 88 1 fools_road 64 62.8 5 fools_road 128 38.5 2 gaza_2 16 34.29 7 gaza_2 32 51.4 17 gaza_2 64 42 5 goose_green 32 46.86 10 hades_peak 32 44 1 hades_peak 16 25 1 hades_peak 64 39 4 hill_488 128 58.67 3 hill_488 64 40 1 iron_ridge 64 51.75 4 kafar_halab 16 47.5 4 kafar_halab 64 47.18 11 kafar_halab 128 50.2 5 kafar_halab 32 53.47 21 karbala 32 48.58 23 karbala 64 74.75 4 kashan_desert 16 34.67 3 kashan_desert 32 51.56 16 kashan_desert 128 62.47 17 kashan_desert 64 48.54 61 khamisiyah 16 70 1 khamisiyah 128 71 6 khamisiyah 32 59.23 27 khamisiyah 64 67.23 14 kokan 16 47 5 kokan 64 72.86 7 kokan 32 55.83 6 kokan 128 54 5 korbach_offensive 128 64 2 korbach_offensive 64 84.5 4 korengal 64 69.6 5 kozelsk 32 73.57 7 kozelsk 16 48.2 7 kozelsk 64 47.25 4 krivaja_valley 32 48.94 18 kunar_province 32 41 2 kunar_province 64 66.75 5 lashkar_valley 64 38.33 4 lashkar_valley 16 38.75 5 masirah 128 79 4 masirah 16 50.33 9 masirah 64 47.33 7 masirah 32 39.82 13 merville 64 41 1 musa_qala 64 54 6 musa_qala 32 40 2 muttrah_city_2 64 57.55 75 muttrah_city_2 16 59.35 20 muttrah_city_2 128 82.5 11 muttrah_city_2 32 62.71 25 nuijamaa 16 52.2 5 omaha_beach 64 53.25 4 omaha_beach 32 57.5 8 op_barracuda 128 45.75 4 op_barracuda 64 42 5 op_barracuda 32 60.67 3 op_barracuda 16 53.38 11 operation_bobcat 32 91.25 4 operation_bobcat 16 50 2 operation_bobcat 128 65.25 4 operation_bobcat 64 65.96 29 operation_brunswick 64 33.64 11 operation_brunswick 32 42.88 8 operation_falcon 16 73.22 10 operation_falcon 32 44.5 4 operation_falcon 128 51.5 6 operation_falcon 64 39.67 3 operation_marlin 16 30.44 12 operation_marlin 128 88.43 7 operation_marlin 32 53.5 5 operation_marlin 64 55.45 11 operation_soul_rebel 64 74 2 operation_thunder 64 56.25 4 operation_thunder 32 96.75 5 operation_thunder 16 70.33 3 outpost 32 69.67 3 outpost 16 40.2 6 outpost 64 60.32 21 pavlovsk_bay 128 69.43 7 pavlovsk_bay 32 65.93 28 pavlovsk_bay 64 71.7 22 ramiel 32 57.33 12 ramiel 128 56 6 ramiel 16 27 4 ramiel 64 51.46 43 ras_el_masri_2 16 72.33 10 ras_el_masri_2 32 68.4 11 ras_el_masri_2 128 70.4 5 reichswald 64 34.2 6 road_to_damascus 16 51 1 road_to_damascus 64 40 1 route 16 47 1 route 64 104.5 2 route 32 40 2 rzhev 64 24.5 2 rzhev 32 39.75 4 saaremaa 32 88.25 5 saaremaa 64 63 3 sahel 16 39.75 4 sahel 64 79.25 4 sahel 32 51.6 10 sbeneh_outskirts 16 60.92 13 sbeneh_outskirts 128 56.67 6 sbeneh_outskirts 32 132.67 3 sbeneh_outskirts 64 53.4 15 shahadah 16 18.2 5 shahadah 32 50.94 18 shahadah 64 84.33 9 shijiavalley 64 57.6 5 shijiavalley 32 59.75 5 shijiavalley 16 45.5 11 silent_eagle 16 33 4 silent_eagle 64 44.78 10 tad_sae 32 29 1 tad_sae 16 32.75 4 the_falklands 16 20 1 ulyanovsk 64 26 1 vadso_city 128 75.2 5 vadso_city 64 60.67 4 vadso_city 32 32 1 vung_ro 64 64.77 13 vung_ro 32 37.88 9 vung_ro 128 34.33 12 wanda_shan 64 50.8 5 xiangshan 32 46 2 xiangshan 64 101.5 4 yamalia 128 33 5 yamalia 16 54 2 yamalia 32 61.4 6 yamalia 64 61 2 zakho 16 45 3 zakho 64 68.19 19 zakho 32 52.45 12 zakho 128 74.8 5 This is 2 months of data, from the update in june to now. Does not include crashes, empty server or run nexts as a part of this calculation.
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A bunch of inf maps are like that though. The general idea behind maps, and I say general because it's not always accurate is that LRG almost all assets are 2 man, these are the "harder" maps for coop. Usually more than one flag to cap at once and more enemy assets. STD a decent mix of assets and infantry, usually some one man assets etc. ALT is almost always opfor or a different faction. Being able to play more than one language on a map is a relatively new feature for pr so these are slowly getting done. Inf is usually less assets with a singular focus. Eg airborne assets, armour or apcs etc. There's a lot of maps and layers in pr, and each update we usually get a few maps more that follow these ideas. Slowly but surely the standard is being built
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So since we've had the dynamic respawn rate thanks @=VG= XOR, maps are much more dependent on the player count than the map themselves. for example bobcat inf is a decent low pop map, small, few assets and a pretty linear flag route. It's pretty cruizy going But if you play this map with 40 people it turns into a real slog, the bots respawn way faster and it's very hard to push forward with waves of ai pressing down on you. In contrast, maps with a lot of assets are usually easier on high pop than low. And there are a few maps that fit this regard like Adak large and shithaddah std. This is because you need the team play of combined arms and support to make these maps work. Plus bots respawn quicker when they die in an asset. As for inf maps, the older skirmish style maps are getting slowly replaced by better, light asset or more tactical infantry only maps. But I do think admins are definitely setting more infantry maps with every update that moves away from the skirmish style.
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Requesting clarification on Soloing heavy AA
=VG= Melon Muncher replied to =VG= chickenjason123's topic in PR
If you are at risk of getting killed by anything but enemy CAS you are in direct contact. Ideally, these assets should be fully manned, but if no one is gunning, they are able to be run solo to protect the team against enemy air, which is why they can be used one man, unlike any other asset. This applies to all AA being operated solo, they are to be used in a safe location and only against enemy air assets- 1 reply
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PR bot shots - Taking a poll
=VG= Melon Muncher replied to =VG= Melon Muncher's topic in PR Cooperative
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Hey everyone, I'm currently experimenting with changing the bot behaviours. various tweaks and such. There's been a few of these changes running quietly in the background for a few days to see if anyone noticed a big difference. So now I'm just taking a poll on the changes and letting you tell me what you do and don't like. These changes will continue to run on the server for a while, so if you're unsure about anything, jump in and give it a try. All feedback welcome EDIT: Just to be clear, these changes are currently running on the Veterans Gaming Coop server. I am not looking for your opinions on how these changes sound. I'm looking for feedback on the changed bots that are currently on the server. This helps me work further with AI tweaks.
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Welcome spider and revox. Both good players
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If I drop a crate, but hit someone ,what should I do
=VG= Melon Muncher replied to spiderw's topic in Project Reality
As long as it's accidental you can just laugh it off. Say sorry and move on. If people want their crates and don't move out of the way for the drop, that's their own fault. -
Operation Shifting Sands: 16th March
=VG= Melon Muncher replied to =VG= Melon Muncher's topic in PR Cooperative
Thanks to all those who joined. Was a good time. I might try and run it again another time. -
Operation Shifting Sands: 16th March
=VG= Melon Muncher replied to =VG= Melon Muncher's topic in PR Cooperative
If you are having trouble like danky redownload. I added a new link to a non-passworded download