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IPv6 multiplayer session using BMS UI

Michael Green

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This is covered in the BMS Manual under Multiplayer

TL;DNR ... IPv6 is already supported by BMS, and will naturally take over once everyone is IPv6 instead of IPv4.  Until then, those with IPv6 provided by their ISP still also have IPv4 addresses.  If using IPv6 for hosting in BMS, all players connected must have IPv6 available and use that only.

You can find this section in the BMS Manual around page 79:

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