The release of 4.35 brings updates to realism to the aircraft, weather and A-G combat. In this post I'll cover the basic things necessary to get people flying in the new release. All images are from BMS manuals.
Part 1: Procedural changes
Canopy update (-1, 188.8.131.52): Canopy switch and yellow spider are now separate.
The canopy switch is no longer a toggle, the canopy is now raised with a left click and lowered with a right click. Clicking on the yellow spider inflates the se
Airbases, Datalink changes, IFF and more.
An expected update, airbases now have dedicated ground, tower, and arrival/departure frequencies and menus.
Airbases now handle traffic differently, both on the ground and in the air. Airbase ground control will issue better taxi instructions, and will hand you off to the tower frequency when you reach the runway.
This is all handled automatically through the briefing process, using the data cartridge to assign each
Updated for 4.34
Text about purpose of blog post
One aspect of getting involved in Falcon that can't be learned or prepared for in single player is the configuration and use of voice comms.
Here I attempt to describe basic and advanced configuration and use of IVC.
Setting up the IVC Client
Input and Output
In the "Sound Devices" section at bottom of IVC Client program, select your microphone in "Capture" list and speak
The goal of BVR is to kill the other guy without him killing us back.
That's pretty much it.
We'll start with the weapons. There are missiles like the AIM-7 that require constant radar guidance in order to hit their targets, and there are missiles like the AIM-120 that don't. The former is mostly useless and easily defeated. We only care about the latter type here.
The 120 is initially guided through datalink from the firing aircraft, until it reaches the point where the missiles
We'll be talking about the keyfile editor from the last post and will be using it to create a new keyfile.
A version with modified Quickstart keyfile and Callback Reference can be found here: https://www.dropbox.com/s/dln076plj6hs3xw/Keyfile editor Alpha 1.zip?dl=0
When you start it up, you will be greeted by two panes (and errors, ignore them). The lower pane has tabs, one tab for each device. In e
I write this so we have something to point new people to.
This will be a quick how-to regarding keybindings for players new to BMS and unsure of what controls need to be bound. Also explained will be a vital control mechanic in BMS known as the Pinky Shift button, and how this will help you when you don't have $500 to blow on a new stick.
Anybody used to a universal "do this" buttons as found in any normal video game needs to know that every in-game control mimics a control in the real