-
Content Count
465 -
Joined
-
Last visited
Community Reputation
811 Dedicated
About =VG= keed

-
Rank
Master Sergeant
- Birthday 08/25/1994
Profile Information
-
Gender
Not Telling
-
Interests
Recent Profile Visitors
4,102 profile views
-
Some Other Games with CO-OP Focus and military aesthetic.
=VG= keed replied to VictorJulietGolf's topic in Other Games
It looks just like Squad - judging by the short trailer on the Steam store page. They also wrote free + avoid of micro transactions, which rings off some alarm bells in my head. How will they make money? What constitutes micro transactions? Maybe bot support?? -
Some Other Games with CO-OP Focus and military aesthetic.
=VG= keed replied to VictorJulietGolf's topic in Other Games
At some point four years ago we had a somewhat small but addicted Wargame group. Eventually people got fed up with the AI cheating that the group dissolved like North Korean militia in napalm. -
What ever happens in life, PR COOP is a constant. Players come and go but there will always be regulars.
-
When in game, alt-tab to the desktop and open Mumble by doubleclick on the respective icon in the lower right corner. In Mumble to go settings and check your selected audio devices, or go through the audio wizard.
-
StrategicAreas Template 2K Maps
=VG= keed commented on =VG= Fastjack's blog entry in Project Reality Coop Insurgency Gamemode
Is it possible to overlay these with a map? -
I had to double check whether my glass of water wasn't laces with liquid shrooms... I was afk half of December so in my book the hero never left.
-
Head over to our friends at Nopryl and post your code there. They know us and have been running custom ARMA events as well as releasing workshop mods. You might get your fix there. https://www.nopryl.no/jprod/index.php/forum/development
-
The_Polish_Guy started following =VG= keed
-
KSP Wars with armoury mod
-
Been playing for almost 2 1/2 years. First time in the forums.
=VG= keed replied to Waltstein's topic in Introductions
Sup Walt! Maybe we could start a gofundme for a mic for you -
PR Changes for to make game more harder without making it shit
=VG= keed replied to =VG= Melon Muncher's topic in PR
All according to plan -
Hey X0R! As a TRANS main I'll give my thoughts on your ideas. Gameplay functions preferably should be accessable via GUI (weapon slots, mapped keys or sub menue). Is this something that is possible? Otherwise the function might not be used much, outside of us forum dwellers. Airlift: Loading objects by action might be a great way to flesh Logisitcs out. I like the necessity to physically load cargo - and not waiting in special zone for it to magically appear in your asset like we are now. AirToAir: This seems like a programatically challenging fun idea but it would seem out
-
PR Changes for to make game more harder without making it shit
=VG= keed replied to =VG= Melon Muncher's topic in PR
I will send you a pack of the best beer if you implement this on all maps. -
Taking a break form PR is good. Sometimes it can become too much and you start to play it out of habit - not because you will have fun.
-
TANK Crew pls