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Everything posted by =VG= SemlerPDX
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Any users with extremely long time between keypresses or commands may have this problem -- the way international decimal separators are handled is not working as desired, and is causing a 0.05 second pause to be interpreted as a 5 second pause. I will address this in an upcoming major profile update for this beta, within a week or two, but for anyone who wants to push through, I have a simple hotfix that can *mostly* fix it for the time being, but it is not perfect:
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Profile not saving/loading user settings as set
=VG= SemlerPDX replied to a topic in AVCS Bug Reporting
Okay, this is a big issue... the time between keys should be default 50 milliseconds (0.05) and not 5 seconds. It is regarding the way my systems are handling international decimal separators, and will be resolved in an upcoming beta version. For now, as posted in the Discord channel, anyone with this same issue will need to import this custom version of the init_MAIN command into the AVCS4 BMS v1.3.91 beta if they don't want to wait for the next version. This issue may pop up with other decimals in the profile, but I can't think of any as crucial and game-breaking as having 5 seconds between every key that AVCS4 BMS presses. Follow instructions carefully to overwrite the default init_MAIN command, and restart VoiceAttack to enact the change. This is a hotfix and not a fully functional update so should only be used if someone has this same problem of very long time between keypresses by AVCS4 BMS v1.3.91 beta -
AVCS CORE Profile Framework for VoiceAttack
=VG= SemlerPDX commented on =VG= SemlerPDX's file in VoiceAttack
- 3 comments
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- voice control
- avcs4
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(and 3 more)
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AVCS CORE Profile Framework for VoiceAttack
=VG= SemlerPDX commented on =VG= SemlerPDX's blog entry in Profiles for VoiceAttack & other projects
v0.91.2 Patch Update Released -- Minor config fix BETA Release AVCS CORE v0.91.2 Changelog Sept-2-2020 This is a simple Live Update patch fix, no new profile download is required - the following fix applies to this update: Fixes/Improvements: -Added complete extracted phrasings for simple Yes/No confirmations to allow all variation types (reported getting 'cancelled' for "yes I am")- 5 comments
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(UNKNOWN / OTHER - See user comments in report)
=VG= SemlerPDX replied to a topic in AVCS Bug Reporting
Changed Severity / Status to Non-issue Changed Issue to --GENERAL VoiceAttack / AVCS ISSUES -- Changed Profile Version to 1.3.91 Changed VoiceAttack Version to 1.8.6.7 -
Another Free Game: Tom Clancy's The Division!
=VG= SemlerPDX replied to =VG= Connor's topic in General Forum
He puts out a lot of games for a dead guy. Just sayin' -
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If I'm feeling well, I'll be there -- will fill out any role or squad that needs another man. If they're all filled up and I'd be in a squad of 1, I'll play as the camera man instead and attach to and float between squads. Thanks for hosting this, .Blizzard.
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NEW - AVCS Voice Controlled Bug Report
=VG= SemlerPDX replied to wheelchock2's topic in AVCS Bug Reporting
(from discord) So the issue was in his bms keyfile after all. Status changed to non-issue. *It was noted that there is excessively long initialization time, possibly on older CPU's? ... NOTE: These first rounds of BETA Tests are for functionality alone. I have always planned to optimize the speed and efficiency of the initialization procedure, and know several places where it can and will be improved. After 8 months, I needed to get this into the public space so that bugs and other issues could be addressed while I continue work on optimization, performance, and polish. Thanks to everyone for helping out with testing and being patient with these early iterations. Cheers! -
NEW - AVCS Voice Controlled Bug Report
=VG= SemlerPDX replied to wheelchock2's topic in AVCS Bug Reporting
Changed Severity / Status to Non-issue -
NEW - AVCS Voice Controlled Bug Report
=VG= SemlerPDX replied to wheelchock2's topic in AVCS Bug Reporting
Changed Severity / Status to Moderate Changed Issue to Command(s) not pressing any keys in game Changed Profile Version to 1.3.91 Changed VoiceAttack Version to 1.8.6 -
NEW - AVCS Voice Controlled Bug Report
=VG= SemlerPDX replied to wheelchock2's topic in AVCS Bug Reporting
This is a head scratcher for sure... Just tried the command myself and it pressed the Q key twice and then the 4 key. It would be more understandable if all keys didn't go through, but the fact that you said it changed your view means the 4 key DID get through to BMS, but not the two Q keys. For troubleshooting, please try other commands that would use the same menu (AWACS / Q key menus) and see if any others on page 2 (or others) are having the same issue. Past that, I would suggest adjusting the time keys are held down and the time between keys through the menu. (say, "Change Keypress Timings" to open the menu while BMS profile is active and initialized) The default is 0.05 iirc and it may be too fast for your game to catch -- I'd suggest bringing that up to 0.07 or 0.08 for testing, for both settings. I'll message you in Discord with this info, too. I think it's just happening too fast. If it's not that, it might be the way VoiceAttack is targeting the application to send keys. The profile is distributed with "Active Window" set as default, but you could also try targeting the Falcon BMS.exe directly through the profile options menu in VoiceAttack, near the top left of the editor near the profile name). Let me know if any of that works, and if not we'll see what else we can come up with to try. -
To new players in PR. Please pay attention to your surroundings.
=VG= SemlerPDX replied to Aori's topic in Team Play
Not moving it ... I just cleaned up all the OT posts and pinning the topic to the top of the forum for others (and hopefully new players) to see in months and years to come. -
To new players in PR. Please pay attention to your surroundings.
=VG= SemlerPDX replied to Aori's topic in Team Play
OT or it's closing - - Off Topic Forum is clearly labeled -
AVCS CORE Profile Framework for VoiceAttack
=VG= SemlerPDX commented on =VG= SemlerPDX's blog entry in Profiles for VoiceAttack & other projects
- 5 comments
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Cool! Thanks for the tip! Though, TCAdmin already does that (and more) including everything on that programmers 'Planned Features' list, and I just need to get it all set up and tested, and work with Ciro a bit... would be the same if I was working with some third party tool like that, learning to use it + testing it, and the time involved. We'll get us all setup before too long.
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Logistics wise, the Tech Team here had left off on a project to make a central mod repository on the VG servers, so multiple servers would not need duplicates of mods taking up precious space. We only have a hundred gig's free... So this project was going to be resumed when I got done with my personal project (AVCS CORE) of the past 8 months. I just released my first Beta test last week, and already found a major problem requiring a complete rewrite of the App for VoiceAttack in a different language. Basically, I'm back at the grindstone for another week or at least through this weekend, though I am making swift progress translating and testing it. Once I have time (in this coming week and/or the one after it) I will be trying to reach out to Ciro again to see where we are with the VG mod pack, central mods location on server, and I will continue my work to make the Steam Workshop for A3 mods available through the TCAdmin Web Panel, for use when updating existing mods or adding new approved mods. Ciro also has a VG Framework mission that can serve as a 24/7 Mod server, and also as a base for anyone to create a weekly event out of (making use of all the in-place familiar systems without needing to reinvent the wheel each time), and we'll see about getting that project completed. TLDNR; A3 has been on the back burner for more than one reason this year, so I hate to report that this is just not possible at this very time, but may be possible in the near future once we hammer out the long needed logistics of running A3 and mods properly on a server with limited resources such as SSD space, with a system to update mods without you all having to physically download them yourself and then upload them to the server. I'll post up again next week or whenever I touch base with Ciro. Thanks to everyone for their patience! We definitely want to get some cool A3 missions and mods running, including more regular weekend events in them.
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Already got the first bug reports on this Beta -- apparently the AVCS_CORE.exe application for VoiceAttack is not launching for some users. The entire concept behind this was to allow me to update functions such as the 'sort save file' or even the method for initializing and identifying installed AVCS profiles other than CORE outside the actual AVCS CORE profile for VoiceAttack. For example, if I released a game profile for Elite Dangerous and it added new command variable names to the save file, I could distribute it with a slightly updated version of the AVCS_CORE.exe application with those new sorting instructions in place, all without requiring other users of AVCS CORE Profile Framework to update. Since they couldn't use or don't need those little updates for a game they may not play, it wouldn't matter to those existing users to have the most recent version of AVCS_CORE.exe. It now seems like it would be best for me to either create a much more robust application with better compatibility and external debugging outside use through VoiceAttack, OR I concede and include its functions as inline functions as I do already throughout my profile(s) for such things. My early tests for a more complete command line application are working well, but I'm not fond of the much, much larger size for the exe for a simple external list of functions to call from VA with arguments, to get a return or result.... 25MB vs. 124KB .... so far I've been able to keep the download packages around 1MB, it helps bandwidth costs on this site remain low no matter how many users these profiles get, and I'd like to keep it in that realm. I'm currently leaning towards working it into a VoiceAttack Plugin, or including each function as an inline function directly into the AVCS CORE Profile. I'll need to tinker and thinker on this for a few days, but if anyone has not been able to get this beta test to work so far, I can say that the very next beta test will. I can see right away where it was too ambitious to have such a simple application work as a part of my Core framework now, and so that can't be part of what causes the whole thing to not work.. if it was just the sort function not working, the save files might look ugly, but at least the test package overall would have functioned. Thanks for the support and feedback, and your patience! Updates soon.... Cheers!
- 5 replies
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- voiceattack
- core
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PR COOP Server Reports thread 1.6
=VG= SemlerPDX replied to BinkleDinkle's topic in PR Server Reports
You must be joking... cuz I was... Has anyone reported this on the realitymod forums? That is where a report of this type belongs, it's not related to our PR COOP Server... this thread is more for specific issues relating to our server (sure, it's cool that it's posted here, but should ALSO be reported to the developers of the game). -
PR COOP Server Reports thread 1.6
=VG= SemlerPDX replied to BinkleDinkle's topic in PR Server Reports
OOH! They added Easter Eggs!