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Everything posted by =VG= SemlerPDX
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Welcome back Nick! Glad you found a new computer within that budget!
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v1.3.90b Full Overhaul & AVCS CORE Integration Update (beta) I'm very proud to finally offer the next version of AVCS4 BMS because it includes an entire set of profile control and support from my new AVCS CORE Framework Profile for VoiceAttack. While AVCS4 BMS has not functionally changed much from what users have come to expect, AVCS CORE adds entirely new features that remove any previous need to manually edit any commands in the traditional sense to modify any configuration settings or otherwise. The only significant new command added directly to AVCS4 BMS is "Edit the Callsigns List" (and phrase variations of it). This opens a simple Get Choice menu to offer options to add/change/edit/remove any callsigns recognized by the profile. After that, most everything comes from the required AVCS CORE Profile Framework that will load before AVCS4 BMS, adding commands and features, as well as allowing auto-profile switching by setting AVCS4 BMS as a "Preferred Profile" in the CORE Options Menu (say, "Open Core Options", poke around, have fun!) Please be sure to download the AVCS CORE 0.90b Profile from this download section as well, it is now a requirement for any AVCS4 game profile I release, such as the upcoming Elite Dangerous profile, and more... BETA Release v1.3.90 Changelog Aug2020 New Commands: -AVCS CORE Commands Included into AVCS4 BMS Profile to lessen profile switching to CORE when it was needed -"Create a new Voice Authorization Phrase" and other included commands from Voice Authorization System -VAS can allow QCC commands to be locked behind a required authorization phrase as set by users, in up to 10 weighted levels -Integerated Bug Reporting and debugging options from AVCS CORE for easy troubleshooting -Versioning allows for Mutiple prior versions (reinitialization required) for easy profile version rollback if desired -Included UPDATE command to allow users to import previous saved user settings and saved Quick Commands from previous version of profile -Full profile control through command, "Open CORE Options Menu" -Better user support through command, "Open Help and Support Menu" (will expand in time) -User settings save file control through command, "Open Save File Menu" (includes save file backup and restore system) -...and much more (see posts at avcs homepage) Fixes/Improvements: -Set First Use to present user with Get Choice box for Default Keyboard Layout (QWERTY/AZERTY/etc..) -Setting 'CurrentBackupIndex' and 'SaveFileBackupCount' to 'Not Set' inside F_SFS_LOAD_ALL (was getting corrupted in save file) -Separated 'new_profiles.txt' file from AVCS4 profiles and AVCS CORE profiles to handle two imports before first time run/initialization of either -Added Duplicate Profile check from AVCS CORE, informs user of non-functional AVCS profiles (if ending in 'dash number' such as '-1') -Edited Preferred Profile command to allow for any user profile to be set to be auto-switched to after AVCS CORE finishes initializing ___ BETA Release v1.3.80 Changelog Mar2020 New Commands: -"Add/Edit Callsigns List" commands to add or remove callsigns recognized -"Add a new Voice Command" and others included from Quick Command Creator system - QCC can be used to create additional phrasings, just set action to execute another command (by name) -"Edit Keypress Timings" to open options menu to set custom timings Fixes/Improvements: -AVCS CORE Profile and Updates Management integeration (see AVCS CORE changelog) -Full Profile Update Control added with user choice, only downloads if allowed by user (only checks 8 bytes of a version number before that) -Profile Updates set to allow choice for majority of fixes/changes to occur without new VoiceAttack Profile download/import *called "LIVE UPDATES" -Physical Profile Updates set to allow previous versions to remain installed without conflict, and also import/uninstall previous version files *called "MAJOR UPDATES" -Fixed typo in command "Raygun" -- corrected from "Ragun" (first fix via new live updates system) -Created 'Add New Callsigns' system using Get-Choice boxes -Set most profile variables to config files in VA Apps Folder (edit with "Open Advanced Core Options" command) -Set most commands to Text Variables, read from config files
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Version 1.11
5,276 downloads
Profile for VoiceAttack by =VG= SemlerPDX Description: AVCS CORE is the new framework for any VoiceAttack profile I release in future, and provides awesome tools to any VoiceAttack user. It can be used alone and by itself, or as a base to build a VoiceAttack profile around, including its functions in your own creations. The Quick Command Creator cannot possibly replace the very easy and very powerful voice commands we can create through VoiceAttack in the standard fashion, but allow users to quickly create simple keypress commands for a phrase, or even advanced multi-step macros that can use a limited selection of common VoiceAttack actions. The very fun Voice Authorization System lets us create passphrases that we can gate a QCC Command behind, for example, "Execute self destruct mode", 'command code required!', "Picard 4 7 Alpha Tango", 'confirmed'. I've even created a special home page and forum section here at the VG website, and a channel in the VG Discord, to provide Help & Support for the many users of my profiles - with voice controlled bug reporting to make it easy to let me know when I need to fix something. Since AVCS CORE needs to load before any other AVCS4 Profile (including the AVCS4 Template Profile), it will be updated the least, and has been tested the most through a year and a half of development. Say goodbye to the keyboard, and enjoy the immersion! Cheers! Features: see full details in post ↓ Say, "Open the Command Reference", anytime to view available voice commands Sample Pics: https://imgur.com/a/mb7e8Kr (download file contents)- 3 comments
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Surely depends on the country, but the thing that really hits home is that it is an underpaid career.... soldiers putting their lives on the line to defend the sovereignty of their nations for often minimum wage pay. Similar to law enforcement, a certain degree of duty and sacrifice is part of service, and with that comes a lower wage than one would make in the private sector performing same/similar tasks. I heard a General suggest once that all Amercians should have a mandatory year or two of service (not necessarily in the military, could even be building homes or cleaning after natural disaster) to their nation directly after High School, but in the same manner that the military does (takes you across the country far from home, even if there was a base near where you lived/joined up). This gives perspective, worldliness, and the concept of duty and service to something greater than oneself, and to one's brothers and sisters sacrificing a small portion of their lives alongside each other. Probably never happen, but it was good to hear it suggested. Whatever you choose, Vanilla, stay safe and stay strong! All your online friends here will be with you in spirit on every hill, up every rope, and on every mile you run.
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Profile for VoiceAttack by =VG= SemlerPDX Description: AVCS CORE is the new framework for any VoiceAttack profile I release in future, and provides awesome tools to any VoiceAttack user. It can be used alone and by itself, or as a base to build a VoiceAttack profile around, including its functions in your own creations. The Quick Command Creator cannot possibly replace the very easy and very powerful voice commands we can create through VoiceAttack in the standard fashion, but allow users to quickly create simple keypress commands for a phrase, or even advanced multi-step macros that can use a limited selection of common VoiceAttack actions. The very fun Voice Authorization System lets us create passphrases that we can gate a QCC Command behind, for example, "Execute self destruct mode", 'command code required!', "Picard 4 7 Alpha Tango", 'confirmed'. I've even created a special home page and forum section here at the VG website, and a channel in the VG Discord, to provide Help & Support for the many users of my profiles - with voice controlled bug reporting to make it easy to let me know when I need to fix something. As I plan to release more and more VoiceAttack profiles for various games, I needed a framework to standardize my methods, and to help keep profiles used by other people up to date and in proper working order. I never quite expected such a large user base, and with that I've decided to offer much more direct support through in-profile options menus and help & support options that tailor themselves to whatever AVCS4 profile is active. By checking for just 8 bytes of an update number on the VG website when loading, AVCS CORE can provide a pop-up choice for users to view the latest changelog, apply the latest patch (or open the website to download a new major update version), or just postpone until later. I've even included an option to turn off minor patch update prompts, and to roll back to the last version if desired! The purpose of this profile is to function as the backbone of any AVCS4 game profiles I release, such as the current AVCS4 Falcon BMS Radios profile, and provide users with a host of profile and update control. When AVCS CORE is first loaded by VoiceAttack, it will initialize itself and any other AVCS4 Profile that is switched to, bringing its full host of commands into the end game profile. This includes the Quick Command Creator and Voice Authorization System, with new commands or codes saved to the Active Profile's save file. Any other AVCS4 Profile that gets switched to will clear and re-load its own QCC Commands or VAS Passphrases (if any), working out of it's own save file as well. Since AVCS CORE needs to load before any other AVCS4 Profile (including the AVCS4 Template Profile), it will be updated the least, and has been tested the most over the past 7 months of development. Included is the AVCS CORE profile package that includes the AVCS CORE Profile and App designed for VoiceAttack, as well as the optional AVCS CORE Framework blank Template Profile for VoiceAttack profile builders. To keep AVCS CORE startup fast for any AVCS4 Profiles, commands cannot be added directly to the CORE Profile, so the Template is available, and can include all of the functionality of AVCS CORE by including the CORE profile commands through its profile options. This profile will have its own save file and config files folder in the VoiceAttack Apps folder along side other AVCS Profiles data. Since AVCS CORE needs to load before any other AVCS4 Profile (including the AVCS4 Template Profile), it will be updated the least, and has been tested the most over the past 7 months of development. I will continue to support all AVCS4 Profiles through AVCS CORE and its powerful profile control options. Say goodbye to the keyboard, and enjoy the immersion! Cheers! I will be running a Public Beta Test for AVCS CORE and AVCS4 Falcon BMS Radios (1.3.90b), and users are encouraged to try out both, or just AVCS CORE and its included Template Profile, if desired. Please use the voice command "Open Help and Support Menu" to communicate any bug reports. These help menus can be expanded without new profile versions, so suggestions are welcome. Thank you for checking out AVCS CORE for VoiceAttack! -Sem (Aug2020) Features: see full details in post ↓
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Profile for VoiceAttack by =VG= SemlerPDX I will be running a Public Beta Test for AVCS CORE and AVCS4 Falcon BMS Radios (1.3.90b), and users are encouraged to try out both, or just AVCS CORE and its included Template Profile, if desired. Please use the voice command "Open Help and Support Menu" to communicate any bug reports. These help menus can be expanded without new profile versions, so suggestions are welcome. Thank you for checking out AVCS CORE for VoiceAttack! -Sem (Aug2020) v1.3.90b Full Overhaul & AVCS CORE Integration Update (beta) I'm very proud to finally offer the next version of AVCS4 BMS because it includes an entire set of profile control and support from my new AVCS CORE Framework Profile for VoiceAttack. While AVCS4 BMS has not functionally changed much from what users have come to expect, AVCS CORE adds entirely new features that remove any previous need to manually edit any commands in the traditional sense to modify any configuration settings or otherwise. The only significant new command added directly to AVCS4 BMS is "Edit the Callsigns List" (and phrase variations of it). This opens a simple Get Choice menu to offer options to add/change/edit/remove any callsigns recognized by the profile. After that, most everything comes from the required AVCS CORE Profile Framework that will load before AVCS4 BMS, adding commands and features, as well as allowing auto-profile switching by setting AVCS4 BMS as a "Preferred Profile" in the CORE Options Menu (say, "Open Core Options", poke around, have fun!) Features: see full details in post ↓ Please be sure to download the AVCS CORE 0.90b Profile from this download section as well, it is now a requirement for any AVCS4 game profile I release, such as the upcoming Elite Dangerous profile, and more... BETA Release AVCS4 BMS v1.3.92 Changelog Dec-6-2020 This is a Major Profile Update, and requires downloading and importing the latest AVCS4 BMS Radios (v1.3.92b) and AVCS CORE (v0.92b) profiles: Fixes/Improvements: -Improved AVCS_CORE and AVCS4 BMS profile initialization optimized again for decreased load time - most noticeable on first use -(AVCS4 BMS profile initialization should be even much faster now!) -Fixed infinite loop on Minor Version Rollback toggle and version display errors following toggle -Fixed International Decimals - All Decimal Variables now compatible for international users via cultural invariant token "DECINV" -Fixed All Wildcard Commands fixed to allow both Wildcard and non-Wildcard recognition ("anything that ends with" or "just the raw command") -Fixed Audio Feedback Mode not playing sound when commands recognized -Fixed Audio Feedback Mode on/off text entry in VA Event Log 'not set' BETA Release v1.3.90 Changelog Aug2020 New Commands: -AVCS CORE Commands Included into AVCS4 BMS Profile to lessen profile switching to CORE when it was needed -"Create a new Voice Authorization Phrase" and other included commands from Voice Authorization System -VAS can allow QCC commands to be locked behind a required authorization phrase as set by users, in up to 10 weighted levels -Integerated Bug Reporting and debugging options from AVCS CORE for easy troubleshooting -Versioning allows for Mutiple prior versions (reinitialization required) for easy profile version rollback if desired -Included UPDATE command to allow users to import previous saved user settings and saved Quick Commands from previous version of profile -Full profile control through command, "Open CORE Options Menu" -Better user support through command, "Open Help and Support Menu" (will expand in time) -User settings save file control through command, "Open Save File Menu" (includes save file backup and restore system) -...and much more (see posts at avcs homepage) Fixes/Improvements: -Set First Use to present user with Get Choice box for Default Keyboard Layout (QWERTY/AZERTY/etc..) -Setting 'CurrentBackupIndex' and 'SaveFileBackupCount' to 'Not Set' inside F_SFS_LOAD_ALL (was getting corrupted in save file) -Separated 'new_profiles.txt' file from AVCS4 profiles and AVCS CORE profiles to handle two imports before first time run/initialization of either -Added Duplicate Profile check from AVCS CORE, informs user of non-functional AVCS profiles (if ending in 'dash number' such as '-1') -Edited Preferred Profile command to allow for any user profile to be set to be auto-switched to after AVCS CORE finishes initializing ___ BETA Release v1.3.80 Changelog Mar2020 New Commands: -"Add/Edit Callsigns List" commands to add or remove callsigns recognized -"Add a new Voice Command" and others included from Quick Command Creator system - QCC can be used to create additional phrasings, just set action to execute another command (by name) -"Edit Keypress Timings" to open options menu to set custom timings Fixes/Improvements: -AVCS CORE Profile and Updates Management integeration (see AVCS CORE changelog) -Full Profile Update Control added with user choice, only downloads if allowed by user (only checks 8 bytes of a version number before that) -Profile Updates set to allow choice for majority of fixes/changes to occur without new VoiceAttack Profile download/import *called "LIVE UPDATES" -Physical Profile Updates set to allow previous versions to remain installed without conflict, and also import/uninstall previous version files *called "MAJOR UPDATES" -Fixed typo in command "Raygun" -- corrected from "Ragun" (first fix via new live updates system) -Created 'Add New Callsigns' system using Get-Choice boxes -Set most profile variables to config files in VA Apps Folder (edit with "Open Advanced Core Options" command) -Set most commands to Text Variables, read from config files
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That would be something you should report on the Project Reality website, the R-Devs should know about that sort of thing. It has nothing to do with us or our server... really wish I could help, though. I feel for ya, brother. I hope they can offer a solution of some kind. Best wishes and good luck to you!!
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Profile: AVCS4 BMS - Immersive Voice Control Radios Issue: (UNKNOWN / OTHER - See user comments in report) Profile Version: 1.3.8 VoiceAttack Version: 1.8.5 Steps to reproduce: two || AI COMMS - Prefix Words say fuel || AI COMMS 1 - WILDCARDS (alternate syntax) Expected Behavior: default functional operation Observed Behavior: (see attached error log file, if available) Personal Testing: (AVCS Automated Debug and Reporting used) Comments: AVCS CORE Version: "0.88.6" CORE App Version: "0.88.99"Session Command Count:126 RAM(total):8502231040 RAM(available):5849595904 LastCMD:two say fuel PreviousCMD:two this a seal Playback:Speakers (Realtek High Definition Audio) Playback(comms):Speakers (Realtek High Definition Audio) Playback Volume:100 Playback Mute:0 Microphone:Microphone (Realtek High Definition Audio) Microphone(comms):Microphone (Realtek High Definition Audio) Microphone Volume:49 Microphone Mute:0 Speech Device Volume:49 Speech Device Mute:0 JOYSTICK1:0 JOYSTICK2:0 JOYSTICK3:0 JOYSTICK4:0 GAMEPAD1:0 GAMEPAD2:0 GAMEPAD3:0 GAMEPAD4:0 AVCS CORE Profile: AVCS CORE (0.89)PUB-TEST-3 AVCS Profiles List: AVCS_PROFILE_AVCSCORE80=AVCS CORE (0.89)PUB-TEST-3 AVCS_PROFILE_AVCSBMS80=AVCS4 Falcon BMS Radios (v1.38b)PUB-TEST-3 014937667 CID:0 -DEBUG-##- || INFO: ==========================NEW REPORT========================== 014958928 CID:3026 -DEBUG-000- || IS:0 || ACT:Spoken || CMD:two 014958948 CID:3026 -DEBUG-000- || RID:500 || CAT:AI COMMS - Prefix Words 015001158 CID:2823 -DEBUG-000- || IS:0 || ACT:Spoken || CMD:say fuel 015001178 CID:2823 -DEBUG-000- || RID:500 || CAT:AI COMMS 1 - WILDCARDS (alternate syntax) 015002658 CID:2823 -DEBUG-03- || INFO: ~command = SayFuelState || ~category = Mission Management 015002968 CID:2823 -DEBUG-04- || INFO: LOOP page = 4 - Keyboard Key has been pressed == W 015003248 CID:2823 -DEBUG-04- || INFO: LOOP page = 3 - Keyboard Key has been pressed == W 015003528 CID:2823 -DEBUG-04- || INFO: LOOP page = 2 - Keyboard Key has been pressed == W 015003798 CID:2823 -DEBUG-04- || INFO: LOOP page = 1 - Keyboard Key has been pressed == W 015004018 CID:2823 -DEBUG-05- || INFO: Command complete - ~avcs_prefix_target = WINGMAN || Current TimeKeyIsHeldDown = 0.05 || Current TimeBetweenKeys = 0.05 015004048 CID:2823 -DEBUG-05b- || INFO: Final Keyboard Key has been pressed == 8 Severity / Status: Resolved (please download new profile version) View full bug report
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PR COOP Server Reports thread 1.6
=VG= SemlerPDX replied to BinkleDinkle's topic in PR Server Reports
Servers run similar to clients, in this case being separate client-server processing, whereas bots in Payday 2 would be hosted by whoever is running the match and synced across multiple players. Game servers are processed in frames, similar to graphical Frames Per Seconds of a client but containing data cycles and not graphics output cycles, usually in a way that limits the clients maximum FPS if the server is chugging along and not processing frames at a high enough rate. So, what I'm saying is that reaction time of Bots, and I could be wrong (I don't know how AI or data is processed in BF2:PR), if linked to every frame processed, is in a matter of milliseconds, give or take a few either way. There could be any number of reasons for bad or undesirable behavior not linked to number of Bots, like you said, direct experimentation would be required to come to any logical conclusion and it might be redundant anyway unless this was needed and/or useful to anyone who actually works on the game (as in R-DEV/CON). -
PR COOP Server Reports thread 1.6
=VG= SemlerPDX replied to BinkleDinkle's topic in PR Server Reports
If only it was some sort of instability on the server or server OS, then we could actually do something directly for you all. Feel bad for ya, but it's not the dedicated server we run or the server OS - that thing is rock solid, hardware and software. We've been doing this for ten years now and we have some professional (career) technicians looking after the hardware side of VG. PR COOP on the other hand.... I dropped 5 crash dump files and a 1500kb python errors log to the Devs just this afternoon. They use these to work out the kinks and fix issues like crashes, etc. All we can do is have patience knowing they are working on it, actively, and are attentive to client crash issues as much as map/level crash issues. -
PR COOP Server Reports thread 1.6
=VG= SemlerPDX replied to BinkleDinkle's topic in PR Server Reports
since the past week following the most recent 3 patch updates, the file which contains that setting has not been changed by an update, and it does not appear to be any different than it was before based on the last modified date of the file. I noted this on another matter today when I added links for the prdemo files tracker files for the "replay" button in PRSPY. -
@Hesynergy I never made a wiring diagram, it's just two rotary encoders after all, but the pins are labeled in the Arduino sketch at the top - I believe the resistors are 10k Ohms.
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PR COOP Server Reports thread 1.6
=VG= SemlerPDX replied to BinkleDinkle's topic in PR Server Reports
Welcome to TCAdmin, Rotblut! Thanks for helping out! Any questions, feel free to ask - but it should be straightforward. WHEN IN DOUBT -- Hit "STOP" and wait a minute, then hit "START" - wait at least a minute (can try joining server by IP, will not appear in COOP list even after refresh for some time). If after a few minutes no one can join by IP, and subsequent attempts fail, post up here, or try to contact someone like myself or Melon in TS3 if we're online. -
Here is everything I have -- the zip contents are not sorted, sorry don't have time to organize them, and though there are some folders these were dropped in as I found them.. There will be duplicates, but in those cases, there also may be slight differences between them (text orientation in the image, file size, image size/resolution, image format, alpha/transparency layers) - so if it's something that is in use today (like on the website) just download it from there for the most recent "official" version of a graphic. Everything I had is in this zip, including many TS3 icons, ranks and ribbons from this website and older ones, and even some .PSD files that can be opened in photoshop. Any questions, specific requests, feel free to ask: https://www.dropbox.com/s/7n4uq8d51ylckq4/VG Graphics Master.zip?dl=1
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Thought Discord had something along the lines of video conferencing, but upon googling, seems there may be some limiting factors... Haven't 'video called' anyone since my kid was... a kid. The grown up ones only text, sign of the times.... don't even properly 'phone call' these days. No idea what software is the 'good one', that isn't gonna cost money, or isn't literal spyware. Personally, I prefer the anonymity of VOIP like TS3, I mean, why should I have to put clothes on to chat on the computer? Counting on you all to figure that out and decide on a 'standard' for us all.
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PR COOP Server Reports thread 1.6
=VG= SemlerPDX replied to BinkleDinkle's topic in PR Server Reports
Yea, FTR - if anyone needs TCAdmin Access to be able to restart the PR Server, please contact me - it's a simple web panel interface that lets us provide access to one, or more, of our game servers with simple start/stop/restart access all the way up to file management permissions and more. If anyone HAD access and lost login info, it's no trouble for me to get you a new password/login and get you up and running again. VG TCAdmin panel looks like this, though not everyone has my view showing all game servers (even disabled ones) - it's web browser based, not an application or program, just a secure login like this website: -
Things are kinda all over.... I'll try to assemble an all inclusive VG GFX zip file before the end of the week. A bit out of sorts this morning, woke up late to dizzy spells ... must be getting old.. or maybe just dehydrated. Also need a day or so since this is something I had planned since I built this new PC, to consolidate and organize the images on my PC - got VG graphics scattered around in more than one VG labeled folder, half the time I can barely find what I'm looking for with keyword searches and it's getting frustrating. So, like I said, been meaning to do this for some time, good enough excuse to get it cracked out in a few days. edit: if there is something specific you might need faster than anything else, I can prioritize that and get a small package to you sooner, otherwise, I'll assemble every VG graphics (even the retired ones) by this weekend.
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The key problem being that users have no way of quickly/easily turning down the volume of someone's direct chat (music spam) and also not everyone enjoys it, to be fair. If a Squad Leader needs to communicate with other Squad Leaders during transport, they have to fight to hear what is being said, or maybe they want to brief their Squad for landing, etc. etc. etc. You're not the first, you won't be the last, but take it to heart that it's not always as enjoyable for those getting a ride as you might hope. If you had some way of ensuring that it was at a low, ambient volume, I doubt anyone would mind quite so much -- but that's not the case at all, and you can't know the volume at which what your spam is heard, how much (or how little) it drowns out other essential in-game communication. Obviously your intent is for fun and not to annoy, but it's a fine line there, brother. Hate to be a wet blanket. Same with Kav, I'm sure.
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We definitely are working on adding new life to the Arma 3 sector at VG, it's hard when a lot of the tech guys are scattered - but it's just a matter of time. We plan to run Vanilla as well as Modded server(s), and hopefully get in some regular events, if only monthly to start. The game takes patience, on the part of players, and those who get technical designing missions. Attention to detail is key, and mistakes are compounded when a whole server of players is standing around scratching their asses while the mission host tries to jostle things into a working position as designed. ZEUS helps - like a Dungeon Master, they can on-the-fly add elements/enemies/gear to a map in action, and help keep things fresh if the original mission they designed doesn't play out exactly as planned. Takes time and effort to build something like this up, and a few good men willing to populate the server(s) and get them going.
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The VG Air Force - Group Ideas & Discussion
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in Falcon BMS 4
I think one of the coolest group missions that the VG AF can work towards one day would be combined package on an OCA Strike mission. Offensive Counter Air is a strike against an enemy airbase, and these are highly protected, often by dedicated SAM sites. A large multiplayer package might include a SEAD or DEAD flight (Suppression/Destruction of Enemy Air Defense) as the tip of the spear, followed by an AI (Air Interdiction) flight to deal with any bandits, and the actual OCA Strike flight with each jet carrying as many as 12 BLU-107B 450lb Anti-Runway High Drag Penetrator bombs each. The goal would be to bring all pilots home safely, and maybe get some great video and pictures along the way. This would be a long term goal to work up to, so everyone should practice these various mission types - OCA strikes being much less dangerous in the latter days of the war when SAM's and interception by bandits are less likely - but SEAD/DEAD strikes must be practiced in the first few days of the campaign (unless outside the VG campaign in training/tactical engagement missions) before the enemy air defenses are completely wiped out by Day 5 or sooner.- 10 replies
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The VG Air Force - Group Ideas & Discussion
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in Falcon BMS 4
The thing is, both BLuD and I have been "out of it" for so long, it is us who will rely upon you guys to help get us back up to speed, and to understand things that are different from BMS/Falcon versions we were familiar with - while it might amount to reminders (a metric fuck ton of them) other times it will require learning a whole system again, or just trying to bypass it for a single flight just to not bring everything to a grinding halt mid-flight or something, to come back to it when we have time to watch a tutorial video and do a re-training flight for that system. It's gonna be frustrating as shit and require a fair bit of patience, and only so much of that a human can take in any one day. Looking forward to it, nonetheless!! Not sure about Blud, but my brain is messed up with a decade of past info from Allied Force, Free Falcon, and the Falcon BMS 4.32-current versions - so when I try to remember something, sometimes it's not for the same jet/sim that I'm in. Fun fun! The longer the break you take, the longer it takes to retrain, but definitely not as long as that first time learning. Both BLuD and I still have to set up our gear, so it's like actually starting from scratch there. Personally, I told myself I'd get this next AVCS4 BMS version into pubic beta before I lose myself in the 3D world in any game (hard to do when you have "to-do" list nagging at ya). Looking forward to a list including BMS, ARK, Arma 3, Elite Dangerous, SQUAD, and even Red Dead Redemption 2 (when we get some other hombres into an online posse) - even some creative world stuff like COOP Satisfactory or Stormworks. Played so many games for so many years here, I just wanted to 'produce' something substantial so I can look back at these years and not say that all I did was play... mid life crisis, maybe? lmao .. ten years of VG for me so far... For me, it will be a little while after coming back before I'm comfortable leading a flight, might even have a hard time keeping up as a wingman, blowing through too much fuel and all that noob shit.... but it's like riding a bike, ya know, you never truly forget... well, a bike with like a thousand little switches and buttons, that is- 10 replies
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The VG Air Force - Group Ideas & Discussion
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in Falcon BMS 4
I don't know why this went 'under the radar' for folks here, but this is STILL the ground floor, and I literally just created this thing last week - and posted this stuff up for everyone to see. After Kav included me in the group message thread where they had been training up some interested members, I realized the need to provide a base for all our members who have become interested (and serious) about this thing that BLuD and I (and others) have been into for years and years, the BMS 'niche' at VG. Really want anyone here (especially YOU, Blud) to be part of this and help direct it - those who have time to help manage things, as always, should step up to help out with the things that need doing so others not so involved may enjoy being part of this as pilots and just fly with the group. Please join!!- 10 replies
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Preview of the Upcoming Features of AVCS CORE Framework & the (WIP) 1.4 (alpha) of AVCS4 BMS Immersive Voice Control Radios ***APOLOGIES FOR THE LOW VOLUME!*** Took too much time to create, need to get back to work or this thing will never get into public beta tests -- thanks for understanding! Since I expected this upcoming version to be in public beta tests much sooner, I've created a preview of the new systems and functions in the next version of AVCS4 BMS Immersive Voice Control Radio Menus for VoiceAttack. This new version will be coming to a beta test soon. This will include the new AVCS CORE Framework and App designed for VoiceAttack which powers the profile update system, save file system, and bug reporting and semi-automated debugging systems. AVCS CORE is a VoiceAttack Profile that will load first, and handle the initialization of any AVCS4 Profile that it switches to, in this video, AVCS4 BMS. It will also handle my upcoming Elite: Dangerous voice control systems profile for VoiceAttack, and many other game control systems I have planned. Huge thanks for all the feedback and support! I am hoping to have a public beta test before the end of July, possibly much sooner, as I complete the final rounds of testing and get everything ready for release. Cheers! a note: *Not used to public speaking, and wasn't paying enough attention to my own actions, at about 2:10 said 0.04 was the 'default' - but the reason the "change" to the default keypress timings shown in the video didn't appear in the save file was because 0.05 is the default, and only changing to a non-default time would cause a changed value to appear in the save file.
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NEW - AVCS Voice Controlled Bug Report
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in AVCS Bug Reporting
Changed Severity / Status to Significant Changed Issue to Profile not saving/loading user settings as set Changed Profile Version to 1.3.8 Changed VoiceAttack Version to 1.8.5