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=VG= SemlerPDX

VG Clan Member (Administrator)
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Everything posted by =VG= SemlerPDX

  1. Profile: AVCS4 BMS - Immersive Voice Control Radios Issue: Profile not saving/loading user settings as set Profile Version: 1.3.8 VoiceAttack Version: 1.8.5 Steps to reproduce: open default keypress timings menu || (configuration - BMS) f_sfs_to_file || Script Functions - Save File System Expected Behavior: default functional operation Observed Behavior: (see attached error log file, if available) Personal Testing: (AVCS Automated Debug and Reporting used) Comments: AVCS CORE Version: "0.88.5" CORE App Version: "0.88.99"Session Command Count:14 RAM(total):34271133696 RAM(available):26544631808 LastCMD:open default keypress timings menu PreviousCMD:guess Playback:VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) Playback(comms):VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) Playback Volume:100 Playback Mute:0 Microphone:Microphone (Logitech G933 Gaming Headset) Microphone(comms):Microphone (Logitech G933 Gaming Headset) Microphone Volume:70 Microphone Mute:0 Speech Device Volume:70 Speech Device Mute:0 JOYSTICK1:0 JOYSTICK2:0 JOYSTICK3:0 JOYSTICK4:0 GAMEPAD1:0 GAMEPAD2:0 GAMEPAD3:0 GAMEPAD4:0 210241095 CID:0 -DEBUG-##- || INFO: ==========================NEW REPORT========================== 210254193 CID:1234 -DEBUG-000- || IS:0 || ACT:Spoken || CMD:open default keypress timings menu 210254197 CID:1234 -DEBUG-000- || RID:500 || CAT:(configuration - BMS) 210259462 CID:1234 -DEBUG-01- || INFO: Current Keypress Time Betweek Keys ( 0.03 ) does not match user choice - saving new value to file... choice = 0.03 || current = 0.06 210302815 CID:1234 -DEBUG-02- || INFO: Current Keypress Hold Time ( 0.03 ) does not match user choice - saving new value to file... choice = 0.03 || current = 0.06 210302850 CID:1234 -DEBUG-03- || INFO: Executing Sub-Command (F_SFS_TO_FILE) with RID:2175 - valid Return should == 2409 210302962 CID:3510 -DEBUG-000- || IS:1 || ACT:Spoken || CMD:f_sfs_to_file 210302969 CID:3510 -DEBUG-000- || RID:2175 || CAT:Script Functions - Save File System 210302975 CID:3510 -DEBUG-01- || INFO: AVCS_SFS_DELETE_saved = False || AVCS_SFS_BACKUP_bypass = True || AVCS_SFS_SORT_bypass = False || AVCS_SFS_RESTORE_backup = False 210303604 CID:3510 -DEBUG-11- || INFO: COMPLETE -- should have sent text to: C:\Program Files (x86)\VoiceAttack\Apps\AVCS\save_files\bms_save\80\save.txt 210303654 CID:3510 -DEBUG-15- || INFO: SFS Variable(s) Saved to C:\Program Files (x86)\VoiceAttack\Apps\AVCS\save_files\bms_save\80\save.txt 210303927 CID:1234 -DEBUG-04b- || INFO: Sub-Command (F_SFS_TO_FILE) COMPLETE -- Return == 2409 Severity / Status: Resolved (live update pushed to all users) View full bug report
  2. Now that we've got the VG Air Force group officially created as a part of this website, I thought it would be good to discuss the plans and ideas for the future of the VG Air Force. First of all, I would like VG Air Force to be a home for pilots on the VG BMS Server, and should be the home for more than one VGAF Virtual Fighter Squadron, that way a VG Air Force pilot might enjoy being part of some VGAF Harriers Squadron with some unique name and number, and also take part in the events of the VGAF F-16's Strike Squadron, or something. Would like to let this thing grow into the different aspects of BMS that we enjoy, and organically let our members take up leadership roles if desired for training others, or hosting VGAF events of any kind. We should try to mix up the scheduling as well, so as to not stack too many during other events (some of us play other games here at VG, as well), so care should be taken when deciding on times for regular repeating events. It would be wise to begin creating some forum post materials that can serve as easy reference for standards we may like to encourage, from manner of dealing with in-game comms to use of in-game radio commands and communicating with ATC/AWACS/ETC. -- we can also try to discuss common multiplayer concepts and standards that we all might want to get on the same page with. Obviously, pilots learn these things as we all fly together, but having a central location to point people to will help create actual reference guides in the future. Thought it might be fun for us to all start at the 2nd Lt. and move through the ranks of this group based on some agreed upon criteria, including time with the VGAF, time on the server, and proficiency in a number of tasks from mundane to challenging, as appropriate. Needs discussion, and ideas. So, let's have at it in this thread, and flesh out this new VG Air Force into something we all enjoy!
  3. Aw, dude - I don't know if I want that responsibility... it's finicky tech right now... No good "standard". So much should be considered before doing it, from the comfortability of the actual headset, to the tracking systems it uses, even the controllers they use (I prefer the Oculus Touch, I've tried the Vive 'wands' and didn't like them, I hear they have new ones now tho) -- also, these things tax the shit out of even good graphics cards, where they may run solid FPS, but the "latency" may jump around - higher than 20ms and it makes you literally sea-sick. I know you got a kick-ass Nvidia 1080 GFX card, but depending on the game, that's actually not far above entry-level VR (like, it would be fine to play a VR game, but say goodbye to recording/streaming at the same time... maybe... it's a good guess...) *Definitely don't expect BMS in VR, no matter what you read - the DIY methods are full of compromises and generally suck ass for any real sim flight, near zero situational awareness, can't read gauges/displays well, can't see distant aircraft so dogfighting is straight out.... So... if it's something you are looking to get into, start watching good review videos and 'what you should know first' type videos about VR (I haven't kept up this past year, there are a few contenders now, but with "new" comes "new" base hardware requirements). I'm on a new $600 Nvidia RTX 2070 Super, and finally I can jam all the setting up in VR, and everything runs at proper FPS and Latency at 10-11ms for no sea-sick feeling, and can record/stream at the same time if needed... on the old GTX 970, I could barely run the games at just above low-graphics settings, and couldn't dream of recording/streaming at same time... the 1080 is literally the very next generation of GFX that came after it, and we're just about to see Nvidia launch their 3000 series cards (which will drop the price of all current 2000 series cards like my own, once they come out). Hard to recommend what VR to purchase when it's sometimes coupled with the need for a better GFX card at the same time depending on what you plan to use the VR for (single player, no recording/streaming? or playing+recording and/or streaming?). It's not even easy to get a VR headset right now, COVID spiked sales and stock is very low for all entertainment hardware in most places, so you have time to look around, and base it on your budget, too... I have the original Oculus Rift (CV1), first commercial version that was released. I'm wary to upgrade until I see something actually worth it, where all the things I didn't like about this are fixed... screendoor effect, poor resolution and pixels-per-inch, and with controllers on par with the Oculus Touch controls I have now...
  4. Yea, I'll take care of any Steam Cards - you should have me as a friend on Steam, @Nyther the Komrade Dog - toss them my way. I did it once, got rid of all the cards I had built up, several dozen, came out to like $12 once they were all finally sold. Ten cents here, twenty-five there... But it all adds up. Would use them for purchasing Steam Keys for games on a big sale >70% off, for example, ones people we know might play, and yea, we'll use them for giveaways in future. Have ideas for that sort of stuff, but growing the VG Socials is actually something we need to work on first - get that fan base back up to where it was back in the day. @=VG= Clan Members - please like/subscribe to help us grow!! Facebook, Twitter, YouTube, Twitch, Steam Group.... All the links are at the bottom center of every webpage, or top right below the banner.
  5. So, Ciro has been working hard for a long time on a custom VG Arma 3 Framework mission that is very, very cool. Since he's gotten busy, it's been on the back burner, and I've been poking him with pointy things now and then to see if he could get it onto the server soon. I'll drop some teasers here - in order to be able to run even without mods, he has scripted many things that would otherwise require mods directly into the mission itself. The concept is that you are a solder at a base, you walk up to the commander to get missions, and these can be accomplished with varying numbers of players, making objectives clear as well as dynamic. One final addition has held up finalization, including a monetary income system, but we discussed the bad idea of 'paying soldiers to kill' so ideas were thrown around to change the details of how that would work (like an interval instead of based on K/D or points), what money could be spent on, etc. etc. Here's some details on the table -*subject to change*- this should be out very soon, I'll continue poking him with pointy things whenever I get a chance - I don't think he knows yet how many people will love his hard work: SO - rather than using a popular mission that other servers run, the idea is to have this unique gem of a mission framework by Ciro, it is even suitable for group events, with no further scripting even necessary. Coming soon to VG!!
  6. VR is the most awesome pain in the ass technology I've ever owned! So cool, so much of a pain... Can't wait until VR is in it's proper 3rd or 4th generation... that's when the Playstation really got awesome, too.
  7. Holy crap! An actual GOOD Star Wars space battles game?! Hell yea! No loot boxes and advancements earned in-game? Double hell yea! (graphics look tight!!)
  8. Almost done with my voice control profile framework for VoiceAttack, and the next version of AVCS4 BMS Immersive Voice Control Radios -- finishing up work on the semi-automated debugging and bug reporting system - a bit behind schedule, but pushing hard to get this into a public beta test soon:
    imgur linky

    1. =VG= BLuDKLoT
    2. =VG= Kavelenko

      =VG= Kavelenko

      Freakin awesome news Sem.

    3. Ereen

      Ereen

      Congrats sem.
      You must feel awesome, you've been working on this for a long time, hope there is no bugs or dumb things happen. anyway Good luck with the launch! :)

  9. Can someone who knows the files/map assets create a list of the following maps so I can add them to the disabled maps list until the next version gets released? Thank you!
  10. Changed Severity / Status to Resolved (for upcoming download version) fixed - issue in F_SFS_TO_FILE, in the AVCS_SaveToFile inline function. The way I had used .Contains has issues comparing when the item to change is at the beginning or end of a string, needs to account for those cases if needed. if not(entry(1).Contains(requestVarValue)) changed to: if ((not(entry(1).StartsWith(requestVarValue))) or (not(entry(1).Contains(requestVarValue))) or (not(entry(1).EndsWith(requestVarValue))))
  11. Last crash dump dated June 7th. It's the 9th now. Not bad... Zipping up the only crash dump and python errors to submit to the R-DEV's. Looking good!
  12. Had a lot of fun once it got going! Excellent debrief afterwards, lots of notes on what went well, and what needs improvement. Most importantly, we're gonna try to make sure startup is more expedited, and again work towards a common VG Mod Pack that will be used for all Arma 3 events, so our patrons do not have the hassle of getting it all set up each time. We're also going to discuss better times, and also other days to run events, I believe we settled on starting these about two hours sooner than this event started, and also trying to avoid conflict with any other weekly get-togethers if able. Blizzard had also mentioned difficulty juggling the tasks of running the event and also participating as a Commander, so we'll get him some help next time and assign him an FAC to take up the slack. More training ops and some dedicated sessions for teaching some A3 skills are definitely in order, and we'll see what we can do once we settle on a common mod pack we can all agree on. Thanks for everyone who joined and played, and special thanks to Blizzard for the event! *edit: Here's a link to a .mkv file of my footage from the event. It's 1080p 60FPS at 3500bps, there were some muddling issues in the grass when I moved, didn't know that or I'd have tried to stay more still as a camera.... File size is large but it's 2 hours and 49 minutes of raw footage (unedited) and includes the extended after action report in TeamSpeak at the end. There should be 2 audio tracks in the file as seen in an editor, one is purely game sound, and the other is any VOIP like my own mic and TeamSpeak (and hopefully all of the TFAR audio). This is so editing can pull out any bullshit (maybe a cough or something) without killing the in-game audio, so if anyone uses this, please - feel free to remove any crazy yelling, coughing, or general bullshit from the VOIP audio channel. I also don't care if it's just uploaded as-is somewhere, without being edited... might be a bit boring in many stages, maybe some loud screaming here or there, but it's fine with me. Raw .mkv file -- (4.75GB): https://www.dropbox.com/s/txp8iv1jqk6zp3b/Operation Slayer - Day 1.mkv?dl=1
  13. Blast from the past! Awesome video, man! Was that Tyox? Haven't heard his voice in years! He trained me in multiplayer Falcon (don't remember the version) Helluva flight - you were the only one that made it back to the runway!
  14. It's a hard fact to juggle: New players need direction, encouragement, before they get turned off the game, and before they get banned for not understanding it. It's a fine line between those things, new players are essentially on the fence until they know which way it's gonna go -- m823us reminds me often that I forget this is NOT AT ALL the normal way people play FPS games, team based or not, and we need to show people how they can participate and enjoy that aspect rather than shooting at anything that moves and asking questions later. If we just ban them all, any attempts to grow a new player base in this ancient game will be wasted efforts... The true 'bad' ones will show in time, for now, patience is a virtue as we deal with a new influx of players and fold them into the PR way of gaming, and the VG way of playing PR COOP. Again, commendable restraint and patience Hater, you're not alone - we feel for ya, bro!!
  15. Odd... not showing a crash dump - was trying to find the crash on activity graphs, but can't see it there either... maybe it somehow recovered and just loaded the next map... or it was a soft crash and manually restarted by a PR Admin here? So true about it being more stable! Only been seeing about 1 crash dump per day, as opposed to the 4-7 per day before.
  16. Very old file, recorded with FRAPS well over 5 years ago in 720x480, but good enough for an example... I've been having a hard time getting back into Arma at VG, now that we are on Arma 3 - when we had spent so much time improving the game in Arma 2, to come into Arma 3 and see things that are behind the curve of the level we had worked up to in Arma 2 with regards to standards, it's hard to go backwards in some areas... particularly weapons and gear selection.... no mods, just scripting here - easily recreated in Arma 3 (hopefully soon) for future VG Arma 3 events or even our daily persistent servers. Back in Arma 2, I hated watching my fellow e-soldier suckling at the big green ammo box, navigating through list after list of items and gear... took forever, friends having to patiently wait for friends to get their loadout setup for the next operation. This is an example of two of the three GUI's I created in A2 to simplify loadouts. This was the general Kit selector GUI that I made for VG in Arma 2... You'd get your standard loadout here, and after that, the same pile of backpacks has the Backpack selector GUI, and finally, a Gear and ammo box specifically for single item / gear choices (actual weapons, thrown/placed objects, ammo of all types and capacities, and any extras per mission/mod - complete with 2D preview and information, and simple 'rearm' button). Then of course, these customized 'kits' could be saved to a list for the player to select from easily loading a previous kit. Luckily, that 'save loadout' function has persisted into VG Arma 3 servers, but the kit and gear selection GUI is severely depreciated compared to this example in Arma 2.
  17. Changed Severity / Status to Resolved (for upcoming download version) Changed Issue to --GENERAL VoiceAttack / AVCS ISSUES --
  18. Profile: AVCS4 BMS - Immersive Voice Control Radios Issue: --GENERAL VoiceAttack / AVCS ISSUES -- Profile Version: 0.87.2 VoiceAttack Version: 1.8.5 Steps to reproduce: remove all human pilots || AI COMMS - Human Player Callsigns f_sfs_delete || Script Functions - Save File System f_sfs_to_file || Script Functions - Save File System f_sfs_backup || Script Functions - Save File System f_sfs_sort || Script Functions - Save File System f_core_app || Script Functions - AVCS CORE Systems Expected Behavior: default functional operation Observed Behavior: (avcs automated debugging has flagged 1 error for review - see details in debug log below) (see attached error log file, if available) Personal Testing: (AVCS Automated Debug and Reporting used) Comments: AVCS CORE Version: "0.88.5" CORE App Version: "0.88.99"Session Command Count:76 RAM(total):34271133696 RAM(available):29107482624 LastCMD:yes PreviousCMD:remove all human pilots Playback:VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) Playback(comms):VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) Playback Volume:100 Playback Mute:0 Microphone:Microphone (Logitech G933 Gaming Headset) Microphone(comms):Microphone (Logitech G933 Gaming Headset) Microphone Volume:70 Microphone Mute:0 Speech Device Volume:70 Speech Device Mute:0 JOYSTICK1:0 JOYSTICK2:0 JOYSTICK3:0 JOYSTICK4:0 GAMEPAD1:0 GAMEPAD2:0 GAMEPAD3:0 GAMEPAD4:0 171218152 CID:0 -DEBUG-##- || INFO: ==========================NEW REPORT========================== 171229923 CID:1197 -DEBUG-000- || IS:0 || ACT:Spoken || CMD:remove all human pilots 171229927 CID:1197 -DEBUG-000- || RID:500 || CAT:AI COMMS - Human Player Callsigns 171232850 CID:1197 -DEBUG-02- || INFO: Executing Sub-Command (F_SFS_DELETE) with RID:3185 - valid Return should == 3419 171232937 CID:3623 -DEBUG-000- || IS:1 || ACT:Spoken || CMD:f_sfs_delete 171232943 CID:3623 -DEBUG-000- || RID:3185 || CAT:Script Functions - Save File System 171232949 CID:3623 -DEBUG-01- || INFO: AVCS_SFS_SAVED_requests = 3 171233291 CID:3623 -DEBUG-02- || INFO: Executing Sub-Command (F_SFS_TO_FILE) with RID:4130 - valid Return should == 4364 171233390 CID:2246 -DEBUG-000- || IS:1 || ACT:Spoken || CMD:f_sfs_to_file 171233395 CID:2246 -DEBUG-000- || RID:4130 || CAT:Script Functions - Save File System 171233401 CID:2246 -DEBUG-01- || INFO: AVCS_SFS_DELETE_saved = True || AVCS_SFS_BACKUP_bypass = False 171234024 CID:2246 -DEBUG-05b- || ERROR: AVCS_SFS_SAVED_value_3 variable not found in save file, cannot procede with this delete request 171234089 CID:2246 -DEBUG-16- || INFO: Executing F_SFS_BACKUP before Saving Changes to file 171234095 CID:2246 -DEBUG-16b- || INFO: Executing Sub-Command (F_SFS_BACKUP) with RID:2980 - valid Return should == 3214 171234170 CID:1922 -DEBUG-000- || IS:1 || ACT:Spoken || CMD:f_sfs_backup 171234176 CID:1922 -DEBUG-000- || RID:2980 || CAT:Script Functions - Save File System 171234629 CID:1922 -DEBUG-01- || INFO: AVCS_SFS_SaveFileBackupCount=10 || AVCS_SFS_CurrentBackupIndex=10 171234635 CID:1922 -DEBUG-01b- || INFO: NEW Backup of Save File created at C:\Program Files (x86)\VoiceAttack\Apps\AVCS\save_files\bms_save\80\backup\save_backup_10.txt 171234954 CID:2246 -DEBUG-17b- || INFO: Sub-Command (F_SFS_BACKUP) COMPLETE -- Return equals 3214 171235003 CID:2246 -DEBUG-06- || INFO: Executing Sub-Command (F_SFS_SORT) with RID:4170 - valid Return should == 4404 171235081 CID:1687 -DEBUG-000- || IS:1 || ACT:Spoken || CMD:f_sfs_sort 171235087 CID:1687 -DEBUG-000- || RID:4170 || CAT:Script Functions - Save File System 171235439 CID:1687 -DEBUG-03- || INFO: Executing Sub-Command (F_CORE_APP) with RID:2190 - valid Return should == 2424 171235595 CID:3225 -DEBUG-000- || IS:1 || ACT:Spoken || CMD:f_core_app 171235601 CID:3225 -DEBUG-000- || RID:2190 || CAT:Script Functions - AVCS CORE Systems 171236306 CID:1687 -DEBUG-04b- || INFO: Sub-Command (F_CORE_APP) COMPLETE -- Return equals 2424 171236598 CID:2246 -DEBUG-07b- || INFO: Sub-Command (F_SFS_SORT) COMPLETE -- Return equals 4404 171236637 CID:2246 -DEBUG-15- || INFO: SFS Variable(s) Saved to C:\Program Files (x86)\VoiceAttack\Apps\AVCS\save_files\bms_save\80\save.txt 171236945 CID:3623 -DEBUG-03b- || INFO: Sub-Command (F_SFS_TO_FILE) COMPLETE -- Return equals 4364 171236969 CID:3623 -DEBUG-04- || INFO: F_SFS_DELETE COMPLETE -- ----------------------------------------------- 171237273 CID:1197 -DEBUG-03b- || INFO: Sub-Command (F_SFS_DELETE) COMPLETE -- Return == 3419 Severity / Status: Resolved (please download new profile version) View full bug report
  19. Profile: AVCS4 BMS - Immersive Voice Control Radios Issue: Save File issues related to any game profile Profile Version: 0.87.2 VoiceAttack Version: 1.8.5 Steps to reproduce: remove all human pilots || AI COMMS - Human Player Callsigns f_sfs_delete || Script Functions - Save File System f_sfs_to_file || Script Functions - Save File System f_sfs_backup || Script Functions - Save File System f_sfs_sort || Script Functions - Save File System f_core_app || Script Functions - AVCS CORE Systems Expected Behavior: default functional operation Observed Behavior: (see attached error log file, if available) Personal Testing: (AVCS Automated Debug and Reporting used) Comments: AVCS CORE Version: "0.88.5" CORE App Version: "0.88.99"Session Command Count:60 RAM(total):34271133696 RAM(available):29208244224 LastCMD:u.s. PreviousCMD:remove all human pilots Playback:VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) Playback(comms):VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) Playback Volume:100 Playback Mute:0 Microphone:Microphone (Logitech G933 Gaming Headset) Microphone(comms):Microphone (Logitech G933 Gaming Headset) Microphone Volume:70 Microphone Mute:0 Speech Device Volume:70 Speech Device Mute:0 JOYSTICK1:0 JOYSTICK2:0 JOYSTICK3:0 JOYSTICK4:0 GAMEPAD1:0 GAMEPAD2:0 GAMEPAD3:0 GAMEPAD4:0 165640996 CID:0 -DEBUG-##- || INFO: ==========================NEW REPORT========================== 165657088 CID:2316 -DEBUG-000- || IS:0 || ACT:Spoken || CMD:remove all human pilots 165657092 CID:2316 -DEBUG-000- || RID:500 || CAT:AI COMMS - Human Player Callsigns 165700428 CID:2316 -DEBUG-02- || INFO: Executing Sub-Command (F_SFS_DELETE) with RID:1296 - valid Return should == 1530 165700516 CID:3842 -DEBUG-000- || IS:1 || ACT:Spoken || CMD:f_sfs_delete 165700525 CID:3842 -DEBUG-000- || RID:1296 || CAT:Script Functions - Save File System 165700531 CID:3842 -DEBUG-01- || INFO: AVCS_SFS_SAVED_requests = 3 165700875 CID:3842 -DEBUG-02- || INFO: Executing Sub-Command (F_SFS_TO_FILE) with RID:3858 - valid Return should == 4092 165700975 CID:2232 -DEBUG-000- || IS:1 || ACT:Spoken || CMD:f_sfs_to_file 165700981 CID:2232 -DEBUG-000- || RID:3858 || CAT:Script Functions - Save File System 165700987 CID:2232 -DEBUG-01- || INFO: AVCS_SFS_DELETE_saved = True || AVCS_SFS_BACKUP_bypass = False 165701722 CID:2232 -DEBUG-16- || INFO: Executing F_SFS_BACKUP before Saving Changes to file 165701727 CID:2232 -DEBUG-16b- || INFO: Executing Sub-Command (F_SFS_BACKUP) with RID:2452 - valid Return should == 2686 165701802 CID:1292 -DEBUG-000- || IS:1 || ACT:Spoken || CMD:f_sfs_backup 165701807 CID:1292 -DEBUG-000- || RID:2452 || CAT:Script Functions - Save File System 165702218 CID:1292 -DEBUG-01- || INFO: AVCS_SFS_SaveFileBackupCount=10 || AVCS_SFS_CurrentBackupIndex=9 165702223 CID:1292 -DEBUG-01b- || INFO: NEW Backup of Save File created at C:\Program Files (x86)\VoiceAttack\Apps\AVCS\save_files\bms_save\80\backup\save_backup_9.txt 165702543 CID:2232 -DEBUG-17b- || INFO: Sub-Command (F_SFS_BACKUP) COMPLETE -- Return equals 2686 165702590 CID:2232 -DEBUG-06- || INFO: Executing Sub-Command (F_SFS_SORT) with RID:2934 - valid Return should == 3168 165702671 CID:4088 -DEBUG-000- || IS:1 || ACT:Spoken || CMD:f_sfs_sort 165702677 CID:4088 -DEBUG-000- || RID:2934 || CAT:Script Functions - Save File System 165703041 CID:4088 -DEBUG-03- || INFO: Executing Sub-Command (F_CORE_APP) with RID:1443 - valid Return should == 1677 165703204 CID:2627 -DEBUG-000- || IS:1 || ACT:Spoken || CMD:f_core_app 165703210 CID:2627 -DEBUG-000- || RID:1443 || CAT:Script Functions - AVCS CORE Systems 165703888 CID:4088 -DEBUG-04b- || INFO: Sub-Command (F_CORE_APP) COMPLETE -- Return equals 1677 165704181 CID:2232 -DEBUG-07b- || INFO: Sub-Command (F_SFS_SORT) COMPLETE -- Return equals 3168 165704222 CID:2232 -DEBUG-15- || INFO: SFS Variable(s) Saved to C:\Program Files (x86)\VoiceAttack\Apps\AVCS\save_files\bms_save\80\save.txt 165704528 CID:3842 -DEBUG-03b- || INFO: Sub-Command (F_SFS_TO_FILE) COMPLETE -- Return equals 4092 165704552 CID:3842 -DEBUG-04- || INFO: F_SFS_DELETE COMPLETE -- ----------------------------------------------- 165704847 CID:2316 -DEBUG-03b- || INFO: Sub-Command (F_SFS_DELETE) COMPLETE -- Return == 1530 Severity / Status: Resolved (live update pushed to all users) View full bug report
  20. Profile: AVCS4 BMS - Immersive Voice Control Radios Issue: Save File issues related to any game profile Profile Version: 1.5.1 VoiceAttack Version: 1.8.5 Steps to reproduce: set wingman as human pilot || AI COMMS - Human Player Callsigns f_sfs_to_file || Script Functions - Save File System f_sfs_sort || Script Functions - Save File System Expected Behavior: default functional operation Observed Behavior: (avcs automated debugging has flagged 1 error for review - see details in debug log below) (see attached error log file, if available) Personal Testing: (AVCS Automated Debug and Reporting used) Comments: AVCS CORE Version: "0.88.5" CORE App Version: "0.88.99"Session Command Count:223 RAM(total):34271133696 RAM(available):27163246592 LastCMD:two say fuel PreviousCMD:u.s. Playback:VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) Playback(comms):VoiceMeeter Input (VB-Audio VoiceMeeter VAIO) Playback Volume:100 Playback Mute:0 Microphone:Microphone (Logitech G933 Gaming Headset) Microphone(comms):Microphone (Logitech G933 Gaming Headset) Microphone Volume:70 Microphone Mute:0 Speech Device Volume:70 Speech Device Mute:0 JOYSTICK1:0 JOYSTICK2:0 JOYSTICK3:0 JOYSTICK4:0 GAMEPAD1:0 GAMEPAD2:0 GAMEPAD3:0 GAMEPAD4:0 133453575 CID:1791 -DEBUG-000- || IS:0 || ACT:Profile || CMD:F_CORE_INITIALIZE 133453581 CID:1791 -DEBUG-000- || RID:500 || CAT:Script Functions - AVCS CORE Systems 133454271 CID:1791 -DEBUG-19- || INFO: Executing Sub-Command (F_CORE_SFS) with RID:4323 - valid Return should == 4557 133454321 CID:3588 -DEBUG-000- || IS:1 || ACT:Profile || CMD:f_core_sfs 133454327 CID:3588 -DEBUG-000- || RID:4323 || CAT:Script Functions - AVCS CORE Systems 133454930 CID:3588 -DEBUG-03- || INFO: SFS Path Loaded - C:\Program Files (x86)\VoiceAttack\Apps\AVCS\save_files\core_save\80\save.txt 133455164 CID:1791 -DEBUG-20b- || INFO: Sub-Command (F_CORE_SFS) COMPLETE -- Return equals 4557 133455290 CID:1791 -DEBUG-30- || INFO: BEGIN CORE INIT 133455608 CID:1791 -DEBUG-39- || INFO: Checking Update ID Path -- ~update_ID_path = C:\Program Files (x86)\VoiceAttack\Apps\AVCS\CORE\CORE\80\avcs_core_versionID.core 133455793 CID:1791 -DEBUG-41b- || INFO: Executing Sub-Command (F_CORE_APP) with RID:1160 - valid Return should == 1394 133455949 CID:2050 -DEBUG-000- || IS:1 || ACT:Profile || CMD:f_core_app 133455955 CID:2050 -DEBUG-000- || RID:1160 || CAT:Script Functions - AVCS CORE Systems 133457474 CID:1791 -DEBUG-42b- || INFO: Sub-Command (F_CORE_APP) COMPLETE -- Return equals 1394 133457515 CID:1791 -DEBUG-44- || INFO: CORE IS ONLINE 133457563 CID:1791 -DEBUG-46- || INFO: SUCCESS -- at 'Log current CORE Update ID' ~module_update_ID = 20051521 || ~update_ID_text = 20051521 133500575 CID:1791 -DEBUG-49- || INFO: Online Update ID - ~online_update_ID = 20051521 133500790 CID:1791 -DEBUG-62- || INFO: REPEAT USER RUN INIT - (CFG) ~profile_to_init = CORE 133501969 CID:1791 -DEBUG-75- || INFO: DATA LOAD - ~profile_to_init = CORE || ~data_index = 0 133502220 CID:1791 -DEBUG-75- || INFO: DATA LOAD - ~profile_to_init = CORE || ~data_index = 1 133502271 CID:1791 -DEBUG-77- || INFO: FIRST DEPMOD INIT - ~profile_to_init = CORE || ~primary_init_profile = CORE 133502320 CID:1791 -DEBUG-78- || INFO: DEPMOD INIT LOOP - ~profile_to_init = CORE 133502352 CID:1791 -DEBUG-79- || INFO: DEPMOD INIT LOOP 2 - DEPMOD NAME ~profile_to_init = VAS 133502509 CID:1791 -DEBUG-39- || INFO: Checking Update ID Path -- ~update_ID_path = C:\Program Files (x86)\VoiceAttack\Apps\AVCS\CORE\VAS\80\avcs_vas_versionID.core 133502593 CID:1791 -DEBUG-46- || INFO: SUCCESS -- at 'Log current CORE Update ID' ~module_update_ID = 20031222 || ~update_ID_text = 20031222 133502773 CID:1791 -DEBUG-49- || INFO: Online Update ID - ~online_update_ID = 20031222 133502865 CID:1791 -DEBUG-62- || INFO: REPEAT USER RUN INIT - (CFG) ~profile_to_init = VAS 133503279 CID:1791 -DEBUG-75- || INFO: DATA LOAD - ~profile_to_init = VAS || ~data_index = 0 133503579 CID:1791 -DEBUG-75- || INFO: DATA LOAD - ~profile_to_init = VAS || ~data_index = 1 133503866 CID:1791 -DEBUG-75- || INFO: DATA LOAD - ~profile_to_init = VAS || ~data_index = 2 133503935 CID:1791 -DEBUG-78- || INFO: DEPMOD INIT LOOP - ~profile_to_init = VAS 133503978 CID:1791 -DEBUG-81- || INFO: COMPLETE - CORE AND MODULE INITIALIZED 133503985 CID:1791 -DEBUG-81b- || INFO: AVCS_CORE_INIT = True || AVCS_BMS_INIT = Not set || AVCS_VAS_INIT = True || AVCS_SFS_INIT = True 133504076 CID:1791 -DEBUG-93- || INFO: Executing Sub-Command (F_SFS_LOAD_ALL) with RID:3996 - valid Return should == 4230 133504145 CID:3304 -DEBUG-000- || IS:1 || ACT:Profile || CMD:f_sfs_load_all 133504150 CID:3304 -DEBUG-000- || RID:3996 || CAT:Script Functions - Save File System 133505217 CID:3304 -DEBUG-07- || INFO: Executing AVCS Inline "LoadAll" and subsequent SFS TO PROFILE command 133505223 CID:3304 -DEBUG-07b- || INFO: Executing Sub-Command (Inline LoadAll) with RID:1646 - valid Return should == 1880 133505459 CID:3304 -DEBUG-08b- || INFO: Sub-Command (Inline LoadAll) COMPLETE -- Return equals 1880 133505494 CID:3304 -DEBUG-09- || INFO: SFS File Loaded from C:\Program Files (x86)\VoiceAttack\Apps\AVCS\save_files\core_save\80\save.txt 133505838 CID:1791 -DEBUG-94b- || INFO: Sub-Command (F_SFS_LOAD_ALL) COMPLETE -- Return equals 4230 133505889 CID:1791 -DEBUG-99- || INFO: Executing Sub-Command (F_SFS_TO_FILE) with RID:2644 - valid Return should == 2878 133505979 CID:3267 -DEBUG-000- || IS:1 || ACT:Profile || CMD:f_sfs_to_file 133505985 CID:3267 -DEBUG-000- || RID:2644 || CAT:Script Functions - Save File System 133505990 CID:3267 -DEBUG-01- || INFO: AVCS_SFS_DELETE_saved = False || AVCS_SFS_BACKUP_bypass = True 133506662 CID:3267 -DEBUG-11- || INFO: COMPLETE -- should have sent text to: C:\Program Files (x86)\VoiceAttack\Apps\AVCS\save_files\core_save\80\save.txt 133506711 CID:3267 -DEBUG-15- || INFO: SFS Variable(s) Saved to C:\Program Files (x86)\VoiceAttack\Apps\AVCS\save_files\core_save\80\save.txt 133506984 CID:1791 -DEBUG-100b- || INFO: Sub-Command (F_SFS_TO_FILE) COMPLETE -- Return equals 2878 133507009 CID:1791 -DEBUG-101- || INFO: ----------RESERVED FOR CORE PROFILE ------------- ONE TIME FULLY LOADED CHECK RESETS ONLY HERE!!! ONE TIME !!!------- 133507168 CID:1791 -DEBUG-104x- || INFO: Marker AVCS_CORE_END -- (exiting core cmd) 133507263 CID:3397 -DEBUG-000- || IS:0 || ACT:ProfileUnloadChange || CMD:F_CORE_INITIALIZE 133507269 CID:3397 -DEBUG-000- || RID:500 || CAT:Script Functions - AVCS CORE Systems 133507591 CID:3397 -DEBUG-00- || INFO: RELOAD CORE is true so Jumping to End of CORE INIT (bypass main/exit) 133507613 CID:3397 -DEBUG-104x- || INFO: Marker AVCS_CORE_END -- (exiting core cmd) 133508080 CID:2532 -DEBUG-000- || IS:0 || ACT:Profile || CMD:F_CORE_INITIALIZE 133508085 CID:2532 -DEBUG-000- || RID:500 || CAT:Script Functions - AVCS CORE Systems 133508613 CID:2532 -DEBUG-21- || INFO: RELOAD CORE == TRUE (jumping to title marker) --------------- RESERVED FOR AVCSCORE ------------------------------------------ 133508719 CID:2532 -DEBUG-104x- || INFO: Marker AVCS_CORE_END -- (exiting core cmd) 133522943 CID:4381 -DEBUG-000- || IS:0 || ACT:ProfileUnloadChange || CMD:F_CORE_INITIALIZE 133522949 CID:4381 -DEBUG-000- || RID:500 || CAT:Script Functions - AVCS CORE Systems 133523489 CID:4381 -DEBUG-24- || INFO: --------------------------------RESERVED FOR NON CORE PROFILES------------------------------------------ 133523493 CID:4381 -DEBUG-24b- || INFO: -----> ~check_switchto_profile = BMS <------------ 133523515 CID:4381 -DEBUG-25- || INFO: ------> SWITCH TO AVCS PROFILE THAT IS NOT INITIALIZED <------------ 133523595 CID:4381 -DEBUG-31- || INFO: ---------------------------------RESERVED FOR NON CORE PROFILES------------------------------------------ 133523603 CID:4381 -DEBUG-31b- || INFO: BEGIN MODULE INIT 133523611 CID:4381 -DEBUG-31c- || ERROR: "OOPS" AVCS_CORE_INIT = True and also AVCS_INIT_PROFILE = BMS (dev) 133523661 CID:4381 -DEBUG-33- || INFO: ----------------------------------RESERVED FOR NON CORE PROFILES------------------------------------------ 133523772 CID:4381 -DEBUG-39- || INFO: Checking Update ID Path -- ~update_ID_path = C:\Program Files (x86)\VoiceAttack\Apps\AVCS\CORE\BMS\80\avcs_bms_versionID.core 133523961 CID:4381 -DEBUG-41b- || INFO: Executing Sub-Command (F_CORE_APP) with RID:4350 - valid Return should == 4584 133524123 CID:1303 -DEBUG-000- || IS:1 || ACT:ProfileUnloadChange || CMD:f_core_app 133524129 CID:1303 -DEBUG-000- || RID:4350 || CAT:Script Functions - AVCS CORE Systems 133529188 CID:4381 -DEBUG-42b- || INFO: Sub-Command (F_CORE_APP) COMPLETE -- Return equals 4584 133529233 CID:4381 -DEBUG-44- || INFO: CORE IS ONLINE 133529283 CID:4381 -DEBUG-46- || INFO: SUCCESS -- at 'Log current CORE Update ID' ~module_update_ID = 20031607 || ~update_ID_text = 20031607 133529769 CID:4381 -DEBUG-49- || INFO: Online Update ID - ~online_update_ID = 20031607 133529997 CID:4381 -DEBUG-62- || INFO: REPEAT USER RUN INIT - (CFG) ~profile_to_init = BMS 133530907 CID:4381 -DEBUG-75- || INFO: DATA LOAD - ~profile_to_init = BMS || ~data_index = 0 133531199 CID:4381 -DEBUG-75- || INFO: DATA LOAD - ~profile_to_init = BMS || ~data_index = 1 133531459 CID:4381 -DEBUG-75- || INFO: DATA LOAD - ~profile_to_init = BMS || ~data_index = 2 133531678 CID:4381 -DEBUG-75- || INFO: DATA LOAD - ~profile_to_init = BMS || ~data_index = 3 133531725 CID:4381 -DEBUG-77- || INFO: FIRST DEPMOD INIT - ~profile_to_init = BMS || ~primary_init_profile = BMS 133531793 CID:4381 -DEBUG-81- || INFO: COMPLETE - CORE AND MODULE INITIALIZED 133531801 CID:4381 -DEBUG-81b- || INFO: AVCS_CORE_INIT = True || AVCS_BMS_INIT = True || AVCS_VAS_INIT = True || AVCS_SFS_INIT = True 133531860 CID:4381 -DEBUG-83- || INFO: [~next_avcs_profile] Does Not Equal '' AND [AVCS_CORE_FULLYLOADED] Equals True) 133531867 CID:4381 -DEBUG-83b- || INFO: -(switching to 'next_avcs_profile')----------------------------------RESERVED FOR NON CORE PROFILES------------------------------------------ 133531875 CID:4381 -DEBUG-83c- || INFO: CORE INITIALIZE COMPLETE - PROFILE SWITCH BEGIN 133531906 CID:4381 -DEBUG-84- || INFO: Executing Sub-Command (F_CORE_SFS) with RID:2657 - valid Return should == 2891 133531955 CID:1330 -DEBUG-000- || IS:1 || ACT:ProfileUnloadChange || CMD:f_core_sfs 133531961 CID:1330 -DEBUG-000- || RID:2657 || CAT:Script Functions - AVCS CORE Systems 133532916 CID:1330 -DEBUG-03- || INFO: SFS Path Loaded - C:\Program Files (x86)\VoiceAttack\Apps\AVCS\save_files\bms_save\80\save.txt 133533153 CID:4381 -DEBUG-85b- || INFO: Sub-Command (F_CORE_SFS) COMPLETE -- Return equals 2891 133533179 CID:4381 -DEBUG-86- || INFO: SAVE FILE PATH IS VALID == 1 133533213 CID:4381 -DEBUG-87- || INFO: SAVE FILE PATH HAS DATA TO LOAD -------- 133533240 CID:4381 -DEBUG-88- || INFO: Executing Sub-Command (F_SFS_LOAD_ALL) with RID:2443 - valid Return should == 2677 133533304 CID:2252 -DEBUG-000- || IS:1 || ACT:ProfileUnloadChange || CMD:f_sfs_load_all 133533312 CID:2252 -DEBUG-000- || RID:2443 || CAT:Script Functions - Save File System 133533762 CID:2252 -DEBUG-07- || INFO: Executing AVCS Inline "LoadAll" and subsequent SFS TO PROFILE command 133533768 CID:2252 -DEBUG-07b- || INFO: Executing Sub-Command (Inline LoadAll) with RID:2515 - valid Return should == 2749 133533816 CID:2252 -DEBUG-08b- || INFO: Sub-Command (Inline LoadAll) COMPLETE -- Return equals 2749 133533849 CID:2252 -DEBUG-09- || INFO: SFS File Loaded from C:\Program Files (x86)\VoiceAttack\Apps\AVCS\save_files\bms_save\80\save.txt 133534192 CID:4381 -DEBUG-89b- || INFO: Sub-Command (F_SFS_LOAD_ALL) COMPLETE -- Return equals 2677 133534223 CID:4381 -DEBUG-91- || INFO: -(switching to 'next_avcs_profile')----------------------------------RESERVED FOR NON CORE PROFILES------------------------------------------ 133534293 CID:4381 -DEBUG-93- || INFO: Executing Sub-Command (F_SFS_LOAD_ALL) with RID:4223 - valid Return should == 4457 133534361 CID:4197 -DEBUG-000- || IS:1 || ACT:ProfileUnloadChange || CMD:f_sfs_load_all 133534367 CID:4197 -DEBUG-000- || RID:4223 || CAT:Script Functions - Save File System 133534766 CID:4197 -DEBUG-07- || INFO: Executing AVCS Inline "LoadAll" and subsequent SFS TO PROFILE command 133534772 CID:4197 -DEBUG-07b- || INFO: Executing Sub-Command (Inline LoadAll) with RID:1518 - valid Return should == 1752 133534819 CID:4197 -DEBUG-08b- || INFO: Sub-Command (Inline LoadAll) COMPLETE -- Return equals 1752 133534851 CID:4197 -DEBUG-09- || INFO: SFS File Loaded from C:\Program Files (x86)\VoiceAttack\Apps\AVCS\save_files\bms_save\80\save.txt 133535186 CID:4381 -DEBUG-94b- || INFO: Sub-Command (F_SFS_LOAD_ALL) COMPLETE -- Return equals 4457 133535232 CID:4381 -DEBUG-99- || INFO: Executing Sub-Command (F_SFS_TO_FILE) with RID:3409 - valid Return should == 3643 133535323 CID:3550 -DEBUG-000- || IS:1 || ACT:ProfileUnloadChange || CMD:f_sfs_to_file 133535329 CID:3550 -DEBUG-000- || RID:3409 || CAT:Script Functions - Save File System 133535335 CID:3550 -DEBUG-01- || INFO: AVCS_SFS_DELETE_saved = False || AVCS_SFS_BACKUP_bypass = True 133535826 CID:3550 -DEBUG-11- || INFO: COMPLETE -- should have sent text to: C:\Program Files (x86)\VoiceAttack\Apps\AVCS\save_files\bms_save\80\save.txt 133535879 CID:3550 -DEBUG-15- || INFO: SFS Variable(s) Saved to C:\Program Files (x86)\VoiceAttack\Apps\AVCS\save_files\bms_save\80\save.txt 133536153 CID:4381 -DEBUG-100b- || INFO: Sub-Command (F_SFS_TO_FILE) COMPLETE -- Return equals 3643 133536266 CID:4381 -DEBUG-104x- || INFO: Marker AVCS_CORE_END -- (exiting core cmd) 133544127 CID:3037 -DEBUG-000- || IS:0 || ACT:Profile || CMD:init_MAIN 133544131 CID:3037 -DEBUG-000- || RID:500 || CAT:(initialization) 133544392 CID:3037 -DEBUG-00- || INFO: BMS Profile Switch Complete -- PROFILE_SWITCH_SET=TRUE Recognized 133548594 CID:3037 -DEBUG-02- || INFO: Executing Sub-Command (F_SFS_BACKUP) with RID:2211 - valid Return should == 2445 133548664 CID:4273 -DEBUG-000- || IS:1 || ACT:Profile || CMD:f_sfs_backup 133548670 CID:4273 -DEBUG-000- || RID:2211 || CAT:Script Functions - Save File System 133549064 CID:4273 -DEBUG-01- || INFO: AVCS_SFS_SaveFileBackupCount=10 || AVCS_SFS_CurrentBackupIndex=6 133549074 CID:4273 -DEBUG-01b- || INFO: NEW Backup of Save File created at C:\Program Files (x86)\VoiceAttack\Apps\AVCS\save_files\bms_save\80\backup\save_backup_6.txt 133549366 CID:3037 -DEBUG-03b- || INFO: Sub-Command (F_SFS_BACKUP) COMPLETE -- Return == 2445 150420676 CID:Not set -DEBUG-##- || INFO: ====================NEW REPORT==================== 150436126 CID:1222 -DEBUG-000- || IS:0 || ACT:Spoken || CMD:set wingman as human pilot 150436130 CID:1222 -DEBUG-000- || RID:500 || CAT:AI COMMS - Human Player Callsigns 150438861 CID:1222 -DEBUG-0#- || INFO: Executing Sub-Command (F_SFS_TO_FILE) with RID:3439 - valid Return should == 3673 150438961 CID:3906 -DEBUG-000- || IS:1 || ACT:Spoken || CMD:f_sfs_to_file 150438967 CID:3906 -DEBUG-000- || RID:3439 || CAT:Script Functions - Save File System 150438973 CID:3906 -DEBUG-01- || INFO: AVCS_SFS_DELETE_saved = False || AVCS_SFS_BACKUP_bypass = True 150439415 CID:3906 -DEBUG-11- || INFO: COMPLETE -- should have sent text to: C:\Program Files (x86)\VoiceAttack\Apps\AVCS\save_files\bms_save\80\save.txt 150439437 CID:3906 -DEBUG-12- || INFO: Executing Sub-Command (F_SFS_SORT) with RID:2504 - valid Return should == 2738 150439511 CID:1504 -DEBUG-000- || IS:1 || ACT:Spoken || CMD:f_sfs_sort 150439517 CID:1504 -DEBUG-000- || RID:2504 || CAT:Script Functions - Save File System 150439848 CID:1504 -DEBUG-05- || INFO: SORT Command Bypassed by parameter (AVCS_SFS_SORT_bypass = True) 150440090 CID:3906 -DEBUG-13b- || INFO: Sub-Command (F_SFS_SORT) COMPLETE -- Return equals 2738 150440132 CID:3906 -DEBUG-15- || INFO: SFS Variable(s) Saved to C:\Program Files (x86)\VoiceAttack\Apps\AVCS\save_files\bms_save\80\save.txt 150440394 CID:1222 -DEBUG-0#b- || INFO: Sub-Command (F_SFS_TO_FILE) COMPLETE -- Return == 3673 Severity / Status: Resolved (live update pushed to all users) View full bug report
  21. We have disabled the system for now, will figure out what went wrong and why the whitelist was not working later. Thanks for your patience!
  22. Yea, I'll be recording the event and will put the files in dropbox afterwards, if it's raw and unedited, it's gonna be a couple GB's... probably a couple hours long. Would be fine with you uploading them to VG youtube, instead of my own. I don't know if I'll have streaming setup by then, was having issues with Twitch last week, my video ended up not having audio. I have some lame footage with no sound from last event, but I have since fixed the audio so it won't happen again.
  23. @RizlaQc You've now been whitelisted. Please try rejoining and report back here whether you were able to get into the server. *Also, do RSVP re. VAC Bans in Steam (done)
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