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=VG= SemlerPDX

VG Clan Member (Administrator)
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Everything posted by =VG= SemlerPDX

  1. @Daqer Apologies, we have not been able to resolve this matter within our standard timeframe of 72 hours. Thank you for your patience. But I must say that I had requested additional information from you that would help me identify the matter that resulted in your ban from our server, yet you have not replied. We need a little more info, and we would need you to completely answer the questions we require of all players who become banned on VG servers. @Zadra Do you recall banning a player such as this? The log are sparse or I'm not seeing the correct logs... If we cannot locate the admin who banned this player, or any reason for them to remain banned, we will be removing this person from the banlist. Any help would be greatly appreciated. Thanks!
  2. Welcome! You're not the oldest around here, and not the youngest... you'll fit right in
  3. The VG Arma 3 Mission Framework has this feature. BLUFOR and OPFOR bots within visual spawn range will fight in 3D models that can be participated in, etc. -- but when there is no one within the visual spawn bubble, the fight continues, but in a digital sense (on paper) with units still moving, shooting, taking and losing ground (and units) until someone once again comes within visual spawn range, to where it switches back from a digital conflict to a fully modeled 3D conflict. This is very similar to the way our Falcon BMS dynamic campaign functions, and we just need to poke at @=VG= ciro until he gets this finalized and released for active play on VG Arma 3 Servers. It's 98% complete, last bug that needed to be squashed was a simple SQL database function, but I'm sure if we light a fire under his butt, he will hurry up and get this finished up for public testing here.
  4. IRL weapons such as RH packs feature, M-16's, A-4's, AK's, Glocks, Colts, Barrettas... all that. Same with vehicles -- Humvee's and BMP's, Longbows and Cows and Little Birds.... (basically, no future-puke shit) My 2 cents
  5. It's quite a bit more involved and complicated than setting bot ratio, as noted by some of the replies above. Maps for OPFOR COOP need to be changed on a per-map basis, and these changes are undone by PR Updates more often than not, requiring all that work to be redone each and every time. We've never been fond of the idea of running a second PR COOP server, especially for OPFOR COOP only, because we don't like the idea of splitting up the already waning player base of PR COOP between multiple servers. The idea has always been more of a public event day on the main VG PR COOP Server, and has been "OPFOR Fridays" in past. If it returns, it would likely follow that same idea.
  6. To all our American Veterans here, thank you for your service!
  7. Chernobyl, eh? hmmm.... I hear Somalia is nice this time of year. The poorly buried toxic waste that seeps into streams has such a beautiful apocalyptical glow at night. (just kidding, man! be safe, wherever you travel... looking forward to pics!)
  8. Once again, we do not currently run any scripts that make us any different than any other PR COOP server and we never have. Maplist Randomizer is a cool feature, for if/when the server crashes or restarts (far less of a frequent thing these days than in past, thankfully) but essentially we are the same and have been the same as every other server except for our well trained Admins and how we direct players to play with regards to our rules, and general game flow (forcing COOP to more closely follow Deployment rules rather than a free-for-all of squadless blueberries, etc.). Basically, we don't need gimmicks, and support overall the betterment of Project Reality itself as a whole. (I mean, Xeno has even shared his Randomizer, not many were interested tho anyway... w/e)
  9. I am not trying to shit all over your suggestion, brother! Misunderstandings are just that - innocent attempts to assist or to redirect to an appropriate venue for maximum result. Respectfully, we did not develop PR and I was under the impression that there WAS a command for unflipping vehicles, and that it was the 'flip' command noted. The people who did develop the game are ALWAYS the best place to suggest such improvements, and if this is an issue that needs attention, I imagine plenty of people would support such a suggestion. Since it is apparently not already a function on the PR server, feel free to discuss whether it should be included or not, again not trying to shut you down, but I do feel like you should bring this up with the folks who made the game.
  10. If it is a stupid game thing (driving on a flat plane, two ground segments intersect and appear fine to a person, but flip a vehicle like a game does), then it makes sense and is likely WHY this command exists, with the Rights Management definable by the Server License Holder to control use or misuse of it. Misuse might be an idiot driving over something a vehicle should not, and getting stuck - therefore using a command like this is almost cheaty and outside the spirit of a military simulation style game. BUT it certainly should function as intended, and this is the first I've ever heard of the flip command not being sufficient for unflipping vehicles, let alone any abuse of flip that would lead us to want to restrict it beyond the current "everyone" default setting. Games are games, and they can get gamey -- in Arma, we have other vehicles we can use or put on the server/mission to deal with such things.. mods or just scripted ... and also console commands -- PR doesn't quite have the leeway to do "whatever" like a sandbox to include immersive 'unflip' tool vehicles like a tow truck, helicopter sling/hook, and so there's that wall of what should be and what has to be to maintain functionality (even if it could also detract from the immersion or spirit of gameplay mode)
  11. In that case, I'd refer back to my original reply (since why should WE have the only functional flip (unflip) command in the PR community of servers out there?):
  12. Well, turnabout is fair play - I think you misunderstand my post. What is wrong with the current flip command? Why should it change? If you have an issue with a vehicle, you use the command, bing-bang-boom done. FYSA, !flip is available to everyone. edit: my bad, didn't realize PR did not have a vehicle flip command, confused this command with similar console commands for other games Is this maybe an issue where this command has been disabled by the PR engine but persists in our Rights Management commands list? Or is this a matter of you not knowing this command already exists to flip vehicles? Or is there yet something larger that I'm just not grasping here?
  13. I've got no record of a player by the name of Daqer ever connecting and playing on this server. I have no record of the ID 76561198147757869 in our BE logs, yet I can confirm that this ID is on the banlist. Do you use any other in-game player names? When did this occur? *(FTR, your unban request is not in the proper format at all, information such as date/time is typically required of course, yet this is due to the lack of unban requests forcing us to use a form system as we do for our Project Reality server). If you would like to Appeal your Ban, please provide the following information: 1. Banned Username 2. What Server(s)?* 3. When did this happen? 4. Reason you were banned 5. Describe the events leading up to your ban ( how did this occur and why? ) 6. Personal Statement ( Why should we unban you? ) *If this was an Arma server, include your GUID ------------------------- As a courtesy we look into all unban requests. The nature of the offense and the information you provide in your personal statement will determine the final outcome of your Appeal. We value honesty above all else. (the admin who banned you must also agree to the terms) We try to resolve all bans within 72 hours of the Appeal. All unbanned individuals will be placed on a watch list for 30 days. If any further issues occur during this time, your Ban will be reinstated and any future appeals will be denied...permanently. Thank you
  14. That is not a valid Arma 3 player GUID. Please try again. Bohemia wiki might be a good place to look
  15. I see no reason to restrict the use of this command beyond what it is right now. A suggestion like this really belongs on the PR website forums as a proper suggestion post. If any players are abusing in-game commands, you can feel free to use the !report function, or create a report here on our forums, and we'll take care of it. Telling us we have "a certain someone" abusing this feature as if you are somehow protecting(?) this person's identity for any reason is akin to allowing evil persist while good men (you) do nothing. If you have a problem, you can create a public report on our forums, or lodge a private report with Head Administrators such as myself, m823us, or MelonMuncher via private message. edit: there was a large misunderstanding where I had incorrectly assumed that Project Reality already had such a command. We've since settled this misunderstanding.
  16. We would need to know your PlayerID aka GUID for Arma 3 in order to investigate your ban on our server. How to find: https://steamcommunity.com/app/107410/discussions/0/366298942112947846
  17. @=VG= TEDF @=VG= Fastjack I've updated the VG DEV and EVENT servers just now. Should be good to go for tomorrow's PR Event. Any issues, let me know -- if you have a new file for public DL, shoot it my way and I'll add it to the VG Dropbox (way higher download / transfer limits than 'free' DB account). Cheers!
  18. Thanks for cracking out the update, Melon!
  19. No issues here - just updated my client, went off without a problem. Can you screenshot the updater when it throws an error?
  20. HEY! I think I can see @=VG= Renainn in that tank! I wonder if he can point out where his Abrams group was during that push!
  21. Event Server Updated to 1.6.3.3 -- @=VG= TEDF any issues, contact me.
  22. Server is updated - Mumble test seemed to work... Any issues, post up or find and contact me (here, TS3, Discord, w/e)
  23. You were banned for using vehicles not assigned to your squad. This is a highly structured game, and you must learn the rules and hopefully read the PR Manual, too. This is no big deal, we unban players all the time so long as they understand what they did, and let us know they will not do it again. You have so many warnings in your record for this one thing, and on top of that, you did not follow instructions to fill out an Unban Request Form but instead created some kind of copy of them outside our Unban Request database. If you would like us to consider your Unban Request, then you can do as we said, and fill out a proper Unban Request Form here just like everyone else: https://veterans-gaming.com/index.php?/unban-requests/project-reality/&do=form&d=7 I don't care at all that this is redundant, you should have been told this the day you posted this thread in our forums as if it's an Unban Request Form from our database. /locked
  24. **NOT Banned -- Simply restricted from actions on this website until we can talk in TeamSpeak about what happened to the website.  Thanks for understanding, brother!  We're all pretty concerned!  Hope everything is okay!

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