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=VG= SemlerPDX

VG Clan Member (Administrator)
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Everything posted by =VG= SemlerPDX

  1. From what I understand, the R-DEV's had wanted to do this for some time but didn't have a valid method. This is just them implementing things they'd wanted to do long ago, I guess. I always played on a widescreen monitor, and never minded the stretching but it was noticeable.
  2. @=VG= Fastjack @=VG= TEDF The other VG PR Servers have been updated to 1.6.5.1
  3. Done. It's not that it was taken out, it's that the VG Maplist Randomizer didn't know it existed (hadn't been aware of new maps, and it just wasn't added yet). Have fun!
  4. Got online late today (it's 20 to noon now) - but this issue has been resolved. This happens every 3 months when we must renew our security certificate. Rest assured, this is actually just a flag to let users know that the site they are visiting is secure, and when it expires (and gives warning messages like the picture link in the quote above) it does not mean that the VG City Walls are down and the bots have taken over! Our site remains secure and safe during these short periods between renewals, and you definitely should let us know, but also should not worry. The VG Website Security Certificate has been renewed, and this won't happen again until July. When it does, don't fret - all is well. We just need to apply a new certificate every 3 months so that visitors web browser is informed that the site certificate is valid. You can view this information at any time to see if this is the case, in the event that the website gives you that error, just check the icon to the left of the URL address in your web browser, it will show you information about the certificate (such as "Expired 4-1-2021" meaning it is a natural and expected thing, and to merely contact VG Administration to renew it). TLDNR; SolarFlame has taken care of it, the certificate has been renewed.
  5. Both the VG PR DEV and PR Event servers have been updated to v1.6.5 -- review settings, maplist, etc. to be sure everything is as it should be before you run them next @=VG= Fastjack @=VG= TEDF
  6. Welcome! If you're new to the VG Air Force, post up here to say hello and let us know a little bit about yourself like what jets you like to fly, and types of missions you enjoy here at the VG BMS Server. We don't immediately toss the Enlisted ribbon on someone we don't know (yet) just joining the VG Air Force, so first please reply and say hi! You don't need to write an essay - it's just good to get to know who flys what, and which missions we enjoy most in BMS. Just a reminder to new VG Air Force members - we typically assume most members fly on our BMS Server already, but if we all don't know you from BMS as a long time regular, please post up to say Hello and let us know what you like to fly! We just started this new membership path, and it seems the best route so that we don't accidentally award Enlisted group/ribbon to a semi-automatic bot preparing to fire off spam rounds in the club forums. We are glad to have you all - a simple reply from standard website members including what you like to play here will be rewarded with the entry level Enlisted website group!
  7. Welcome! If you're new to the VG Army, post up here to say hello and let us know a little bit about yourself like what games you like, and what games you play here at VG. We don't immediately toss the Enlisted ribbon on someone we don't know (yet) just joining the VG Army, so first please reply and say hi! You don't need to write an essay - it's just good to get to know who plays what, and where we can be found gaming around VG. We are glad to have you all - a simple reply from standard website members including what you like to play here will be rewarded with the entry level Enlisted website group!
  8. (quoted from bms forums, a bug found in Falconeer v1.1) I've just confirmed this. Please note that sometimes it does not crash, but simply does not switch to the chosen profile, which would certainly cause confusion. All apologies to everyone who has run into this issue - this is actually consistent with ANY of the included .key files with names longer than 31 characters. I had not been aware of this limitation, and anticipated no curve balls when making the alternate keyfiles that include bindings for the X52 Pro as well as Thrustmaster MFD's and even potentially using a Razer Tartarus as a simple ICP controller. I have updated the download package to version 1.2, and all keyfiles now have a different naming scheme that will still allow easy identification and differentiation. Anyone who has had issues with any of the keyfiles, please download the new version here (and delete any previous Falconeer keyfiles in your BMS User Config folder). Please Download the updated X52 Pro Falconeer v1.2 above.
  9. Just had a look myself. Not bad - they were 4:9 menus, but stretched into 16:9 and now they display properly (in a 4:9 space) regardless of the available viewport space, even if it's 16:9 wide... smart. That's a lot better than it being stretched, especially in an MFD view. But for the Squad Join or Respawn menus, it is pretty obvious that the original design predates 16:9 standards. I think I still had a CRT when I first bought Battlefield 2, upgrading from Battlefield 1942 and the Desert Combat Mod. I suppose the idea is that the map is square, and the squad/kit box elements are plenty wide already, so blank space would exist no matter what on a wide monitor, with the map already as tall as the screen. There are nearly imperceptible ways to add some padding and margin control for that sort of GUI width based on the viewport, but that would be a lot of GUI work for very little payout. It looks good, it functions great, and is no longer stretched and distorted when the monitor is wider than a 4:9. Cheers to them! +1 for bringing back map transparency, that would make for a nice slider in the options menu. Maybe also on the books for a later date? Hope it doesn't mess up you pilots too much! Could really use a persistent mini-map in air vehicles, with an MFD styled border/frame, and not taking up too much screen real estate but big enough to glance down at, arrow keys maybe to move it at various zoom levels... if possible, even make one or two of the MFD frame buttons work as toggles to maybe follow player in zoomed levels, or remain fixed. There's only so much they can do, and only so much worth doing, who knows what the future holds and obviously they are still working hard to bring in new features and ideas after 16+ years, even if all of them don't get met with applause, and they still actively work to fix the bugs (even for COOP).
  10. Welcome to the VG Army Kylo_SSZ! Your member group has been adjusted! Hope to get to know you and the rest of the new guys before too long - still wrapping up the VG Wiki and sacrificing my game time just to get my projects done for many, many months now. Cheers!
  11. I hate to recommend that you intentionally crash your game, but please note every instance of this bug to be sure it is consistent, and if you are willing, test it on purpose to be sure it is consistent even if it means you know you'll crash. (like, maybe when things are not busy - don't abandon your squad for a bug test and then lag/crash out )
  12. Welcome to the VG Air Force @Wheelman, @Role1337, and @Medic! Your member groups have been adjusted. Official VG Clubs Status Update The year has been going by too fast, and we haven't quite left the 'soft launch' of these clubs just yet, but we have plenty of plans for the near future, and these will be announced as they materialize. We're hoping to run regular training events for our Falcon BMS server, with specially designed missions or TE's when able, as well as some regular monthly events which will include a profile Campaign Ribbon for participants (with a mouse-hover 'name/time/date/year' of the event like this example). ETA's are difficult when projects like the VG Wiki were assumed to be small two week tasks, and end up turning into 4 week long jobs, but once systems like this are in place, it will be much easier for us all to stay on the same page, and to actually share information about key areas and community details such as the VG Army and VG Air Force Clubs. Thank you all for joining and for your patience as we get the final website systems in place to help us grow, manage, and direct Club and Community activities here at VG!
  13. Welcome to the VG Army, batmeme and Midgee! Your website groups have been adjusted. Official VG Clubs Status Update The year has been going by too fast, and we haven't quite left the 'soft launch' of these clubs just yet, but we have plenty of plans for the near future, and these will be announced as they materialize. We're hoping to run regular training events for our Project Reality, Arma, and SQUAD servers, with specially designed maps when the game(s) allow, as well as some regular monthly events in each of those servers which will include a profile Campaign Ribbon for participants (with a mouse-hover 'name/time/date/year' of the event like this example). ETA's are difficult when projects like the VG Wiki were assumed to be small two week tasks, and end up turning into 4 week long jobs, but once systems like this are in place, it will be much easier for us all to stay on the same page, and to actually share information about key areas and community details such as the VG Army and VG Air Force Clubs. Thank you all for joining and for your patience as we get the final website systems in place to help us grow, manage, and direct Club and Community activities here at VG!
  14. My 2 cents (since work was mentioned, and we're talking about work that may use up to 128GB of RAM) is Option A -- Ryzen is the multi-task workhorse that beats out Intel and also does excellent for gaming, even if just slightly less overall gaming performance than Intel. Not gonna input on the GFX card, not familiar with AMD and not sure if that's a workload based choice or just w/e -- if it was just for gaming, video encoding, recording, or streaming, I'd always go for Nvidia right now... Nvenc is tits. My experience with Ryzen over Intel on certain task like rendering video or compression/decompression of files: There are things that I consider 'go the kitchen, get a drink, and it will be done by the time you get back' and others that are more 'take a sip from the drink and the task is already done'. Many things that formerly fell into that first category are now in the second category, or equivalent (a 20 minute task now taking 2 or 3 minutes). If I had gone Intel, I'd see 20 minute tasks dropping down to maybe 8-10 minutes. That's quite a difference. I'm glad I went with Ryzen and I don't mind if it was 5% or 10% less performance while using the same graphics card on an "equal" version Intel CPU, if it means the work I do in between gaming is completed that much faster.
  15. We are working on this idea. For now, CobaltUK has been testing out some of the other flavors of the included KTO campaigns, as we've always run Rolling Fire, and there's plenty more fun to be had before even leaving Korea. On the front of actual non-Korean campaigns, we will be investigating a way to run (in addition to the KTO server) another Falcon BMS server hosted off our headless dedicated server in Germany which hosts the rest of our games and TeamSpeak. If not possible due to lack of CPU overhead, then at sometime in the near future when we upgrade that dedicated server (possibly later this year).
  16. I watch all the alien and UFO stuff, and even if some of it really is fake, or very speculative, I still believe that 'they are out there' (or maybe already here) - and I also believe that humans will fuck with other humans, so there's that, too... (not instead of - could be both) The truth is out there!!
  17. How about a 'retreat' bleed? BLUFOR has capped all zones, and admins would otherwise need to 'run next' or kill bots streaming out of main for 30+ minutes, so instead, the system notices and issues a 'retreat' which causes OPFOR ticket bleed to increase dramatically and swiftly? When no admins present, this would allow map to progress swiftly to next map without someone seeking out an Admin just so players don't need to 'run out the clock' as it were.
  18. Ya know, some good points where brought up here that made me come to some odd conclusions and I don't even know if this line of thinking is productive, or these things possible... Say it's low population - the system knows that it shouldn't pelt them with too many bots, so it does what you designed it to do... how about the scenario where no new players join, but this same small team starts killing it - like not just taking points, but steamrolling them. Can the system have functions to differentiate such swift advancement from what we could term 'standard flow' advancement which typically only sees one to two points capped in a sort period (but not 3, or 4)? What I'm thinking is that the system could figure out if it's gone 'too' easy on a low pop scenario and adjust accordingly... maybe the 7 people that are on have 4000+ hours each in the game, right? But it needs to be able to 'be easy' for 6 noobs and a single trained regular player, too, right? Just thoughts - not trying to make extra work, or anything like that... merely posing the idea or question of possibility (dynamics within dynamics). The more I read about this, the more I'm feeling we should make it happen - even if it means some minor requests if feasible, or fine tuning based on feedback from our PR Server Managers here (if you don't mind, of course). I think the future of PR COOP might very well need this, since the population swing is more of an issue the more PR ages.
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