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=VG= SemlerPDX

VG Clan Member (Administrator)
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Everything posted by =VG= SemlerPDX

  1. This.. Also ... a whole list of common A3 things to disable, including Radio Subtitles, etc: "Enemy Contact 60 meters!" We'll get it done!
  2. We are actively discussing having a Modded Prairie Fire Server, as well as a non-modded vanilla server running a Vietnam flavor of VG Insurgency SOAR. As we have with our current non-modded Insurgency SOAR server and the modded Insurgency ACE server. There are large crowds in both these groups of players, and we do have the ability to do it so we likely will. Got other things on the table, too, so no ETA while we discuss how and get the work done.
  3. Connor is making a quick guide for installing TFAR in the VG Wiki, also, next week I will get a full info page created for this new server, I have a feeling we'll keep it online along with the others even if we jump between the other servers. We have the space to have "flavors", glad to use it!
  4. Server will need to be stopped, renamed and claimed, and then re-renamed to normal and started back up. I'll take care of it later today when the server is empty.
  5. Files are in place but it's midnight and I'm heading off. Sausag3 or whoever can fire it up to that Mark_something mission and see if Vietnam is working there now. If not, I'll be back in about ten hours to help troubleshoot.
  6. Uploading files to the server now, it will take awhile -- 78 files done, 128 to go... it's a big one, 25GB of files total. After this, I'll set it all up and (fingers crossed) all will be well. Got some direct support from 160thCptHawk, so huge thanks there. Again, I'll post up when it's good ... thought it would take a little while, seems it's gonna take a couple hours. This is what they did, and they got their server working, so I got high hopes here.
  7. Server is down while we try to get the Vietnam stuff working... will post up when it's all good.
  8. Originally, I had not selected the correct launch command line, so it was not using my SOG configuration file at all. It's fixed and back online.
  9. 5.9.23.136:2802 VETERANS-GAMING | Prairie Fire DLC | TS3.VETERANS-GAMING.COM *EDIT: I found the mistake... had not chosen the correct command line. Try again to find it in about a minute
  10. Server is online for testing. Current mission by/from Ciro - Insurgency Malden. Expected to test: Can players with this DLC join and does the mission work? Can players without DLC join (and therefore DL the VN mod ID# 2477276806?) I'm not sure if I can test at this time, I have a few things to do this afternoon, so I'll try later - but anyone can test before then - server is online.
  11. I'm working on it now. Basically, the task is to enable the creatordlc branch on this server so that people WITHOUT the Prairie Fire DLC can join. This will force them to download and install the mod which allows playing with other owners of the DLC without owning it themselves, and if they have APEX Edition, this will happen automagically when attempting to join the server. After I am done with these systems, I will then be handing it off to PITN who will find and configure a playable mission, and likely handle the day-to-day and config decisions. https://steamcommunity.com/sharedfiles/filedetails/?id=2477276806
  12. It's ON! I'm in contact with Ciro, and PITN, and it will be up as soon as we can get the work done. *(Ciro said he may be able to unfuck the disabled '4th' A3 server, so Liberation may remain online afterall!)
  13. *FOR THE RECORD - This has officially become a vote for use of the VG Arma 3 Liberation Server slot... If you enjoy Liberation instead, your vote should be "Nah!" above to help us gauge interest. If Liberation is that well liked, we may have to revisit other options to bring it back at a later date when we have space for more servers.
  14. I think PITN is working on something like this. The only space we have available presently is the Liberation Server, and it's kinda been flatlining since the others have gotten activity. Definitely on board with running this Arma 3 version/DLC
  15. Congrats, man! Attention to detail pays off, well done. And I hope we can fill up a server for the final test as an Event. Let us know when so we can put it on the calendar - a week notice is typically fair, two is better - we can promote and link to the event once it is in place.
  16. It's the image that used to be part of the 'spoiler tag' which is broken. If you click the caret to its left it will still reveal - also the link directly above these is valid, goes to my pastebin where this code is still displayed: Original: https://pastebin.com/drUnCfKN Alternate (3 rotary encoders + 3-way toggle switch): https://pastebin.com/sJQEAA8a
  17. This was me in 2011... I had owned Arma 2 Operation Arrowhead for several years, but never quite knew how to play it, and the few servers I joined online felt like vast empty wastelands even with players online. Had no idea how to "squad up", had no idea I was joining "bad" servers, and no clue what the game "could" do when used in a well designed mission run on a good server with many communicative soldiers playing as a squad or platoon. Then Raven800 (my regular squad leader and/or CAS gunner in VG PR COOP) suggested we try out a an A2 mission called "Insurgency" ... that was the start of it all, and a greatly popular server at VG for years, too. It is a milsim, things slow right the fuck down compared to PR, and compared to standard military FPS like COD we'd already say that PR slows right the fuck down from that. But it's very realistic, the models are beautiful and scale depending on your PC (can go up quite high on expensive gear, picture perfect at times). The modability means that "anything is possible" within reason, and there are systems that very well model real life counterparts better than any game, right down to how slow it is to actually make decisions like getting into or out of vehicles, or access gear from one's inventory, or even use a radio to dial up a specific squad/group. The artificial intelligence is the real joy here, bots can be smart and not just 'OP headshot accurate' ... I've been flanked, smoked out, naded, and stalked. It all depends on the mission design and the care taken by its designer on how they operate, but even 'vanilla' Arma 3 bots are not pushovers. WORTH IT!
  18. Command and Conquer was my first love, the RTS that me and all my friends played on Playstation (the original). We had a link cable connecting two Playstations and a pair of TV's facing away from each other. Can only imagine what CnC on PC would be like, especially with a whack ton of mods. Cheers Badploy!
  19. Also highly recommend APEX to anyone who reads this... A3 without APEX is just an A3 program waiting for you to eventually purchase APEX
  20. It's nearly a non-issue. All things stated for factual reasons about facts. You'll never run into a static issue cleaning - just don't blow the thing apart or suck up something important!
  21. PRO TIP: Don't suck -- blow! https://www.amazon.com/Compucleaner-Durable-Plastic-Electric-Pressure/dp/B07RKYWBD2 Regarding what was said above, all points thoroughly made, the takeaway should be that static can be a concern regardless of suck or blow, canned or vacuum pressure. Yet, until there is a better way to remove dust buildup from impossible to reach areas, there is greater risk by not cleaning. It is the lesser of two evils. I had my own in-home PC Fix-it business called "PC Field Medics" for a number of years, I was my own "Geek Squad" of 1, and cleaning the computer was the first ten minutes of any 1-hour reset job. I used to roll with disk images of current Windows installs, would offload their data, flash their HDD with the image, replace their drivers, programs and data, and get out in less than an hour in most situations. Even carried a case with so many types of RAM, so I could "boost" most any system while I worked on it. I had NEVER had any issue with static damage due to cleaning hundreds of computers out in the real world. That being said, a few simple SOP's can ensure you don't "blow it" by increasing potential for damage: First, turn off your computer. Do not unplug it, but turn off the switch on the PSU (power supply). This will not disconnect the ground your computer and case have established already. Next, ground yourself and try to remain grounded during the procedure as you hold the plastic cleaning device (of any kind). This is achieved simply by touching the metal case anywhere as you move it while blowing/sucking. Next, tape down all case fans using masking tape or any tape which leaves no residue behind and is easily removed yet strong enough for the task of taping down the case fans. This is to ensure that during any sucking/blowing, they do not spin up and explode due to overspeed. You may want to wipe the areas you are about to tape if they are dusty themselves. Curl over the end of the tape on itself to give an easy handle for removal when done. Finally, NEVER touch the tip of the cleaning device to any computer component during the sucking/blowing process. This can ensure the only potential for static buildup is from the movement of air itself - and on that note, don't hold it in one position for a long period of time, motions should be swift and the entire process brief. Dry air = more potential for static -- observe higher caution in those situations. If you must brush a component, ground yourself and then touch the part to ground it to you while you brush it. Touch your brush tool to pull static from it, moisture from your hand or breath can help dissipate and discharge buildup for these very brief maneuvers. If you were so overly concerned with such things before powering back up, providing a break after your task, perhaps grabbing lunch for a couple hours is likely enough time for most any *minor* static buildup anywhere to naturally discharge by at least half. When numbers are already very tiny and quite possibly within tolerance margins for these parts or components in question, this becomes more and more of a non-factor. Again, IT pros clean, PC users everywhere clean, and our parts are not popping off like 7.62mm rounds tossed in a fire... All we can do is minimize the potential for damage and definitely avoid things that very much will cause damage such as sucking/blowing case fans past their rated tolerance levels for overspeed causing them to explode and shoot plastic into the computer potentially damaging other components. *edit: obviously, the mention of compressed air in the post(s) above referring to "Canned" air for cleaning computers, which has a component to minimize moisture when discharged as directed, in bursts - compressed air from a compressor like those used to fill car tires or power tools is a big no no for blowing out computers due to the unchecked moisture and difficult to regulate air velocity.
  22. It took me awhile to get this next version released, I wanted to be sure I had tested it well enough, and was quite busy in April on the VG Wiki project which took weeks longer than anticipated. I can say for sure, having used this since March, that everything is working well. The new recognition for "minus" in single operations calculations takes care of the last major limitation in previous versions, as well as handling negative temperature conversions. I may revisit this down the road if there is any request for specific features, or any bugs that are found, but aside from that I'll consider this version stable and set for the foreseeable future. Thanks for all the thumbs up! Cheers!
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