-
Posts
4,847 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Downloads
Gallery
Articles
AVCS Bug Reports (automated)
AVCS Bug Reports (manual)
VG Wiki
Blogs
Store
Everything posted by =VG= SemlerPDX
-
NO-MIC Squad leaders are they a problem?
=VG= SemlerPDX replied to Kvsh_420's topic in PR Cooperative
Okay - slow your roll cowboy. You just jumped to 1000% during a mere discussion about the rules, drawing some line in the sand as if we asked you to spend your time joining each and every squad to be sure they have a mic, and if not, resign them. NO ONE SAID THAT! You are good people, we all know that. Be good Admins and make sure that our server is not disrupted by squads with no real leader. There are OBVIOUSLY exceptions, as BLuDKLoT mentioned, "...when the server is slow then we tend to be more lenient about certain rules but as a standard for a full server this shouldn't be the case." As an Admin here, you must be aware of these nuanced exceptions, and when NOT to go gung-ho on every single perceived rule violation like a man on a mission. Take time to evaluate what is required, how the entire server is running, how many players and how many squads, who is doing what and whether it is detracting from or adhering to the spirit as well as the letter of our rules. There are a finite number of squads that can be created in any given match. The rule is very clear that if no-Mic (non communicative) Squad Leaders are taking soldiers away from the front, are absorbing too many players with mics that can and should benefit from a properly lead squad, THEN you should evaluate the situation, and if it is detracting from the goals and intent of our cooperation, teamwork, and coordination based gameplay, then they should be resigned. If some single rando no-mic SL is running around the front lines with a couple squad members, and then the rest of the server is filled with proper Squads being lead by SL's with mics or communicating properly, then who cares about that single rando SL and his no-mic squad .... but if we have a deficit of players due to those players being part of multiple no-mic SL Squads, it would be wise to enforce this rule to get the server back to how it was designed to run: A handful of regular players (with mics) leading Squads of various types for players with (or without) mics to join. -
NO-MIC Squad leaders are they a problem?
=VG= SemlerPDX replied to Kvsh_420's topic in PR Cooperative
I'm not sure that follow would work for edits, that is typically for things like comments or reviews, and VG Wiki database doesn't have those things. And YES - if people were getting notifications for every edit, it would be MADDENING. That's not exactly what the VG Wiki is for - would be better to make any kind of announcement post to redirect attention to a new rule, as we've done in the past with the changes to the 'No Smoke' rule (now that bots cannot see through certain smoke) Thanks @=VG= Acro1 for taking care of that update. -
Fixed
-
Players are jacking the MHQ and moving the spawn point when they should not? My very first proper script for Arma (2) was for this exact thing. I added some stiff restrictions for being able to move it. Might need to do something like that for the MHQ in this mission...
-
Are we all talking about the same thing here? How is this new GUI hurting your ability to fly between buildings, an action that is performed with the GUI closed and hidden? I was under the impression that we were discussing the elements on the GUI not being stretched to the wide-sides anymore, and also the mini-map not being transparent when brought up to view, and the fake DoF effect of blurred perimeter when ADS or using a rifle scope. I just don't see where that is related to flying and sense of scale in 3D... apologies if I've missed something.
-
For the future - because I ask these same questions to myself, I know they will come up: Q: Can this VG Wiki system with callout boxes and stuff be applied in forum posts? A: No, unfortunately these are complex html elements which require the VG Wiki database to function Q: Can these systems or elements be made possible in Blogs (or Gallery, or Downloads)? A: No, with a "but" -- the IPS Blogs, like the Gallery and Downloads systems on this website are a components of IPS and have no direct means to modify to this depth. A plugin may be possible in the future, but this is speculation and an area that would require nearly an equal amount of time to research, learn, and develop if even possible. But if it is, it would be undertaken (someday) Q: Can this same type of system be use for VG Articles? A: Yes, actually this would mostly be labor intensive but not difficult. Articles is the same database type system, and while existing articles would need special editing and incorporation, they could remain with their current comments and view counts, and future articles could begin to use the new multiple sections of VG Wiki Editor (renamed to a VG Articles Editor). Obviously this is something I've already put thought into, but as it will be labor intensive and require a good week (or two) of tedious work, it will need to be put off for a time. Q: I could really use a 26th section for a page, why "only" 25 sections? A: It is not possible to add more than the current number of sections to the Editor. This is a hard limit in the IPS Databases module for the allowed number of 'fields' in an editor, with each section containing 5 fields (title, content, 2 checkboxes, and text line for options) in addition to the fields for Summary Panel, etc. By sheer luck, this editor has a complete 25 sections plus all the items needed for the other fields to the point that not one more field can be added to this editor!
-
VG Wiki Informational Database I'm very happy to announce that the VG Wiki informational database is now complete! The main purpose of the VG Wiki is to act as our information hub where it is quite easy to find anything about the community, our servers, manuals and guides for our members and groups, or even guides created by players for the games we play. This project went into double overtime, so there are still many pages with 'under construction' notes with my name, and I will complete these very soon but didn't want to hold off or push myself to finish everything all at once. It wasn't making or writing content pages that took so long, but coding the systems and logic that draw any particular VG Wiki page. Learned tons about HTML, CSS, JS and PHP, plus plenty more specifically about how IPS works which will allow plenty of similar projects or new systems for us in the future, too, building on what was gained from this way too long project. I need a break, and VG Wiki Pages are literally designed to be edited and built over time by definition. There are plenty of pages designed as 'stubs' meant to be completed or created by willing editors or Servers Team members, or specific people as noted by page notes. New pages are welcome, though it would be nice to fill in needed info about our servers, how to connect, how to play, and all that first. We could add new categories, new parent- or sub-categories, new pages, anything needed. All pages and section titles create links, you could link someone specifically to the PR COOP Server rule about Camping, for example. Summary Panels show those who put in work, plus easy contact links, important and historical information. This was a very fun, very rewarding project and I hope it proves useful over the years to come! "The VG Wiki is not meant to replace known good Wiki's for games or topics, but to be our own information database for the games we play and the servers we run here at VG. While this would not necessarily be the best place for a general Wiki about the game Project Reality, for example, it would be an excellent place for a collection of pages about Project Reality COOP on the VG Server, perhaps the kits and kit numbers that are available, the assets and how they work in COOP, and with specific regards to how we use them or expect them to be used on our PR COOP Server." Right away, the key pages which I have completed include server rules pages for each of our games, VG Clan Information for our groups and structure including membership and advancement details, and information about the VG Wiki itself including the VG Wiki Pro Editors Guide and 'Editors Only' categories for learning the editor, testing elements in the editors Sandbox Demos, or creating pages which can be moved into their final category later. I plan to complete the information about Clubs asap, and then import the existing 'How to Connect to BMS Server' page/post into the Server Manual for BMS VG Wiki Page. Beyond that, the sky is the limit - all details about what VG Wiki is and is for are detailed in the "About VG Wiki" page, naturally. I hope this system is a welcome place to take over our 'Pinned' and 'Featured' posts that would be better suited by a single location for our members to find. Check it out and let me know what you think: A note about Rules Translations Pages The existing PR COOP Server Rules translated in Turkish is also something I can easily import from the current HTML source and I will do this later, and I will copy the current PR COOP Rules to the 'Polish' translation for the member who offered to create that. BUT --- We do not need translations for all languages, these are specifically for occasions of an influx of players from those countries where our rules are not easily translated from English using current online tools like google translate. Turkish is known to be difficult, and if Polish is the same, we don't mind hosting a translated rules page for that language.
- 4 replies
-
- 16
-
-
-
-
-
-
Need Help After Update My Screen - Project Reality
=VG= SemlerPDX replied to |*|>>RESCUE<<|*|'s topic in Games
Yeah, like the others have said, this is correct and accurate. As intended. That is the view from the MFD (multi-function display) in a forward looking camera mode, and in this new square form is true and accurate to similar devices in real world vehicles. They do have wider versions, you'll see them in Blackhawks, in fact this is not the proper 20 OSB MFD which is most common (TM Cougar MFDs) but rather has 24 OSB's likely to make it wide enough for gameplay or modeled similar to a real life component. Either way, it's here to stay - this is the new view from inside many of these heavy assets which makes coordination, communication, and cooperation that much more important for heavy vehicle operators. Maintain situational awareness, don't get tunnel visioned and try to coordinate watching separate sectors as Driver, Gunner, and/or Commander to further enhance the SA of the tank crew overall. -
Need Help After Update My Screen - Project Reality
=VG= SemlerPDX replied to |*|>>RESCUE<<|*|'s topic in Games
Are you suggesting that there is a screenshot, but it's black? Because the background of this post is not black -- it's more along the lines of grey like #121212 -
Need Help After Update My Screen - Project Reality
=VG= SemlerPDX replied to |*|>>RESCUE<<|*|'s topic in Games
Did you mean to attach a screenshot but forgot? "my screen has become this" -- figured you meant to share a screenshot of what you mean... -
From what I understand, the R-DEV's had wanted to do this for some time but didn't have a valid method. This is just them implementing things they'd wanted to do long ago, I guess. I always played on a widescreen monitor, and never minded the stretching but it was noticeable.
-
@=VG= Fastjack @=VG= TEDF The other VG PR Servers have been updated to 1.6.5.1
- 1 reply
-
- 1
-
-
Done. It's not that it was taken out, it's that the VG Maplist Randomizer didn't know it existed (hadn't been aware of new maps, and it just wasn't added yet). Have fun!
-
Got online late today (it's 20 to noon now) - but this issue has been resolved. This happens every 3 months when we must renew our security certificate. Rest assured, this is actually just a flag to let users know that the site they are visiting is secure, and when it expires (and gives warning messages like the picture link in the quote above) it does not mean that the VG City Walls are down and the bots have taken over! Our site remains secure and safe during these short periods between renewals, and you definitely should let us know, but also should not worry. The VG Website Security Certificate has been renewed, and this won't happen again until July. When it does, don't fret - all is well. We just need to apply a new certificate every 3 months so that visitors web browser is informed that the site certificate is valid. You can view this information at any time to see if this is the case, in the event that the website gives you that error, just check the icon to the left of the URL address in your web browser, it will show you information about the certificate (such as "Expired 4-1-2021" meaning it is a natural and expected thing, and to merely contact VG Administration to renew it). TLDNR; SolarFlame has taken care of it, the certificate has been renewed.
-
@=VG= BLuDKLoT
-
Both the VG PR DEV and PR Event servers have been updated to v1.6.5 -- review settings, maplist, etc. to be sure everything is as it should be before you run them next @=VG= Fastjack @=VG= TEDF
-
Welcome! If you're new to the VG Air Force, post up here to say hello and let us know a little bit about yourself like what jets you like to fly, and types of missions you enjoy here at the VG BMS Server. We don't immediately toss the Enlisted ribbon on someone we don't know (yet) just joining the VG Air Force, so first please reply and say hi! You don't need to write an essay - it's just good to get to know who flys what, and which missions we enjoy most in BMS. Just a reminder to new VG Air Force members - we typically assume most members fly on our BMS Server already, but if we all don't know you from BMS as a long time regular, please post up to say Hello and let us know what you like to fly! We just started this new membership path, and it seems the best route so that we don't accidentally award Enlisted group/ribbon to a semi-automatic bot preparing to fire off spam rounds in the club forums. We are glad to have you all - a simple reply from standard website members including what you like to play here will be rewarded with the entry level Enlisted website group!
-
Welcome! If you're new to the VG Army, post up here to say hello and let us know a little bit about yourself like what games you like, and what games you play here at VG. We don't immediately toss the Enlisted ribbon on someone we don't know (yet) just joining the VG Army, so first please reply and say hi! You don't need to write an essay - it's just good to get to know who plays what, and where we can be found gaming around VG. We are glad to have you all - a simple reply from standard website members including what you like to play here will be rewarded with the entry level Enlisted website group!
-
X52 Pro - Falconeer Joystick Profile for BMS
=VG= SemlerPDX commented on =VG= SemlerPDX's file in Saitek X52 Joystick Profiles
(quoted from bms forums, a bug found in Falconeer v1.1) I've just confirmed this. Please note that sometimes it does not crash, but simply does not switch to the chosen profile, which would certainly cause confusion. All apologies to everyone who has run into this issue - this is actually consistent with ANY of the included .key files with names longer than 31 characters. I had not been aware of this limitation, and anticipated no curve balls when making the alternate keyfiles that include bindings for the X52 Pro as well as Thrustmaster MFD's and even potentially using a Razer Tartarus as a simple ICP controller. I have updated the download package to version 1.2, and all keyfiles now have a different naming scheme that will still allow easy identification and differentiation. Anyone who has had issues with any of the keyfiles, please download the new version here (and delete any previous Falconeer keyfiles in your BMS User Config folder). Please Download the updated X52 Pro Falconeer v1.2 above. -
Roger that.
-
Just had a look myself. Not bad - they were 4:9 menus, but stretched into 16:9 and now they display properly (in a 4:9 space) regardless of the available viewport space, even if it's 16:9 wide... smart. That's a lot better than it being stretched, especially in an MFD view. But for the Squad Join or Respawn menus, it is pretty obvious that the original design predates 16:9 standards. I think I still had a CRT when I first bought Battlefield 2, upgrading from Battlefield 1942 and the Desert Combat Mod. I suppose the idea is that the map is square, and the squad/kit box elements are plenty wide already, so blank space would exist no matter what on a wide monitor, with the map already as tall as the screen. There are nearly imperceptible ways to add some padding and margin control for that sort of GUI width based on the viewport, but that would be a lot of GUI work for very little payout. It looks good, it functions great, and is no longer stretched and distorted when the monitor is wider than a 4:9. Cheers to them! +1 for bringing back map transparency, that would make for a nice slider in the options menu. Maybe also on the books for a later date? Hope it doesn't mess up you pilots too much! Could really use a persistent mini-map in air vehicles, with an MFD styled border/frame, and not taking up too much screen real estate but big enough to glance down at, arrow keys maybe to move it at various zoom levels... if possible, even make one or two of the MFD frame buttons work as toggles to maybe follow player in zoomed levels, or remain fixed. There's only so much they can do, and only so much worth doing, who knows what the future holds and obviously they are still working hard to bring in new features and ideas after 16+ years, even if all of them don't get met with applause, and they still actively work to fix the bugs (even for COOP).
-
Welcome to the VG Army Kylo_SSZ! Your member group has been adjusted! Hope to get to know you and the rest of the new guys before too long - still wrapping up the VG Wiki and sacrificing my game time just to get my projects done for many, many months now. Cheers!
-
I hate to recommend that you intentionally crash your game, but please note every instance of this bug to be sure it is consistent, and if you are willing, test it on purpose to be sure it is consistent even if it means you know you'll crash. (like, maybe when things are not busy - don't abandon your squad for a bug test and then lag/crash out )
-
Welcome to the VG Air Force!
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in VG Air Force's Pilots Club
Welcome to the VG Air Force @Wheelman, @Role1337, and @Medic! Your member groups have been adjusted. Official VG Clubs Status Update The year has been going by too fast, and we haven't quite left the 'soft launch' of these clubs just yet, but we have plenty of plans for the near future, and these will be announced as they materialize. We're hoping to run regular training events for our Falcon BMS server, with specially designed missions or TE's when able, as well as some regular monthly events which will include a profile Campaign Ribbon for participants (with a mouse-hover 'name/time/date/year' of the event like this example). ETA's are difficult when projects like the VG Wiki were assumed to be small two week tasks, and end up turning into 4 week long jobs, but once systems like this are in place, it will be much easier for us all to stay on the same page, and to actually share information about key areas and community details such as the VG Army and VG Air Force Clubs. Thank you all for joining and for your patience as we get the final website systems in place to help us grow, manage, and direct Club and Community activities here at VG!- 1 reply
-
- 1
-
-
Welcome to the VG Army, batmeme and Midgee! Your website groups have been adjusted. Official VG Clubs Status Update The year has been going by too fast, and we haven't quite left the 'soft launch' of these clubs just yet, but we have plenty of plans for the near future, and these will be announced as they materialize. We're hoping to run regular training events for our Project Reality, Arma, and SQUAD servers, with specially designed maps when the game(s) allow, as well as some regular monthly events in each of those servers which will include a profile Campaign Ribbon for participants (with a mouse-hover 'name/time/date/year' of the event like this example). ETA's are difficult when projects like the VG Wiki were assumed to be small two week tasks, and end up turning into 4 week long jobs, but once systems like this are in place, it will be much easier for us all to stay on the same page, and to actually share information about key areas and community details such as the VG Army and VG Air Force Clubs. Thank you all for joining and for your patience as we get the final website systems in place to help us grow, manage, and direct Club and Community activities here at VG!