-
Posts
4,934 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Downloads
Gallery
Articles
AVCS Bug Reports (automated)
AVCS Bug Reports (manual)
VG Wiki
Blogs
Store
Everything posted by =VG= SemlerPDX
-
FINAL RELEASE TO v1.40 Please download updated final version of AVCS4 BMS (v1.40) and AVCS CORE (v1.0)! Link below and updated in the main post above! You don't have to remove the old 1.3.92 beta profile, but it is recommended to not use both at the same time or variables may get messed up. Thanks to everyone for helping to finish up final testing and for your patience this year as I've been so busy with this website! As I wrote in my post about the final public AVCS CORE v1.0 release, I cannot believe I'm finally here! I've been working on this vision of a project for over a year and a half, and came up with the idea after the first "day one patch" due to a typo in one of my public voice command profiles. I dreamed of a profile hub that could help manage any game profile I release, as well as work like a template for VoiceAttack profile builders to use for their own projects, including AVCS CORE functions and methods in an included Template Profile. Two of the largest setbacks for the AVCS4 BMS Voice Controlled Radios project had been my misunderstanding of how to deal with international decimal separators, and the extremely unintuitive Push to Talk Button setup procedure. With this final public release of AVCS4 BMS v1.40, I have at last overcome these issues, and the new Push to Talk Mode features are completely automated, voice controlled, and completely customizable including the classic default mode which only gates game commands behind the PTT key(s), and now an option to toggle Global Listening Mode with the use of the PTT button(s) (up to six keyboard, mouse, or controller buttons). As an added feature, users can set a 'Computer' Assistant name that works like holding the PTT button(s) for a brief period, waking Global Listening long enough to issue commands. I'm also happy to announce that users can just say, "Open the Command Reference", to view the latest updated command reference on the VG website, or the most recent command reference on file (if offline). With this final public release including the AVCS CORE (v1.0) profile, I can even add new voice commands through patch updates between major profile updates if needed, to further minimize the need to force new profile download and imports for minor changes. So long as AVCS CORE command systems do not change, it should be very easy to support additions to games through game updates, or even modify and add to existing commands with new alternate phrasings to help maintain my goal of conceptual command use, "any way you say it". Huge thanks to everyone who helped out with comments, feedback, bug reports, and testing - there is no way I could have come this far without all the support and I just can't thank everyone enough! Special thanks for the coffees! I still have plans to build upon this framework, and find a way to create game profile specific themed GUI elements, but for pure functionality, I'll be using the VoiceAttack get-user input boxes until then. Here's a copy of the latest changelog entry: Public Release AVCS4 BMS v1.40 Changelog May-11-2021 This is a Major Profile Update, and requires downloading and importing the latest AVCS4 BMS Radios (v1.40) and AVCS CORE (v1.0) profiles: New Commands: -"Open the Command Reference" (or variations - open up-to-date command reference page online, or last updated reference file locally if offline) -"Set a Computer Name" (or variations - set a 'Computer' Assistant name for AVCS PTT mode, say before any command to wake listening temporarily) -"Set a Push to Talk Button" (or variations - set up to 6 total keyboard, mouse, or joystick buttons through automated script - just press when asked) Fixes/Improvements: -Improved PTT (Push to Talk) Mode with voice controlled automated key/button detection during "Set" command -Added PTT Modes (chosen during "Set" command) for game/QCC commands only (default), or toggle VoiceAttack Global Listening Mode -Added PTT Mode 'Wake' by 'Computer' Assistant Name - set a name to say before any existing command to temporarily wake Global Listening Mode -Added Profile Misc. Commands to QCC, allows new commands or macros to be added via Live Update Patch Fix to CORE or AVCS4 profiles between major updates if needed -Added requirement to Include AVCS CORE Profile Commands through AVCS4 BMS Profile Options, instructions provided during first-time init -Fixed International Decimals - All Decimal Variables finally compatible for international users via cultural identification fix during init -Fixed Issue where user was asked to set Keyboard type more than once during first few profile uses, even when already saved to file and loaded properly Any problems or new bugs, or brilliant ideas, feel free to drop some feedback! Cheers!
- 42 comments
-
- falcon bms
- benchmark sims
-
(and 6 more)
Tagged with:
-
-
This.. Also ... a whole list of common A3 things to disable, including Radio Subtitles, etc: "Enemy Contact 60 meters!" We'll get it done!
-
We are actively discussing having a Modded Prairie Fire Server, as well as a non-modded vanilla server running a Vietnam flavor of VG Insurgency SOAR. As we have with our current non-modded Insurgency SOAR server and the modded Insurgency ACE server. There are large crowds in both these groups of players, and we do have the ability to do it so we likely will. Got other things on the table, too, so no ETA while we discuss how and get the work done.
-
Connor is making a quick guide for installing TFAR in the VG Wiki, also, next week I will get a full info page created for this new server, I have a feeling we'll keep it online along with the others even if we jump between the other servers. We have the space to have "flavors", glad to use it!
-
Server will need to be stopped, renamed and claimed, and then re-renamed to normal and started back up. I'll take care of it later today when the server is empty.
-
Files are in place but it's midnight and I'm heading off. Sausag3 or whoever can fire it up to that Mark_something mission and see if Vietnam is working there now. If not, I'll be back in about ten hours to help troubleshoot.
-
Uploading files to the server now, it will take awhile -- 78 files done, 128 to go... it's a big one, 25GB of files total. After this, I'll set it all up and (fingers crossed) all will be well. Got some direct support from 160thCptHawk, so huge thanks there. Again, I'll post up when it's good ... thought it would take a little while, seems it's gonna take a couple hours. This is what they did, and they got their server working, so I got high hopes here.
-
Server is down while we try to get the Vietnam stuff working... will post up when it's all good.
-
Originally, I had not selected the correct launch command line, so it was not using my SOG configuration file at all. It's fixed and back online.
-
5.9.23.136:2802 VETERANS-GAMING | Prairie Fire DLC | TS3.VETERANS-GAMING.COM *EDIT: I found the mistake... had not chosen the correct command line. Try again to find it in about a minute
-
Server is online for testing. Current mission by/from Ciro - Insurgency Malden. Expected to test: Can players with this DLC join and does the mission work? Can players without DLC join (and therefore DL the VN mod ID# 2477276806?) I'm not sure if I can test at this time, I have a few things to do this afternoon, so I'll try later - but anyone can test before then - server is online.
-
I'm working on it now. Basically, the task is to enable the creatordlc branch on this server so that people WITHOUT the Prairie Fire DLC can join. This will force them to download and install the mod which allows playing with other owners of the DLC without owning it themselves, and if they have APEX Edition, this will happen automagically when attempting to join the server. After I am done with these systems, I will then be handing it off to PITN who will find and configure a playable mission, and likely handle the day-to-day and config decisions. https://steamcommunity.com/sharedfiles/filedetails/?id=2477276806
-
It's ON! I'm in contact with Ciro, and PITN, and it will be up as soon as we can get the work done. *(Ciro said he may be able to unfuck the disabled '4th' A3 server, so Liberation may remain online afterall!)
-
Server is updated and back online!
-
...updating now
-
*FOR THE RECORD - This has officially become a vote for use of the VG Arma 3 Liberation Server slot... If you enjoy Liberation instead, your vote should be "Nah!" above to help us gauge interest. If Liberation is that well liked, we may have to revisit other options to bring it back at a later date when we have space for more servers.
-
I think PITN is working on something like this. The only space we have available presently is the Liberation Server, and it's kinda been flatlining since the others have gotten activity. Definitely on board with running this Arma 3 version/DLC
-
Congrats, man! Attention to detail pays off, well done. And I hope we can fill up a server for the final test as an Event. Let us know when so we can put it on the calendar - a week notice is typically fair, two is better - we can promote and link to the event once it is in place.
-
A little something I made because I was bored...
=VG= SemlerPDX replied to =VG= Connor's topic in General Forum
Awesome video!! Love the outro! Great music, too! -
It's the image that used to be part of the 'spoiler tag' which is broken. If you click the caret to its left it will still reveal - also the link directly above these is valid, goes to my pastebin where this code is still displayed: Original: https://pastebin.com/drUnCfKN Alternate (3 rotary encoders + 3-way toggle switch): https://pastebin.com/sJQEAA8a
- 42 comments
-
- dcs
- game controller
-
(and 8 more)
Tagged with:
-
This was me in 2011... I had owned Arma 2 Operation Arrowhead for several years, but never quite knew how to play it, and the few servers I joined online felt like vast empty wastelands even with players online. Had no idea how to "squad up", had no idea I was joining "bad" servers, and no clue what the game "could" do when used in a well designed mission run on a good server with many communicative soldiers playing as a squad or platoon. Then Raven800 (my regular squad leader and/or CAS gunner in VG PR COOP) suggested we try out a an A2 mission called "Insurgency" ... that was the start of it all, and a greatly popular server at VG for years, too. It is a milsim, things slow right the fuck down compared to PR, and compared to standard military FPS like COD we'd already say that PR slows right the fuck down from that. But it's very realistic, the models are beautiful and scale depending on your PC (can go up quite high on expensive gear, picture perfect at times). The modability means that "anything is possible" within reason, and there are systems that very well model real life counterparts better than any game, right down to how slow it is to actually make decisions like getting into or out of vehicles, or access gear from one's inventory, or even use a radio to dial up a specific squad/group. The artificial intelligence is the real joy here, bots can be smart and not just 'OP headshot accurate' ... I've been flanked, smoked out, naded, and stalked. It all depends on the mission design and the care taken by its designer on how they operate, but even 'vanilla' Arma 3 bots are not pushovers. WORTH IT!
-
Command and Conquer was my first love, the RTS that me and all my friends played on Playstation (the original). We had a link cable connecting two Playstations and a pair of TV's facing away from each other. Can only imagine what CnC on PC would be like, especially with a whack ton of mods. Cheers Badploy!
-
Also highly recommend APEX to anyone who reads this... A3 without APEX is just an A3 program waiting for you to eventually purchase APEX