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Everything posted by =VG= SemlerPDX
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Arma III- mission features you like the most!
=VG= SemlerPDX replied to =VG= .Blizzard.'s topic in Suggestions
IRL weapons such as RH packs feature, M-16's, A-4's, AK's, Glocks, Colts, Barrettas... all that. Same with vehicles -- Humvee's and BMP's, Longbows and Cows and Little Birds.... (basically, no future-puke shit) My 2 cents -
It's quite a bit more involved and complicated than setting bot ratio, as noted by some of the replies above. Maps for OPFOR COOP need to be changed on a per-map basis, and these changes are undone by PR Updates more often than not, requiring all that work to be redone each and every time. We've never been fond of the idea of running a second PR COOP server, especially for OPFOR COOP only, because we don't like the idea of splitting up the already waning player base of PR COOP between multiple servers. The idea has always been more of a public event day on the main VG PR COOP Server, and has been "OPFOR Fridays" in past. If it returns, it would likely follow that same idea.
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To all our American Veterans here, thank you for your service!
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Some good countries to visit & explore?
=VG= SemlerPDX replied to =VG= Sausag3's topic in Holiday/Vacation
Chernobyl, eh? hmmm.... I hear Somalia is nice this time of year. The poorly buried toxic waste that seeps into streams has such a beautiful apocalyptical glow at night. (just kidding, man! be safe, wherever you travel... looking forward to pics!) -
Once again, we do not currently run any scripts that make us any different than any other PR COOP server and we never have. Maplist Randomizer is a cool feature, for if/when the server crashes or restarts (far less of a frequent thing these days than in past, thankfully) but essentially we are the same and have been the same as every other server except for our well trained Admins and how we direct players to play with regards to our rules, and general game flow (forcing COOP to more closely follow Deployment rules rather than a free-for-all of squadless blueberries, etc.). Basically, we don't need gimmicks, and support overall the betterment of Project Reality itself as a whole. (I mean, Xeno has even shared his Randomizer, not many were interested tho anyway... w/e)
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I am not trying to shit all over your suggestion, brother! Misunderstandings are just that - innocent attempts to assist or to redirect to an appropriate venue for maximum result. Respectfully, we did not develop PR and I was under the impression that there WAS a command for unflipping vehicles, and that it was the 'flip' command noted. The people who did develop the game are ALWAYS the best place to suggest such improvements, and if this is an issue that needs attention, I imagine plenty of people would support such a suggestion. Since it is apparently not already a function on the PR server, feel free to discuss whether it should be included or not, again not trying to shut you down, but I do feel like you should bring this up with the folks who made the game.
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If it is a stupid game thing (driving on a flat plane, two ground segments intersect and appear fine to a person, but flip a vehicle like a game does), then it makes sense and is likely WHY this command exists, with the Rights Management definable by the Server License Holder to control use or misuse of it. Misuse might be an idiot driving over something a vehicle should not, and getting stuck - therefore using a command like this is almost cheaty and outside the spirit of a military simulation style game. BUT it certainly should function as intended, and this is the first I've ever heard of the flip command not being sufficient for unflipping vehicles, let alone any abuse of flip that would lead us to want to restrict it beyond the current "everyone" default setting. Games are games, and they can get gamey -- in Arma, we have other vehicles we can use or put on the server/mission to deal with such things.. mods or just scripted ... and also console commands -- PR doesn't quite have the leeway to do "whatever" like a sandbox to include immersive 'unflip' tool vehicles like a tow truck, helicopter sling/hook, and so there's that wall of what should be and what has to be to maintain functionality (even if it could also detract from the immersion or spirit of gameplay mode)
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In that case, I'd refer back to my original reply (since why should WE have the only functional flip (unflip) command in the PR community of servers out there?):
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Well, turnabout is fair play - I think you misunderstand my post. What is wrong with the current flip command? Why should it change? If you have an issue with a vehicle, you use the command, bing-bang-boom done. FYSA, !flip is available to everyone. edit: my bad, didn't realize PR did not have a vehicle flip command, confused this command with similar console commands for other games Is this maybe an issue where this command has been disabled by the PR engine but persists in our Rights Management commands list? Or is this a matter of you not knowing this command already exists to flip vehicles? Or is there yet something larger that I'm just not grasping here?
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I've got no record of a player by the name of Daqer ever connecting and playing on this server. I have no record of the ID 76561198147757869 in our BE logs, yet I can confirm that this ID is on the banlist. Do you use any other in-game player names? When did this occur? *(FTR, your unban request is not in the proper format at all, information such as date/time is typically required of course, yet this is due to the lack of unban requests forcing us to use a form system as we do for our Project Reality server). If you would like to Appeal your Ban, please provide the following information: 1. Banned Username 2. What Server(s)?* 3. When did this happen? 4. Reason you were banned 5. Describe the events leading up to your ban ( how did this occur and why? ) 6. Personal Statement ( Why should we unban you? ) *If this was an Arma server, include your GUID ------------------------- As a courtesy we look into all unban requests. The nature of the offense and the information you provide in your personal statement will determine the final outcome of your Appeal. We value honesty above all else. (the admin who banned you must also agree to the terms) We try to resolve all bans within 72 hours of the Appeal. All unbanned individuals will be placed on a watch list for 30 days. If any further issues occur during this time, your Ban will be reinstated and any future appeals will be denied...permanently. Thank you
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That is not a valid Arma 3 player GUID. Please try again. Bohemia wiki might be a good place to look
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I see no reason to restrict the use of this command beyond what it is right now. A suggestion like this really belongs on the PR website forums as a proper suggestion post. If any players are abusing in-game commands, you can feel free to use the !report function, or create a report here on our forums, and we'll take care of it. Telling us we have "a certain someone" abusing this feature as if you are somehow protecting(?) this person's identity for any reason is akin to allowing evil persist while good men (you) do nothing. If you have a problem, you can create a public report on our forums, or lodge a private report with Head Administrators such as myself, m823us, or MelonMuncher via private message. edit: there was a large misunderstanding where I had incorrectly assumed that Project Reality already had such a command. We've since settled this misunderstanding.
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We would need to know your PlayerID aka GUID for Arma 3 in order to investigate your ban on our server. How to find: https://steamcommunity.com/app/107410/discussions/0/366298942112947846
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@=VG= TEDF @=VG= Fastjack I've updated the VG DEV and EVENT servers just now. Should be good to go for tomorrow's PR Event. Any issues, let me know -- if you have a new file for public DL, shoot it my way and I'll add it to the VG Dropbox (way higher download / transfer limits than 'free' DB account). Cheers!
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Thanks for cracking out the update, Melon!
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No issues here - just updated my client, went off without a problem. Can you screenshot the updater when it throws an error?
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HEY! I think I can see @=VG= Renainn in that tank! I wonder if he can point out where his Abrams group was during that push!
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Event Server Updated to 1.6.3.3 -- @=VG= TEDF any issues, contact me.
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Server is updated - Mumble test seemed to work... Any issues, post up or find and contact me (here, TS3, Discord, w/e)
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Updating the server now...
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You were banned for using vehicles not assigned to your squad. This is a highly structured game, and you must learn the rules and hopefully read the PR Manual, too. This is no big deal, we unban players all the time so long as they understand what they did, and let us know they will not do it again. You have so many warnings in your record for this one thing, and on top of that, you did not follow instructions to fill out an Unban Request Form but instead created some kind of copy of them outside our Unban Request database. If you would like us to consider your Unban Request, then you can do as we said, and fill out a proper Unban Request Form here just like everyone else: https://veterans-gaming.com/index.php?/unban-requests/project-reality/&do=form&d=7 I don't care at all that this is redundant, you should have been told this the day you posted this thread in our forums as if it's an Unban Request Form from our database. /locked
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**NOT Banned -- Simply restricted from actions on this website until we can talk in TeamSpeak about what happened to the website. Thanks for understanding, brother! We're all pretty concerned! Hope everything is okay!
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Oof... would have recommended several flight sticks in that same price range other than the ST90 (if that's what you got, I am assuming). Mostly cuz that stick does not have analog throttle slider or axis, and that is one of the most important controls for any precision flight in PC gaming, aside from the fact that it has barely any buttons compared to other stick offerings in that price range, such as the ThrustMaster T-Flight Stick X, among others. I'm sure you will get plenty of fun out of it, but you will need to learn the finer points of a 4 position digital throttle as opposed to an analog axis or slider with full control from 0% through 100% thrust.
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[serverside script] restrict named squad creation & asset use
=VG= SemlerPDX replied to =VG= XOR's topic in Suggestions
This discussion is going nowhere, so I am closing it. We have no solution for the disparity between various computers you all use to play this game on our server. We can only ensure our server is running to the best of it's ability. ZZANG is spot on when he noted that this is specifically a COOP issue. That being said, I'm fairly certain that NO server running COOP has anything better than we do, everyone is on the same level playing field where the game's own optimizations are the key to the time it takes to load in. When we recommend tips or hardware upgrades to improve this load-in time, we are NOT being PC elitists first-world snobs expecting everyone to be able to pull hundreds of dollars out of their ass just to play video games faster, we are being realistic and proposing the ONLY known physical solution to this issue. Beyond that, as TEDF and FastJack stated, you can bring this concern to the R-Dev's, where they may be able to specifically help an individual, but likely not any 'blanket' solution for each and every slow loading player beyond continued development over time, and the occasional "getting lucky" by discovering something new, or developing a previously unthought of method to get around PR engine limitations (as they have many times for many things over the years). We will be investigating implementation of Squad Naming scripting, but there is NOT unanimous support for that, as was stated - just wanted to post a correction on that front. It's a great idea, but this level of micromanaging can have drawbacks as well, and we will be thoroughly discussing these on the back end among Head Admins and Server Managers in the coming days/weeks, prior to or if this is implemented. To be clear: PC gaming is NOT console gaming - we do not all have the same hardware, and that's kinda the point. To make a point on PC gaming and involvement - for Falcon BMS, and anyone just trying it out, it would be good advice to tell them NOT to spend a lot of money on a HOTAS style flight stick, but a simple affordable flight stick with a bunch of buttons, a twist rudder, and an analog throttle axis/slider. This is because it's good to gauge one's level of interest in such a thing before diving in feet first with expensive dedicated gear just for playing that game. Once a person is sure this is something they highly enjoy, it makes much more sense to spend MORE money on this particular gaming hobby to better their own user experience therein. This is the same for this PR COOP "loading in" time issue. IF you are damn well hooked on PR, and specifically running heavy assets (like I used to), you may be more motivated to work on tweaks, tips, tricks, and any optimizations possible, up to and including upgraded hardware, to maximize your own experience therein. This is up to the individual, and in many ways, and accepting the facts that we are powerless to fairly eliminate this issue on our server, it is a bit of an imposition to place the onus on the rest of us or those with faster hardware who load in more swiftly. No one is trying to be mean and say, "git gud" with regards to your PC hardware setup, but no one here is in a position to help in any way personally - it ends up as a long complaint about what is wrong, and what is wrong with the alternatives currently available (tweaks or hardware upgrades). My own love for CAS spurred me towards my first RAID-0 setup using 7200RPM mechanical hard drives, and this simple $60 upgrade immediately decreased my load-in time to the VG PR COOP Server dramatically, I was often the first person on the server (c. 2011). I learned much about optimizing my Windows OS environment, my home internet connection, and how the PR game worked in this regard. All just so I could improve my experience in my favorite video game. Wouldn't want to rob anyone of that very educational experience, now do we? *(that was a joke, just trying to lighten the mood here - don't take it wrong!) We're basically powerless to improve this without considerable drawbacks, so the only route, sorry to keep it real, is tweaks/tips/tricks for optimization specific to this issue, and hardware upgrades (not talking $500 graphics cards here, but ~$100 investment in faster storage media). That's always up to the person, their own budget, and their own dedication to their PC gaming hobby and/or the game server(s) they play on. The world is not fair and even in this regard, and we can't make it so. And since we can't do anything about the PR load-in times from a technical stance, these are unfortunately the only options available to you all. We feel for you all - many of us have been there. Slow loading sucks... but it is not a permanent thing, and given time and possibly saving money, you CAN change this for yourself - we just can't do it for you. We do not have any server side modifications at VG. We have a simple Windows Task that randomizes the maplist.con That is all. And that is not a script per se, but an external task that jumbles up the lines of the maplist on a 30 minute schedule, in case the server crashes or is restarted, to ensure the maplist is rarely ever the same. /locked -
Arma 2 is famously (infamously?) known for poor graphical optimization. On top of lowering most all settings just for you to get a playable FPS, you may also need to play a mission that has more control over variable view distance (on foot vs. in vehicle vs. in air vehicle), as well as something to remove the grass. Some missions force equal footing on the level of grass or bushes, so those would be a no-go for you if you struggle to play games on your machine. Best wishes and good luck! I suggest Arma 2 "Insurgency" by Fireball (and others), or Arma 2 "Domination! 2" by Xeno.