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Everything posted by =VG= SemlerPDX
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Oof... would have recommended several flight sticks in that same price range other than the ST90 (if that's what you got, I am assuming). Mostly cuz that stick does not have analog throttle slider or axis, and that is one of the most important controls for any precision flight in PC gaming, aside from the fact that it has barely any buttons compared to other stick offerings in that price range, such as the ThrustMaster T-Flight Stick X, among others. I'm sure you will get plenty of fun out of it, but you will need to learn the finer points of a 4 position digital throttle as opposed to an analog axis or slider with full control from 0% through 100% thrust.
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[serverside script] restrict named squad creation & asset use
=VG= SemlerPDX replied to =VG= XOR's topic in Suggestions
This discussion is going nowhere, so I am closing it. We have no solution for the disparity between various computers you all use to play this game on our server. We can only ensure our server is running to the best of it's ability. ZZANG is spot on when he noted that this is specifically a COOP issue. That being said, I'm fairly certain that NO server running COOP has anything better than we do, everyone is on the same level playing field where the game's own optimizations are the key to the time it takes to load in. When we recommend tips or hardware upgrades to improve this load-in time, we are NOT being PC elitists first-world snobs expecting everyone to be able to pull hundreds of dollars out of their ass just to play video games faster, we are being realistic and proposing the ONLY known physical solution to this issue. Beyond that, as TEDF and FastJack stated, you can bring this concern to the R-Dev's, where they may be able to specifically help an individual, but likely not any 'blanket' solution for each and every slow loading player beyond continued development over time, and the occasional "getting lucky" by discovering something new, or developing a previously unthought of method to get around PR engine limitations (as they have many times for many things over the years). We will be investigating implementation of Squad Naming scripting, but there is NOT unanimous support for that, as was stated - just wanted to post a correction on that front. It's a great idea, but this level of micromanaging can have drawbacks as well, and we will be thoroughly discussing these on the back end among Head Admins and Server Managers in the coming days/weeks, prior to or if this is implemented. To be clear: PC gaming is NOT console gaming - we do not all have the same hardware, and that's kinda the point. To make a point on PC gaming and involvement - for Falcon BMS, and anyone just trying it out, it would be good advice to tell them NOT to spend a lot of money on a HOTAS style flight stick, but a simple affordable flight stick with a bunch of buttons, a twist rudder, and an analog throttle axis/slider. This is because it's good to gauge one's level of interest in such a thing before diving in feet first with expensive dedicated gear just for playing that game. Once a person is sure this is something they highly enjoy, it makes much more sense to spend MORE money on this particular gaming hobby to better their own user experience therein. This is the same for this PR COOP "loading in" time issue. IF you are damn well hooked on PR, and specifically running heavy assets (like I used to), you may be more motivated to work on tweaks, tips, tricks, and any optimizations possible, up to and including upgraded hardware, to maximize your own experience therein. This is up to the individual, and in many ways, and accepting the facts that we are powerless to fairly eliminate this issue on our server, it is a bit of an imposition to place the onus on the rest of us or those with faster hardware who load in more swiftly. No one is trying to be mean and say, "git gud" with regards to your PC hardware setup, but no one here is in a position to help in any way personally - it ends up as a long complaint about what is wrong, and what is wrong with the alternatives currently available (tweaks or hardware upgrades). My own love for CAS spurred me towards my first RAID-0 setup using 7200RPM mechanical hard drives, and this simple $60 upgrade immediately decreased my load-in time to the VG PR COOP Server dramatically, I was often the first person on the server (c. 2011). I learned much about optimizing my Windows OS environment, my home internet connection, and how the PR game worked in this regard. All just so I could improve my experience in my favorite video game. Wouldn't want to rob anyone of that very educational experience, now do we? *(that was a joke, just trying to lighten the mood here - don't take it wrong!) We're basically powerless to improve this without considerable drawbacks, so the only route, sorry to keep it real, is tweaks/tips/tricks for optimization specific to this issue, and hardware upgrades (not talking $500 graphics cards here, but ~$100 investment in faster storage media). That's always up to the person, their own budget, and their own dedication to their PC gaming hobby and/or the game server(s) they play on. The world is not fair and even in this regard, and we can't make it so. And since we can't do anything about the PR load-in times from a technical stance, these are unfortunately the only options available to you all. We feel for you all - many of us have been there. Slow loading sucks... but it is not a permanent thing, and given time and possibly saving money, you CAN change this for yourself - we just can't do it for you. We do not have any server side modifications at VG. We have a simple Windows Task that randomizes the maplist.con That is all. And that is not a script per se, but an external task that jumbles up the lines of the maplist on a 30 minute schedule, in case the server crashes or is restarted, to ensure the maplist is rarely ever the same. /locked -
Arma 2 is famously (infamously?) known for poor graphical optimization. On top of lowering most all settings just for you to get a playable FPS, you may also need to play a mission that has more control over variable view distance (on foot vs. in vehicle vs. in air vehicle), as well as something to remove the grass. Some missions force equal footing on the level of grass or bushes, so those would be a no-go for you if you struggle to play games on your machine. Best wishes and good luck! I suggest Arma 2 "Insurgency" by Fireball (and others), or Arma 2 "Domination! 2" by Xeno.
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I'm gonna go ahead and close this thread. The OP's concerns have been addressed, and points of clarity have been made. If anyone has any further specific questions about our rules, please feel free to create a new topic and we will do our best to provide answers and address any new concerns. Thank you all for your feedback, and for your support!
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@=VG= Sausag3 RHS updated on the server, and I already put the new bikeys in the keys folder. Turned it on (didn't test) but should be good to go. Any issues, feel free to contact me.
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You may attack enemy ground assets once they are attacking friendly ground units regardless of their location, where in such a situation, any fool in his right mind would be screaming for CAS support to take pressure off of the enemy ground assets actively attacking them. What you may NOT do is "solve a problem before it becomes a problem", and this should apply to any situation where you call into question YOUR position, the ENEMY position, and the BLUFOR front lines.... If the FLOT is not under attack by these things you see, and they are (as stated in the rule) outside of standard engagement rules, then you may recon only -- getting attacked from ground to the air could happen with an enemy tank... but if you are where you are SUPPOSED to be, and well within your rights (again, as stated in the rule) to be there, and you're gonna get downed by some chard 2 KM away that can fall under the AA or AAV category, you are good to go... If you are using any such situations as an excuse to pop off any enemy ground asset just because they landed a bullet on the chassis, there will be far less sympathy for any exception to the clearly defined rules.
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I know you said you couldn't use the quote function, totally understandable... just need to note that what I had said was this: and in context, I was referring to the (quote) "blanket & arbitrary enforcement" manner to which the OP was labeling our Admin's efforts to enforce our rules on our server. We set clear standards and communicate those with our Server Admins in non-public areas of this website, as we do for our =VG= Clan Members in even less public areas of this website. Our rules are neither a choice to be followed or not, nor a forced mandatory minimum sentence of action, either. This is why it is not easy to be an Admin here, and why we work so closely with them to make sure things get corrected, and that everyone is aware of issues that arise over time.
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Define "unplayable" I'll go first, though, and define CAS: Close Air Support The spirit and intent of the rule is clearly for the majority of CAS who replace that C with an A, standing for "Autonomous" instead, and maybe that S to mean "Strike". Because it is a game. When I run squads, and y'all know I don't anymore, but when I did, those who know me know I make frequent use of CAS, calling it in to get my squad past obstacles, achieve goals (within the rules) and I've never had to call on something I could not see, or visually recon, and I wouldn't do so for something all the way to hell and gone away from the front lines.... Because it is a game. There are challenges in place to be met (in due course) for a reason. FTR, I was also a CAS guy... for a time, "the" CAS guy whenever I could get in the pit with my gunner, Raven800. I could literally park that choppi in the sky over the troops, drive to the corner store for another beer, and get back before Raven was Winchester on Ammo and ready to RTB (and I did... more than once). Had every AA on every map memorized, and would use the rockets to save main gunner ammo. Loved it... but stayed within my sphere, and happily responded to support requests (otherwise, I hovered high and back from the troops on the front, out of earshot but in eyeline of threats) "(attacking spotted target past the front line is also not allowed)"
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Currently uploading updated RHS mods to the VG Event Server, very large, but very worth it... (personally, I hate those Arma 3 future puke weapons) Event Server must remain off until I'm done, I've disabled auto-startup in TCAdmin, so please don't change it. Will post up when done, it will be awhile! Everyone should make sure you take the time to fire up Steam or whatever to make sure your Arma 3 is updated, as well as any installed mods required for this event. Again, some being rather large, but WILL be consistently used by VG in Events like this (especially the 16GB's of RHS mods) and so please consider finding permanent space to maintain these mods if you're wanting to get into these more regular VG A3 Events (with mods). Same with TFAR -- we discussed it before, ACRE vs TFAR, and for now at least, we are leaning heavily on the side of TFAR so learning how to use this excellent radio mod is essential for any of us participating in these mod events. *I most likely will not be able to make it, shit so bad lately I may end up back in physical therapy ... so roll them cameras, take some screenies, and maybe even have everyone form up in a line for a group picture near the end of the event for posterity. old arma group pic, can't remember the clan or event:
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Tru dat! I use a 1080p at 144Hz, and it's from the generation of "Nvidia 3D Vision Ready"... before the wave of monitors that actually sync with the graphics card, as opposed to the other way around for previous "dumb" monitors and standard old v-sync. I don't even use v-sync in a majority of games that might even benefit from it, just out of forgetfulness or lack of time setting things up proper, and the experience is not awful or else I'd have been spurred to actually re-set up such things now that I have a better PC and GFX card (on the same 2015 gaming monitor)... it's gonna come down to the user, too. I'm merely coming from the forward-looking-back point of view, so Monitor first, paired with the desired graphics card that can drive it, on a Motherboard with the desired options and required support, and THEN choosing the sufficient CPU and RAM combo for such a board, and then choosing the appropriate Power Supply that can drive it, and then the fastest drive or combination of drives to be the brains and long term memory of the computer, expandable or easily upgradeable* later down the road. *(I can run PCIe Gen 4 NVMe's but offerings slim, so I bought last gen NVMe's, with options for future if needed - I'm sure I could find somewhere else to make use of these Gen3 NVMe's, they wouldn't be wasted). So I look from Monitor backwards through to storage, rather than from GFX card and CPU/MoBo/RAM, storage, then PSU, then Monitor. Different strokes for different folks. edit: P.S. Ideally, the storage would be the bottleneck of a system, where everything was able to function as fast as the data could be retrieved from storage, but that's not always the case. I'm fine with my CPU being the bottleneck even, so long as it's sufficient to run the programs I want and the GFX card is powerful enough to drive the resolution and FPS range at high/ultra detail levels in game settings. The worst case would be for the bottleneck to be the Monitor at a lower refresh rate, especially if also a very high resolution, if you're the type to favor PC gaming for it's far greater than console FPS ranges, like 80-240+ at high/ultra detail game settings, but I'm sure some of that is subjective - I'm not down for 4K until I'm running something as powerful as the new 3000 series Nvidia cards, cuz I'd not want to drop in-game settings just to achieve higher than 60FPS averages or even 5%/1% lows. Just IMHO, I'm a high FPS, high details guy.
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Oh snap -- they made it to 1.0 and they still don't have choppers? What are we supposed to "get to"?! "GET TO THE HUMVEE!" just doesn't have that "ring" to it, eh?
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[serverside script] restrict named squad creation & asset use
=VG= SemlerPDX replied to =VG= XOR's topic in Suggestions
Not really, no. It's an issue as old as the VG PR COOP Server. We've been down this road countless times. Any suggestions or ideas seem to disregard many of the concerns I brought up in my previous reply. Automating things like acceptable squad names seems very smart. Varying any delays based upon number of players relative to bots seems smart. Delaying use of certain assets because some people have slower load-in times (and by proxy, slower program drive) does not seem so smart. And those who are smart (and fast loading) will still find ways to do exactly what they are currently doing inside any new system that has ever been proposed, including this one. Scripting is definitely the solution, in some way, but I would assume the ONLY way would be for the entire match (including Bots) to be frozen until the last human has loaded in, not including new players just joining I would assume. Why not that? Well, I could imagine some serious hate emerging for those "slow loaders" holding up the match. Some loaders are slow because of a choice to use enhancements like ENB, etc. Every solution seems to have it's game-breaking drawbacks, this is just another example. IMHO, there IS no solution except tolerance. -
I'm fairly certain it won't hurt anything for me to post this one little quote by @=VG= Melon Muncher to help clarify what is already very clearly spelled out in the rules: ------------------------ When we find reports of less than stellar performance regarding rule enforcement, we may ask that our Admin base step up and be the best they can be to help re-train the server (and it's player base) back to the way it is intended to run according to our rules. Because there have been many confirmed reports of CAS disregarding the already existing rule. There is nothing arbitrary about this, and there is no 'blanket' enforcement beyond cracking down on: This includes CAS pilots that seem to be ignorant of, or are disregarding the rule. We have not updated or changed the rule, and our efforts to educate and/or eliminate those who might violate it is par for the course as we address the matter with those we put in charge of Administrating the game server, and ask that they ensure this rule is upheld. Pardon my frank tone, but we will address and enforce our rules by whatever means we deem fit for the situation, and we have an honorable track record in this regard going back a decade. Presently, we have asked that our Admins observe and warn/kick/ban (as appropriate) players for any/all violations of our rules, including the Baserape rule. We especially do not convolute one issue (such as Baserape) with another (such as Camping) when we are addressing any particular matter or issue, as it diminishes both and over complicates matters - just as we do not deal with every player violating a rule at one time, but individually and on a case-by-case basis, as the issues pop up. All of our rules are enforced, there are no exceptions and even =VG= Clan Members and Admins are subject to them. If you have a problem with a player or Admin violating a Camping rule, report it. If you have a problem with EVERYONE violating the Camping rule, create a report about that. But please don't come asking about why we are enforcing our Baserape rule as if it is at the expense of not enforcing our Camping rule. We certainly will not be changing the way we Admin our server just because you are getting frustrated while we deal with players and rules on our server - no offense intended at all, just being real with you. If YOU are the person being dealt with, that's a different story and I'd suggest that you merely make yourself familiar with our rules, and ask if you have any questions - but let's be real here, bro: You are complaining that we are enforcing rules on our server because it is frustrating you. You are implying that we do not enforce our Camping rule. And you think there is a better solution than addressing the player(s) who may be violating these rules in-game as the incident happens, as we always have. Here's what you can do: Learn the rules (asking if not understood*), report players (or Admins) who violate the rules, and then get back to playing the game. Please do not mistake my frank tone for anything but just that - I'm not trying to be disrespectful or offensive, again I'm only being real with you. It's a video game that has active management, and many routes for players to help make sure the server is running as it was intended. We appreciate feedback, but we are operating the same as we have for ten years, and I don't see any reason to change that. When Admins need something brought to their attention by our server management teams, we do so. When Admins need to warn players to follow our rules in-game, they do so. I don't see how this could be anything close to frustrating for the standard player (not involved in the situation), nor for the player getting dealt with who should understand the rules as we have written them (or ask). If you have any specific questions, our Admins will be happy to clear it up. We are all always trying to get and remain on the same page, but all Admins may have differing optics in the match at hand, and others yet may be new Admins in training that may not be as confident or experienced as they soon will be. We are not a machine, our Admins are not tools, and we're all only Human. Time and experience flow organically here. We all do our best. If you could please reply and let us know what part of the Baserape Rule, as quoted by LangMaster above, is unclear, we may have a better understanding of what you need clarity on. It seems very clear, and there are plenty of specific examples listed. We will not be creating a picture of every single map with demarcation lines, that would be absurd. Help US help you.
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@=VG= TEDF If you want, we could set your event to an RSVP only thing, if you anticipate too many numbers (but numbers of people who had not read your excellent briefing up there)... Whatever you wanna do is just fine, anything you need, just ask.
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I dunno about this advice. The Monitor is your main portal to gaming, and is the key component that your entire gaming computer is all about. The PC drives frames to the Monitor, and the Monitor is the least frequently replaced part of the entire system. While it's important to stick to a budget, it's also important to ignore a swing of $30-50 either way when it comes to finding the Gaming Monitor that you are looking for. Sure, there are "methods" to get things to work in a non-standard and non-native manner... and those methods may work very well, or there may be issues. Freesync *may* be configured to work for your Nvidia card, or you may have headaches and problems, and massive regret later. As I keep driving this home, I'll do it again: research pays off. The latest Gsync technology is Gsync "Ultimate", and there is NO way that any Freesync Monitor in a modified method to work with an Nvidia card will approach the true native functionality on par with Gsync Ultimate. Even Gsync "Compatible" is yesterday's tech. Buy what you can afford, whatever works for you... but know that these "methods" are just that, and there is a reason for that "premium" charge when a company applies a proprietary technology to a monitor. It's not just a sticker with an Nvidia badge on it -- it's the advanced post processing that all monitors do with additional processes from Nvidia for all these fancy new v-sync options that are above and beyond anything that has come before. You might want to read up on what v-sync is, how it works, and how AMD (and FreeSync) and Nvidia (and Gsync) utilize the monitor's post processing to communicate with the GFX card to achieve sync with far greater performance and fewer negative drawbacks than back in the day when we only had simple "v-sync" options. I would hate to be this guy: https://www.nvidia.com/en-us/geforce/forums/geforce-graphics-cards/5/378836/problem-with-freesync-and-nvidia/?topicPage=1
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POLL: What gear do you got? CPU + GPU Combo
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in General Forum
hahah! yea right! If it worked like that, there would be hell to pay. There is absolutely zero conflict in that, and though there are good and bad pairings of tech, the brand doesn't enter into it. Pretty much given that we are a PC Gaming Community, I figured it wouldn't be too much to assume that people would understand this poll was most likely regarding their main gaming PC. Imagine my surprise. Should have been more specific, but just tossing this out there for fun anyway, so no big deal. -
I would say that SQUAD has the style and feel of PR, while remaining it's own game that is more along the lines of a game "heavily inspired by" rather than a direct evolution, but maybe that's just the weight of the previous engine limitations being lifted due to the UE base that SQUAD is built on. There are things in SQUAD that are better than PR, and there are things in PR that are better than SQUAD (no COOP mode, had to mention that). I like that the Score Board is mostly useless during the match, especially for evaluating yourself and how you've been doing that match or how many kills you got. I kept trying to look at it to try to confirm kills after-the-fact, but it doesn't register your kills to the board until the end of the match, so I kept thinking I was a shit-shot, but actually did ghost more than a couple of the guys I pegged during the engagements in the match. The learning curve doesn't directly translate, either, and there are similarities but also plenty of new flow and meta to get the hang of. We've been all over the board this year, maybe if/when our SQUAD server becomes a "thing", we will be able to direct gameplay the way we have with our PR COOP Server and encourage greater cross-squad communication and coordination. FTR, the way we play/host PR COOP is far more involved than most any other PR COOP server *ever*, and that is something unique. Most people just wanna run and gun 'blueberry style' in PR COOP, and we turn it into a cooperative push more similar to deployment than most people would normally expect out of COOP. We could do that for our SQUAD server, too, it just takes a bit of dedication and time... and folks who enjoy spending time on the server whether there are 3 other players or 30. Just know that it is priced closer to a premium AAA game, yet is still a WIP though greater than 90% functional and bugs are few and far between - and that's a hard pill to swallow when you could anticipate playing it infrequently or just to "try out". Totally playable, tons of fun, killer graphics by comparison to PR, and you will forget very fast that it's still technically in BETA. But it is NOT Project Reality.
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POLL: What gear do you got? CPU + GPU Combo
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in General Forum
Fine. FINE! done. -
Nice to see you finally found some decent validated 3600MHz DDR4! Only note I have is that you are about to pair an AMD tailored gaming monitor with an Nvidia Graphics card. Freesync = AMD (and open source) G-sync = Nvidia (only) You can find a monitor that is nearly exactly the same in size/resolution/performance, but G-sync compatible (or G-sync native) support, and at the same price, too. Find the G-spot, young man... you'll be glad you did:
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POLL: What gear do you got? CPU + GPU Combo
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in General Forum
Yes, I also have multiple computers in the house, three of them could be considered gaming machines with dedicated graphics cards capable of 30FPS+ 3D gaming. No need to be a party pooper -- maybe just poll yourself as to which system you spend a majority of time on, or enjoy spending a majority of your time on, and if it's hard to tell, maybe just pick your favorite. It's just a poll for fun, bro. There won't be a test in the morning. If I added multiple choices, it would just get diluted or worse. Pick one, pick your fav, pick none... no matter. -
We all use different gear, but a few things remain the same: Team Blue vs. Team Red --- and Team Green vs. Team Red. So, what gear do you got? --Poll Closed Jan. 4th 2021--
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[serverside script] restrict named squad creation & asset use
=VG= SemlerPDX replied to =VG= XOR's topic in Suggestions
No, they most certainly are not. Not everything that works well for Deployment will work well for COOP. Add some hard set timer for assets is just asking for fast loaders to form a line at the assets they want. Slow loaders would be at the back of that line regardless of any delay time. NO forming lines by rules? No matter, fast loaders will have the most accuracy setting of a personal timer on their phone, and then be in the unofficial not-a-line to get their favorite asset anyway. All the while, the entire match getting thrown off depending on the map/vehicles on it, where those who know they wish to play as armor or w/e will wait around doing nothing, or will be distracted on the frontlines and at the holy-time-of-claiming, where SO many Inf. squads would be losing leaders/members to the "great rush back to Main" to choose the squad/vehicles they ACTUALLY would prefer to use on that map. AFAIK It's a can of worms we are not prepared to open at this time for our PR COOP Server. @X0R I must say, though, very great and thoughtful work with your Python script there... Don't want you to think this sort of initiative is not appreciated, because it is, but it's just not a solution that has a consensus among the Head Admins or the Server Managers for VG PR COOP (edit: particularly, replies/notes from @=VG= Melon Muncher had opposed this, iirc, which is why I posted this, only to get confused by Melon's reply below FYSA). Thanks, again! -
Most people here seem to instinctively consider the Reputation System something that is more used in the positive rather than the negative, in that negative reputation is reserved for abusive, disruptive, or particularly disrespectful replies or use of the forums. Unwritten, but certainly seems to be the 'flow' over the years. For that reason, respected members (myself included) may view such causal use of the 'downvote' feature in the manner you (and rarely others before you) have done as a bit petulant, especially when it's just dropped like a hot mic with no accompanying reply that explains the disdain and/or reason for such seemingly vehement disagreement with said persons post. That being said, mistakes happen - shit happens. But, the thing is, if you had meant to push the quote button on Golden's reply but instead pressed the downvote on ranger_12's reply, I'm at a loss for words, and can't really help beyond saying that any of these reputation buttons can be removed in the same manner they were applied -- click on a 'heart' and it sticks, click it again and it goes away, likewise for up/downvotes. Whatever, it's really no big deal, but it may give the wrong impression to people, like saying something about personality or character, when tossing around downvotes for seemingly 'weird' reasons that only confuse the person on the receiving end.... like a "kick" from PR COOP without a reason or prior warning.
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If you note the time of day, and the map you were on, you can later review the Tracker/Demo file of the round -- this list is updated at the top of every day, so the day's matches will be listed on the following day: PR COOP Tracker/Demo Files
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Favorite Car you would want / Currently own?
=VG= SemlerPDX replied to =VG= Alaura's topic in Everything Else
Italian Supercars FTW! (too bad we couldn't keep it!) ↑ SemlerPDX with a big shit eating grin c.2011 *we used to transport cars to auction for a family business - this one was drove up from California. It blew a tire at 80MPH on I-5 North, barely noticeable thanks to the active stability management, and the rubber was shredded off the rim before the car could be pulled over to the side. 2 days in the middle of nowhere Cali -- townsfolk coming from out of the woodwork to take pictures. Tire finally arrived to the tune of $3000, and finished the journey. If I could say anything, it's that these cars were NOT designed for long cross country trips! Also, just idling, it's as loud as 2 Harley Davidson choppers sitting there rumbling.