=VG= Skitalez Posted November 24, 2020 at 04:07 PM Report Share Posted November 24, 2020 at 04:07 PM I don't know what happened to the behavior of bots after the last big update, but it's safe to say that for the worse. Almost every map is easy to win. If earlier on the Kozelsk ALT we sat on the "objective Boris" for 1-2 hours, afraid to stick out of the hell hole, or on the Fallujah West we fought bloody massacres for the basement in the hospital, now it's just spit. Is there any way to restore the old settings in the behavior of bots? I'm sorry, I'm not a programmer and I think it's not so easy, but guys, now the action is only possible at some stage of Tad Sae or Charlies Point. Its sad. 😔😭 1 3 Quote Link to comment Share on other sites More sharing options...
EuroStep Posted November 24, 2020 at 09:16 PM Report Share Posted November 24, 2020 at 09:16 PM I can totally relate to what Skitalez says. Nowadays, you can finish Muttrah Standard with 8 players. Korengal Valley with about 15 players (back in the day, that map was a nightmare). Almost beat Jabal with three people (ran out of time and tickets; ask X0R and/or Alucard). Knowing that we share the same play style, I feel like I'm lost as well. 2 Quote Link to comment Share on other sites More sharing options...
Vanillapop Posted November 25, 2020 at 05:26 AM Report Share Posted November 25, 2020 at 05:26 AM Bot numbers have been reduced I believe, and the tactics that we used a year/2 ago arnt being used anymore. So now people find it difficult to beat the maps and settings therefor changed. I believe that's what happened. 1 Quote Link to comment Share on other sites More sharing options...
=VG= XOR Posted November 25, 2020 at 05:45 AM Report Share Posted November 25, 2020 at 05:45 AM Yeah,a certain someone nerfed bots trying out a new config & weapon temperatures, only way to even get close to how they were with out changing configs is to Max out bot difficulty, reduce bot respawn time by 1/2 to balance their frailty & bias flag polarity on start (bots own all neutral cp's on round start) , especially on muttrah, it truly is boring now. Cos unsurprisingly, maps are only truly fun nowadays with very few people, 3 man jabal with euro & aluc was epic though surprisingly easy, almost ran their tickets dry, mostly having had less than 10 tickets #funTimes @=VG= Vanillapop bot numbers are unchanged afaik, though logical bot count or avg number of bots alive through a round is lower, by virtue of being less formidable to kill, hence your impression perhaps 1 Quote Link to comment Share on other sites More sharing options...
=VG= keed Posted November 25, 2020 at 09:50 AM Report Share Posted November 25, 2020 at 09:50 AM According to my research in this matter I came to the following conclusions presented in this graph. Source: 5.9.23.136:16567 5 Quote Link to comment Share on other sites More sharing options...
=VG= XOR Posted November 25, 2020 at 10:07 AM Report Share Posted November 25, 2020 at 10:07 AM -- Quote Link to comment Share on other sites More sharing options...
ranger_12 Posted November 25, 2020 at 06:23 PM Report Share Posted November 25, 2020 at 06:23 PM Calm down bots being gay that's all. 1 1 Quote Link to comment Share on other sites More sharing options...
=VG= Melon Muncher Posted November 25, 2020 at 08:22 PM Report Share Posted November 25, 2020 at 08:22 PM Half of it is bots being gay, we can change some values around like the old days though. Longer AA range, Longer RPGs and shorter fire times, as well as shooting at helis. Other things, like where the bots spawn just gets changed when we update maps and stuff. Other half is players knowing the tactics better, everyone knows exactly where to sit, where the bots spawn and come from and how to win the map as fast as possible. You could win maps super fast in the old days if you had a good team too, If that's not a good enough answer, just play shahadah everytime 1 3 Quote Link to comment Share on other sites More sharing options...
=VG= Connor Posted November 26, 2020 at 02:17 AM Report Share Posted November 26, 2020 at 02:17 AM I like all of that except longer AA range, no thank veri much Quote Link to comment Share on other sites More sharing options...
ranger_12 Posted November 26, 2020 at 07:52 AM Report Share Posted November 26, 2020 at 07:52 AM 5 hours ago, Connor said: I like all of that except longer AA range, no thank veri much Longer AA range with less accuracy is not bad you know? better than 5000% accuracy . this days even if someone laze shilka for you and you are 600 alt you drop the bomb but you get shot down by that shilka while your bomb is on the way. (that's i don't like) Not sure thought if its accuracy or our assets have less health damage. 1 1 Quote Link to comment Share on other sites More sharing options...
=VG= Connor Posted November 26, 2020 at 10:28 AM Report Share Posted November 26, 2020 at 10:28 AM 2 hours ago, ranger_12 said: Longer AA range with less accuracy is not bad you know? better than 5000% accuracy . this days even if someone laze shilka for you and you are 600 alt you drop the bomb but you get shot down by that shilka while your bomb is on the way. (that's i don't like) Not sure thought if its accuracy or our assets have less health damage. Yeah of course that would be nice but like you said, the Shilka still snipes you from 600alt... And melon never mentioned less accuracy :((( So shilka + Lazer Aim + Extra Range..... no no no no 1 1 Quote Link to comment Share on other sites More sharing options...
=VG= GRNANDGLD Posted November 26, 2020 at 02:57 PM Report Share Posted November 26, 2020 at 02:57 PM Is there a way to randomize bot spwans?? 1 Quote Link to comment Share on other sites More sharing options...
=VG= XOR Posted November 26, 2020 at 05:53 PM Report Share Posted November 26, 2020 at 05:53 PM 3 hours ago, GRNANDGLD said: Is there a way to randomize bot spwans?? Yes. Without modifying maps? Also Yes. Why then isn't it a thing? IDFK, Code exists 1 Quote Link to comment Share on other sites More sharing options...
=VG= Kavelenko Posted November 26, 2020 at 05:57 PM Report Share Posted November 26, 2020 at 05:57 PM On 11/25/2020 at 2:37 AM, =VG= Skitalez said: I don't know what happened to the behavior of bots after the last big update, but it's safe to say that for the worse. Skit, I think its too easy when the server is full for sure but I play a lot when the server is below 10, even with 20 players they sometimes struggle on a map like Fallujah, so it depends on who's on and the numbers IMO. 2 Quote Link to comment Share on other sites More sharing options...
=VG= Melon Muncher Posted November 26, 2020 at 07:52 PM Report Share Posted November 26, 2020 at 07:52 PM 1 hour ago, X0R said: 4 hours ago, GRNANDGLD said: Is there a way to randomize bot spwans?? Yes. Without modifying maps? Also Yes. Why then isn't it a thing? IDFK, Code exists I don't know if you mean randomize which spawn the bots appear on or if we need to add more. The first already happens and for when the bot spawnpoints are added there are 2 things to do 1 make sure the spawn is out of cap zone but also not so far away they are spawning in another zone 2. Try and make it so that the bots spawn outside of line of sight when you are inside capzone to prevent camping them. Some maps it is because of the map itself that I don't have more. not many places to hide a spawn in a desert for example. Otherwise it is because of the way the map itself works that limits spawns I try to put around 10 spawn points to each flag 1 2 Quote Link to comment Share on other sites More sharing options...
Johnny__Rico Posted November 26, 2020 at 10:35 PM Report Share Posted November 26, 2020 at 10:35 PM 2 hours ago, =VG= Melon Muncher said: I don't know if you mean randomize which spawn the bots appear on or if we need to add more. The first already happens and for when the bot spawnpoints are added there are 2 things to do I think he means that the bots on one certain flag dont spawn on the exact same three spots but rather in a designated area around the three spawn spots. Example: Pavlovsk bay, Construction site, house of pain. Bots all spawn in the exact same spot on the second floor of that building --> Volod lies there and kills them all Now make them spawn everywhere in a 10m radius around this spot, and you will have them spawning everywhere in this building --> Volod has to run around and possibly would get rekt and needs dependable team mates and communication to cover the spawn. This makes the game more unpredictable and you have to adapt every single time you play this map. If something like that would be possible to program, it would be awesome. I'd donate a lot of money to this server just to see this and I am a rather poor person. 3 Quote Link to comment Share on other sites More sharing options...
=VG= XOR Posted November 27, 2020 at 06:36 AM Report Share Posted November 27, 2020 at 06:36 AM 13 hours ago, =VG= Melon Muncher said: I don't know if you mean randomize which spawn the bots appear on or if we need to add more. The first already happens and for when the bot spawnpoints are added there are 2 things to do 1 make sure the spawn is out of cap zone but also not so far away they are spawning in another zone 2. Try and make it so that the bots spawn outside of line of sight when you are inside capzone to prevent camping them. Some maps it is because of the map itself that I don't have more. not many places to hide a spawn in a desert for example. Otherwise it is because of the way the map itself works that limits spawns I try to put around 10 spawn points to each flag I meant the later, scripted solutionsl use logically enumerated spawn points using bot movement data to ensure spawn remains in navmesh & in range of a relevant (cappable) cp, for instance. Mapper placed spawn pool for 'randomised' spawn selection is simply too small in scope & doesn't apply to static objects or vehicles...so mehhh It does make sense too conceal spawn points from LOS when there's a limited number of them, but less so when it's Randomised every few minutes.. *And what Johnny said... Edit: ftr,I submitted code for this 3years ago, it was rejected because #reasons Quote Link to comment Share on other sites More sharing options...
TEDF Posted November 27, 2020 at 07:32 AM Report Share Posted November 27, 2020 at 07:32 AM It's possible to change pretty much everything, from the spawn locations to moving flags and strategic areas, server side. Only thing stopping it is the infamous PR server licence. We have had some lenience in the past when the licence wasn't so strict like it is now & having 2 R-Devs in the clan, so we did test out things some years ago like having 1/3 of the bots skipping the flags on muttrah and rushing docks instead, IFVs shooting jets & sniping tanks with ATGMs, bot inf using smoke and grenadiers firing IR smoke at armour etc. I mean, if we had free hands to do things, then holy whacko, the amount of changes one could do to a map. Hell, just moving the mortars alone can cause havoc for unprepeared team. Meeellloonnn, convince Mineral to give us the freedom to do things plssssssss. No one cares about COOP anyways, as they all say on the PR Forums. 1 2 Quote Link to comment Share on other sites More sharing options...
=VG= keed Posted November 27, 2020 at 08:49 AM Report Share Posted November 27, 2020 at 08:49 AM 1 hour ago, =VG= TEDF said: Meeellloonnn, convince Mineral to give us the freedom to do things plssssssss. No one cares about COOP anyways, as they all say on the PR Forums. @=VG= Melon Muncher Yes omg please I want hunt scuds mortars. Quote Link to comment Share on other sites More sharing options...
=VG= Melon Muncher Posted November 28, 2020 at 08:29 PM Report Share Posted November 28, 2020 at 08:29 PM Changes to weapon ranges for AI Grenage launcher min range 120 -> 50 LAT Max range 180 -> 280 Aimpoint Rifle max range 250 -> 300 Ironsights Max Range 200 -> 280 + increase deviation Scoped Rifle max 350 -> 400 + Decreased deviation SMG max range 100 -> 1808 + increase deviation RPG max range 240 -> 280 + increase deviation LMG irons max range 350 -> 450 +deviation increase LMG scoped 450 -> 550 ZPU 4 Deviation increased Bots no longer exit static weapons if there is no enemy present Igla static max range 600 -> 700 Static AT Max range 800 -> 1400 Shilka Max range 2000 - > 1500 +deviation increased AA Range 1100 -> 1500 to match with shilka range APC ATGM max range increased to 800 (bots suck with mobile ATGM at long range because they will lose LOS) APC AP max range 800 -> 1500 APC HE Max range 400 -> 1000 KPVT Max range 450 -> 800 Harrier will now get shot at same as helicopter 5 2 Quote Link to comment Share on other sites More sharing options...
R-CON LangMaster Posted November 28, 2020 at 09:51 PM Report Share Posted November 28, 2020 at 09:51 PM Oh me likey. Quote Link to comment Share on other sites More sharing options...
=VG= Zeee Posted November 29, 2020 at 01:13 AM Report Share Posted November 29, 2020 at 01:13 AM 4 hours ago, =VG= Melon Muncher said: Changes to weapon ranges for AI Grenage launcher min range 120 -> 50 LAT Max range 180 -> 280 Aimpoint Rifle max range 250 -> 300 Ironsights Max Range 200 -> 280 + increase deviation Scoped Rifle max 350 -> 400 + Decreased deviation SMG max range 100 -> 1808 + increase deviation RPG max range 240 -> 280 + increase deviation LMG irons max range 350 -> 450 +deviation increase LMG scoped 450 -> 550 ZPU 4 Deviation increased Bots no longer exit static weapons if there is no enemy present Igla static max range 600 -> 700 Static AT Max range 800 -> 1400 Shilka Max range 2000 - > 1500 +deviation increased AA Range 1100 -> 1500 to match with shilka range APC ATGM max range increased to 800 (bots suck with mobile ATGM at long range because they will lose LOS) APC AP max range 800 -> 1500 APC HE Max range 400 -> 1000 KPVT Max range 450 -> 800 Harrier will now get shot at same as helicopter I like this, we need more of this #MoreBots Quote Link to comment Share on other sites More sharing options...
R-CON LangMaster Posted November 29, 2020 at 01:58 AM Report Share Posted November 29, 2020 at 01:58 AM MORE BOTS 100VS100 GAME. #BigGameHunter 1 Quote Link to comment Share on other sites More sharing options...
=VG= Connor Posted November 29, 2020 at 02:50 AM Report Share Posted November 29, 2020 at 02:50 AM 10 hours ago, =VG= Melon Muncher said: Harrier will now get shot at same as helicopter Quote Link to comment Share on other sites More sharing options...
Big_Papa Posted November 29, 2020 at 07:49 AM Report Share Posted November 29, 2020 at 07:49 AM The dreaded Sniper Skorpions will be back won't they? 1 Quote Link to comment Share on other sites More sharing options...
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