Jump to content

=VG= SemlerPDX

VG Clan Member (Administrator)
  • Posts

    4,766
  • Joined

  • Last visited

Everything posted by =VG= SemlerPDX

  1. Thank you very much @=VG= SolarFlame1! Regarding the 3rd party image links, if we could just tweak the system to disallow anything but an https: link or change http: into https:, that would be an elegant way of handling it. Pardon me for suggesting something without knowing the first thing about it's feasibility, but it came to mind and I had to get it out before it started to stink. On that note, when we swept for those http: images, they were all before the big EU privacy change. These days, it is VERY hard to find an http: only site, so these days, any links from Imgur, etc. all start with https:
  2. Has this been reported on the PR Forums? If so, did it include crash dumps and logs? Like Kav said, the Fly South Bug is fixed - but what is the deal with Karbala? Should it be disabled pending review/investigation? We shouldn't have any broken maps in the rotation, if it's FUBAR, let us know and we'll sideline it. So, rather coincidentally, I was reporting a crash that Xenalite and I noted on the 20th, and I'd like to find out if it is part of this same issue, or something different. But I need some direct information to correlate with any crash dumps or logs that pile up on the server. If anyone would like to help, please report if the server crashes in a manner that you are certain is related to this phenomenon that you all have noted from time to time, please note the time (in ZULU/PRT) and the map (preferably the previous/current/next maps if known) and also a direct report of what happened to you as a client (CTD, or crash to menu, any messages shown by PR or Windows, any odd sound or visual events to note, anything might help however small). I will gather that information and cross reference it with the dump file created on the server, and start assembling little packets of information around them and .zip'ing them up for later, putting them into categories as it's not helpful to report the same error over and over, just unique ones. If these are all the same thing, that will be helpful to note, but if certain maps have their own little quirks that make us think one thing or another, that will show through in the crash dumps.
  3. I should have mentioned that PTT would be required for that invalid sound cue option - as it would otherwise fire for every cough, bark, pin drop, etc. The All Humans mode for just ATC/AWACS/TOWER/etc is actually how this profile started, years ago. It's the most tested, though these new methods are unlike anything I've written before. I think the biggest curve ball will be the duplicate commands that came with this latest patch. See note in the command reference pic for details. Best wishes and good luck!
  4. Right. So, what they were trying to get you to do the things that may help troubleshoot your issue, yet I don't see that happening. How can they help you if you cannot help yourself? The game is not reading or writing the profile folder correctly, or the resolution is wrong. We can't help, we didn't write the game. Can you maybe try disabling your anti-virus for a test? Not sure that we can do anything more than the people who literally coded the game. I understand your frustration, but you need to troubleshoot step-by-step. Step one would be following what was instructed, then reporting back. If that doesn't work, let them know so you can try something different. Wish I could help - best wishes and good luck!
  5. That brings up another factor. There are many vehicles on these maps on the OPFOR side that will not function correctly for humans AND bots at the same time. The event(s) would need to be geared to get around these sorts of issues. Nah, man. We're not changing everyone's beloved PR COOP - we're just talking about adding some flavor to the weekends with something different. Even if we run this on a Saturday, the default VG PR COOP will still be up and running (hopefully with at least one admin who doesn't want to play this PvP COOP hybrid, lol) -- if we can't manage enough people to moderate both the standard PR COOP and this event on the day of, we'll need to turn off the normal one for the duration of the event. Also note, on the subject of an all-day event with specialized rules and behind a password that we provide here on the website, it would need a dedicated admin to play "show runner", and admins to manage the players, and cannot be allowed to run without those people (if they leave, the event will end). No problem passing the torch along to another admin, but we don't need a shit show here, if something is worth doing, it's worth doing right.
  6. This issue should be gone now. The fix is in place and the server has gone for the last 8 hours or so without a crash. Please actively try to crash the server by flying south of the map border, and report if it actually crashes the server. We think it will not. If the server does crash, please note the time (in ZULU/PRT/GMT) and the map (and if known, the next map that was going to be loading). The crash dump system is still running, so I can cross reference any crashes with dump logs and provide them to Alon if needed. As the issue involves memory allocation, it may be difficult to reproduce even if it is not fixed. But we're assuming it is. Thanks again to everyone for your patience and understanding throughout this whole thing!! Cheers!
  7. If it's not popular and doesn't work out, it may not be a regular event. But we'll give it a try if someone wants to get the map(s) set up for it, etc. And attendance will be mandatory! (just kidding)
  8. We were talking about this in TS3, this would be cool for events and we're gonna see if we can do this on the weekends, like a regular thing. We have two other servers, and while I'd like to keep offering COOP for those who want to play it on a weekend, we can put a message in game as a MOTD that says an open COOP PvP event is running on the other server as an all day event. We should work out the ways it will work, any necessary rules beyond our standards, and all that stuff. Xenalite said he'd like to shoot for next weekend, but this is pending on having the technical stuff worked out. For Events, we often give a two week notice and spend the time to promote it, and test out the technical stuff. We'll see what we can do moving forward, there would need to be people willing to do a bit of work and have a little knowledge of PR maps and configs, but volunteers are welcome, so long as you're not an asshole (haha!)
  9. Negativ. its only in our hands i think. I do not think that it really interests someone at deployment (but cant blame anyone for it)... it seems there are not too big problems with the bug, otherwise you would read something in the forum. and JTG has mostly 0-2 players ...nobody cares. we should continue to analyze his behavior and try to find a way to neutralize or move around him. there is different behavour! local crashes a lot less than online. deployment apparently too. maybe we should play a few more rounds bf2 again ... etc. So it can really be that we can never do anything about it, but it can also be that Kavelenko tomorrow by accident finds out that they do not crash if something else cross the border in the south before or whatever... Regarding the first thing you said, while it's true that the focus of PR is Deployment, and it has been expressed that if COOP development was holding that back and no one existed to work on COOP, that the game mode would be dropped - that does NOT mean that the R-Dev's are okay with letting bugs persist, etc. Bugs are reported and eventually fixed all the time for both game modes. This one was unique in that it took a time to even know that it was a real bug, then time and drama happened, and even now I just learned that some miscommunications happened, too. I was under the impression that crash dump reports had been forwarded to the R-Dev's a long time ago. The other evening, I worked with Kavelenko to capture a crash dump report with procdump that was directly related to a Fly South server crash. I forwarded this info to the R-Dev's, and along with the other info in our report, they've identified it and will attempt to work it out before the next major release (don't spread rumors, don't get hopes up, but a fix for this is coming if not in the next update, then soon). TLDNR; This bug has now been officially identified (I asked if I could directly quote the R-Dev from the private forums, will post if able) - and it will be fixed in an upcoming update/patch, hopefully the next one, if not, the one after that.
  10. The expression on that bat's face is priceless! Like either he's about to sneeze, or he's looking at you like, "Seriously, dude?" (geez, I hope he was alive, now I feel bad - but if you caught a live bat... during the day.... I just gotta say DAYYYYUUMN!) Most I've ever caught and ate up where I go is rainbow trout in the streams, maybe some crayfish. Not a hunting region, they keep those separate from the camping regions by area and time of year. But there are deer, bear, lion, everything up there - I'd never go hungry if the world stopped. I killed a flying squirrel once, though. But not on purpose. Poor little bugger...
  11. Damn, this is a blast from the past! ZZANG wins the apocalypse - new plan: Rally at his house; kill zombies; live.
  12. Yea, it's a good product, I'd pay up to $45 US for something like that. I do outdoors a lot, if you're in my neck of the woods, if you don't know your trees, tossing your towel over a branch to dry can end up sticky with sap, and on the beach you have pretty much just the chair you brought, and maybe a picnic blanket, nothing to hold a towel/hat/etc. On that note - those hooks should have a small clasp, one thing that sucks when hanging things outdoors is that unexpected wind gust that takes your clean, carefully hung items and ruins the whole point of hanging it by getting covered in sand like velcro. Just an idea, any small thing that keeps the hooked item from just flopping right off would be sweet (but I know you already have your design, etc.). +1 for marketing - pics, infographics, a small vid (once you get a working prototype)... This is just the first steps, but like Jersans said, basically if something is worth doing, it's worth doing right! Make the thing out of some recycled plastic that is actually CO2 pulled from the air through sustainable renewable energy made from unicorn farts and vegan dung beetles. You get the idea: buzz words. To quote the great Yogurt, "Moichandising!" now for some comic relief: Great name idea: "Handy Hooker" Because life is always more fun when you have a Hooker Handy!
  13. Hey thank you very much for the donation, man! I've been meaning to spend some time re-configuring the base campaign that we run, including improving the weather model and adding a few more aircraft options. I'm going to take advantage of the big server maintenance day coming up at the end of the month to get this done. I'll be restarting it to Day 1 later this afternoon, someone is flying right now. We'll keep closer eye on the campaign day, I just noticed today that it was up to day 20, and we generally notice a need to restart it around day 12 to 14. This is only due to real life projects that have monopolized my time just recently and I've simply forgot to check. As we more forward, a few regulars have stuck around and stepped up over the years, and I've been training them on managing the server so that I'm not the only one with access. A fun project for the future would be a small hook for the server to push some info to a .php table here on the website, but for now I'll just be mindful to keep a closer eye on the server when I go AWOL for a stretch.
  14. What maps? What time was it? Any helpful info would be..... helpful.
  15. There are two settings under Options in the Recognition tab regarding Confidence and you should test and set these as appropriate to help make sure your commands fire the first time, every time. For feedback as to if a command fired or not at all, you might consider using an audio cue. As you've mentioned this as a feature request, it would be no trouble for me to include an optional audio cue to both of these actions. First, (if you don't want to wait for me) get two different distinct sounds. I'll find better ones for a final addition, but for example: For a command that was recognized and executed by VoiceAttack (I'd cut this in half for just one sfx, and give it some filtering, etc.): https://retired.sounddogs.com/sound-effects/walkie-talkie-two-way-323236 For a command that was unrecognized (quick and bad example, but choose something distinct): https://retired.sounddogs.com/sound-effects/walkie-talkie-two-way-323255 So, then under the command in the category DEBUG, open the F_AVCS_VAS_INVALID_COMMAND command, and under Other > Sounds, choose Play a Sound and select the second example .mp3 - these new sound actions should go at the very end of all current actions, make it the last thing to happen. When done, press ok and apply. To handle about every other command, you can add a "Play a Sound" line for the first example .mp3 to all 5 commands in the "AI COMMS - Prefix Words" category, this will cover the first half the commands without going into each one - but for commands in categories "AI COMMS 2 - AWACS - AWACS Page" through "AI COMMS 3 - ATC - Tower Page", all 10 commands would need to be edited and have that same "Play a Sound" line added, all except those commands in the WILDCARD categories (those just call commands directly from the standard set anyway). Again, the place to put this Play a Sound line is the very end of the command actions as the last item. I can see this being helpful, and those example sounds above are terrible, so when I get time in the coming weeks, I'll craft up a pair of good sounds, and wrap a system around it that can be turned on or off. I hate repeating myself to voice control, too, and wondering if my command is going to fire or not, so I'm down for anything that could help on that front. Hope that helps for now! I have some website work to do here with my download section, and once those bugs are squashed, I'm gonna finalize this profile and get it out of beta, and share it around the BMS places. In addition to the feature you just requested, I'll be adding a single adjustable Variable Pause for the time any key is held down during macros, currently at a hard set default of 50ms. Cheers!
  16. This is pretty specific to the Project Reality Mod, and they have a troubleshooting section over there that the Devs monitor, where you might get swifter answers direct from the source, though many here are long time regulars of the game, some of the Devs have answered many more issues just like this and might have insights we miss. Just FYI. At least start a post over there, too - see which one of these gets resolved faster. We're all pretty much one giant team in the general sense through our interest of Project Reality, but since they made it, they've surely run through the technical troubleshooting so much that it's second nature. Might wanna provide just a few specific details, too, such as OS, current DirectX version, not sure what they'd want - you can ask tho. Best wishes and good luck!!
  17. I've made a final report on the Server Admin COOP forums of the PR website. I suppose it's out of our hands for now, unless there is something that can be done within the engine itself to fix it. Again, thanks to everyone who helped!
  18. Nice table - very helpful information, I'm sure! Is it possible to edit it to fit? This website is not that wide.... Acro and I have had success with Google Sheets (spreadsheets). I can embed an iframe for you if you give me a link to the spreadsheet. NOTE: Sheet has to have small cells and text to fit inside 1400px max width.
  19. Hello and welcome! Glad you're enjoying the server! Been rather busy with life stuff, then I get busy with the website/etc. and haven't found the time to fly outside of a quick re-training op. Hoping to be on the server more frequently myself soon. See you around!
  20. That was cool! But it made me cringe that the way he "stopped" the experiment was to pull the melting cable out of the socket... can you imagine if it didn't pull, but just slid melted plastic into his fingers as he stripped the insulation and immediately pulled that voltage through his body?! Not sure if the surge bar was any more or less unsafe than the janky heater thing itself. Funny as hell!
×
×
  • Create New...

Important Information

Terms of Use and Privacy Policy