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=VG= SemlerPDX

VG Clan Member (Administrator)
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Everything posted by =VG= SemlerPDX

  1. I run Win10 on my main gaming computer, and am KICKING myself for settling for "Home" or basic version; all the things I might want for some serious personalization and more direct control over certain services, etc., are part of the rather more expensive power user versions of Win10. That being said, I've gotten by for several years now, like STARK said, there are things you can do for look, feel, operation, etc. but in the end, like the actual pro here said, use the latest - it exists for a reason. Win7 fully patched uses on average 10GB more space than Win10 (obviously, 32bit v 64bit matters, of course), and Win7 on average used around 20% of total RAM, where Win10 has gotten that down to an avg. around 17%. After the culture shock, and having to learn a few tricks if extra user control is needed (at least in the basic home version), Win10 is the leading edge OS and has all the best bug fixes, security patches, and new/improved tools for users and developers (and prodding amateurs like myself), and if a tool changed (I hate Win10 Calc App) you can usually find a free and safe tool to install (see my cool awesome lucky #1 best Win10 article ) Best wishes - backup! and backup your backups! *EDIT: I should note I still have Win7 on my laptop, just gotta slide that arm over and update it one of these days, laziness mostly... it works, I use it 1% of the time unless I'm flying BMS, and "if it ain't broke, don't fix it" - used for google searches or info while overclocking and restarting gaming PC more than 8 times an hour, or for BMS, and that's all. And OS tests for my voice control stuff, to make sure it works cross-platform in case I missed something (I always miss something)
  2. Was a matter of creating custom settings for the Opfor COOP maps to work, otherwise the BLUFOR AI would just stand around or something stupid, I forget. Anyway, basically, any time a PR update would occur, these changes would need to be made again..... for... every... map.... Not sure it could become a permanent thing, because after the third patch update in as many months, Melon realized the scope of what it would entail to keep up that option here at VG, and we had to move on without it. Just a little info on that. It wasn't that it was unpopular, though there are those who greatly disliked it so also greatly disliked having to take a day off from their favorite COOP server, but it was a technical thing (along the lines of consuming too much personal time)
  3. I remember farting out some actual good maths to get those M1 Abrams to have an acceleration curve that could handle the 70 degree climbs up those mountain roads! I also remembering defeating the AI Bot "headshot the chopper pilot" with a special script, too - before that, it was like every bot was Gunny Hathcock with luck enough to break the bank at The Bellagio. Good times. Plenty more to come! ...omg... I just remembered the training range I made at main base! The ultra-long range sniper targets with score readouts in the shooting pen! Crap I spent a lot of time on that, barely remembered it! I think I might actually be feeling something....
  4. I'll be happy to be a part of any team doing Arma work for VG, I got burned out years ago, but I've got fire under my butt again these days *(mostly goes into my voice control profiles development, tho). 2020 will be a fun year! Ciro's been scripting Arma since before it was Arma (Op. Flashpoint)
  5. We'll get back on this project soon. Still regrouping after the Holidays, and keep missing each other like passing ships in the night. I promise this is coming soon!!
  6. This looks awesome, thanks Sausag3!! Added to Calendar, and home page. I volunteer for Auto-Rifleman, wanna run with Ciro, so hold off on slotting me until we get some more sign-ups, if you would please.
  7. IMO, based on all provided information, this chopper is a CAS bird with optional TRANS capabilities, not the other way around. It is one of the only true multi-role vehicles that fly, it would appear. For that reason, it should be played as such, and PR Admins should not bother nit-picking in-game any use of this helicopter. It should be up to the person who claimed the asset, and like every role, should coordinate and communicate with other squads. This means no hovering over troops hoping someone wants to get a ride, no dropping off crates when not requested, not putting the asset at unnecessary risk to perform either of it's role tasks (don't waste the asset) and not using it to spawn camp OPFOR Main Bases irrespective of the flag cap order. The preferred Squad Name for this asset should be the CAS Squad, though again, I really don't feel this should be a serious issue in game, and PR Admins may choose not to disrupt the flow and activity of the game to force a squad name change IF the asset is being used for Multi-Role operations.. That being said, if someone has the incorrect impression that this is solely either TRANS or CAS, and is only allowed to do activities in ONE of those roles based on their Squad Name, they need to be informed otherwise. People should feel free to use this vehicle for both of it's capabilities. It is very cool - not op, a bit under powered in both roles (but again, mini-guns with a good gunner will wipe a freaking map!) and should not become an in-game issue for discussion or debate among PR Admins, VG Members, or players. Please enforce those ideals, in letter and spirit, moving forward.
  8. Very impressive, man! One of my favorite maps that's still around!
  9. =VG= SemlerPDX

    Squad

    No, we need to move forward with that Arma Modded Server idea, the hold-up was only the Holiday season, and now it's past. Ciro is the guy for Arma 3 servers at VG, he really knows his stuff, and I'd hate to volunteer him for the job if he weren't so great at it. I'll be pestering him to come have fun as often as I can on Steam until I can rope him into TS3 and start poking him with something pointy. I would definitely enjoy anything like Squad in an event, just gonna be a short while before I can afford a new game, holidays, damn steam sales (again) and still patching this massive hole in my wallet. Looking forward to it someday, though, like I said. Will help organize and promote any Squad Event you guys want here, regardless if I can join in. Obviously, if I did a Falcon BMS Event, not everyone would be able to join in, and them's just the breaks of our group and the different stuff we play. Will watch any videos, too, from the edge of the seat. Those are always fun! Especially when you can watch the event on more than one video, from more than one viewpoint. Cheers!
  10. =VG= SemlerPDX

    Squad

    Not interested in paying someone to test their game, not after years of doing it unwillingly for much more expensive and ambitious titles, but will be getting it once it is 1.0 released or closer to it. Been keeping an eye on it for awhile, glad some of you are having fun with it!
  11. Then the proper role name for the squad will be "CAS" and even though, the CAS Pilot may choose it his own discretion to drop a crate or transport a couple people - that being said, the vehicle may NOT be chosen to be dedicated to the TRANS role indefinitely under a CAS Squad Name - it should be an exception to the standard, not a pass to run TRANS exclusively. It is a Multi-role vehicle, after all, unique in that way, so play the asset like that - do your CAS, keep on your cross squad comms, remember you have a valuable crate if TRANS goes down or is busy/already tasked and you're in a position willing to help. What could be cooler than that? Listen, whatever you all decide is okay, but this will remain a CAS asset with options, and will be causing issues if it tries to run only TRANS - this just doesn't seem like one of those rule edit situations, just a "spread the word" cuz it's pretty obvious by the loadout and lack of seats that it's a CAS multi-role more than it is a TRANS multi-role. Just a little off topic, I used to run CAS nearly exclusively when there were enough boots to field the infantry, as a pilot mostly, but also LOVED the CAS Huey on Muttrah, and could tear shit up with a good gunner, and work with the Cobra CAS by swooping areas it may not want to enter just for recon, and later LASING... this Griffon sounds SO COOL and I think I would LOVE running a multi-role CAS, putting those mini-guns where they'd really help, and listening in on SL Comms for any requests when things aren't too busy for CAS. That is a tight vehicle for PR!! Teamwork to the max!
  12. Sounds like it's unlike most other assets, rather unique like that. We don't have a Multi-Role CAS class.... MRCAS? Nah, that's just too confusing... Maybe the ruling should be "not a ruling", like either is fine. But I get that clarification would be helpful, everyone wants to know the rules so they can follow them and not get into debates in-game. Thoughts? This makes a good point: That being said, no issue for a CAS chopper with few teeth to drop a crate if needed/able, or take one or two guys to where they need to go, again by Pilot's choice.... But a flying mini-gun that you can basically put anywhere = if it's of little use to you, get a better gunner - same as all CAS with pilot/gunner roles - it's got the tools to kill, and takes pilot skill to survive. Sounds like normal CAS to me, just no rockets/missiles.
  13. What kind of firepower are we talking? Like the CAS Huey on Muttrah? Rockets and LASER Designator? M2's on the doors? That matters.... The Canadian Griffon CAS is literally a Huey multi-role variant.
  14. If you are pilot of CAS chopper, you get the teamkills of your gunner. Or did I miss a note in a changelog? That's a bit more than 5% deviation for regular pilots vs. grunts. This list would benefit from some aggregation, some time played metrics, etc. like average TK's per game played, or time based... Also, 11?! Really?! I know I don't play PR really at all these days, I play Elite Dangerous, ARK, Atlas, Arma 3, Falcon BMS, the new Red Dead Redemption 2 online, Wargame, other strategy games, etc. usually later at night with the Aussie crew, or sometimes in the day with old school friends at VG. I'm just surprised that I'd played it enough in 2019 to rack up 11 TK's.... As a squad leader in 2019, I've surely sent more men to their death through orders to clear X or Y building, etc. than outright killing them myself, usually I play medic or SL, and don't get much time on the gun as it is. smh
  15. v1.3 Patch has been released for BMS 4.34.1 (U1) Just a simple hotfix for a bug found by Wheelchock, the standard "Ready for Departure" command was getting overwritten by the variable for the new "Carrier Ready for Departure" command added for the new U1 update for BMS. As a result, this command will call an Abort by attempting the same input key as the carrier departure. Basically, everyone does need this hotfix, can't be avoided. Anyone can easily fix this themselve inside their own profile, if you already have v1.2, and you don't want to bother importing this new version - just open the command labeled, "KEYPRESS_Variables →→→((ADJUST AI COMMS LISTS & KEYS USED BY THIS PROFILE HERE))←←←" and scroll down to the ATC Variables section, under the Carrier Page section, you can change the #7 variable from "Set Text [KEY_ATC_ReadyForDeparture] to '7'" to "Set Text [KEY_ATC_CarrierReadyForDeparture] to '7'", and apply changes. Otherwise, just download this new version... Patch Release v1.3 Changelog Jan2020 Fixes/Improvements: -Fixed issue with variable conflict for "Ready for Departure" - was pulling new variable from "Carrier Ready for Departure" Download: (Click Here)
  16. Maybe try rejoining? Unless you were deliberately destroying BLUFOR players or assets, I'm sure you're not banned... You'd know... We have 2 Arma 3 servers, FYSA, best to be specific. But I think you just lagged out or the server crashed (should auto-restart) so again, try rejoining. Report back if any issues.
  17. v1.2 Update has been released for BMS 4.34.1 (U1) Falcon BMS 4.34 has just released Update 1, and with it has come some serious improvements and additional features. For this profile, and the in-game Radio Menus in general, all that has changed is an addition of a "Ready for Departure" call as the 7th choice on Page 6 of the ATC Radio Menu. I have added that command to the profile, but as it does conflict with the default "Ready for Departure" command, this Carrier specific command will need to be preceded by the word "Carrier" as a forced prefix word (see note in the large Command Reference pic). Example use: "This is Joker 7-1, Carrier Ready for Departure" I've also added a bit of polish to the Audio Feedback system, allowing it to recognize the word "feedback" as two words, "feed back", to help us avoid repeating ourselves to get the commands to fire, as well as a null check on the Stereo Audio Feedback output channel, so it can recover if this saved setting is lost. I've also updated the minimum version of VoiceAttack, so please be sure to update your VA program. We've tested this version, just minor additions, and everything seems great - but let me know if any issues pop up! Happy New Year! Patch Release v1.2 Changelog Dec2019 New Commands: -"Carrier Ready for Departure" : for ATC Page 6, new 7th item added for 4.34 (U1) update Fixes/Improvements: -Added additional recognition words for turning on/off Audio Feedback Mode - "feedback" can now be recognized as "feed back" -Added Null Check on Audio Feedback Stereo Output Channel setting, if saved setting lost, will force user input on profile load -Updated minimum VoiceAttack version to latest release (v1.8.3) for compatibility Download: (Click Here)
  18. Wow, that is good! Mastering the rockets is difficult, I can appreciate the skillz - well done (and great vid, too!)
  19. The VETERANS-GAMING 24/7 Public COOP Campaign Server is updated to 4.34.1 -- new player squadrons are available, Harriers out of Osan and USS Vinson, as well as F-16CM Block 52+ CFT now available out of Seosan. Plenty of the old available aircraft are still there, and if you see the 120th Squadron Patch, it is most likely a non-HQ fragged Squadron available for Players with plenty of aircraft available. We are running Rolling Fire at ACE Difficulty with all sliders favoring DPRK. We have grounded a few BLUFOR Strike packages (Warthogs and Hornets) to give OPFOR a fighting chance, and to allow more player interaction FTW. We are not running a custom weather model at this time, but this may change in the near future when we find or make one. Please feel free to provide feedback on difficulty, aircraft availability, and munitions, and we will gladly consider changes or updates to our master Campaign file. Thank you for flying at VG! Victory Conditions are as follows: ➢ RoK/US wins if Wonsan and P’yongyang are controlled in less than 30 campaign days. ➢ DPRK wins if Seoul and Pusan are controlled in less than 30 campaign days. ➢ If none of these conditions are met in 30 days then the outcome will be a peace treaty. ➢ If no major objective is captured in 20 days then the outcome will be a stalemate. Current Player Only Squadrons list:
  20. Not personally interested in hosting a PvP event, but no reason we can't try something. The only concern I have is that in 2017, PR was in a different version, and AFAIK, maps need to be updated for current version, and in the past, this meant re-doing the AI pathing / navmesh. If anyone knows more about this technical side of things, please post up. We can make this happen.
  21. So, this would be a post you should make in the Bugs / Tech Support of the PR Website. Don't be shy, they need reports like this. Might be a simple fix for one of them for the next patch, but if they're all running Win10 and aren't aware of the issue, how can it get fixed? I assure you, PR Devs and contributors like Alon, Mineral, etc. don't read posts on this website. Don't count on someone else to make a report (nothing wrong with a site search to avoid a double post, but still...) - you're a VG member and a PR admin who already helps keep this game alive, might as well take it to the next level, and report to the PR Devs. Let them know what's up and see what comes of it.
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