=VG= Blazer

VG Clan Member
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About =VG= Blazer

  • Rank
    Lance Corporal
  • Birthday 01/17/1995

Profile Information

  • Gender
    Male
  • Location
    Suffolk, UK
  • Occupation
    Sperm Whale.

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  1. Boat Skills 101

  2. America's new hover jet

  3. Indeed. Thanks Hater for stepping up, looking forward to your future plans. Game on!
  4. Thanks for this post @HaterOneActual. Really good read and I've definitely taken away some pointers! Also, correct me if I'm wrong here, BREAK (along with a pause) can also be used to "Break-up" a sentence. This helps in bringing critical information forward in long transmissions. For example, you are transmitting an enemy location to friendlies: "BE ADVISED, I have six contacts, bearing 1-2-4 Degrees, from my position -BREAK- One contact armed with an RPG, Advise our APCs to remain clear -BREAK- We are pinned down and require assistance. How copy? Over" Also, this video could be useful:
  5. ENGINEERS UNITE! I am forming a small 4/5 Man squad that will dedicate themselves to placing mines and traps. We will try prevent and slow the advance of Russian Forces. Currently have 2 volunteers, 2 more spaces available. SIGN UP NOW - JOIN THE NATO ENGINEERS TODAY!
  6. @Kavelenko If case need be, I may drop out of Kavelenko's squad and create an additional 4 to 6 Man squad to help bolster the lines. I will take on any "randoms" on the day if this is required. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- @HaterOneActual Any further news regarding your plans mate or are you revealing those on the day? ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Also, for people joining an event for the first time and haven't downloaded any PR maps before, simply copy and paste the files into the following directory: Program Files (Wherever you installed PR) / Project Reality / Project Reality BF2 / mods / pr / levels
  7. Let me just leave this here...
  8. Welcome! Nice too see another Brit join the community!
  9. Oh Sausage. You so silly...
  10. Understand your point of view. I didn't, in any way, say that the C/O shouldn't give commands. In fact you cannot function properly with as a C/O if you don't issue a few orders now and then! However, my post was more of reminder to people that there will be those that don't respond or refuse to listen. Lately I have seen a lot of new players on the server, who have not been fully exposed to the realism side of the game yet. Its easy for us experienced players to want the entire team to be tactical but unfortunately, in a public server, the majority of the players will either be less experienced or new. The likelihood of the entire server population to co-operate willingly is minimal. Then again, its also up to the C/O to gauge the capability's of his team. So yes, if the server is full of willing/experienced players, knock yourself out and send those orders! If however the server is a mix of 50% experienced and 50% Less experienced (Which it most likely is), I suggested that advising players to take the right action is a better approach than a forced order. Totally agree and if I go C/O, I make it my duty to call at least one area attack (if available)!
  11. I personally I think a good C/O doesn't necessarily need to instruct each individual squad on where to go - Its really up to the squad leaders to decide on which flags they want to go too and how they tackle the objectives. As a whole, the best C/O's sit back and take in the entire situation as they have a clear overview of what is happening across the entire battlefield, Squad leaders don't really have this opportunity as their minds are purely set on attacking and defending said flags and they rarely have time to assess the movement of other squads. The C/O's main responsibility is to keep the team notified of enemy movement and inform the Squad leaders of any other relevant information the help them with their objectives. Let me put this into a simple scenario; Having Captured objective Bravo, the team has rushed ahead and started capping objective Charlie. Unfortunately, in the rush, objective Bravo has been left defenceless. Unknown to the rest of the team, objective Bravo is slowly recaptured by the enemy. Luckily, the C/O has utilised the UAV and has noticed the mass of enemy infantry sitting at Bravo. The C/O can now do the following- 1) Instruct each individual squad on where to go, trying to micro-manage the situation. 2) Advise the team of the mistake and ask for a squad(s) to volunteer in defending Bravo. Possibly request an Area attack to see if the stops the capture of Bravo. Choice 1 - As stated in previous posts above, its very difficult to instruct players on which flag to go to. Don't know if this is due to ignorance or human nature but people generally don't like being told exactly what to do! Every squad leader has a different approach to how they want to play a map, the C/O shouldn't really restrict how they do this. Choice 2 - Asking for volunteers, from my experience, tends to be the better approach as you are not technically instructing them on what to do but merely advising them of a better approach. If the C/O manages to get a squad to fall back, great! However, If there is no response, its not a disaster. In the end the C/O has done his job. A C/O has also many tools available to them the help assist the team, such as: Area Attack - Clears out groups of enemy's on the map, great for assisting with a big push or defence. UAV - Recon, greatly improves the teams ability to assess the entire battlefield. C/O Rally - You can get your boots on the ground and assess the situation on the field. Helps with morale and a quick rally can assist with a push on a difficult objective. In general, a C/O shouldn't act as a micro-manager but more as, you guessed it, an adviser to the team. Finally, it helps being a "recognised" player on the server when acting as a C/O, but this shouldn't stop less experienced and known players from taking up the role.
  12. Soggy, prepare to crash and burn Count me in!
  13. Welcome back to PR! See you soon!