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=VG= SemlerPDX

VG Clan Member (Administrator)
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Everything posted by =VG= SemlerPDX

  1. Very impressive, man! One of my favorite maps that's still around!
  2. =VG= SemlerPDX

    Squad

    No, we need to move forward with that Arma Modded Server idea, the hold-up was only the Holiday season, and now it's past. Ciro is the guy for Arma 3 servers at VG, he really knows his stuff, and I'd hate to volunteer him for the job if he weren't so great at it. I'll be pestering him to come have fun as often as I can on Steam until I can rope him into TS3 and start poking him with something pointy. I would definitely enjoy anything like Squad in an event, just gonna be a short while before I can afford a new game, holidays, damn steam sales (again) and still patching this massive hole in my wallet. Looking forward to it someday, though, like I said. Will help organize and promote any Squad Event you guys want here, regardless if I can join in. Obviously, if I did a Falcon BMS Event, not everyone would be able to join in, and them's just the breaks of our group and the different stuff we play. Will watch any videos, too, from the edge of the seat. Those are always fun! Especially when you can watch the event on more than one video, from more than one viewpoint. Cheers!
  3. =VG= SemlerPDX

    Squad

    Not interested in paying someone to test their game, not after years of doing it unwillingly for much more expensive and ambitious titles, but will be getting it once it is 1.0 released or closer to it. Been keeping an eye on it for awhile, glad some of you are having fun with it!
  4. Then the proper role name for the squad will be "CAS" and even though, the CAS Pilot may choose it his own discretion to drop a crate or transport a couple people - that being said, the vehicle may NOT be chosen to be dedicated to the TRANS role indefinitely under a CAS Squad Name - it should be an exception to the standard, not a pass to run TRANS exclusively. It is a Multi-role vehicle, after all, unique in that way, so play the asset like that - do your CAS, keep on your cross squad comms, remember you have a valuable crate if TRANS goes down or is busy/already tasked and you're in a position willing to help. What could be cooler than that? Listen, whatever you all decide is okay, but this will remain a CAS asset with options, and will be causing issues if it tries to run only TRANS - this just doesn't seem like one of those rule edit situations, just a "spread the word" cuz it's pretty obvious by the loadout and lack of seats that it's a CAS multi-role more than it is a TRANS multi-role. Just a little off topic, I used to run CAS nearly exclusively when there were enough boots to field the infantry, as a pilot mostly, but also LOVED the CAS Huey on Muttrah, and could tear shit up with a good gunner, and work with the Cobra CAS by swooping areas it may not want to enter just for recon, and later LASING... this Griffon sounds SO COOL and I think I would LOVE running a multi-role CAS, putting those mini-guns where they'd really help, and listening in on SL Comms for any requests when things aren't too busy for CAS. That is a tight vehicle for PR!! Teamwork to the max!
  5. Sounds like it's unlike most other assets, rather unique like that. We don't have a Multi-Role CAS class.... MRCAS? Nah, that's just too confusing... Maybe the ruling should be "not a ruling", like either is fine. But I get that clarification would be helpful, everyone wants to know the rules so they can follow them and not get into debates in-game. Thoughts? This makes a good point: That being said, no issue for a CAS chopper with few teeth to drop a crate if needed/able, or take one or two guys to where they need to go, again by Pilot's choice.... But a flying mini-gun that you can basically put anywhere = if it's of little use to you, get a better gunner - same as all CAS with pilot/gunner roles - it's got the tools to kill, and takes pilot skill to survive. Sounds like normal CAS to me, just no rockets/missiles.
  6. What kind of firepower are we talking? Like the CAS Huey on Muttrah? Rockets and LASER Designator? M2's on the doors? That matters.... The Canadian Griffon CAS is literally a Huey multi-role variant.
  7. If you are pilot of CAS chopper, you get the teamkills of your gunner. Or did I miss a note in a changelog? That's a bit more than 5% deviation for regular pilots vs. grunts. This list would benefit from some aggregation, some time played metrics, etc. like average TK's per game played, or time based... Also, 11?! Really?! I know I don't play PR really at all these days, I play Elite Dangerous, ARK, Atlas, Arma 3, Falcon BMS, the new Red Dead Redemption 2 online, Wargame, other strategy games, etc. usually later at night with the Aussie crew, or sometimes in the day with old school friends at VG. I'm just surprised that I'd played it enough in 2019 to rack up 11 TK's.... As a squad leader in 2019, I've surely sent more men to their death through orders to clear X or Y building, etc. than outright killing them myself, usually I play medic or SL, and don't get much time on the gun as it is. smh
  8. v1.3 Patch has been released for BMS 4.34.1 (U1) Just a simple hotfix for a bug found by Wheelchock, the standard "Ready for Departure" command was getting overwritten by the variable for the new "Carrier Ready for Departure" command added for the new U1 update for BMS. As a result, this command will call an Abort by attempting the same input key as the carrier departure. Basically, everyone does need this hotfix, can't be avoided. Anyone can easily fix this themselve inside their own profile, if you already have v1.2, and you don't want to bother importing this new version - just open the command labeled, "KEYPRESS_Variables →→→((ADJUST AI COMMS LISTS & KEYS USED BY THIS PROFILE HERE))←←←" and scroll down to the ATC Variables section, under the Carrier Page section, you can change the #7 variable from "Set Text [KEY_ATC_ReadyForDeparture] to '7'" to "Set Text [KEY_ATC_CarrierReadyForDeparture] to '7'", and apply changes. Otherwise, just download this new version... Patch Release v1.3 Changelog Jan2020 Fixes/Improvements: -Fixed issue with variable conflict for "Ready for Departure" - was pulling new variable from "Carrier Ready for Departure" Download: (Click Here)
  9. Maybe try rejoining? Unless you were deliberately destroying BLUFOR players or assets, I'm sure you're not banned... You'd know... We have 2 Arma 3 servers, FYSA, best to be specific. But I think you just lagged out or the server crashed (should auto-restart) so again, try rejoining. Report back if any issues.
  10. v1.2 Update has been released for BMS 4.34.1 (U1) Falcon BMS 4.34 has just released Update 1, and with it has come some serious improvements and additional features. For this profile, and the in-game Radio Menus in general, all that has changed is an addition of a "Ready for Departure" call as the 7th choice on Page 6 of the ATC Radio Menu. I have added that command to the profile, but as it does conflict with the default "Ready for Departure" command, this Carrier specific command will need to be preceded by the word "Carrier" as a forced prefix word (see note in the large Command Reference pic). Example use: "This is Joker 7-1, Carrier Ready for Departure" I've also added a bit of polish to the Audio Feedback system, allowing it to recognize the word "feedback" as two words, "feed back", to help us avoid repeating ourselves to get the commands to fire, as well as a null check on the Stereo Audio Feedback output channel, so it can recover if this saved setting is lost. I've also updated the minimum version of VoiceAttack, so please be sure to update your VA program. We've tested this version, just minor additions, and everything seems great - but let me know if any issues pop up! Happy New Year! Patch Release v1.2 Changelog Dec2019 New Commands: -"Carrier Ready for Departure" : for ATC Page 6, new 7th item added for 4.34 (U1) update Fixes/Improvements: -Added additional recognition words for turning on/off Audio Feedback Mode - "feedback" can now be recognized as "feed back" -Added Null Check on Audio Feedback Stereo Output Channel setting, if saved setting lost, will force user input on profile load -Updated minimum VoiceAttack version to latest release (v1.8.3) for compatibility Download: (Click Here)
  11. Wow, that is good! Mastering the rockets is difficult, I can appreciate the skillz - well done (and great vid, too!)
  12. The VETERANS-GAMING 24/7 Public COOP Campaign Server is updated to 4.34.1 -- new player squadrons are available, Harriers out of Osan and USS Vinson, as well as F-16CM Block 52+ CFT now available out of Seosan. Plenty of the old available aircraft are still there, and if you see the 120th Squadron Patch, it is most likely a non-HQ fragged Squadron available for Players with plenty of aircraft available. We are running Rolling Fire at ACE Difficulty with all sliders favoring DPRK. We have grounded a few BLUFOR Strike packages (Warthogs and Hornets) to give OPFOR a fighting chance, and to allow more player interaction FTW. We are not running a custom weather model at this time, but this may change in the near future when we find or make one. Please feel free to provide feedback on difficulty, aircraft availability, and munitions, and we will gladly consider changes or updates to our master Campaign file. Thank you for flying at VG! Victory Conditions are as follows: ➢ RoK/US wins if Wonsan and P’yongyang are controlled in less than 30 campaign days. ➢ DPRK wins if Seoul and Pusan are controlled in less than 30 campaign days. ➢ If none of these conditions are met in 30 days then the outcome will be a peace treaty. ➢ If no major objective is captured in 20 days then the outcome will be a stalemate. Current Player Only Squadrons list:
  13. Not personally interested in hosting a PvP event, but no reason we can't try something. The only concern I have is that in 2017, PR was in a different version, and AFAIK, maps need to be updated for current version, and in the past, this meant re-doing the AI pathing / navmesh. If anyone knows more about this technical side of things, please post up. We can make this happen.
  14. So, this would be a post you should make in the Bugs / Tech Support of the PR Website. Don't be shy, they need reports like this. Might be a simple fix for one of them for the next patch, but if they're all running Win10 and aren't aware of the issue, how can it get fixed? I assure you, PR Devs and contributors like Alon, Mineral, etc. don't read posts on this website. Don't count on someone else to make a report (nothing wrong with a site search to avoid a double post, but still...) - you're a VG member and a PR admin who already helps keep this game alive, might as well take it to the next level, and report to the PR Devs. Let them know what's up and see what comes of it.
  15. =VG= SemlerPDX

    photo7.jpg

    WOW! 10MHz CPU required to run this PC game.... SO FAST!
  16. +1 for Strike at Karkand - was my fav before I found PR Mod... PvP, waiting out the "arty" nade spam, then rushing the lines or attempting a flank... tons of fun! Would love to see how they work with Bots. If we could get some more eyes on this and test some stuff out to make sure it is indeed feasible to run as an event, we can make that happen! Love the idea of an Old School Maps event!! Good lookin, bro
  17. I would also like to get a mod server up and running for VG. We have been discussing that for a time behind the scenes. Some mods that I've always found useful: ShackTac HUD ShackTac Movement (or any modern movement mod that works and doesn't get the barrel hung up in stairwells, etc.) And I have never liked the faux-post-modern vehicles and weapons, and anything by Robert Hammer is great (RH), he's got entire weapons packs, vehicles, factions, you name it. Top notch mods. We don't need to go full ACE/ACRE, but it would be nice to have the ACRE option or to have some events with ACE/ACRE once we have a crowd used to the Arma style. Those used to be sweet! And now that it's super simple to join modded servers and get the mods, the hassle of ACRE from the past may be gone now. But ACE/ACRE for events, not everyday. I bring it up because it's the top of the milsim mods setup for some serious action. I'll let you all discuss the many game modes, there are just so damn many cool ones. And, yes, we can make a server that has controls for all of you regulars to stop/start/restart the server in the event you want to run a server that needs to be shut off when you guys are not playing it. The perks of being in VG. But I would prefer we chose a game mode that was a 24/7 setup, like have our 3rd Arma 3 server be the modded one and it's always available even to the public. Whatever we decide will be fine, if it doesn't work out, we can try something new. Doesn't cost anything but time and a bit of technical work sometimes.
  18. Been doing some extreme overclocking today with my new nVidia ASUS ROG STRIX RTX 2070 Super - for the last 14 hours or so.... :Alvarin_33: 

    I set a number of 1st place Overclocking records in 3DMark in my class:  i5-4690K / RTX 2070 Super -- including a 3rd place ranking in FireStrike against i5-4690K's OC's to the super extreme of 4.4-4.7GHZ!!  I can only get mine at 4.3GHz even without overclocking my RAM, so I run 4.3GHz on my CPU and OC RAM @ 2133MHz (4x4GB)

    I was able to get stable at a GPU OC @ 2130MHz and VRAM OC @ 2000MHz (16GHz total across all 8x1GB GDDR6!)

    It seems I won't hold all those first places for long, though, guys like Raymanauto77 could knock me out with CPU alone... lol. Cheers, Ray! Love your CPU!

    I was super proud to place 43rd IN THE WORLD and 12th place in USA for Time Spy Extreme in the same class (i5-4690K) against ALL GRAPHICS CARDS and was also cool to place just inside the top 100 in the USA for a Port Royal and Time Spy (v1.1) each at 94th place.  Super fun to be able to swing around this card in it's extreme levels, took a ton of testing and work, will have to post up some pics in a blog post or something later.  The Turing GPU has some quirks and an overclocking guide with my experiences using this Super version card might be cool to have around.

    For now, after a full day of this, it's time to call it a day.  Pics to come.  Fun fun!
    https://www.3dmark.com/newsearch#advanced?test=...TimeSpyExtreme..i5-4690k..RTX2070S..

    WOO HOO! :wizard:
    PassMarkFullGPU.PNG

    1. Show previous comments  3 more
    2. =VG= STRONTIUM-DOG
    3. =VG= SemlerPDX

      =VG= SemlerPDX

      @STRONTIUM_DOG Yea, my computer boots through two SSD's in RAID-0, and I have another 500GB SSD for programs and games.  Can't fit everything, though - the new Red Dead Redemption 2 is about 115GB installed.  Yea.  Fuck that.  It went on my 4TB HDD.  Load times suffer, but that is all.

    4. =VG= STRONTIUM-DOG

      =VG= STRONTIUM-DOG

      Booting up with 2 SSD's in RAID-0 no parity needed : ) nice,,, so i guess the SSDs are now stable after 100000s of complaints and toothache ahaha 

      I took a brake form the SSD world after blanking out  once a week, you have inspired me for my next build.

      i'm staying with the good old 500gb HDDs for the closet  storage, as there 10$ and spin up is faster TBs are like playing  Frisbee with a kid lol  

      As soon as i get back to civilization i will be onto you for a list of shit that don't burn  : )

       

       

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