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=VG= Inch

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Everything posted by =VG= Inch

  1. *insert Yes - Roundabout song here*
  2. When you threw a rope to a Russian Trans Chopper...
  3. RAM always crucial for this game, but sometimes when your PC got hotter? Needs a better cooling system for that. Some processes like browser (Chrome as @=VG= Kavelenko said), can hamper your memory works as well. OR cheaper way is what i did here- (in PC Gear) I would advise you not to try this at home , i've been playing it on Low Quality until now, usually crashes when it comes to maps like Kashan or some other random 4km maps like Shijia (1km/2km to 4km after couple of rounds sometimes crashes the game, randomly can occur when entering vehicle, spawns, in mid game etc.) - Inch
  4. Hope the "flood" here doesn't bother you (land textures here are missing for some reason), it looks like it's just my game bugged when testing it (Local) I like how you put that Karbala sign there, just noticed it when came out to first T-Section after US spawn, nearby the UFO (?) mosque. (The Karbala wae on 2nd image lol). Theres also some new statics i haven't seen before and kinda interesting though (4th image) and some weird static building combinations (8th/Last image). But, in the end, it is awesome, it is just the way like Gaza does, but in Main Streets. Anyways, Rabbit. Keep up the good work! Been reading much PR Community Mods lately, and loved some of their works- - Inch
  5. Well, some short notice:

     

    I'll be going for new semester back at campus, next week (22nd January). Most likely busy for next days (in-game and TS), preparing myself for it.

    Might be better to tell you guys about this, it's a long time study in here and busy enough to forget PR (and stuffs that i used to be working outside campus..)

     

    ToDo: Will post up a pic at "Mug Shots!" (because i haven't done that till this new year :o)

     

    Signing off

    - Inch

    screen009.jpg

    Thanks, Death- ;) i'll not forgetting this one for sure.

    1. =VG= .Blizzard.

      =VG= .Blizzard.

      Good luck on the new semester !! :biggrin:

    2. =VG= Inch

      =VG= Inch

      Thanks, will be updating and keep posting about this till it starts

      Have a good day, gents-

       

      - Inch

  6. I would say this the one that i was waiting for, to be honest... There's likely too much of Tanks (and also APC), for an armor-fighting map (too easy than the ALT or even the LRG sometimes). Infantry at least have some space for the playing, with some Trans Truck/Logi Truck/G-Wagen Jeep plays the role. No changes for CAS and Trans, seems ok.. Avenger AAV here, not so much being used lately (since there's only one), but can still counter those enemy Aircrafts which is now has longer respawn. Looks fair by reducing Blufor armors (Tanks) Let's just say this, the larger the layout for Kashan, the easier you won the round (ofc it does depends on number of players in-game though) - Inch
  7. What would happen if this exist at PR? No camo for MEC's Anyways good stuff, never knowed and expect something like this in a deserts.
  8. This game were never having a dedicated armored Fire-Support Vehicle exist in-game, alongside Jeeps, APC, IFV, AAV, ATGM Vehicle, Tanks etc. They're just considering least APC/IFV/AAV/ATGM as the Fire-Support Vehicle anytime back at field. APC: Prior targets to ground forces, light/medium armors IFV: Prior targets to ground forces, all types of armors including Tank (Taking it out with ATGM) AAV: Prior targets to air forces, all types of aircraft. But, in some case, some of them can help engage ground targets (Inf, Light/Med Armors etc.) ATGM Vehicle: Prior targets to ground forces, all types of vehicles (Especially Tanks). Restrictions are cannot engage Infs, but still can kill slow moving Aircrafts (Attack Choppers, Trans Choppers etc.) But, here's one thing that i know. There's only one FSV exist in-game (But, it is called Medium Tank instead), which named AMX-10RC (French Forces), it is obviously a FSV, since it has wheel-based chassis vehicle with a Tank Gun mounted in turret (At least 105mm) capable to destroy modern armors these days. This FSV thing here is getting a modernization program (AMX-10RCR/Renove) Some examples: - PLA in IRL, has old FSV named PTL-02 (based on WZ551/ZSL-92 chassis, equipped with 100mm Hi-Pressure Tank Gun) and newer ones named PTL-09 (or ZTL-09, which is based on ZBL-09 wheeled APC chassis equipped with 105mm Tank Gun) Left picture: PTL-02 and Right picture: PTL-09/ZTL-09 - US Army in IRL, has the M1128 Stryker Mobile Gun System/MGS (a FSV variant of M1126 Stryker ICV with 105mm Tank Gun M68A1E4) And many more example of them, like Austrian Pandur II FSV's, Italian Centauro FSV series, Japanese MCV's (Maneuver Combat Vehicles) etc. Honestly with all this, it's a bit confusing that PR were never seen updating the classiifications (At least for the armors), HUD, GUI for it, simple matter here. Not all people know about these things in-game or even IRL (Sorry about getting off-topic here), so they're just go with the flow without even knowing them well. Are these so-called wheeled-vehicles with Tank Guns had to/should be classified as Medium Tanks, instead of FSV's? With armor upgrades, yes. Without that, maybe just a FSV, since it's very mobile along Tanks. It's a modern day Tank Destroyers (some old doctrines stick in my head) - Inch
  9. Let's just say it's an equivalent to Humvees (especially the CROWS), but they're seem not vulnerable to 7.62mm's (50 Cal./40mm or more calibers only). What makes it overpowered, is that 14.5mm HMG as it's main armament beside the COAX MG (both BRDM-2 and VN-3). I would agree up for rules about Scout Vehicle such as these, instead of putting them as APC/IFV groups. These has to be equivalent to Jeeps as usual, but they had to be in Mech Inf to use it. I mean like what would happen if PR has more Armored Cars than usual? Like French Forces having Panhard VBL, German Forces having ATF Dingo/MOWAG Eagle IV/V, Russian Forces having GAZ Tigr, MEC Forces having Otokar Akrep/Cobra/GAZ-3937 Vodnik from BF2 etc. - Inch
  10. =VG= Inch

    XD

    That must be a Chinese Y-Wing-! lol No landing gears while landing/at ground are OP But, it was a good round back there at Black Gold. Well going and done almost perfect
  11. May the sky be with you, always.. Take care out there, man- safe flight-!
  12. I WASN'T THERE-! NUUUUUUU~ Was sleeping after dishwashing at 8pm (GMT+7, means 1pm at GMT+0) To be honest, it is satisfying and relieving at the same time... - Inch
  13. Well they had one, here Hope that helps everyone who readed this thread
  14. So, that's explains why in this world exists some of these game genres (there's also some genres that i'm not mentioned, it is generally consists of FPS and TPS): - Squad-Based FPS (Battlefield franchise?) - Squad-Based Tactical Shooter/FPTS (PR:BF2 obviously, SQUAD, Insurgency, Day of Infamy) some other titles) - Military Simulation (ARMA franchise, and something more Realistic Military RTS like CoH series) - FPS (CS series, Rainbow Six Siege, Call of Duty franchise?) - TPS (Tom Clancy's franchise? But, not including the Siege (maybe), Wargaming game titles, War Thunder etc.) - TPTS (Resident Evil series except the RE7 etc.) - or maybe even MOBA-FPS/TPS (Overwatch, Paladins etc.) And they're still develops till this end of the year- of course... - Inch
  15. =VG= Inch

    *witty title*

    Just another day at Bijar, eh? It actually happens to me few months ago..
  16. Quote
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    I hereby claimed that, MY FINAL EXAM IS OVER! (just yesterday) ^_^

    Do you guys copy?

     

     

     

     

     

     

     

     

    1. Show previous comments  2 more
    2. WCCBadploy
    3. =VG= .Blizzard.

      =VG= .Blizzard.

      10/10 Roger dodger :P !! Hope you didn t copy at the exam:ignat_02:

    4. =VG= Inch

      =VG= Inch

      @Jersans likely for half of month/2 weeks at least :P

  17. Putting crates from Logi Truck inside a house, to the other side off the walls.. I would say that literally cheating against the PR World lol
  18. Kinda bit off topic here, but can someone remove Fallujah from the map rotations until the next update come out? Since we can't build any FOB's out there, says "You cannot build outside combat zone" everytime. It can be an issue when playing in low pop situation And are these maps like Bamyan (any layouts) and Silent Eagle (STD) still has some issues? I'm still trying myself to avoid them while in-game, by changing them with some alternatives... - Inch
  19. A Daily Screenshot #2screen000.jpg

    - Looks like someone was stuck up at the ceilling :P

  20. A Daily Screenshot #1

    screen002.jpg

    - Golakka, where is your s8, m8? :P

    1. =VG= .Blizzard.

      =VG= .Blizzard.

      Russian invisible helicopter prototype 01 (first the pilot seat, second the pilot) :lol:

    2. =VG= Inch

      =VG= Inch

      Just a Russian chopper stuff, guys.. nothing much but PR Physics as always :D:D:D 

  21. I'm totally missing them lately, since some of the map rotations has slightly changed, like for example: - Muttrah City (STD or LRG) is seem to be gone from the Default map rotation, and the painful Karbala some times shown up as the first starting map (Definitely need to fix this, coz at some low pops.. server just really dead afterwards if server restarts/crashes) - Almost everyone hates playing Pavlovsk Bay (ALT) as starting map of 1st Custom map rotation and repeated after couple of 3 rounds (Asad Khal, Marlin, Khamisiyah) back to another Pavlovsk Bay (STD), just kinda tiring and BORING for some other players... admins sometimes can be forced to change it to some random maps.. - I haven't seen the 2nd Custom map rotation, which is Khamisiyah as starting map and goes to Vadso City etc., it is also seem to be gone from rotation (Why?) - 3rd Custom map rotation, which is Jabal as starting map, doesn't have the British Campaign (i'll always remember this one supposed to have Shijia STD and Burning STD), instead both of them seems to changed to different maps (if i'm not wrong, from my point of view, was changed to Marlin ALT and Lashkar STD as next map) - Everything seems confusing, after looking again... almost all map rotations (not including the Default map rotations) have their way back to Pavlovsk Bay (STD) every couple 3 or 5 rounds after the first starting map, and goes on to some random/repetitive map almost everyday (Beirut, Karbala, etc.). Admins should think about this again for future - Kashan (ALT, STD or LRG respectively) can be the server "life saver" from dead sometimes, but it is always putted down the last one in option when the server getting low pop - People always wanted Silent Eagle (especially the STD) to make it's comeback, right? Just wanted to ask, is the STD still has some issues lately? Or is it done and ready to play? And here's the list of maps that i completely forgot to put in or set when needed (i had my reasons not playing the map, coz afraid of crashing): - Vadso City (ALT, STD or even LRG) - Saaremaa (ALT, STD) - Nuijamaa (STD) - Dovre (both Dovre STD and Dovre Winter STD) - Op. Archer (INF, STD) - Hades Peak (INF, ALT) - Bijar Canyons (STD) - SPECIAL MENTION - Al-Basrah (INF, ALT, STD) - Assault on Grozny (INF, ALT, STD) - Dragon Fly (INF, STD) - Wanda Shan (STD) - SPECIAL MENTION - Xiangshan (STD) - Black Gold (INF ALT, STD) - SPECIAL MENTION - Sbeneh Outskirts (INF, ALT, STD) - SPECIAL MENTION w/h OPFOR layout - Kozelsk (INF, ALT, STD) - SPECIAL MENTION w/h OPFOR layout - Ramiel (ALT, STD, LRG) - Silent Eagle (INF, ALT and still no for STD) - and many more possiblities like Falklands maps (Goose Green STD, Falklands INF) and fan favorite Nam maps (Charlie, Ia Drang, Hill 488, Tad Sae), but for this kind of map, yet again depends of its population.. Anyways, please remind everyone about these maps that i mention above for alternatives in field, these maps needs some love.. - Inch
  22. Wish i know more about this thing. Imagining a FV101 Scorpion 90 for British Armed Forces :3 Problem is for the Turret (with Cupola Gunner, 7.62mm MG) and it's 90mm Gun, PR doesn't have the models or even animations for that Is it possible to make this in BF2Editor? Or should make/port the models first bfore going for coding? This above is ones from Indonesian Army - Inch
  23. Trying the impossible, seems the water was helping you bouncing up there bfore it crashes Anyways, its awesome to keep posting some bloopers around, so anyone would know the Refractor engine physics.. especially like this PR Magic word came so late: "Osuka: Pull up, Ranger. Pull up-!" - Inch
  24. *Last night were have played the maps like: mapList.append pavlovsk_bay gpm_coop 32 mapList.append albasrah gpm_coop 32 (No Al Basrah for some reason, looking at the history) mapList.append asad_khal gpm_coop 64 mapList.append operation_marlin gpm_coop 64 mapList.append khamisiyah gpm_coop 64 mapList.append pavlovsk_bay gpm_coop 64 (Changed to Kozelsk STD by me from Mapvote) mapList.append karbala gpm_coop 32 (Default to Wanda Shan STD after Kozelsk STD) mapList.append beirut gpm_coop 64 (Changed to Sbeneh INF by chickenjason from previous next map, Muttrah LRG) Can someone confirm this? Even the maps not changed, im pretty sure the crash not occur when had few players... These maps running smoothly tbh, no issues yesterday... - Inch
  25. Please wait for the banning admin to respond- - Inch
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