Jump to content

=VG= Acro1

VG Clan Member
  • Content count

  • Joined

  • Last visited

Community Reputation

544 Exceptional

About =VG= Acro1

  • Rank
    Staff Sergeant
  • Birthday 01/24/1995

Profile Information

  • Gender
  • Interests
    Parkour, Design (architectural, graphical, game), VFX, Narration, Teaching, Games (PR, Dah!)
  • Occupation
    Student, part-time Salesman, part-time Consultant

Recent Profile Visitors

4,554 profile views
  1. Anyone else get this?

    @=VG= m823us this is a GMail screenshot @Connorsponner01 likely a tracker on your computer has registered the websites you visit and noticed you spend a lot of time on veterans-gaming.com (Good, very good!). Scammers then use this information to get to you. Don't click ANYTHING in that e-mail and DONT CLICK THE UNSUBSCRIBE BUTTON EITHER. Shawn Mendes is a famous celebrity who doesnt rely on mailing to random people for promotion. Every URL in this e-mail is fake. (Obviously you know this, but I'm putting it out here for everyone to read) Please check the e-mail address that you received it from (by pressing the little arrow next to 'to connorsponner' at the top of the screen.) It's likely a throwaway account.
  2. Training Grounds ARMA III

    Can't wait !
  3. No blitzkrieg?

    Making bots spawn faster will, IMO, do more harm than good. Certain maps are already notorious for being bot-heavy and need many friendly cappers to overpower them. More bots per minute means our infantry must make more kills per minute to prevent defeat. The pressure on friendly forces would be higher in general. Increasing the cap times sounds like a good idea. Forces the need to defend, and forces the need to plan ahead in order to prevent overpowering. I think we already have an acute solution for the problem of 'overly easy' games though: Playing more challenging maps. We will always need easy maps that can be completed during low-pop times. I personally think these maps are good the way they are now, but that's just my opinion. It's no surprise that the game feels easy with this top 5 (since May 1st, 2020): Map Name Times played % of total muttrah_city_2 337 12.11% jabal 242 8.70% kashan_desert 229 8.23% khamisiyah 172 6.18% pavlovsk_bay 99 3.56% bamyan 96 3.45% burning_sands 93 3.34% Thats 45.57% of all games since May 1st, played on these 7 maps. For reference, we have 62 COOP maps* (each having 1 - 4 layers) to pick from. (Visit the PR Map Gallery) Essentially, we know these top maps inside and out. Melon's statement that we know where the bots come from is true on these maps, and the need to improvise is gone as we know the tried-and-true routines of wrecking them. Conversely, these more challenging ones dangle at the bottom of the list: bijar_canyons 15 0.54% korengal 14 0.50% charlies_point 14 0.50% asad_khal 13 0.47% the_falklands 12 0.43% ulyanovsk 11 0.40% dragon_fly 11 0.40% lashkar_valley 10 0.36% karbala 10 0.36% brecourt_assault 10 0.36% reichswald 9 0.32% operation_soul_rebel 9 0.32% dovre_winter 9 0.32% dovre 8 0.29% xiangshan 7 0.25% tad_sae 7 0.25% goose_green 7 0.25% operation_ghost_train 6 0.22% hill_488 5 0.18% nuijamaa 4 0.14% assault_on_mestia 4 0.14% outpost 2 0.07% Muttrah City, Jabal and Kashan have each been played more times than all these maps combined. So whilst I'm definitely in favour of exploring captimes etc, I want to emphasize that we do have options to increase the challenge level. There's 'Nam, WW2 etc which require more coordination to complete, even at higher playcounts of skilled players. * Certain maps/layers may be temporarily unavailable due to bugs or crash issues.
  4. Training Grounds ARMA III

    CAS leader please
  5. Markers not sticking

    Although I'm not sure if it's a bug or a feature, I see an element of realism and a benefit to it: Infantry & armor usually moving, so the marker becomes outdated very quickly. In real life, an operator would track the enemy asset and provide real-time coordinates for a strike if possible. Similarly, to keep tabs on an enemy you need a friendly player to stalk them. Secondly, disappearing markers don't clutter up the map and are realistic in their own way. The battlefield is very dynamic, so any marker that's not a stationary weapon will be obsolete in seconds. When infantry is marked, squad leaders can adjust their own action marker accordingly. When requesting CAS, ideally you want the marker to stay just long enough for CAS to see it and take note, then disappear. If another squad requests CAS, having 2 markers simultaneously could cause confusion. Unless you're referring to the laser of your GTLD? That was changed because 'lasertag and duck' was kind of OP, not even requiring a spotter to see his target when the bombs came
  6. Military perceptions

    In Belgium, at least among my friends, being in the military is seen as a job like any other but with a slight twist. People will be curious on why you joined the military, if you ever killed someone, and will generally think of it as an 'interesting' topic. Most don't know what happens within the barracks but they do know that the military offers a ton of education opportunities as well as nation-wide benefits for services, public transport etc. Almost every Belgian knows that you get paid from day 1 in the military, regardless of your position or whether you're taking an education there or just combat training. Younger generations are generally more opposed to the military, because they are used to 'pure peace' like Keed mentioned.
  7. Deployment players

    @Connorsponner01 unfortunately, right now I'd say it's far from a one off. I remember the days lime you said, but every time I tried deployment in the past 2 years, its disappointing how much of a fragfest it became. Much less consideration for asset value, teamwork etc. You'd find a lot of good player still, but every team usually has enough clowns to give admins a headache, and a lot of vehicles are lost because of poor piloting etc.
  8. =VG= Social Meeting

    I'm part of team 'FuckZoomAndTheCCP' Apart from that, totes down
  9. VG Branding Material And Ressources

    Also @=VG= keed the logo font is called Fenix Blackletter Caps, and can be downloaded for free here This makes designs a ton easier i forgot to include it in my other post, oops.
  10. VG Branding Material And Ressources

    @=VG= keedUploaded to this drive I put the SVG's together, and both =VG= and Veterans Gaming as PNG of 25MP each with transparant background. Let me know if you need something else!
  11. VG Branding Material And Ressources

    @=VG= keed 600dpi? You know I can just send you the SVG's, right ?
  12. VG Branding Material And Ressources

    @=VG= keed I made some 2D and 3D models of our logo (full text and '=VG=', as well as a 3D-printable coin and some other WIP mockups. I will upload them when I'm home. Which formats are you looking for? @=VG= SemlerPDX has a few resources too.
  13. VG Website error: Your connection is not private

    Thanks Flame! Resolved, locking.
  14. Hey all When loading the website today, I was presented with Chrome's warning message saying "Your connection is not private". If anyone else has experienced this, please post below.
  15. Need help deciding....

    While not impossible in the future, there's no focus on our ARMA III server right now to become highly populated. 77th JSOC, au contraire, runs an entire clan ecosystem around Arma with events, many active admins etc. They have a very nice, teamwork-based server like Blizz pointed out. Do note though that 77th JSOC is very strict. Literally waiting in line, strict hierarchy, and certain commanders are even such doofuses that they won't reply to you unless you address them in the exact way they want . That said, there's an amazing grade of teamwork to be found. The 77th JSOC servers always run Invade And Annex, which is a mission system that spawns a main and side objectives. The main objective (Area Of Operations) has a few tactical targets and enemies. Take them down and the AO is over, and it will respawn in a new place shortly after. While Arma 3 has a VAST range of vehicles, you won't use many on that server. It's highly infantry-tailored gameplay. There are 4 helicopters, 1 jet, and 1 armored unit max. Armor can only serve as support and must stay out of the AO until called in by inf, which RARELY ever happens. Command can flat-out refuse to issue armor squad and then you're out of luck. It's a very fun way of play in itself, but bear in mind you will be waiting and walking for very long times. Depending on the commander, it's not uncommon to wait 20 minutes between deployments or to be stuck in base for half an hour before you can be sent out. If this is your style of play though, there's no better game and place than Arma 3 and the 77th JSOC at the moment.