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=VG= SemlerPDX

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Everything posted by =VG= SemlerPDX

  1. I watch all the alien and UFO stuff, and even if some of it really is fake, or very speculative, I still believe that 'they are out there' (or maybe already here) - and I also believe that humans will fuck with other humans, so there's that, too... (not instead of - could be both) The truth is out there!!
  2. How about a 'retreat' bleed? BLUFOR has capped all zones, and admins would otherwise need to 'run next' or kill bots streaming out of main for 30+ minutes, so instead, the system notices and issues a 'retreat' which causes OPFOR ticket bleed to increase dramatically and swiftly? When no admins present, this would allow map to progress swiftly to next map without someone seeking out an Admin just so players don't need to 'run out the clock' as it were.
  3. Ya know, some good points where brought up here that made me come to some odd conclusions and I don't even know if this line of thinking is productive, or these things possible... Say it's low population - the system knows that it shouldn't pelt them with too many bots, so it does what you designed it to do... how about the scenario where no new players join, but this same small team starts killing it - like not just taking points, but steamrolling them. Can the system have functions to differentiate such swift advancement from what we could term 'standard flow' advancement which typically only sees one to two points capped in a sort period (but not 3, or 4)? What I'm thinking is that the system could figure out if it's gone 'too' easy on a low pop scenario and adjust accordingly... maybe the 7 people that are on have 4000+ hours each in the game, right? But it needs to be able to 'be easy' for 6 noobs and a single trained regular player, too, right? Just thoughts - not trying to make extra work, or anything like that... merely posing the idea or question of possibility (dynamics within dynamics). The more I read about this, the more I'm feeling we should make it happen - even if it means some minor requests if feasible, or fine tuning based on feedback from our PR Server Managers here (if you don't mind, of course). I think the future of PR COOP might very well need this, since the population swing is more of an issue the more PR ages.
  4. ?? That's DCS in VR... I though you were asking who makes the 'S' bracket to hold the stick on the desk like that at first - lol - then I watched the video. Looks like the user has done a decent job of positioning his real life hardware to the location it appears when in VR, even down to the location of the Thrustmaster MFD's (I bet they are taped down so they don't move) and that way when he reaches out his hand in VR to where they visually appear, they are in the same approximate location in the real world. Even though he would be unable to see his own hand in VR, the kinesthetic effect would still make it feel very natural. Being "blind" to the real work while in VR is a pain in the ass, I find myself trying to peak through the gap by my nose, but one day whenever they release a 'better than 2nd Generation VR' kit, with all the things I'd want, I'll upgrade. VR is absolutely amazing right out of the box for anything with a "cage" around you - talkin jet/aircraft, race car, big old 18-wheeler truck, spaceship, roller coaster, etc. etc. BUT then that is ONLY for those which support VR, and are 'easy' to play - I tried DCS in VR, and you might as well kiss situational awareness goodbye, let alone being able to see anything at any distance due to the limited pixel density - things can only get so small and retain definition when you mount your PC monitor to your freakin face Flying in War Thunder in a simple WW2 analog airplane: perfect and best experience I've had in VR... Flying a sim in VR: terrible, can't read tiny text on important gauges, can't see far outside the cockpit.. worst experience I've had in VR... What needs to improve is the 'walk around and shoot stuff' type of VR experience - because any slow latency or dips can cause a nauseating effect that doesn't just make you a little ill for a few moments, but queasy for a couple hours. Throwing the most powerful PC with the most demanding and capable VR headset (despite any of it's other features, or lack of, or shitty head mount) is still technologically limited by the software and other current gen issues. VR is incredibly expensive, you can pretty much only buy one of the many different brands "sight unseen, untested", unless you are somehow able to find a place that lets you demo all of them side by side - it's a thing that reminds me of those comic book ads from way back... looked great on paper, but in real life there are so many compromises that unless you can really know which one is best "FOR YOU", and which are just total marketing gimmick BS to try and 'get in the game' of selling VR headsets, you best save your money and do your research.
  5. You'll absolutely need a Display Port cable, and like Keed said, it runs from the Display to the Graphics card. It is the standard for monitors with refresh rates of 144Hz or higher and you're is a whopping 240Hz. I'm not even sure if the latest revision of HDMI can do that if it wanted, but older HDMI was capped too low and took to long to upgrade, so Display Port was the one that came on scene faster and took the lead as the 'common' standard for high refresh rate video. Also, don't get fooled by the hype: no gold plated connections or anything fancy is needed (it's a shitty marketing gimmick, won't really hurt, but it's actually less optimal to plate connections in gold) - in the end any DP cable with the length you need is fine, and the shorter the better, just the distance you need with some slack for cleaning or moving the monitor around a bit, etc.
  6. The Samsung Odyssey G7 240hz monitor is a very good monitor, but I wouldn't pay $800 for it - not sure if you found a better price elsewhere. BUT if that is the price range you're shopping in, it's a helluva monitor for sure. Also, the other two you listed are specifically designed for AMD video cards, and while they'll work great with any Nvidia video card, there are specific sync options built in to work right out of the box for AMD video cards. Those companies have nearly an exact version of the same monitor(s) designed with Nvidia in mind, too, and since those are out there, be looking for gaming monitors of that same type/brand/size/etc. with the tag "G-SYNC" .... sometimes they also have FreeSync, etc. - but if you find the version of a monitor purpose built to talk to your brand video card right out of the box, you don't have to do any leg work later if you want to use those brand-specific features. So -- I'd say, I like #2 (the middle link) but if you could find it in a "G-SYNC" version
  7. I'll quote myself from the chatbox, typing out VG Discord will now automatically turn into a link to our Discord. In fact, it's gonna do it to the text I just posted here, I didn't add these links. Same with your posts above -- all links now. Cool stuff, eh?
  8. If you can get the link to that page from your browser history, toss it up here and I'll edit whatever broken discord link is on that page/post so no one else has to go though that. There was a period before we created the present perma-link, and I've not exactly been able to hunt down all the old ones. (I even found an older version of the VGDISCORD clicky-block that sits above chatbox on another page with a broken link!) Happy to help fix anything with the site to make it work proper and look great!!
  9. That's some impressive scritping there, X0R! Can I assume you've tested this already? Or is that something that would require a dedicated server and a live environment? @=VG= Melon Muncher @=VG= Fastjack Thoughts? Notes? Feedback? Can we implement this, or would there be compromises to doing so that would make it undesirable? If this gets to the live testing phase here, it could be done on our Event Server since it remains offline most of the time, so long as we can set up a proper test environment (maybe dumbed down the key numbers to call a full server "10 people" and low pop "2 people", then scale it up to proper numbers after testing? This is all assuming that this system does not require a server restart, and that the next map loaded bot count is based on currently connected players. Yes, we are all about running a stable ship, and it was a year or more before we implemented the VG Maplist Randomizer for 'reasons', but all it takes is time to evaluate all reasons and outcomes, and then take a chance (or not). We can always roll back or undo any changes if they don't pan out over time. Happy to have an open discussion about this finally, when 'dynamic bot count' proposals get put on the back burner, it is so they can be brought to the front again before too long, and this is not the first time this has come up. It deserves proper attention and deliberation for implementation, or good reasons not to.
  10. Wot I been up to:

    Crafting the new VG Wiki using our database forms system, to allow any old joe with little to no editing experience to create or edit great looking Wiki pages in a very VG themed style.  All entries feature an automated Contents menu linking to any section with content, little 'edit' buttons next to any section that open the editor and jump to the part of the form containing that content, a Summary Box panel that sizes automatically with content (up to a certain min/max width), and up to 64 sections with optional inset image panel (with subtitle) which uses simple logic to stagger left/right on odd/even numbered sections.

    Once the form/system is set, I'll be able to create additional categories, and even category-specific fields such as a standardized format for the Summary Box on a per subject/topic basis.  Permissions can be set separately for who can create new pages/entries, or who can edit, so we can create a roadmap of 'stub' entries that can be filled in by users of specific group(s) that we dictate (such as Jr. Officers and higher only, etc.).

    This is also being used to learn about custom CSS and HTML, and IPS logic, as it pertains to in-page links that jump around the same page (such as the proposed 'Back to Top' button for this website, globally).  Like, I thought I knew a little about HTML and certain tags/properties like <a> and <div>, but this project has had me diving in much deeper requiring me to create my own custom <div> classes.  The little white square brackets around the in-page links like [edit] are custom CSS added before and after the parent class, and ended up looking a lot more concise than three <span>'s in a row all with their own style dictated any time they were used.

    the difference being:
     

    <div class="vg-wiki-edit-link"><a href="./?do=edit&#subsection-{$vg_wiki_section}"><span>edit</span></a></div>

    instead of this ugly mess:

    <a target="_self" href="./?do=edit&#subsection-{$vg_wiki_section}"><span style="color:#bababa;font-size:12px;">[</span> <span style="color:#dba901;margin:2px;font-size:10px;font-weight:bold;">edit</span> <span style="color:#bababa;font-size:12px;margin-right:15px;">]</span></a>

     

    Got some pics - first is day 1 proof of concept, then day 2, then day 3... coming right along, a lot of the work now is in the system/editor as opposed to the front end "look" of the Wiki pages:
    (*images and text, and subsection titles etc. are placeholders for visualization purposes, of course)
    vg-wiki-poc-wip1.PNGvg-wiki-poc-wip2.PNGvg-wiki-poc-wip3.PNG

    1. Show previous comments  7 more
    2. =VG= SemlerPDX

      =VG= SemlerPDX

      @=VG= Fastjack The text content size and exact picture placement is skewed for the example images, since it's very hard to take a screenshot of a tall webpage without zooming out a bit.  The inset images stagger left and right for odd/even numbered sections, so if something had 5 sections, and each one used the image inset option, the first would be on left, next on the right, and so on... A user could skip a section and that would appear to have it's image also on the left or right (same as the section above) if they wanted, too.  The number of the content item and the section is actually irrelevant. If you added content to sub-section 1 and also sub-section 42, they would appear in the end as #1 and #2 in the Table of Contents (just not in the editor view).

      Blogs are a different system, so, no there is no way to directly apply these customized HTML/CSS form elements that I made for the VG Wiki to the current Blogs system.  Those are essentially blank pages, and you can use your own creativity to achieve nearly the same results using bbcode and editor tools.  There will be a few more buttons for the Editor (seen in all posting, the bar of tools when you write posts or replies like this) as well, so that may help to make things look more personalized when desired.

      You already can put pictures or banners in the same style (probably not with a box and subtitle, unless bbcode supports that), with text flowing around an inline image instead of being bumped down to the next paragraph line.

      Also, the pictures #1, #2, and #3 are not different options, they are the evolution of my progress crafting this system (from my first day, through the third day, and look better in that order as I added/fixed elements). ;)

       :drinks: 

    3. =VG= SemlerPDX

      =VG= SemlerPDX

      FTR, this is what that #3 style sample looks like on my 24" 1080p monitor:

      vg-wiki-poc-wip3-at-1080p.PNG

    4. =VG= SemlerPDX

      =VG= SemlerPDX

      blurbs all day ... now it's bedtime... these are pretty cool - I built in lots of options... shape, size, position, slant, color, border color...

      And that body of text is a div below the top three blurbs, very cool custom container magic :wizard:

      image.png

      https://www.w3schools.com/code/tryit.asp?filename=GODU88O6CHIA

       

  11. Thank you for understanding! And again, nothing at all against you, and we're all very appreciative of others making tools to help gamers!! You went the extra mile and it shows, bro! Well done! If I could ask a clarifying question, regarding the quote above, where you wrote "... but nope, contents can be viewed by anyone so inclined..." and wanted to ask if that was using AHK itself or something? I'm literally just curious how I could view the contents if I had wanted to? Figured if I don't know, I should learn. AHK is pretty popular, and I'm often way too laser focused on VoiceAttack for my macros and such.
  12. That's what I thought... I wouldn't be disabling my data execution prevention, personally - I'd wait for their fix.
  13. Neither do I, same with binary. It was merely a note of caution and what is expected regarding such things.
  14. Cool man! Hey, binary has a point about the .exe -- having something like that on a repo like GitHub where someone can compile it for themselves would go a long way to showing that this executable is safe. Including a checksum can help, too, so that users know they have received the exact and correct file, that it had not been altered in the transfer, etc. Whether it's non-compressed and non-obfuscated, it's still an executable that folks are expected to run directly, no? And the contents cannot be reviewed, being a compiled executable, correct? It may seem like extra work, trust me I've been there, but exposing everything is the best way to go with user made executables, preferably with a way for users to not use your included exe but compile it for themselves and use that, and also be able to compare such with the one distributed. Like binary said, it's nothing against you at all, these things have come up before in the history of VG and it's nothing against the person - it's about best standards and practices regarding safety and security of our amateur programming works we share with other gamers. EDIT: please pardon me if I have misunderstood what you meant about AHK as I'm not familiar with it, and if using "any archive manager" can allow someone to review the contents or lines of instructions contained in that exe. I read your post, though again, I don't do AHK and would love clarification regarding the .exe
  15. If that link doesn't work for a given file, use this one: https://yossizap.github.io/realitytracker/
  16. Again, I'm not a fan of the non-standard resolutions including the ultra-wides. I still have desires to make gaming videos, maybe even stream, and so personally, I'd want something that will allow for translation to all the other 16:9 (or so) resolution ratios. If I played a game on such a wide resolution, recording gameplay, when viewed on a standard non-ultra wide, there would be those large black letterbox bars or the size would be stretched and that's even worse. Surely is a beast of a monitor, with a beast of a price, too - IMHO the sweet spot for gaming monitors is around $350-500 and 24-32" with at least 144Hz refresh, and preferably G-Sync (cuz I know we both do nVidia GFX cards). TN vs IPS vs any other display technology aside, those are the numbers I personally look for when considering gaming monitors with good performance per price value. Never done the research, tho - but there can be issues with *some* games if they do not support such a wide resolution, but luckily this is a rare issue... that being said, I'm a mainstream guy so I go for mainstream tech usually, talking standard 1080p resolution (my current gaming monitor) and maybe up to 1440p (standard, not ultra-wide). 4K is pretty expensive to run at high FPS, averages would likely be below 50FPS with my current setup, and likely will be for another 5 years - so 2K or 1440p are the only options I view as "the next step up" from 1080p Gaming Monitors, and either the same 144Hz (or higher). Just my thoughts, I know we may have different goals or reasoning for what we want. I've tried wide monitors, was not much of a fan, and I've tried triple monitors and didn't like the non-uniform transformations when moving on the side panels, they never link up correctly or they skew the image and it just looks dumb to me.
  17. There are a lot of varying options between those, including the ultra-wides... Personally, I'm not a fan of the non-standard resolutions like the wide and curved options, so IMHO, if I was buying one of those 5 options, my money would go to the LG IPS Gaming Monitor - I've actually had my eyes on this one before, but $400 is beyond the old budget and my current Gaming Monitor is still going strong day after day. It may be 'only' 27 inches, but that's plenty big enough. (Number 2 is what I'd get) https://www.amazon.com/gp/product/B08LLD2QXJ/ref=ox_sc_saved_title_9?smid=ATVPDKIKX0DER&psc=1 I would definitely stay away from #3 and #5, since I don't consider 75-100Hz in the "gaming monitor" category, even if it says so in the name - fancy wide monitors don't impress me as much as high refresh and therefore potentially higher than 100FPS (if game settings/graphics card power allow it).
  18. Fixed. Thanks for the report. Thought I got them all this morning, and I missed a couple.
  19. Well, then you have a work-around at least. This is definitely region based, though you have not mentioned what web browser you are using, I wonder if a different browser would have different behavior. No worries, though - if you can paste a link here and get an embed, that is all that matters.
  20. Test: Embedded same YT clip (pasting exact link from above) @=VG= Fastjack you need a VPN, brother! Germany wants to be a nanny state regarding YT embeds, it seems.
  21. No, this was my fault - sorry guys. Somehow the 'download attachments' permissions were wiped from the VG Clan Member group(s). I've reviewed all permissions as well as these, and everything should be good now. Again, following this major website update and overhaul, if there are any issues please just contact me.
  22. I'm gonna redo this at some point, when I can create a small frame for the rotary encoders with a single bundle of wires coming out, and going to another small unit inline on the cord to hold the Arduino. This will keep the profile of the on-screen unit as small as it can be. Running the cord out at a "T" intersection like that using a magnetic adapter can cause it to disconnect if the keyboard gets pushed into it, so I'll be revisiting this project sometime this year.
  23. Love the garden pic on your profile!  I've been growing for around 15 years, indoors and 'drain-to-waste' hydroponics.  Last spring my crop went to hell when aphids invaded and evaded entire battalions of ladybugs I released to eat them.  One plant was completely ignored by the ladybugs, it was very frustrating.  Haven't fired up the grow room for a crop since, but I better get started soon cuz it's $150 an oz. at the shops, and lower quality that my grows.

    Last best grow was Spring 2019 - pics if you're interested:  https://imgur.com/gallery/K6UIMSP

    :tatice_06:

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