Jump to content
Website Updates and Upgrades are still underway! We don't expect any further downtime, but we thank you for your patience as we restore themes and other elements including the Chatbox.

=VG= Fastjack

VG Clan Member
  • Posts

    858
  • Joined

  • Last visited

Everything posted by =VG= Fastjack

  1. I think i was the banning admin but not sure. To much smacktards the last 2 days. Was it on Ramiel last flag? If yes than my Action wasn't overdrawn. I think your Action firing nades into the blueberries is overdrawn. Everyone is running to the last flag and you spam nades into them.
  2. Thanks Binkle, i'm aware about Antistasi. I wachted SovietWombles Youtube Clips. Looks amazing but i dont know if i can handle the Ai Squad command thingy. The main thing is what we doing with our Server?
  3. About Desert Rats. Pleaso no. There comes so many WWII stuff in the near future on other game plattforms.. About Vietnam. That's an Option. Tbh. there are so many mods and addons outside ….. Maybe it would be better to know what kind of ArmA 3 sandbox game we want to play. I would like to play something like been a insurgent on Altis where we have to gather equipment of an opposite force that occupied the island. We playing the resistance side and can build up an Insurgent HQ hidden in the marshes or elsewhere and build up weaponcaches deep into the region. But we need ACRE mod for amazing radiotalks. I dont know if we have Arma3 technicans here who can puzzle some nice mods together and make a real survival, basebuilding, guerilla warefare teamplay insurgency server. Also ZEUS is a really good gamemaster tool to create events on the fly. Playing vanilla ARma 3 feels so empty to me because of the amazing mods experience. What is with @=VG= Jaki. Didn't seen him for a while but he is good in Arma Things sofar i remember.
  4. Your wrong. They will not take soon … they already have that done longtime ago. In the old egypt, the pharao's decided to gave them godstatus and statues. All what cats has todo is to come to you and make meow and the owner has nothing better todo as to feed/play or open the door so they can get out. Cats have a strong skill in human mind control.
  5. you forgot the part that we once will dominate the world dear Binary
  6. Ok, that's normally not the way how to become a =VG= member by making an application but you already 4 years a member of this community and you have lots of experience in server and gaming buissness. To become a member of us it's not required to play Project Reality. The other games you playing are also important and tbh. we have not that much guys who can help with other games/servers in our community. A important thing is how good our people know you and also your behaviour but sofar i remember, your behaviour was never an issue. I hope SemlerPDX is today around and will look into your application and make a move. I, personally have no problems with you joining our clan but as i wrote ….. the =VG= Team decides …. I hope everything going that way you wishing …. Best Regards, Fastjack
  7. ^^ As Semler said. Excample, your antivirus Software could cause that or another app/tool. They know it better. https://www.realitymod.com/forum/showthread.php?t=147950
  8. You laughing but you right. The airvehicles of BF2/PR use a codeline that is called Wing and that codeline is responseable that the Vehicle can take off.
  9. Sofar i know would a conflicting ai-template directly crash the server when you get in it (Vehicle) or when you use it (like selecting a corrupted weapon.ai) or directly at mapload and ai errors doesn't show up in windowed mode. What Kind of maneuvers? Like dodging like a boss or making maneuvers and attacking (using a weapon)? When this error occurred first i dont know. Stopped flying after 0.97 or 1.0 and you know why (cough cough new flightphysics, cough cough AA, cough cough speed reductions of many airvehicles).
  10. That's a difficult question Ciro ….. really difficult and i dont know if the error is based on Refractor 2 codding or Mr. R-DEV ihaveallhandsfull-so-notimeforcoopgameplayupgrades Alon Tavor's pythoncodding or what they changed via Cheat-Engine Essembling in the Binaries to get that done. Another Problem is, it is not clear to me if this error occurs ONLY on our server or others server too like SSG or PRTA or Blackhoundz R-DEV Mineral said it happend only by us but i heared from other people that it happens also on some other coop servers and other people saying it never happend on their coop server. Semler said we had back january/february a fresh install and it didn't fixed it. The question is what got modified at all like kit restrictions etc.. I dont know if there exist such an option to fuck around with OoB settings like North OoB or South OoB. A complete list of what got changed. A typo (also empty case) can cause Errors if Melon modified something serverside but i dont believe that kitrestriction setup causing OoB server crashs. Other thing we could do with our Server is to switch from coop to deployment and than one from us fly out of the south edge border and we will see what happens. If we also get a crash something is wrong on our side. I running also out of ideas …. EDIT: Maps with Helos are atleast 2 km (2048) and maps with jets are 4km (4096) when you meant this. I also saw Binaries Server crash test post to late. Good Job on this Binary, really good Job. Server with Kit restrictions are affected. Humans have restrictions but not the Bot Team but what have kits todo with OoB crashs caused by pilotkits or their restrictions. We should really look for an invisible/visible typo.
  11. The only ONE meatgrinder i remember from the past is Street2. You wont believe but we never captured….., was it pool? I remember once, as we tried it. Many experienced =VG='s and oldschoolplayers. Coordinated in Teamspeak, we was close to get it but than ……. looking direction melonmuncher
  12. =VG= Fastjack

    Squad

    I played it 2016, inf-only - no Vehicle introduced. Same gameplay as PR with some minor differences. Shitty performance. I actually played with Karakut but i didn't knew that times who he was (Squad-Community etc.) I tested it recently on the new pc, run's well and smooth. Keep pressing the F-key??, not sure yet, to get into a vehicle, turn engine on, get out. A Little bit ARMA feeling but better. I heared many not so nice things about Squad like noone like to play medic because of whatever. Can you enlight me what's going on there?
  13. @Melon You want that i take a look at the GPO's to track down issues?
  14. That's is a line from the serversettings.con I'm a noob in such things but isn't that needed to turn NAT on (1) ???
  15. I heared it happens only on our server and other server run well .... ... but why the other server admins dont share their knowledge on the PR site so everyone can setup a coop server to play coop where he want to play it without the mapcrashs? Thanks for your efforts Temp Assistent but i would ask SSG (only as excample) what kind of settings they use because they have the FIXED PUBLIC COOP SERVER in their name so i would ask them if they have modified any files that belongs to the OutofBounds crashs or ask the other coop server admins what they do because we are the only ones the get this servercrash. When you find a working layout/setting or the rootcause of this bug ,please post it up in the Project Reality forums Have you any information for us about a special settings that belongs to the map edge crashes OutofBounds?
  16. Wow, that's a longtime ago TowerDuck. Nice to see ya back if you remember us.
  17. Kokan happens because of the low viewdistance of 500 meter. Heli maps should have atleast 800 meter viewdistance and for jets are 1000 meter viewdistance or the soundbug occurs. Kashan have 1000m VD so i dont understand why it happens. to be continued
  18. Can someone give me informations about on which maps the chooper sound bugs happen? I know that kokan has this problem but how it looks with other maps? I'm currently tracking down a rootcause and how it can be fixed.
  19. PR have some problems with NetworkableInfos. NetworkableInfo is needed for excample if a turret moves/turns or weapon fire , each player can see that it moved/turned or fired. Same for projectiles. AFAIK, R-Dev Arab working on the networkableInfos for projectiles and i think he get it fixed. As i worked on CoopInsurgency, i saw the vehicle exhaust somethimes also through the walls. If you get the invisible groundsurface bug, you should reassign your screen resolutions like changes from 1920x1080 to another value and back. This should fix it. Maybe this will help you with the smokethroughwall bug.
  20. Sounds nice but i'm sure you and all others would regret this. I know, it's only coop but i'm the meaning of bots can hit better as humans.
  21. Yep. True Story. When a jet strafes straight in your face ... you need only a LOCK ON ... doesn't matter what got locked. SEEK CLOSEST TARGET COMP TT HEAT. But that count not for every AA missile. Has somebody maybe experienced the double missile bug in COOP? I mean the bug where the missile hit the target, explode and suddenly a second missile pops up and do unwanted shit?
  22. So if i understand right, you start a local coop game and only neutral flags are shown but not captured one right? You had also problems with the Squadleader Bug? Can you keep an eye of this, if you get one day the SL Bug with your alterations?
  23. If you really want to do something for Project Reality, start learning how to make maps or better start how to create maps that are designed for coop. All the EDITING stuff to change things on existing maps will excite you only for few days, believe me. Follow the upper links and learn how to setup pr_edit and the Bf2 Editor. When you get this done, i can give you some advice how you create coopmaps and what you have to focus on to create a nice gameplay map.
  24. First thing that came into my mind was this:
×
×
  • Create New...

Important Information

Terms of Use and Privacy Policy