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Operation "Red Tide" Part IV


TEDF

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8 hours ago, Carkidd said:

Armor squad is sst.

Carkidd

Jersans

SerEvergreen

Spartanish

We will operate the Warriors on map1, the t-72s on map2 and the VAB APC on map3

Vab APCs on map2 will be open to inf squads to use

Good now I know who shall fall pray to the supreme power of the T-90's and BMP'S. Not that any of the inf would be spared, but its good to know who comes with premade coffins, saves us from chopping down the beautiful trees and potential cover form our new annexed land. 

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Sorry guys, this event will be cancelled and we will move on to the next part. too many issues with the maps in question and I cant be bothered to spend another day trying to fix them. I don't know what's the issue with the maps, yamalia only works for me, crashes for other people who tested, saaremaa and iron works fine on local, but gives file verification error when launched on the server. 

Going to post info on Part V once I figure out whats causing the errors and if it affects other maps aswell. 

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Server password : melons

 

Alright, did a little diggin and the issue is only related to those 3 maps in question (Yeee what are the odds). As the event got cancelled last week due to pr updates and now because of faulty maps, I decided to run the event anyways as promised, but with a different mission that I threw together today. Thank you Semler for fixing the server settings. The theme is the same as the campaign goes.

Be noted that I threw it together today and havent had much time to test it, so there could be some minor bugs with the AI or it could be super easy and end really fast.

The mission is meant to be played on small scale (21 players + CO on Bluefor & 2 on OPFOR max)

 

Download : LINK

Install Instructions:
1) Download the file
2)locate your PR levels directory, (default is C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\levels)
3) Extract the downloaded zip file into pr\levels using winzip, winrar, 7zip etc.

4) Run PR
5) Create a local coop game and check that the event maps are in your maplist
6)If they are you're good to go for the event

Info & Rules : 

1. BLUEFOR is not allowed to go / camp on the hills

2. The objective is not to capture the flags, but to locate intel. Flag capture time has been increased to 20min neutral + 20minute capture

3. All units will have supressed rifles, binos and extra field dressings. ATs, grenades, c4 and grenade launchers are unavailable, some units carry ammobags instead of their usual armamaent. 

4. FOBs are disabled and there are no supply grates. Only way to respawn is to use rallypoints or wait for the boats to respawn at the deployment.

5. Alarm will be triggered once a non silenced weapon fires or grenade explodes. Once the alarm is given, expect enemy reinforcements from the barracks down south. Expect enemy armored support and air patrols to be deployed!

6. Once piece of intel is found, the info about it must be relayed to me, either via TS or on allchat ingame. the info should include : What was found & where. (map grid)

7. Additional objectives may be given throughout the mission. Look for notices on the top of your screen. (relayed to commander instead if one is present)

 

Dovre Recon

US Special Forces are sent to town, captured by the Russians during their assault, to recover as much intel as they can. Teams will be deployed from the north via boats. Once landed, they must move through the area and search for any pieces of intel they can find (maps, radios, laptops). 

aAxExHU.png

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Thanks TEDF and Double et al for putting together that event, it was a lot of fun, perhaps we could run those maps again sometime. That was a very cool night map, pity we didn't get the chance to fire a few flares!

Second Mission: Tad Sae Offensive.

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  • =VG= m823us unfeatured and unpinned this topic

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