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About chickenjason123

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  • Birthday 02/10/1997

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  1. Would like to join in as Spicey Specialist in Sq3, thanks.
  2. I'm up for any slot. Just plop me in as reserve or something.
  3. Are there any active/reserve slots left? Would like to join in, thanks!
  4. Tried to attach the image into the post, but it kept failing. I guess this will do for now. https://imgur.com/a/R7ODWrY
  5. Something something My Analog Life Forums something something Toolkit
  6. Well if you don't mind about legality, you can always get LTSB from the high seas...
  7. Yesterday, the server got locked out of a lost game on Route E-106 Std layout, where enemy has capped all the flags on the map and the game didn't end by itself, basically locking any non-admin players from the playing on the server. I had to run next manually to fix the lockout. Could someone either see what's wrong with the map condition or move the map further back on the map list?
  8. As in title, it seems that on the map Bamyan Std, once the A-10 takes off and leave the ground, the server soft-crashes. It has been reproduced several times on patch .14 - .17 with the same method. Is this bug specific to VG COOP or on all PR Coop servers?
  9. The problem of the whole removal of one-man assets and delayed spawn is that they are only suitable for the times where there are at least 20 players on the server including good players. If it is Euro/US Midnight/Morning then there are only 15-ish or even less ppl on the server + take the playerbase skill into consideration which varies a lot more compared to a few years ago (Patch <1.2) then it might drive people away from the server when they gets frustrated. Is it possible to extend the Low-pop/High-pop Config in the control panel to Map files also? So admins can change the
  10. IMO on most of the map A2A Jet should spawn instantly while heavy A2G should have a delayed spawn e.g. A-10, Apaches or anything with ATGMs. And I think we should keep some of the maps' asset one man (Just one or two) for low pop times or teams with really bad/uncooperative players.
  11. As title, the coop server is having bad lag spikes that lasts 20-30 seconds every few minutes, even on the first map after server crash. The lag brings down all flying assets as no one can control their chopper/jet. Could anyone look into this? Maybe the new settings/control panels broke the server?
  12. Are the devs really that pants on head retarded? They don't even play test the maps already every time they push out an update (bugged navmeshs, broken designs like the runways after the physics update, wrong armor values in vehicles etc.), and now they are hash-checking the map files for no reasons other than keeping the servers to their "standards" ?
  13. IMO the problem is the variation of the player quality/skill level. When I'm online, even the easiest asset-heavy maps take at least 1hr30min-2hrs to finish due to how incompetent the "squads" are (wandering all over the place, flag jumping when there are only 1 functional squad etc.) Without building FOBs in the correct place the players won't even be able to get to the flag as no one will run transport/trans as suppressed by AA or APC/all ground transport vehicles got ditched somewhere far on map AND then all of them(Players) will spawn in the main or generally being useless. Basically
  14. Will titans and missile silos be available for both the EU and PAC side on Highway Tampa?
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