=VG= Sausag3 Posted July 11, 2021 at 02:09 PM Report Share Posted July 11, 2021 at 02:09 PM Posting this on the Arma 3 Thread so more people are aware! This Event is hosted by: @X0R I Believe he is hosting his first Arma 3 Event with =VG=! As it is his first, Lets get this turnout for this event MASSIVE!, Tell your friends, Tell your kids, Tell your Wife, Tell your fucking dog! We want a full house boys! If anyone else is interested in hosting Arma 3 Events within =VG=, Please hit me up! I had an exchange with @=VG= Sausag3 and figured I'd do one of these, as I don't play Arma 3 on VG a lot, actually hardly if ever because I usually play elsewhere at the normal time such events are held, so here we are, I've checked out past events & how many players usually attend and figured I'd put my own little spin on it with that in mind, and make something enjoyable that you're otherwise less likely to encounter on a public server, because I figure I might as well make it worth your while to attend if indeed you do, for which I'm preemptively appreciative. EVENT TIME: Sunday, 18th of July 2021 - 1900UTC/1300CST REQUIRED PLAYER SLOTS: 12TOTAL PLAYABLE SLOTS: 42EVENT SERVER: VETERANS-GAMING | Arma 3 Testing | TS3.VETERANS-GAMING.COMSIGN-UP: RSVP on this calender link: late joiners may use available slots. PASSWORD: venividivici REQUIREMENTS: ARMA 3 installed and up to date All Steam Workshop Mods here ( https://steamcommunity.com/sharedfiles/filedetails/?id=2540017521 ) downloaded and installed[SIDE NOTE ON MODS] Let me be absolutely clear, linked modset contains 4 of the RHS Mods, most of you already have and 15 Additional Mods which are less than 50MB combined AND ARE EXPLICITLY INCLUDED FOR AI & GAMEPLAY ENHANCEMENT, so you'll find no bloat here. RADIO: Teamspeak Is not required, though feel to join the VG Arma 3 Teamspeak if you need help or think you may, I will be found on Discord. Instead of TFAR, Addon Free Scripted Radio is used with no requirements for any additional downloads, It's a script included in the mission, to enhance vanilla Arma 3,& uses vanilla keybinds, It basically rmoves needless TFAR - TS bs,and provides a simple yet efficient VOICE CHAT similar to PR if your familiar, by extending vanilla Arma 3 functionality. I've configured It to allow CHANNEL SWITCHING KEYBINDS, Arma 3 default ',' and '.', so DISREGARD last line in image above. BLUFOR[ MARSOC, USMC ] Aboard the USS Freedom OPFOR[ RUSSIAN VDV, AAF ] On the Island of Stratis AO[ The Whole Island, Might As Well. ] SQUADS (Dynamic Groups Enabled) Zeus [Platoon Lead has access to LIMITED ZEUS with access restricted to MODULES only, with edit & object placement disabled] Command Platoon Lead: @=VG= Sausag3 [I'd appreciate If You Took This] FAC: Keed Platoon Medic: The_Polish_Guy Alpha Squad Lead: KVSH_420 Rifleman: Timan Engineer: Medic @X0R Bravo Squad Lead: Life Rifleman: SoliderOfMisfortune Engineer: Terminator Medic: Stixon Phantom 1 Pilot: Connor Phantom 2 Pilot: Deathdealer [AIR ASSETS AVAILABLE] 5x AH-9/MH-9 Mission Enhanced Little Birds & 1 CH-53 Stallion 2 pilots, switching aircraft per mission/task requirements, with access to Dynamic Vehicle Load-out for Armament Romeo 2-1 12 Playable Reinforcement Slots, DO NOT JOIN UNLESS SLOTS ABOVE FILLEDRomeo 2-2 6 Playable Reinforcement Slots FOR PILOTS, DO NOT JOIN UNLESS PHANTOM Romeo 2-3 6 Playable Reinforcement Slots, DO NOT JOIN UNLESS SLOTS ABOVE FILLEDRomeo 2-4 6 Playable Reinforcement Slots, DO NOT JOIN UNLESS SLOTS ABOVE FILLED You will not be limited in what tools/loadout/methods to use other than being restricted to assets on the USS Freedom & gear that belongs to your faction available in a restricted Virtual Arsenal, Mission briefing available in map view will instruct you on your objectives and, how you choose to accomplish your objective is left to the discretion of your Platoon Lead & respective Squad Leaders, you may restructure your squad's loadout & configuration at your SL's discretion & minimally to yours as well. The Size Or Composition of Squads Is Not Fixed, Anyone Can Join Alpha or Bravo after slotting in as one of the Romeo units, using Dynamic Groups, default key 'U'. [BRIEF] Russians have occupied a Greek island as part of an agreement with a nationalist government in Greece, as part of a ploy to force the EU to expel Greece from the union, after Greeks voted to remain. The Russians get a Naval Base in a small Mediterranean Island and the Greek Government gets to bypass the popular vote by forcing the EU's hands. You are tasked with denying the Greek government diplomatic leverage by forcefully & covertly removing the Russians from NATO territory. Detailed Brief in Mission. [OBJECTIVES, OVERVIEW] 2 Primary Objectives and 6-12 Procedurally Generated Chained Secondary Tasks *this sometimes results in an obviously bugged task, Platoon Lead can through LIMITED ZEUS force a 'completed' status for such tasks using Zeus Modules*Mission Succeeds when All Objectives Are Complete and ALL PLAYERS EXTRACT TO THE USS FREEDOMMission Fails if more than 10 civilians are killed which surrendering enemies are considered to be, so beware, there are civilians & ai do surrender. Mission Fails if all players die. Mission Fails if friendly fire results in more than 5 deaths. [ENVIRONMENT] Due to time acceleration 24minutes irl is 24hours ingame, so tailor your plans to a rapidly alternating day/night cycle and accelerated dynamic weather. [CONSTRAINTS] *for gameplay purposes, because AI at their best, aren't as smart as a mediocre human[possibly]* Spoiler Disabled Thermal Imaging,Automated Spotting,Auto Land,Auto Hover,Ammo CountToolkit can only be used by engineer and is consumed when usedExtended Map Info disabled,You Need GPS(Ctrl+]) to see YOUR OWN pos on mapRestricted Arsenal so people don't play dress up, with tooltips on crates with Arsenal to avoid confusionAI VEHICLE Automated Rearm/Repair/Refuel every 10min to balance against AI limiations I.e To avoid performance cost of making them do those things.Dynamic Vehicle Loadouts allows Aircraft to configure loadout near vehicle ammo source while having engine turned off.Vehicle Appearance Manager to change vehicle appearance for meaningful changes like removing doors for FFV, at players discretion.IR strobe automatically attached to players at night to reduce possibility of friendly fireCivilians are an exceptionally important part of this scenario, as mission success & failure directly correlates with your ability to identify potential collateral damage that will immediately result in mission failure should you exceed a threshold, I so hate fighting on a consequence free battlefield, I hope you do too. [RESPAWN] NONE, however.... Spoiler However,if one dies, one may go back and join using any other available playable slots or just spectate. This is not an arbitrary choice, and the vanilla basic revive system will always result in a wounded state for maximum 5minutes, unless inside a vehicle/aircraft 'sometimes', while only medics are capable of revives, this gives ample opportunity for people to stay alive and in the game with medics being vital, best case scenario, you die & there's most likely a playable slot available for you to rejoin as reinforcements. Though to be clear to those not familiar, playable slots get depleted when no respawn is available, so every playable slot used, is one less playable slot for a subsequent rejoin, so stay alive if at all possible. [SERVER SETTINGS] No Crosshairs, First Person Only, Standard Flight Model *Ai Difficulty overridden by mission* Weapon Sway & Fatigue Enabled (Manage your load-outs REASONABLY or suffer the CONSEQUENCES) Remember, everything that can kill you, can be killed by you, and credit where credit's due, the level of complexity is entirely thanks to THIRD-PARTY dynamic mission modules included as Mods, that I use, and others seldom do, so yea, I'm just a grunt who put the pieces together, at most scripting a few minor things here & there. P.S I'd very much like for @Connor to get banned if he fails to attend, as he nudged me to do this Cheers. 1 1 1 Link to comment Share on other sites More sharing options...
=VG= The_Polish_Guy Posted July 11, 2021 at 03:01 PM Report Share Posted July 11, 2021 at 03:01 PM Platoon Medic please 2 Link to comment Share on other sites More sharing options...
=VG= Connor Posted July 11, 2021 at 03:20 PM Report Share Posted July 11, 2021 at 03:20 PM You MUST sign up for this even or you are getting Coal in your Stocking this year. I'll take Phantom 1 Please 1 1 Link to comment Share on other sites More sharing options...
Kvsh_420 Posted July 11, 2021 at 05:01 PM Report Share Posted July 11, 2021 at 05:01 PM I'll be alpha Rifleman Side note:- No automatic Rifleman? 2 Link to comment Share on other sites More sharing options...
=VG= XOR Posted July 11, 2021 at 06:48 PM Report Share Posted July 11, 2021 at 06:48 PM 2 hours ago, Kvsh_420 said: Side note:- No automatic Rifleman? Quote You will not be limited in what tools/loadout/methods to use other than being restricted to assets on the USS Freedom & gear that belongs to your faction available in a restricted Virtual Arsenal, Mission briefing available in map view will instruct you on your objectives and, how you choose to accomplish your objective is left to the discretion of your Platoon Lead & respective Squad Leaders, you may restructure your squad's loadout & configuration at your SL's discretion & minimally to yours as well. If it's available in a crate you may grab whatever you want, provided your SL is cool with your selection as it relates to usefulness. It's up to you, issued loadouts are merely suggestions. Link to comment Share on other sites More sharing options...
=VG= XOR Posted July 12, 2021 at 05:38 AM Report Share Posted July 12, 2021 at 05:38 AM Per RSVP, place Life as bravo lead & Timan as alpha rifleman. FOR ANYONE SO INCLINED, YOU CAN SIGN UP TO ALPHA OR BRAVO EVEN IF THE MINIMUM NUMBER OF PEOPLE IN EACH SQUAD IS FILLED, I.E both squad can have more than 4 people. 1 Link to comment Share on other sites More sharing options...
=VG= Deathdealer Posted July 12, 2021 at 08:57 AM Report Share Posted July 12, 2021 at 08:57 AM Phantom 2 plz 2 1 Link to comment Share on other sites More sharing options...
=VG= keed Posted July 12, 2021 at 09:20 AM Report Share Posted July 12, 2021 at 09:20 AM FUCK me death 18 minutes you basterd Edit: I could do the [FAC] part! Is ok @X0R? 2 1 Link to comment Share on other sites More sharing options...
SoldierOfMisfortune Posted July 12, 2021 at 05:56 PM Report Share Posted July 12, 2021 at 05:56 PM Bravo team rifleman please 2 Link to comment Share on other sites More sharing options...
=VG= XOR Posted July 13, 2021 at 05:22 AM Report Share Posted July 13, 2021 at 05:22 AM 20 hours ago, =VG= keed said: Edit: I could do the [FAC] part! Is ok @X0R? He wants to get FACking, so Platoon FAC It Is, but If you want, I take no issue with you taking Phantom 3 If you so choose, there's already 5 birds, I won't add anymore, because there's literally no more space on the deck of the destroyer, but you're welcome to those, of which 3 Just happen to be AH-9's. Quote @=VG= GRNANDGLD ARMA#3 is shit... 6 button combo to use patch, splint,dont forget the tourniquet , run an IV, give a morphine dose, hemostat his ass, epi pen for BP, suture, shave, and tickle the balls..WTF is that You Definitely should check out this Sunday then, no fancy medical or radio system, Just you, a rifle & an awesome sandbox, Join us. 1 1 Link to comment Share on other sites More sharing options...
=VG= keed Posted July 13, 2021 at 08:17 AM Report Share Posted July 13, 2021 at 08:17 AM @X0R Three's a crowd. I think it might be helpful to support command with the radio chatter. 1 Link to comment Share on other sites More sharing options...
=VG= XOR Posted July 13, 2021 at 10:48 AM Report Share Posted July 13, 2021 at 10:48 AM Cheers, Platoon FAC It Is. 1 Link to comment Share on other sites More sharing options...
=VG= Stixon Posted July 13, 2021 at 01:35 PM Report Share Posted July 13, 2021 at 01:35 PM Medic for Bravo squad please! 2 Link to comment Share on other sites More sharing options...
Nerojr Posted July 16, 2021 at 02:17 AM Report Share Posted July 16, 2021 at 02:17 AM Alpha Engineer please .. Alternatively I can fill slot as needed, no real preference. 1 Link to comment Share on other sites More sharing options...
=VG= GRNANDGLD Posted July 16, 2021 at 03:01 AM Report Share Posted July 16, 2021 at 03:01 AM signing on as backpackless joe 1 Link to comment Share on other sites More sharing options...
=VG= XOR Posted July 16, 2021 at 08:09 AM Report Share Posted July 16, 2021 at 08:09 AM On 7/11/2021 at 8:01 PM, Kvsh_420 said: I'll be alpha Rifleman Side note:- No automatic Rifleman? Add Kvsh as Alpha SL, he can still sling an AR as SL if he wishes,a Bravo AR slot for GRN so he can ride with Life & Nero where he asked please. Link to comment Share on other sites More sharing options...
=VG= Sausag3 Posted July 18, 2021 at 07:01 PM Author Report Share Posted July 18, 2021 at 07:01 PM EVENT DELAYED FOR 1 HOUR to 2000 UT. Sorry for the inconvinience 1 Link to comment Share on other sites More sharing options...
=VG= XOR Posted July 18, 2021 at 10:18 PM Report Share Posted July 18, 2021 at 10:18 PM Event postponed indefinitely. I tested it numerous times before hand but for a yet unknown reason it got stuck during loading despite my best efforts. I'll fix it In the immediate future and put it up when I'm absolutely certain it won't bug out. My thanks to @=VG= Sausag3 for helping me out through this, and rest assured, I'll sort this out & knock it out the park, to at the very least covey an experience I think you'll find worth your time. Sorry for the inconvenience & Thanks for understanding. Cheers 1 3 1 Link to comment Share on other sites More sharing options...
=VG= keed Posted July 19, 2021 at 07:46 AM Report Share Posted July 19, 2021 at 07:46 AM Was TFAR added because of troubleshooting purposes? I was really interested in the vanilla VOIP script as it might lower entry barrier (and we don't really max out the possibilities of TFAR/ACRE for that matter). Link to comment Share on other sites More sharing options...
=VG= XOR Posted July 21, 2021 at 03:01 PM Report Share Posted July 21, 2021 at 03:01 PM On 7/19/2021 at 10:46 AM, =VG= keed said: Was TFAR added because of troubleshooting purposes? I was really interested in the vanilla VOIP script as it might lower entry barrier (and we don't really max out the possibilities of TFAR/ACRE for that matter). No, It's part of the standard VG modset, so I was asked to include it as most people are more familiar with it, which I agree with, though I personally prefer the script still. You can check it out if you wish, script disables itself in detecting tfar or acre so it's still in the mission. Briefing contains all info & beyond vanilla von keybinds, it only uses the diary key, default 'J' bring up visual radio. https://steamcommunity.com/sharedfiles/filedetails/?id=2546472768 Mission's fixed for all curious, it was a bug with a command [doStop] that turns players into seagulls and occasionally results in an infinite loading screen, but only on dedicated servers. I didn't encounter it on my tests because I use a Profiling branch dedicated server with performance binaries ( which you can find here: https://forums.bohemia.net/forums/topic/160288-arma-3-stable-server-204-performance-binary-feedback/ ). I've verified fix on multiple stable branch dedicated servers so there won't be a repeat of what happened before. Link to comment Share on other sites More sharing options...
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