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=VG= Melon Muncher

VG Clan Member (Administrator)
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Everything posted by =VG= Melon Muncher

  1. It's hard to remember correctly if you never play the game. You're just confused, what I say is that kashan is my favourite map
  2. > Be me, dedicated software dev > Spend days and nights crunching code, squashing bugs > My life revolves around this project, it's my pride and joy > There's one thing I can't stand though... "Jabal Al Burj" > Every update, every patch, it's there - taunting me > Forced to work on it day in and day out > Gaze at the code, eyes stinging, my white whale > Decide enough is enough > Smash that "Delete" button like my life depends on it > The name "Jabal Al Burj" erased forever from the game > Feel a wave of relief, finally free from the chains > The next day, ready to face the consequences > Player uproar and online backlash > Surprisingly, feel nothing > It's like the Jabal Al Burj never existed > A weight lifted off my shoulder, feeling invincible > Turns out sometimes you have to destroy a mountain of code to create a masterpiece. Alternate > be programmer for popular game Project Reality > develop intense hatred for certain map, jabal al burj > get carried away, decide to remove it > all hell breaks loose in gamer community > everyone loved that damned map > instead of blaming me, everyone points finger at Zeee > feel safe but also a bit guilty > mfw my map hatred sparks a full blown PR crisis > mfw poor innocent Zeee gets the blame instead of me > still, not gonna bring back jabal al burj, that map sucks
  3. Skiddles was good sorts. A =VG= member through and through. Unyielding He will be missed
  4. If they need tweaks or are too hard post up here so I can do it. I'm away so haven't had much time for anything. But if you let me know ican try and fix issues for the fix patches before we have to enter another long spell between updates
  5. @=VG= Nytheris going to make a discord bot where we can put in how many players and get 3 maps for a vote This saves us asking each other what map and everyone saying they don't care (but they really do) So here's the list, with my ideas of player count, discuss the ones you think are wrong and we can work out an understanding. mapList.append adak gpm_coop 128 35-40 mapList.append albasrah_2 gpm_coop 16 5-15 mapList.append albasrah_2 gpm_coop 32 20-25 mapList.append albasrah_2 gpm_coop 64 20-25 mapList.append asad_khal gpm_coop 32 20-30 mapList.append asad_khal gpm_coop 64 20-30 mapList.append ascheberg gpm_coop 16 25-35 mapList.append ascheberg gpm_coop 32 25-35 mapList.append ascheberg gpm_coop 64 30-40 mapList.append assault_on_grozny gpm_coop 16 20-25 mapList.append assault_on_grozny gpm_coop 32 25-30 mapList.append assault_on_grozny gpm_coop 64 30-35 mapList.append assault_on_mestia gpm_coop 64 20-25 mapList.append bamyan gpm_coop 16 20-25 mapList.append bamyan gpm_coop 32 15-20 mapList.append bamyan gpm_coop 64 30-35 mapList.append bamyan gpm_coop 128 35-40 mapList.append battle_of_ia_drang gpm_coop 32 30-40 mapList.append battle_of_ia_drang gpm_coop 64 30-40 mapList.append beirut gpm_coop 16 10-15 mapList.append beirut gpm_coop 32 25-30 mapList.append beirut gpm_coop 64 20-30 mapList.append beirut gpm_coop 128 30-40 mapList.append bijar_canyons gpm_coop 16 15-25 mapList.append bijar_canyons gpm_coop 32 20-30 mapList.append bijar_canyons gpm_coop 64 20-30 mapList.append bijar_canyons gpm_coop 128 35-40 mapList.append black_gold gpm_coop 16 10-20 mapList.append black_gold gpm_coop 32 20-30 mapList.append black_gold gpm_coop 64 25-35 mapList.append black_gold gpm_coop 128 35-40 mapList.append brecourt_assault gpm_coop 64 20-30 mapList.append burning_sands gpm_coop 16 10-20 mapList.append burning_sands gpm_coop 32 15-30 mapList.append burning_sands gpm_coop 64 20-30 mapList.append carentan gpm_coop 32 20-30 mapList.append carentan gpm_coop 64 30-40 mapList.append charlies_point gpm_coop 64 25-35 mapList.append dovre gpm_coop 64 30-40 mapList.append dovre_winter gpm_coop 32 20-25 mapList.append dovre_winter gpm_coop 64 25-35 mapList.append dragon_fly gpm_coop 16 10-20 mapList.append dragon_fly gpm_coop 64 15-25 mapList.append fallujah_west gpm_coop 32 30-40 mapList.append fallujah_west gpm_coop 64 20-30 mapList.append fields_of_kassel gpm_coop 128 35-40 mapList.append fools_road gpm_coop 16 30-40 mapList.append fools_road gpm_coop 32 20-30 mapList.append fools_road gpm_coop 64 35-40 mapList.append fools_road gpm_coop 128 25-35 mapList.append gaza_2 gpm_coop 16 15-20 mapList.append gaza_2 gpm_coop 64 25-30 mapList.append goose_green gpm_coop 64 30-40 mapList.append hades_peak gpm_coop 16 20-30 mapList.append hades_peak gpm_coop 32 20-30 mapList.append hades_peak gpm_coop 64 30-40 mapList.append hill_488 gpm_coop 64 trash mapList.append iron_ridge gpm_coop 64 20-30 mapList.append kafar_halab gpm_coop 16 15-25 mapList.append kafar_halab gpm_coop 32 15-25 mapList.append kafar_halab gpm_coop 64 20-30 mapList.append kafar_halab gpm_coop 128 30-35 mapList.append karbala gpm_coop 32 20-25 mapList.append karbala gpm_coop 64 25-30 mapList.append kashan_desert gpm_coop 16 15-20 mapList.append kashan_desert gpm_coop 32 15-35 mapList.append kashan_desert gpm_coop 64 5-20 mapList.append kashan_desert gpm_coop 128 20-30 mapList.append khamisiyah gpm_coop 16 25-40 mapList.append khamisiyah gpm_coop 32 25-35 Got to here and have to leave, will come back later. Feel free to add more mapList.append khamisiyah gpm_coop 64 mapList.append khamisiyah gpm_coop 128 mapList.append kokan gpm_coop 16 mapList.append kokan gpm_coop 32 mapList.append kokan gpm_coop 64 mapList.append kokan gpm_coop 128 mapList.append korengal gpm_coop 64 mapList.append kozelsk gpm_coop 16 mapList.append kozelsk gpm_coop 32 mapList.append kozelsk gpm_coop 64 mapList.append lashkar_valley gpm_coop 16 mapList.append lashkar_valley gpm_coop 32 mapList.append lashkar_valley gpm_coop 64 mapList.append masirah gpm_coop 16 mapList.append masirah gpm_coop 32 mapList.append masirah gpm_coop 64 mapList.append masirah gpm_coop 128 mapList.append merville gpm_coop 64 mapList.append musa_qala gpm_coop 32 mapList.append musa_qala gpm_coop 64 mapList.append muttrah_city_2 gpm_coop 16 mapList.append muttrah_city_2 gpm_coop 32 mapList.append muttrah_city_2 gpm_coop 64 mapList.append muttrah_city_2 gpm_coop 128 mapList.append nuijamaa gpm_coop 64 mapList.append omaha_beach gpm_coop 64 mapList.append op_barracuda gpm_coop 16 mapList.append op_barracuda gpm_coop 32 mapList.append op_barracuda gpm_coop 64 mapList.append op_barracuda gpm_coop 128 mapList.append operation_bobcat gpm_coop 16 mapList.append operation_bobcat gpm_coop 32 mapList.append operation_bobcat gpm_coop 64 mapList.append operation_bobcat gpm_coop 128 mapList.append operation_falcon gpm_coop 32 mapList.append operation_falcon gpm_coop 64 mapList.append operation_ghost_train gpm_coop 16 mapList.append operation_marlin gpm_coop 16 mapList.append operation_marlin gpm_coop 32 mapList.append operation_marlin gpm_coop 64 mapList.append operation_marlin gpm_coop 128 mapList.append operation_soul_rebel gpm_coop 64 mapList.append operation_thunder gpm_coop 16 mapList.append operation_thunder gpm_coop 64 mapList.append outpost gpm_coop 32 mapList.append outpost gpm_coop 64 mapList.append pavlovsk_bay gpm_coop 16 mapList.append pavlovsk_bay gpm_coop 32 mapList.append pavlovsk_bay gpm_coop 64 mapList.append ramiel gpm_coop 16 mapList.append ramiel gpm_coop 32 mapList.append ramiel gpm_coop 64 mapList.append ramiel gpm_coop 128 mapList.append ras_el_masri_2 gpm_coop 16 mapList.append ras_el_masri_2 gpm_coop 32 mapList.append reichswald gpm_coop 64 mapList.append route gpm_coop 16 mapList.append route gpm_coop 64 mapList.append saaremaa gpm_coop 32 mapList.append saaremaa gpm_coop 64 mapList.append sahel gpm_coop 16 mapList.append sahel gpm_coop 64 mapList.append sbeneh_outskirts gpm_coop 16 mapList.append sbeneh_outskirts gpm_coop 32 mapList.append sbeneh_outskirts gpm_coop 64 mapList.append shahadah gpm_coop 16 mapList.append shahadah gpm_coop 32 mapList.append shahadah gpm_coop 64 mapList.append shijiavalley gpm_coop 16 mapList.append shijiavalley gpm_coop 32 mapList.append shijiavalley gpm_coop 64 mapList.append silent_eagle gpm_coop 16 mapList.append silent_eagle gpm_coop 32 mapList.append silent_eagle gpm_coop 64 mapList.append tad_sae gpm_coop 16 mapList.append tad_sae gpm_coop 32 mapList.append the_falklands gpm_coop 16 mapList.append ulyanovsk gpm_coop 64 mapList.append vadso_city gpm_coop 32 mapList.append vadso_city gpm_coop 64 mapList.append vadso_city gpm_coop 128 mapList.append wanda_shan gpm_coop 64 mapList.append xiangshan gpm_coop 32 mapList.append xiangshan gpm_coop 64
  6. Alright, first off there's been only two changes in about 4 months to anything on the server. These changes came a week ago when I was told about the bots being too hard because of "changes", bots always getting too many kills and stuff even though nothing has changed. So, as a result the first change was that I dropped the bot difficulty 10 points, they are now the lowest they have been in my time at =VG=. The second change was because there is now too many manpads, again hasn't been changed since it was implemented, so I reduced the number of manpadsto be 1 manpad for every 5 AT. I'm not against making these changes, I don't play much anymore and it doesn't bother me, but I personally see the issue being more related to skill level and communication.
  7. You can for sure do this. If you just want to do a small friends group all you need is a discord page or something similar where you can all keep in touch. We've had a lot these clans play on our server over the years and playing with common tags can help everyone associate your group as either good or bad depending on the actions in game.
  8. During the week there isn't enough players and definitely not enough admins to run two servers at once outside of some peak times. Turning the Coop PvP server on only on weekends solves this issue and allows us to continue to focus on our main server, the coop one. We won't be running a deployment server, even with the PvP running good it's rare to see even 40 human players at any one time. The benefit of Coop PvP is that it avoids the issue of not having enough players to cap points if the bots can do it. Yes, maps are unbalanced, not much can be done or will be done to solve this. If it's not fun people won't play it and we will go back to having one coop server. This is a player based server, if the players aren't enjoying it or don't want it then we will stop running it. If they continue to want it on the weekends then I will continue to turn it on Fridays and off on Sundays.
  9. Kicking someone from infantry is one thing, however demanding an asset back when it's being used properly is basically just stealing with extra steps and should be treated as such. I know, really hard to enforce but it's such a rare occurrence anyway. Thank you for the report @R-CON LangMaster, mot much can be done this late however we'll keep an eye on it.
  10. Unfortunately I can't see it working for kassel, the big view distance and planes make it really hard to balance and you would still end up getting pinged across the map or the planes would never get shot at. I've redone the whole system for WW2 vehicles and weapon ranges which should help a little bit for combat. Not a guaranteed fix though.
  11. you need to extract them with winzip or winrar as well. should look like this after all is done
  12. Might show up, might not. Don't want to be shamed by Zeee's maps
  13. This is not your first time playing with us, you are being autokicked by the server for a previous ban. Changing your username will not change the outcome of your ban
  14. I'd advise against doing it on full server. Some helis don't like to go upside down and will just crash. Rolling is definitely easier and wastes less time Lynx works good for backflips, huey is easiest to pull most stunts in. Chinook is surprisingly agile. Gain height, Do a dive and gain speed. Start pulling up halfway to ground and continue until flip is reached, Returning to level flight takes more time than going upside down and will drop more altitude, so make sure you have enough height to clear ground. Keyboard bind for the pull back works good so you get the most out of it
  15. I'm probably going to buff accuracy a bit. Smg especially never hits.
  16. definitely not intended. Smoke is good for reviving under fire and tactical, I die all the time, I could never hate it
  17. Unfortunately not, all bots get set to the same difficulty with changes based on their weapons. Sniper for example is very accurate and gets headshots often. SMG bot is shit at anything over 30m
  18. Yes, all weapons rearm. This way the bots don't run out. they take between 30-60 seconds to get another rocket. Bots are too dumb to rearm on a crate or a rifleman.
  19. Just too hard to reach the flag with bots attacking or to cap the flag? Should be okay now Give it a shot now. Bots also don't shoot so far Bots will stop spawning when you start capping now. Bots also don't shoot so far same as above not fixed atm Try it again, shouldn't be able to shoot into main anymore not fixing lol should suppress less from distance ??? not really able to do anything. Do you hold V arrow to drop ramp? Should be somewhat easier, shit map though Infantry layer? Try it again shit map. not much can be done Same as charlies. Bots also don't shoot so far
  20. So with AI changes slowing down I'm turning my attention to the hated maps of PR, the despised, the forests. I'm looking to improve these mapsplayability by improving the specific issues that cause us to alt+f4 midway through the round, or things that cause everyone to get annoyed fighting over a single flag for 20+ minutes. To do this, I need help from you, the playerbase to help compose this list of dramas. I need 3 things, map name & layer, flag name or location and the issue. Example, Fools road LRG, east valley and ridgeline. Spam fighting in forest. Lashkar Valley STD, North Objective, impossible to cap without APC spamming from hill.\ I know forest maps suck because bots can see through trees, but it is being worked on with variable view distances and other things
  21. Quad guns were not changed, just your imagination that they are better lol. LATS with single shot haven't fired at helis in a while, but I've changed it again. Only ins RPGs will target a chopper and their accuracy and range got nerfed more. Nerfed shotguns, iron sights and reflex sights accuracy. Slight buff to lmg, slight. Please remember bots are a little bit more realistic. They will hear your tank/apc and prep accordingly.
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