=VG= Melon Muncher
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Everything posted by =VG= Melon Muncher
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It's not transport, rather CAS/Logistic multirole. That said, I would have no problem it joining a trans squad on kokan to save squads
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I've got it great game. Probably the most community minded devs of any game I've played. They put a new update every Saturday and most add something new or a community request as well as bug fixes between.
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crash PR BF 2 has closed ,cleaning up resources
=VG= Melon Muncher replied to JohnnySmith004's topic in Games
Yo man, go to documents/projectreality/profiles/0001 open video.con in notepad and post here. Then do the same with profiles/default video.com Cheers -
Server Issues (Fly South Bug FIXED!)
=VG= Melon Muncher replied to =VG= ciro's topic in PR Server Reports
So gonna close this issue. It's been found to be a BF2 engine issue. Sadly there's nothing that can be done against it. If you don't believe me you can find a BF2 copy and install a 64 player mod and create local servers. The issue will occur after a few map changes. I'll look into some changes to try and make it occur less frequently. (removing osprey on 2km maps, jets on bamyam and silent eagle removal/base swapping etc) As for what happens when someone deliberately crashes the server. Make a note of the map/player and we can check the logs and ban. Accidents will happen, but with a bit of work we can try and limit the issue. Big thanks to everyone for the help. Bad outcome though -
Server Issues (Fly South Bug FIXED!)
=VG= Melon Muncher replied to =VG= ciro's topic in PR Server Reports
Thanks for doing the testing guys. Hopefully we can find a pattern or something. If you do come across a map that doesn't crash. test it after loading another map. like if Bijar din't crash go Bijar>Khamisiyah>Bijar If we can get a map that doesn't crash we can assume it is a map related crash, otherwise it's probably python, BF2, whatever else. -
Anyone else playing the open beta this weekend? I played the closed beta a few weeks ago and had a blast, looking for some people to squad with. Add me on that shit Uplay; Melonmuncho or TS if I'm in there
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Server Issues (Fly South Bug FIXED!)
=VG= Melon Muncher replied to =VG= ciro's topic in PR Server Reports
I never tested deployment. Back when I was really trying to find the cause I found most of the time It's not map specific it's just random Here's a bit of the logging I did when testing. Clean server means I reset it fully. the only consistent thing was that the first map was less likely to crash after a hard reset. Khamisyah first map, clean server- No crash Khamisiyah after crash on khamisiyah - Crash Muttrah after Khamisiyah (clean) - Crash Muttrah first map, clean server - No crash Muttrah after crash on muttrah - crash Jabal after muttrah (clean) - no crash Marlin after jabal after muttrah (clean) - no crash Barracuda after Marlin after jabal after muttrah (clean) - crash Jabal clean server - no crash Jabal std after jabal alt (clean) - no crash Barracuda after jabal std after jabal alt (clean) - no crash Silent eagle after Barracuda after jabal std after jabal alt (clean) - no crash Silent Eagle, clean server - no crash, then crash 2 times Vadso after silent - Crash I thought about making a combat area that insta kills when you fly too close to the south border but it's not possible to do serverside. -
PR COOP Server Reports thread 1.6
=VG= Melon Muncher replied to BinkleDinkle's topic in PR Server Reports
restarted, thanks binkle -
I'm sorry guys I've got a lot going on in the next few weeks and it doesn't look like it will happen. I'll have free time at the end of September and I'll run the next two then.
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PR COOP Server Reports thread 1.6
=VG= Melon Muncher replied to BinkleDinkle's topic in PR Server Reports
restarted -
Great turnout guys had a blast! Thanks for putting up with the minor hiccup on Beirut. I'll make the next one harder. Yeah this sounds good
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Download is up; https://www.dropbox.com/s/16ldkdm2cv6px60/event10.8.rar?dl=0 Server password for the event is "VG" and it's running asad on repeat so you can test if your files work. extract the files to C;/Program Files (x86)/ Project Reality/Project Reality BF2/Mods/PR/Levels If you're unsure get on TS3 and find me before the event. I'm going to run a test session tomorrow, 8pm GMT all are welcome to join
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Update: Bamyan is not playing nice, I've swapped it with ramiel. Read the OP for the new mission brief.
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So after a long absence I've decided to make an event. This will include some of the old event missions that I ran as well as new ones. Each week on the day of the event you guys will have 4 missions and a seed game to complete. There's no story involved but these missions are designed to encourage teamwork and failure will most likely happen without Standard =VG= rules will apply, don't stir shit and don't ruin the game for everyone else. There's no signups, just join and have a good time. Squad leader spawn point will be removed for the event. Everything is subject to change. Download: HERE Default install to C;/Program Files (x86)/Project Reality/Project Reality BF2/Mods/PR/Levels PASSWORD: VG For each event the game will start at approx; 3pm EST 7pm GMT 9pm CEST 5am AEST (+1 day) The seed maps are not intended to be anything more than a bunch of chaos to amuse everyone while people join. Sorry about my paint skills. Don't expect these maps to be too accurate in relation to where flags are actually positioned or their cap radius. Weekend one; 10/8/2019 Asad Khal (Seed) Asad Khal will feature pistols and knives only. Main bases are marked, objectives can be taken in any order. Bleed the enemy tickets to win. Barracuda (AAS) USMC vs CH Standard AAS applies 4 AAVP7a1s are supplied at the start to launch the assault. Boats are on a 5 min spawn delay. Repair point for the APCs is back in the carrier dock. An Osprey will spawn once Center Beach is capped. Xiangshan (AAS) USA vs Vietnam AAS but a bit of a strange capture order. A flags are the enemy supply routes and need to be secured first. Capture B flags next, then C. To cap out the city all three flags inside must be held to move the final flag. Three Trans Hueys, 2 M113s, some logis and a delayed CAS huey will help capture. Ramiel (Black Hawk Down) USA vs ARF A UH-60 has gone down and the US army needs to rescue the survivors. The weather and hostilities have grounded the air units, thankfully there is a task force nearby to respond. Move from the forward Ops base, secure the crash site and follow the marked path to evacuate. There are no fixed repair stations, spawn points, rally points or FOBs available. A mobile command M113 will act as the one and only spawn point, it must be kept alive at all costs. 2 support hmmwvs can transport troops and drop repair stations. The two Bradley IFVs are to provide fire support but cannot rearm so conserve ammo. Vehicles do not respawn The infantry can rearm from the limited dropped ammo crates and riflemen Only vehicle can capture the points along the exfil route Beirut (Bridge) IDF vs MEC Build a bridge and force your way through the city. A classic from a previous event with a bit of an update. The bridge has been blown up and the IDF need to get it's tanks across and through the city. Capture the western side of the bridge and use CSBs from the logis to repair the damage while infantry holds bridge point A and B. An instant loss will occur if either one of these points is captured by the enemy. To secure the bridge points and proceed the IDF must get one of their tanks across the bridge to secure the highway (Green X). Afterwards it's typical AAS to secure the city and the highway out of Beirut. IDF will have boats to launch from it's ship, two logi trucks to build the bridge and two Merkava Battle Tanks. For the next two weekends the maps have been decided. But the factions to play are up for grabs throw your suggestions out for who you want to play as and against. Weekend two; September Khamisiyah USA vs MEC Bamyan Outpost Muttrah Kozlesk GB vs Militia Weekend three; October Tad Sae US vs Vietnam Dragon Fly Thunder Shijia Valley Sahel FR vs ARF
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Teamkill Ban Appeal (CicadaPeepee IG)
=VG= Melon Muncher replied to CicadaPeepee's topic in PR Cooperative
I do beleive the TK was not intentional. You will be unbanned and placed on the watchlist indefinitely. My suggestions to you, play as infantry, this is the best way to learn assets, tactics and maps before moving onto vehicles. And just a friendly reminder, this is not a training server that we run, asset waste will get you removed from the server. -
Teamkill Ban Appeal (CicadaPeepee IG)
=VG= Melon Muncher replied to CicadaPeepee's topic in PR Cooperative
As requested, if you don't want to wait to see the outcome of the ban appeal you will remain banned. Your ban appeal will not be removed, rather serve as a historical log in case you do come back at a later date. -
on topic please guys, thanks. make a dogposting thread if you need
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Merry Christmas Best guys I know here, mostly cause I don't need to look at your ugly mugs. Have a great time everyone, I know I'm enjoying a tradition Aussie Christmas breakfast, lunch and dinner consisting of beer and prawns (shrimp) Melon
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issues Server Connection Issues
=VG= Melon Muncher replied to christopoukoss's topic in PR Server Reports
Crashes are an integral part or PR. Just like long loading times or that one angry player. We try our best to improve but will always exist. I sorted the starting maps and removed all the harder maps or maps that don't seed. Message me if there's any maps that you think shouldn't be there -
Sniper medic and spotter 2 squad members HAT ENGI and AA 3 members Breacher, AR, LAT 4 All others 6
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It's been fixed now
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Yep still works for me, just checked.
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I run the editor on win 10. No issues for me
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VG PR Maplist Randomizer is now LIVE!
=VG= Melon Muncher replied to =VG= SemlerPDX's topic in PR Cooperative
Nice work Semler and Xenalite! Awesome!- 39 replies
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A great guy and friend to many and always had the best intentions at heart. Thanks for all the time you spent making everyone else's lives that little bit better Vincent. You will be missed. Hater, thanks for letting everyone know and condolences to losing a great friend.