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=VG= Melon Muncher

VG Clan Member (Administrator)
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Everything posted by =VG= Melon Muncher

  1. have a question, is PR coop against AI or multiplayer? Co-op is against AI deployment is proper multiplayer both are good fun. Yes, I'm surprised the PR community isn't into ARMA 2. Theres PR ARMA2
  2. excample ramiel: 2 cas choppers, multiple strykers/ humvees and one m2a2. That must handle a rolling techie crew. On a full server mabyer but what about when you have under 15 guys and you cant finish the map because you are too busy trying to defend, retake, and assault flags. you may have an m2a2 but it's too busy trying to defend the mosque, the apache and kiowa cant capture any flags and are too busy trying to avoid ZPU fire and rpg's then it's down to the one infantry squad who have 3 flags they are trying to defend to then assault a forth. it would just be nosense and turn it into vanilla BF2.
  3. What all thinking about to give all flags, exceptions are the mainbases, the same supplyline ID? That means : All flags can be captured but the mainbases are locked until all other flags are owned by the opponent team! That also prevents the idle bots at some uncapable flags that often happens on karbala/carpark. If are some bots at a flag that isn't a main - he can capture it I hope that enhance the playtime and funfactor of an round. The closest I can think of to this is street 2 and we all know how well that works. But if you had a map like ramiel where there are 10 flags all over the city (including mains) you wouldn't have enough men to defend every flag from 2 guys rolling around in a techie capping the fob then you get some guys to head to the fob you lose delta and so on aas was implemented to keep the fighting in mostly one spot the you cap you set up a defence and you assault the next flag imo that is how it should work. Another example kashan 4km map the bot commander tells the bots to assault the village as first flag humans steamroll them at village and cap bunkers while vehicles respawn. and if you still have strategic routes that tell the AI to assault the flags in an order then what happens is humans go to the ai's first flag cap it and stop the ai moving any further into the map. I personally sad about the missing arty on maps like fallujah, karbala, lashkar and especially on ramiel to kill the ZPU's. Ramiel has arty no one plays commander anyways cause no one wants to listen to him. you'd really need to have a pretty full server of dedicated people to have a commander running everyone. The commander also has the Team rally point which never expires and can spawn the whole team off it hardly ever used though but if you had no forward spawn points or squad lead spawn I'm sure it would get used more.
  4. you don't play PR for the graphic though they look much better than vanilla BF2 you play it for the teamwork. and its got 4km maps and 128 player servers and the maps are very nice. there is about 13 different faction and many map its just a great game and you can really see the amount of work put into the mod.
  5. bots are able to spawn on squad lead not humans. No squad lead spawn point (added to be only spawnable by AI units) Same with the flag spawns AI spawn on most flags humans can't
  6. Hey you should try Project Reality a mod for BF2 its made fore teamwork you cant really play the game if you don't work as a team. http://www.realitymod.com/
  7. well hardly any are doable server side and the ones that are (crate for fobs, need to be built) cant really be implemented due to lack of logistics on most maps (lashkar, ramiel, al basrah even kashan lacks proper logistics) so you wouldnt really be able to use the crate thing. So most thing would need to be done client side a PR update in other words like when it get updated to 1.0 i just want to get an idea on what people want before I start doing these things. AI do not have the logic to spawn camp you just need to be logical in placing it so that no two bots walk past it in 2 minutes. Deployment C4 is the same as co-op except for the armour penetration in other word it'll take down a tank. Second edit also forgot the ammo bags option.
  8. Alright so I have been thinking about making coop more like deployment what are your thoughts on this. No unlimited ammo bags for rifleman only one (can be rearmed off an ammo crate or supply drop) No insta built assets (everything needs to be built) No building Fobs and other deployables without supplies (depending on how many maps get a logistics component added) Incendiary grenades for most kits (linked to 9 key so if you spawn with a parachute you wont get an incendiary unless AR) No squad lead spawn point (added to be only spawnable by AI units) Deployment C4 pack to replace co-op C4 (much more damage to the deployment one) No human spawn points on the forward flags. Edit forgot to add a none option if you dont want any just say so
  9. Well the rifles are basicly what terremer said an ak is about the same as an m4 and the lmg are about the same (about 3 hits to the chest to down him except pkm which I think is 2 shots) mec G3's and the FAL take about 2 shots. marksman rifles about 2 but one shot seriously damages them snipers are one shot kill but thats just average all the rifles do have different values such as time to deploy deviation and all that stuff. HE rounds have a large explosion radius but not much penetration against armour so therefore good for infantry AP is armour piercing no explosion radius but very powerful and good for armour. Helicopter wise all the heavy attack helis have 1000 hit points start bleeding 6 hp every econd once the hit points drop below 600 hueys have 1400 hp blackhawks 1500 and chinooks 1700 the weakest helis being the light attack helis like kiowa, gazelle, wz11 and littlebird with 650 hp each. And the heavy attack cannons have the same damage just different rates of fire.
  10. I'm normally online at those times but I don't play much coop at that time though I'm normally in TeamSpeak and will happily jump in game to help you out when you need it you just need to get me.
  11. This is great really makes the game sound so much better. It replaces most if not all the weapon sounds with new ones as well as some vehicle effects like the Huey and humvees. Its really worth it and you can play on-line with it though still backup just in case. http://prteamwork.com/threads/anders-sound-modification.1688/
  12. you can also remove the startup videos by deleting all the files except menubg.bik from Battlefield2/mods/pr/movies this will skip the intro.
  13. haha almost last ones wrong though edit: its not mestia either
  14. 4am on sunday is a bit early for me might join later though.
  15. I swear I miss all the good stuff when i'm afk.
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