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Everything posted by TEDF
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Would be a bit wierd if the spec ops guys were to drag a massive UAV trailer and Command vehicle behind enemy lines
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Mk12s with silencers
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Operation "Red Tide" Part V 17.06.2017 7pm GMT With the conflict between Russia and NATO escalating even further, NATO has decided to deploy it's elite Task Force 12 to carry out recon missions behind enemy lines. Their main objective is to gather intel about enemy locations and to be ready to carry out secondary objectives on the field. Event Info : 1. This event will be sign up only, first come first server basis. To apply for position, reply to this post with preferred position / squad 2. Stealth is cruicial in these missions. All BLUEFOR units have supressed rifles and additional field dressings. Grenades, ATs and other loud weapons have been removed. Some units carry an ammobag instead of their usual armament. 3. FOBs will be disabled and there are no supply grates. Only way to respawn is by using rallypoints or by spawning on the main deployment zone and swimming to the shore. 4. Maps will be released 12-24h prior to the event to avoid people snooping out intel locations. 5. These missions are only about gathering intel. All flags will be uncappable (100000 second capture time) . If intel is found, report it's location and what it is to TEDF over TS or ingame chat 6. Items concidered as intel (not the kit on the left ): 7. After intel has been gathered, all surviving forces must return to the original deployment zone. 8. Only 25 deaths per mission is allowed. Any more will result in a mission failure. Info about stealth system : There will be human players patrolling on OPFOR team. No bots will be on the map until BLUEFOR units are either seen or a non silenced weapon is fired. There are 3 types of alert states for OPFOR : a. Green Alert - OPFOR will deploy couple of patrols in relaxed state to the area. Enemy presence in the area is unknown. b. Yellow Alert - OPFOR has reasons to believe that there has been security breach in the area. Additional patrols will be sent out to investigate. If nothing is found then sent out patrols will return to barracks and Green Alert is given again. c. Red Alert - Enemy presence is confirmed and rapid response units will be deployed. As the stealth system is nonexistent in PR, there will be some RP rules : Stealth is broken when : non silenced weapon is fired Patrolling units hear people over mumble local / commo rose patrolling units spot enemies whlie patrolling Stealth is not broken when : Patrolling units get shot by silenced weapons and die before they can fire back. Patrolling units spot something, but are unable to track it down for a while. Rules : 1. As the RCON will be enabled during this event, stricter punishment methods will be used to prevent people from abusing the commands. All chat will be monitored during the event via PRISM. The following goes to every single player, would that be a normal grunt, lite admin, admin or VG member /Head admin : RCON IS ONLY TO BE USED BY THE EVENT TEAM PLAYING ON THE OPFOR SIDE!!! You jokingly type in chat an rcon command that doesnt work or do anything - warning. Second offence will get you removed from the event and from other "Red Tide" titled events. You use RCON command that has an effect - Removed from the event and banned from VG servers for at least a week. Also removed from future "Red Tide" titled events You use RCON command that results in a server crash - Removed from the event and banned from VG server for at least a month. Also banned from any future COOP events made by the Event Factory / Melon HQ. 2. Standard VG server rules Maps : 1. Kubra Dam Task Force 12 is deployed from north and south. Initial recon shows that there are only couple of patrols active in the area. If the alarm is raised however, russians have rapid response units on standby and we also spotted several armored vehicles in the security base marked with ! on the map. Also several choppers have been seen delivering cargo in the area. 2. Leviathan Task Force 12 is deployed from the boats SE of the area. In order to remain in stealth, they must swim to the shore and then proceed on foot. Couple of enemy patrols have been spotted in the area alongside several transport trucks delivering cargo in and out of the base. If alarm is given, rapid response units will be deployed from the barracks in the west alongside with air units from the airbase NW. 3. Kozelsk Task Force 12 assets : 5 x HMMWV .50 cal HQ Recieved a message from Russian Spetsnaz Colonel Anatoly Cherdenko, stating that he has some vital information that he's willing to share, but he's only willing to give it to our most trusted and elite commandos. Task Force 12 is tasked to retrieve the information and then make their way back to the HQ. You are given 5 HMMWVs for this task. Mount up at the deployment zone, and then move the convoy up to the bunker area. The colonel sayd he'll meet you inside the biggest bunker. It is adviced to park the vehicles inside to avoid them being spotted by UAVs. When leaving the deployment you have 2 options, either take the long way around to the north, or to take the fast route to the west that goes through a military camp which is a very good ambush location. The choice is yours. Remember - we have no reinforcements in the area! if all HMMWVs are lost then you have no way of getting out and therefore will be assumed KIA. Be on your guard as we have no reason to trust this colonel and it could very likely to be a trap to get rid of our commando unit. DO NOT OPEN FIRE UNTIL YOU ARE FIRED UPON! UNITS : (21) Commander : Alpha : 1. Officer - Jersans 2. Medic - Rotblut 3. Rifleman - l3RY4N 4. Rifleman - Midgee 5. Rifleman - Bravo : 1. Officer - HaterOneActual 2. Medic - Martin 3. Rifleman - Wafcory 4. Rifleman - Denis34312 5. Rifleman - Mic-FinSam Charlie : 1. Officer - Blazerrrrrrrrrrrrrrrr 2. Medic - Carkidd 3. Rifleman - BManz 4. Rifleman - Sausag3 5. Rifleman - Ranger_12 Delta : 1. Officer - Kavelenko 2. Medic - Melon (He's a GC, gets his name in red and evereyting) 3. Rifleman - Necrodude 4. Rifleman - Stark 5. Rifleman - Semler
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Server password : melons Alright, did a little diggin and the issue is only related to those 3 maps in question (Yeee what are the odds). As the event got cancelled last week due to pr updates and now because of faulty maps, I decided to run the event anyways as promised, but with a different mission that I threw together today. Thank you Semler for fixing the server settings. The theme is the same as the campaign goes. Be noted that I threw it together today and havent had much time to test it, so there could be some minor bugs with the AI or it could be super easy and end really fast. The mission is meant to be played on small scale (21 players + CO on Bluefor & 2 on OPFOR max) Download : LINK Install Instructions:1) Download the file 2)locate your PR levels directory, (default is C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\levels) 3) Extract the downloaded zip file into pr\levels using winzip, winrar, 7zip etc.4) Run PR 5) Create a local coop game and check that the event maps are in your maplist 6)If they are you're good to go for the event Info & Rules : 1. BLUEFOR is not allowed to go / camp on the hills 2. The objective is not to capture the flags, but to locate intel. Flag capture time has been increased to 20min neutral + 20minute capture 3. All units will have supressed rifles, binos and extra field dressings. ATs, grenades, c4 and grenade launchers are unavailable, some units carry ammobags instead of their usual armamaent. 4. FOBs are disabled and there are no supply grates. Only way to respawn is to use rallypoints or wait for the boats to respawn at the deployment. 5. Alarm will be triggered once a non silenced weapon fires or grenade explodes. Once the alarm is given, expect enemy reinforcements from the barracks down south. Expect enemy armored support and air patrols to be deployed! 6. Once piece of intel is found, the info about it must be relayed to me, either via TS or on allchat ingame. the info should include : What was found & where. (map grid) 7. Additional objectives may be given throughout the mission. Look for notices on the top of your screen. (relayed to commander instead if one is present) Dovre Recon US Special Forces are sent to town, captured by the Russians during their assault, to recover as much intel as they can. Teams will be deployed from the north via boats. Once landed, they must move through the area and search for any pieces of intel they can find (maps, radios, laptops).
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Sorry guys, this event will be cancelled and we will move on to the next part. too many issues with the maps in question and I cant be bothered to spend another day trying to fix them. I don't know what's the issue with the maps, yamalia only works for me, crashes for other people who tested, saaremaa and iron works fine on local, but gives file verification error when launched on the server. Going to post info on Part V once I figure out whats causing the errors and if it affects other maps aswell.
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New event date set to this saturday (27.05.2017) at 7pm GMT. @HaterOneActual I'll let you know by wednesday if I managed to get the nuijamaa working or not. Doesn't look promising, but I'll give it another try. If it doesnt work out, then Iron ridge will be done instead.
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I'll fix the server settings once Semler gets back. Dont want to mess around with main files until then in case I mess something up and need reset or something.
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Well, since there's an update, event will be postponed once again. Will give out the new date asap
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Early spawns wont be an issue during this event as the bot attack wave will be manually triggered
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A bit intel on Saturday's event : Nuijamaa will be skipped due to issues with the map. Instead we shall redo iron ridge with FDF as the defending faction and with 5 - 10 minute setup time for defending forces before russians arrive. The Defending forces are not allowed to further than the most southern blue circle (flag). Russian attack will be triggered with the city cap by the russians Maps will be uploaded tomorrow FDF Assets : 4 x HMMWV 50.cal (5 minute respawn) 3 x HMMWV Support (5 minute respawn) 1 x Logistics truck (20min respawn) 4 x VAB (10 minute respawn)
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Long live the s#@$boxes!
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Looks cool and all, until a somewhat competent BLUEFOR Grenadier shows up
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FDF Weapons : -snip- Default militia weapons for now. PR is a pain in the arse
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Awesome. Let me know where you want the deployable assets. To make it more interesting, only 3 are available per map Yeee. Got a bit bored of the generic BLUEFOR factions and as Finland isn't as much of a NATO guy and they dont have their own faction ingame yet, I figured to give them (kind of) their own stuff for this event. They will have some custom weapons instead of AKs, but I'll post more intel on it later.
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OPERATION "RED TIDE" PART IV 27.05.2017 7pm GMT Server password : melons Alright, did a little diggin and the issue is only related to those 3 maps in question (Yeee what are the odds). As the event got cancelled last week due to pr updates and now because of faulty maps, I decided to run the event anyways as promised, but with a different mission that I threw together today. Thank you Semler for fixing the server settings. The theme is the same as the campaign goes. Be noted that I threw it together today and havent had much time to test it, so there could be some minor bugs with the AI or it could be super easy and end really fast. The mission is meant to be played on small scale (21 players + CO on Bluefor & 2 on OPFOR max) Download : LINK Install Instructions:1) Download the file 2)locate your PR levels directory, (default is C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\levels) 3) Extract the downloaded zip file into pr\levels using winzip, winrar, 7zip etc.4) Run PR 5) Create a local coop game and check that the event maps are in your maplist 6)If they are you're good to go for the event Info & Rules : 1. BLUEFOR is not allowed to go / camp on the hills 2. The objective is not to capture the flags, but to locate intel. Flag capture time has been increased to 20min neutral + 20minute capture 3. All units will have supressed rifles, binos and extra field dressings. ATs, grenades, c4 and grenade launchers are unavailable, some units carry ammobags instead of their usual armamaent. 4. FOBs are disabled and there are no supply grates. Only way to respawn is to use rallypoints or wait for the boats to respawn at the deployment. 5. Alarm will be triggered once a non silenced weapon fires or grenade explodes. Once the alarm is given, expect enemy reinforcements from the barracks down south. Expect enemy armored support and air patrols to be deployed! 6. Once piece of intel is found, the info about it must be relayed to me, either via TS or on allchat ingame. the info should include : What was found & where. (map grid) 7. Additional objectives may be given throughout the mission. Look for notices on the top of your screen. (relayed to commander instead if one is present) Dovre Recon US Special Forces are sent to town, captured by the Russians during their assault, to recover as much intel as they can. Teams will be deployed from the north via boats. Once landed, they must move through the area and search for any pieces of intel they can find (maps, radios, laptops).
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You guys did way better than I expected. These maps were designed to be as challeging as possible so I was surprised that you managed to hold on for 50 minutes against the stuff we threw at you. Good job on Hater's part. There were quite a few things I didn't expect and had to rearrange the bot move orders to counter it. Es specially that counter attack on Hilltop Base that completely screwed up the bot assault as half of the bot team was already in the capzones of the hill flags and were very reluctant to move back, so had to have Double to drive a BTR in there to put some pressure on. As for Dragon Fly, I'm pretty sure that if we had done it for another 10-15 minutes, the BLUEFOR would have been overrun in the main camp, concidering the amount of stuff that was on the way to the bridge from the center of the city. (Es specially that newly designed invisible SHILKA). But you did hold on for the originally set 50 minutes + the extra time I gave Double to have a rushB manouver to see if he can do the sneaky cap, so well done everyone. The early spawns didn't screw you up that much as I blocked the bot spawns in the beginning by going commander, which we discovered blocks all delayed spawns on BOT side until player resigns, during our tests.
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Part III Debrief Thank you all who joined. Next part is to be expected in 2 weeks (20th of may)
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Password : rushb
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Was just doing some testing. Server is back to normal for now. Will take it down again about an hour or so before the event starts. Password will be given on TS and posted here on the forums before the event begins.
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Download LINK added to the main briefing. Sorry for the delay. Some intel for tomorrow : 1. The maps are extremely difficult to represent the massive russian invasion force against unprepeared NATO forces. Teamwork is required at all times in order to hold on against massive russian forces. 2. Troop tranport trucks now carry one light supply grate, but have 10 minute respawn time. 3. One deployable AT launcher will be available
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Sorry guys, Download will be delayed. Did some testing with Martin and found out that 90% of the stuff doesnt work as it should. Did found interesting bug among other things where we managed to get 24+ bots into one squad though. Going to dig in a bit deeper to see what's causing the issues. Will upload the maps as soon as possible.
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Nothing too complicated. Like a regular COOP gameplay, just different maps and layouts, "Slightly" more difficult as well . Feel free to join. Maps should be up on Thursday
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Perfect map rotation for the server after crashes. solid 5/7
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1) We have had some OPFOR days in the past but people got bored very quickly and started complaining of having lack of scopes and fancy assets. Changing out factions on maps is not possible due to main bases remaining the same and therefore both sides losing their asset and fixed rallypoint spawns. Also goes against PR customisation rule and would require us to lock the server. 2) Working on balancing out the maps atm. Mainly aiming to reduce heavy assets on maps like Kashan and Khami for now as they are the biggest asset whoring maps out there. Also fixing the bot spawn points and flags for maps with most of the flags neutral. Should be ready for the next week or so. 3) There's not much difference between difficulty levels apart from bots turning from bistanders into one-hit sniping terminators. Not much else can be done for them. It is possible to give bot certain waypoints for each map, which they could potentially use to move from cover to cover, but again that would require enourmous amount of work and would end up with a locked server, again due to customised content. The another thing that should be taken into concideration is that the stealth does work to some extent. The bots usually don't engage the player if the player is not in line of sight, doest aim or fire, doesnt use comm-rose. So if you see more bots running than you can take on, just ignore them and keep moving.