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TEDF

VG Clan Alumni
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Everything posted by TEDF

  1. TEDF

    Campaign HQ

    Cycle I Conclusion. The commanders have made their moves and the first cycle won't see any confrontations between the factions as no armies clashed on any of the sectors. The most aggressive expansion was from the Red Dragons who snatched 4 sectors, edging closer to MEC which decided to claim the buffer sector to the east and focus on reinforcing the garrisons there and overall in the east. The things in europe seem to be escalating rapidly as both Eurocorps & Russia are massing troops on each other's borders. The MEC managed to research troop transport trucks and supply crates & also used it's resources to purchase additional infantry divisions. Stay tuned for next week as there are bound to be conflicts as each of the factions now share a border with someone they are at war with. Also a reminder, the live battle will take place next week, on 17th of February at 1900 PRT.
  2. COOP Campaign First Live Battle 17th of February 1900 PRT Download Commanders have made their moves and this time the factions managed to clash. Red Dragon faction launched an assault on MEC territories with their mechanised and regular INF divisions. The battles will take place on Lashkar Valley & Archer. The enemy will do whatever they can do force you to retreat. The sectors with CO icon on them must not fall. If one of them falls into enemy hands, you are forced to retreat and therefore will lose the battle. All the flags are active at the same time. Enemy doesn't attack all the flags but will rather try to break through and if breached will continue on towards the main sectors. MEC is allowed to counter attack once the enemy attack has reached 20 minute marker. FOB icons on the map represend preplaced hideouts that MEC faction gets on defensive battles due to their faction's special doctrine. These hideouts can not be destroyed by AI and will remain up until some genius on human side decides to blow them up. Additionally to the hideouts, every flag will have a rallypoint on them that despawns after 5 minutes or if enemy gets too close. Remember - non of your vehicles respawn and once they are destroyed they are gone forever. Reinforcement wave arrives 15-20 minutes into the battle For info about tech, weapons, plans etc. Contact your HCO, Keed. 1. Lashkar Valley Main Force : Taliban - 100 manpower + 3 x ammo techie + 2 x transport van. Reinforcements : Hamas - 100 manpower + 8 x BRDM 2 support 2. Op. Archer Main Force : Taliban - 150 manpower + 4 x BRDM2 Support + 6 x ammo techi + 4 x transport van Reinforcements : Hamas - 50 manpower BANDS OF BROTHERS (8 brethren/band, valid for both battles): Squad 1: Leader: VODKA Jersans Squad 2: Leader: Double13 Squad 3 Alpha Group: Leader: =VG= Kavlenko Squad 4 TMWRKMICINF : Leader: =VG= HaterOneActual Squad 5: 1. Leader: =VG= m823us (Note: Joining squads is NOT required but is recommended since it will reserve a spot on the server and a hella' good time.)
  3. The warmup battle has been cancelled due to 1.5 update. I was hoping it happening tomorrow, but oh well, just our luck I guess. The battlecycle however will start today at 1900 as planned and the first live battle will take place on 17th February at 1900 PRT.
  4. Map has been uploaded and download is up on the main post & Here! . Also added intel on your targets. Download the maps and unzip the file in your PR levels folder, with default location on C:Program Files (x86)/Project Reality/Project Reality BF2/mods/PR/levels or Unzip the file wherever you want and then copy/paste the c18_warmup folder into the levels folder. Once done, launch PR and go to COOP, create local and check if the map named campaign 2018 warmup shows up on the list. If it does then you have installed the map correctly and are set for the event.
  5. After going over the new manual it seems that some of the changes are : 1. Supply crates now lose supply points when people request kits from them, but get 2-3 times increase in terms of supply capacity 2. C4s and stachel charges can now be removed with Engineer's wrench / Shovel 3. Ammo Caches can be repaired with Wrench 4. 24 Deployable HMGs available per team (2 per FOB) 5. 6 Deployable AAs (1 per FOB) 6. 3 Deployable AT Launchers (1 per FOB) 7. Armoured jeeps, such as uparmored HMMWV will now carry one light supply crate. 8. To capture a civilian, BLUEFOR unit must now be close upt to 1m before using the shotgun 9. Coalition gets -50 IntelPoints if a civilian vehicle is destroyed while there's a civi within 50m radius.
  6. That and you'll also have to download and install the maps that are specified in each of the battle threads prior to joining the event. The server will also have a password due to PR modding rules, which will be announced here on the forums and on our TS.
  7. TEDF

    Campaign HQ

    Going to kick this off with a general notification about the M.E.C Faction for those who haven't read the main post. M.E.C. isn't the same faction we are so used to on PR. It consists of Hamas, Taliban & FSA. MEC aka Mohammed's Elite Corps (Default PR MEC) units are a speciality troops that spawn once you control Israel, Turkey & Iran. These units will have all the weapons available without the need to research them, but each of them have only 40 Tickets and they can not be reproduced, meaning that once you suffer more than 40 casualties per battle, provided that MEC was selected as main force during it, the division will be removed. You will only get 3 of them!
  8. Global Status : Eurocorps / Russia - WAR Eurocorps / MEC - Neutral Eurocorps / Red Dragons - Neutral Russia / Eurocorps - WAR Russia / MEC - WAR Russia / Red Dragons - Friendly MEC / Eurocorps - Neutral MEC / Russia - WAR MEC / Red Dragons - ceasefire RD / Eurocorps - Neutral RD / MEC - ceasefire RD / Russia - Friendly Per HCO's request, here's a general topic where all the global news will be placed. This will also act as a feedback / suggestion / salt hub where you can discuss tactics, research, blame the commander etc. etc. etc. @=VG= keed is welcome to edit the main post with information he wishes to be broadcasted at the top. (Don't delete the campaign map that will be at the bottom). Other moderators, please do not touch the main post without asking me first. At the end of each cycle, the campaign map will be updated. The map won't show any troops, but only which faction controls which sector. if HCO wishes, he can take ScreenShots of the warroom, or release the link. The room is locked and can only be edited by gamemaster. Also, at the end of each cycle, this topic will be cleared of outdated comments such as old research suggestions, battleplans etc. Feel free to share your battleplans or whatever here or on battle specific posts, as two of the factions are fully controlled by AI and the third one is controlled by a person who doesn't even know about this website. (Special kumbola to the first one to figure out which faction is human controlled). ==Commanders edit== Service weapons: Unlocked: Tier I (I ordered AKs (Tier II) for the next live battle, hopefully they will arrive in time. Damn UPS...) Mechanized and Motorized Assets: Unlocked: Jeep+APCs (unarmed) Mounted Weapons Current Research Focus: Like I said in the post after the battle, I will prioritize INF equipment over new vehicles. Right now we have a good base with armed Techies and Boragh APC as they serve as fast trans and are good for long range defensive positions on open terrain. They are both also capable of penetrating some IFVs like BMP1 and the wheeled autocannon APC the Red Dragons field. Fixed and rotary wings are planned but since it's high risk/low reward operation they are on hold until our budget increases. For a cost effective trade vs vehicles we have to use our RPG7 as much as possible. This will be put into a specific doctrine called "Rolling Trench Warfare". (More on that later.)
  9. Keed will recruit the 2IC if he wishes to have one. As for the map, I can leave the server running throughout Sunday if people want to go over it again, although it requires someone to go and spawn stuff in on the island since there aren't any flags to capture.
  10. In total there will be 30 slots : 1 for GameMaster, 1 for HCO, 1 for 2IC and 27 for grunts. If no 2IC is registered, then grunts will have 28 slots.
  11. Enemy has large garrison on an island so it's highly unlikely for anyone to pull it off without alarm going off. (Cheating AI yeee)
  12. Warmup Battle / Start of the COOP Campaign 2018 03rd of february 1900 PRT Faction : M.E.C. HCO : KEED MAP DOWNLOAD : CLICK HERE!!! The signups are closed and after reviewing the application, a decition was made. Please welcome your High Commander for the COOP Campaign, @=VG= keed . In the next couple of days, he will be debriefed on how the campaign is going to work. As of this moment, the course of the campaign is in his hands and only he has the rights to tell where which asset / division goes, which research should be done etc. Others are allowed & encouraged to give the HCO advice and suggestions, but remember his decition is final. Campaign overview can be checked out : Here But now let's get down to business. As the first lines suggest, the first battle will be held on 03rd of february at 1900 PRT. This will be a warmup battle during which commander has a time to settle in the office and therefore this battle takes place outside the campaign map and outcome doesn't have serious inpact on the Campaign. M.E.C. expeditionary forces are sent to Mexico to aid them in their fight against the United States. To avoid this op being traced back to us, all our units will be using foreign uniforms and weapons and are taught basic Spanish. Our objective is to land on one of the US controlled islands just south of Florida Coast, locate and destroy enemy SAM and Radar stations and then get out before the americans can counteract. We will infaltrate the area from the south using a civilian cargo ship. Once close enough, teams will move out using RHIBs. Once landed, we must be quick to locate and destroy the objectives. It's estimated that the US navy will arrive within an hour once the alarm is risen and once it's there, we won't be able to escape. Alarm is given once the first round has been fired near or on the island. Mission objectives : 1. Locate the SAM and Radar sites. 2. Destroy them by planting C4 Charge on them. Only Combat Engineers have access to C4 on this and you can only have 2 Engis at a time. 3. Once destroyed, exfiltrate back to the Ship. Remember where you parked your RHIBs! 4. This is an undercover operation, so remember : No Arabic! Additional info: 1. Your primary goal is to destroy the SAM and Radar sites. Do not get caught up in long firefights against the enemy as it will just prolong the mission and will result in too many casualties. Remember, you only have limited tickets & time. 2. Before the mission begins, you'll have 5-10 minutes of prep time for people to load in, grab their gear and set up in the boats. You are not allowed to leave until green light is given. 3. All SAM and Radar sites will be spawned by the game host during the setup phase to avoid anyone attempting to locate them via editor. 4. One hour timer starts once first shots have been fired either near or on the island. Mission outcomes : 1. Success - 5/7 targets are destroyed & remaining forces made it back to the cargoship before US Navy arrived 4. Failure - less than 2/3 of the targets are destroyed, units didn't make it back to the ship before navy arrived.
  13. Signups are closed. Commander shall be announced alongside with the first battle details tomorrow.
  14. Going to lock this as it's slowly getting out of topic and heated up. If you got anything to add towards the AI changes, please do it HERE . This post was solely to address the issue of bots spamming LATs at choppers and unfortunately there's not much to do about it as the bots can't make a difference between transport helis and attack helos atm, otherwise I would have left the transport helos untouched. I appreciate the feedback, but as I mentioned in the original notification, all changes are temporary and will be removed after a while which happens to be this weekend. I'll tweak the files and test out the AI during the course of campaign and once I'm happy with the results, it will be loaded on to the main server again for further testing and feedback.
  15. Yes, lets have the tanks and APCs rape even more than they already do. Sounds good. Don't worry ranger, server will be set back to normal this weekend anyways.
  16. Send me a list of which map and what you want on it and i can make it. All weapon / vehicle / FOB etc. restrictions are server sided and can be edited easily as needed.
  17. TEDF

    Upcoming Event

    Sydney and I are waiting to hear back from couple of others, which is why we took a separate squad. If they say no then we are more than happy to jump to squad 2.
  18. TEDF

    Upcoming Event

    Squad lead for Three plz. Question : What kind of equipment do we get (rifles / AT)?
  19. Commander doesn't really have be around during the battles, it's preferred (moral support for your minions), but not required. As long as he has time to come online few times a week to select research, troop movements, Check the world map, think over the strategy etc, which all will be done over the forums, it's fine. As for screwing up, don't worry about it. The only one who's mostly likely to do it is me when I accidentally "blow" the server up by editing the server files.
  20. So all the hard work the mappers and COOP devs have put into PR is just "waste of space" and thrown away the moment it doesn't suit for PvP. Brilliant.
  21. Just out of curiosity, why were the maps scrapped in the first place? Why not just leave them in, if not for Deployment then for COOP? I seem to remember that Shikotan was one of the most popular INF maps on COOP back in the day. Same question about the old PR mappack. The maps work perfectly fine, just need to have some of the outdated stuff removed/replaced, init file organised and the AI "flag" file updated.
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