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TEDF

VG Clan Alumni
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Everything posted by TEDF

  1. We'll continue going with the PRT time, which you can check HERE . For whatever reason, they decided to start using daylight savings after 12 tournaments of not doing it. There's still discussion about wether they should continue using it or not, so if anything changes, I'll let you guys know.
  2. Download is up. Click Here ! Extract the content into your PR levels folder, default location at program files (x86)/Project reality/Project Reality BF2/Mods/PR/Levels Run the game and check if the map shows up on your local map list. Also check the online server list. If the Event server isn't red, then your map is installed correctly.
  3. The devs have been notified about the flag issue. Seems to also happen quite often on deployment.
  4. The idea behind random squads is to get people to meet and play with others who they usually don't play with on vanilla matches. This would be a great way to have less experienced players learn from the veterans and people to get to know each other a bit more. I know it's more fun to play with your usual crew and I'm not going to micromanage the squads or start warning people for stacking up in one, but I do encourage you guys to split up and mix the squads. Veterans who don't wish to lead, don't join your favourite squad leader right away. Wait a few minutes for others to join up and then take the leftover spaces. If you see your squad is getting stacked, make the sacrifice and join the squad that has less experienced players. Let's try to make completely mixed squads with people who usually don't play together. VG guys, mix up with GI people and vice versa, for example. Don't kick randoms who start asking questions. Take your time to answer them. Don't kick people from your squads just because you are waiting for someone else to join.
  5. I'd like to keep it at 30 players max so I can add in some additional bots if needed.
  6. There won't be any signups for the event = no poll or similar (except commander). It will only confuse people who haven't joined previously to think that the event is for "members" only. Everyone is free to join the event and squads will be managed prior to start to give everyone fair chance of joining the squad they wish and to avoid the usual OP squad that we always have issues with (=No locked squads / kicking randoms). On both maps, team has enough time to sort out the kits and people in the beginning. On first map, there's no time limit, so take your time before you head out with boats.
  7. 1. Squad sizes depend on how many people shows up. If its around 20, I'd suggest having 4 five man squads rather than 2 8 man squads. 2. Theres a commander slot open If anyone has a plan and wants to be in lead, feel free to post up. 3. Kits will be standard modern GB rifles. Heavy ATs and AAs are disabled. TOWs and Stinger emplacements are disabled. 4. Kit limitations are same as on the regular server. I'll put up a banner and ingame auto posts about the event later today.
  8. Bot tag gets added to a player that's loading to the server as their ping will be 0 during loading.
  9. Not pvp. Just need Double's help to add some cinematic effects that I'm unable to do alone due to engine limitation. (Reinforcements arriving on last mission for example). I'll be monitoring the bots throughout the game and will give them few "hints" on where to go if they happen to get confused Bots will be the only ones doing the shooting on opfor side. Bot ground assets will not be crewed by us.
  10. Gaza, Beirut & Bijar have returned to the map rotation. Added Ulyanovsk STD & Route - E STD to the rotation. If you find any bugs or issues with these new maps, feel free to report them to either here or on PR forums
  11. We are having these every once in a while, depends on if any of the modders gets the spark of motivation. And like Double mentioned, the editor program is the worst one out there. It crashes often and sometimes takes over 5 minutes to boot up again. I wasn't really planning on doing any more events this year because of the PR tournament taking up most of the weekends, but I happened to watch a Falklands doc. few days ago, so thought why not to try a modern version of it.
  12. 11.11.2017 1900 PRT DOWNLOAD Password : "honk" Info : 1. General Veterans - Gaming server rules apply. 2. RCON will be enabled during the event. Anyone using it without permission will be removed from the event without a warning. 3. Event is open for everyone to join. No signup is required. Anyone wishing to lead the team, post down below. 4. Maps will be released during the event week. Password for the server will be released 1h before the event begins. Falklands - Goose Green - 2017 After 35 years since their last attempt, Argentinian forces have once again launched an assault on the Falkland Islands. Within hours, all British security forces in the area were forced to surrender and were captured. After the news of an assault on the islands, a British Task Force was sent out. Within a few weeks, the Eastern island was retaken and Argentinian forces pushed back to the West. Argentinian forces managed to dig in around the town of Goose Green and repel the British assault. In order to avoid further heavy casualties, a Royal Marine Commando brigade is sent in under cover of darkness to assault and secure the area so the main task force may proceed. Royal Marines CO : XXXXXXXX 1. Goose Green - Assault Mode Royal Marines will be deployed NW of the area and must secure the three landing sites. After they are secure, they must push East and secure the two outposts, after which they must secure Goose Green. Assault will commence with boats (2 minute delay). A British destroyer will be on standby to provide fire support for troops on the ground. Once objective "Beehive" is secure, forward spawn point along with a logistical truck will become available. This is the only supply truck that you'll get and there is no way to resupply it = only 2 FOBs are available. 2. Goose Green - Defend Mode Royal Commandos must Defend the captured area until the Task Force arrives. Intel suggests that you have only a few minutes before the enemy starts their assault. Assault will commence from SW. Recon spotted several armored vehicles along with masses of INF. All flags will have a rally point that will despawn after 5 minutes has passed. After that, the only respawn points are in the HQ and from rally points. All flags also have a supply crate that will not respawn after it gets destroyed. No FOBS will be available. HQ must not fall until Task Force arrives. British Forces are not allowed to push further than the line marked on the map.
  13. it's PR. You are lucky to get through even 2 without crashing. As I've said before, there's only so much we can do to avoid the crashes and they are : 1. Do not use setnext at the beginning of the round or at the last second. Do it in the middle 2. Do NOT use runnext on the first map. Wait for it to play through. 3. Do NOT use runnext within the first 10-20 minutes into the round. Avoid using it at the end of the rounds. 4. Avoid setting maps that have the same faction as the previous map with different layout. (For example, do not set karbala after muttrah as it would be Marines - Army / MEC - Insurgents, which PR doesnt seem to like.) 5. Avoid spamming commands - If someone needs to be warned, kicked, whatever - talk it through on TS who is going to do it. Don't need to send out the entire battalion to take out one guy. albasrah is the name of the map folder, which the server uses when dealing with commands. (muttrah city is muttrah_city_2 etc.)
  14. Kubra Dam was part of a "red tide" campaign which in a way was a test on it's own.
  15. If the maps run on local then you are good to go. We tested the files couple of days ago with Double and ironically only CTD issues we had were on my side. The server is mainly for those who are having crashes or doupt that the files are compatible (overwriting on install for example) If you are having any issues, feel free to jump on TS, PR admin HQ channel and we'll try to find a solution.
  16. I'll be available on TS tomorrow (friday) if anyone has any technical issues with getting the maps to run. The test server is up with the maps so you can check if you have the correct version. Red = no If you have any issues or wish to check the compapility of a map, feel free to ask and I can set it to run on the server and we can check it out.
  17. 4. The best way, for me atleast, to identify if the target is friend or foe is by taking a look at the weapon. Each faction has their distinctive weapons that make them super easy to identify (us m4s, MEC g3s, russians aks etc.) Also each faction has their own unique uniforms. Just takes a bit time and practice to remember them all. On insurgent syle maps like iron ridge where both sides have same weaponry, its best to check the helmets. All bluefor units have a helmets, but opfor usually sports bandanas and shemaghs instead.
  18. Took a while, but after numerous of failed attempts, the mappack has been uploaded and ready for download. Download : CLICK HERE! IMPORTANT : IF YOU PARTICIPATED IN PREVIOUS TESTS, MAKE SURE TO DELETE THE MAP FOLDERS BEFORE INSTALLING TO AVOID MAPS GETTING CORRUPTED. DO NOT OVERWRITE! Install instructions : Extract the rar file and place the map folders into your project reality levels folder ( Default : C:Program Files x86 / Project Reality / Project Reality BF2 / Mods / PR / Leves) Notes : 1. Dalian Plant, Gulf of Oman & Leviathan had some late minute AI issues and won't be included in this version 2. Tickets on some of the maps are not set up (noticed it after uploading) and therefore the rounds may end prematurely on local servers. If you wish a fix for it, send me a PM and I'll quide you through it.
  19. You'll need to drop a patch on it to get it unstuck and then poke it with epipen for revive. Works most of the times.
  20. Sorry guys, but I overestimated my internet's capabilities and it takes a lot longer to upload the maps than I thought it would. Therefore the test is moved a week further to 16th of september, starting time remains the same.
  21. Let me know if you guys need the dev server or some kind of extra assets on some of the maps for the tutorial thingy. I guess I could throw a small vid together with how the armo(u)r works, but it will have to wait until I finish packing up the maps for next week.
  22. Parachuting out from aircraft is too easy to abuse. That's why the chutes got removed from the game except for the factions that have preset paratrooper deployment on certain maps. That's the reason why by default pilots aren't able to sit in the passenger seats. I guess one way of making this work is to have all but one person in trans squad convert into an INF squad after the hobos have been dropped off and then join the fight to avoid the supply and CAS abuse. It would have to be the german faction as they are currently the only NATO force that have paratroopers ingame (Seems a bit weird to have russians fly around in ospreys). There is a parachute launcher option for a weapon slot, so I'll fiddle around with it a bit and see if It works for other factions as well. Unfortunately, this idea has to remain only for NATO factions atm as the OPFOR doesnt have any suitable aircraft for that role. Choppers just aren't for that. Another issue would be the map. Only suitable one that I can think of atm is Pavlovsk / Vadso as it has a large deployment area in the sea far away from any kind of bot activity. (Dont even think about suggesting Kashan or Khami). Could try sould rebel and have all the flags around the island active at the same time and turn the map into an air version of D-Day landing. And before some random comes here and asks - NO. Rcon will NEVER be enabled on the main server during regular gameplay.
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