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TEDF

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Everything posted by TEDF

  1. All good suggestions and fun ideas, but you gents seem to forget that this is COOP we are talking about. I dont see any of those things working out since the majority of the players we have are newcomers who have just finished downloading the mod and jumped in. How do you expect them to follow all the 100+ tiny rule bits that we have for every smaller thing? How to you expect them to follow up on that super micromanaged 8 man TOW hmmwv squad thingy? I agree with what Double pointed out - We used to have a line that sayd that the rules are also to be used as a quidline and it would be up to the admins judgement to enforce them or to look the other way as needed. I dont see a problem with having a locked 2 man TOW hmmwv squad for example if they are being useful and get things done. Why force them to have an additional 2 blueberries with them that are just going to sit in the back and be absolutely useless? The same goes for the shitty APCs such as (for) Fuchs (sake) & VAB - I have taken a view of them as more like a jeep class vehicles since the only difference atm is : 1. Size 2. ability to request kits 3. driver needs a crewman kit. They dont have any anti tank capalities, rocket launchers or autocannons. Just same machineguns as the jeeps do. If the inf squads wants to use them and there are loads of them just sitting in main, then so be it. We dont have to micromanage everything with the rules. There are exceptions where it is possible to close your eyes and let it slip. I saw someone mention PRTA rules earlier - Yes PRTA did try to micromanage every squad and asset with rules and see where it got them. All they got was uproar from the community and hundreds of complaints on the forum until they turned their rules back to more civilized version. And this brings us to the issue about the APC squad vs Mech inf squad - I'm strongly against the mech inf having priority over APC squad for heavy assets such as IFVs and mightier APCs than the ones mentioned before. Yes, mech inf can be effective at times, but how it turns out most of the occasions is that inf jumps in the vehicle, drives up to the flag, dismounts and abandons the vehicle, caps the flag and then heads back in and rushes the next flag, wasting the potentional firepower and support it can provide. Or second version - INF rushes in, dismounts, gets the vehicle blown up and then complains that APC squad is stealing their asset afterwards. To come back to the PRTA example- The current rule there state that Mech INF squads get priority over all the "APCs" and not IFVs. Do you really expect the normal COOP players to be able to make difference between an APC and an IFV? You guys seem to forget that this is not a deployment or tournament server. Of course we could follow the idea that tanks and IFVs go for the same squad but again - it's COOP. There are way more assets on maps than you can fit into one squad. We have never had these kind of problems between APC squads and INF for years. Why is it so much of an hassle now? I rarely see a situation where INF squad gets denied/ignored the transport from APCs when calling in with the radio, so what's the issue? Edit : If someone from the higher ups could move this discussion to a separate thread so it woudn't clog up the rules section, it would be appreciated.
  2. Operation "Red Tide" Part I 18th of March 2017 7pm PRT/GMT Hi chaps! Event Factory is happy to announce the launch of PR Coop campaign Operation "Red Tide" on 18th of March 2017! Before the information on maps and other administrative stuff, there are a few things I'd like to address : 1. The scenario takes place late 2016, in an alternative timeline where most of the major 21st century events didn't happen. (Terrorist attacks, conflicts between countries, ISIS etc.) 2. Middle Eastern countries such as Iraq, Saudi Arabia, Syria, Jordan, Yemen etc. have collapsed and the territories have been divided between Hamas and Taliban (more in the backstory) 3. I got the idea for this campaign from reading the comments of baltic people on news stories where russian aircraft has violated soverign airspaces, stating that NATO should take more aggressive stance and shoot down one of those jets to send out a warning. The purpose of this campaign is not to make one of the sides look as the "bad guys" and the others as "good guys", but to represent one of the possible scenarios that we might face due to increasing tensions between the Russia and the West. Event Details : 1. Standard Veterans - Gaming Coop rules apply. Only approved supporting members will be having admin rights during the event. 2. Event will be open for all to join. No signup is requiered. Password for the server will be announced 24h before the event. 3. Maps will be uploaded week before the event ( look for them at the bottom of this post) 4. No FOBs will be available and squad leader spawn points will be disabled meaning that rallypoints will be the only spawn points ouside the main deployment area. 5. As there will be many new (old) maps, feedback and bug reports are appreciated. Backstory : Middle East (1999) : Radical islamic groups of Hamas and Taliban announce an alliance and take up arms against disjoint goverments of Syria, Iraq, Saudi Arabia, Yemen & Jordan. Within couple of years, all government forces are overrun and by 2003 the territories are divided between Taliban & Hamas. 2004 - Newly discovered oilfields in Taliban held territories spur new tensions between the former allies. Taliban refuses to share the oil with Hamas which leads to another all out war in the Middle East. First couple of months leave many of the major cities on both sides in ruins and tens of thousands of civilians are killed. Using this conflict to their advantage, several new militia factions emerge, including the former government loyal forces, that have been in hiding until now. Fueled with new hope to restore the former countries and supplied by the West, they begin their struggle. 2009 - Hamas bombs the market in one of the Rebel held cities. over 400 civilians are killed, including 17 American, 4 German and 2 UK citizens. Attack causes outrage in the western world. Under heavy pressure from the congresss and the public, newly elected US president Obama approves retaliatory air strikes against Hamas forces. 2011 - Terrorist attacks in Washington leave over a hundred dead. President Obama approves the deployment of US forces in the Middle Least. First US units land in Yemen and join with rebel forces in the fight against Hamas & Taliban forces. New coalition is formed. Early 2016 - Last of the Hamas strongholds have surrendered to the Coalition forces and many of the Taliban positions have also been overrun. US intelligent agencies discover that Iran has been supplying Taliban cells still remaining in Yemen with advanced weapons. In retaliation, US deploys additional ships to the area to block any more deliveries and sends out a protest note to Iranian government to cease the supplying immediately. Late 2016 - Taliban is on the brink of defeat. As the Coalition prepears for the final assault, Delta Force is sent in to clear the way for the main Coalition armor force. Briefing : Maps : 1. Phoenix - US Delta Force vs Taliban Commander : 2. Road To Jalalabad - US Delta Force vs Taliban US assets - HMMWV 50. cal X 2 - no respawn HMMWV 50. cal x 4 - 10 minute respawn Commander : 3. Street 2 - US Delta Force vs Taliban Commander : 4. Black Hawk Down - US Delta Force vs Taliban Commander : US Assets - HMMWV 50.cal x 4 - 10 minute respawn DOWNLOAD : LINK Install Instructions:1) Download the file 2)locate your PR levels directory, (default is C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\levels) 3) Extract the downloaded zip file into pr\levels using winzip, winrar, 7zip etc.4) Run PR 5) Create a local coop game and check that the event maps are in your maplist 6)If they are you're good to go for the event
  3. While looking through the logs I did find something interesting. You filed an unban request on 18th of december and was given 30 day timeout starting from 19th of december. While our banlist was down on 22nd of december, you joined the server with account named KomradeKalinin and got banned yet again for intentional teamkilling. Also I noticed that you have around 5 additional PR accounts which 2-3 have got in trouble for being disruptive during your 30 day ban period. Why should we unban you if you constantly keep breaking the rules and come to our server with different account names, cause havoc and hope we wouldn't notice? Even though this ban was placed by accident, it will stay for the time being.
  4. The problem seems to be that we are currently running the default vanilla PR COOP settings that don't have any of the Melon's modifications on it and I dont have the backups for it so propably going to need for Melon to upload his version again. Until then, we just gotta roll with a slightly easier version of COOP. I tried to run it with the settings from previous modified version we had but it was too outdated and didnt work. I don't understand the issue with "bots spawning places". Bots cannot spawn on random locations. They have preset spawn points that are placed on a map by the developers and those can't change.
  5. Commandah Bushido, your host on Iron & Beirut here, Just a quick info concerning tomorrows battle. Nothing fancy just basic stuff : 1. Iron Ridge Basically gonna have inf spawn in the city and defend the flags that are assigned to the squads. Piece of cake. Nothing complicated. If we do lose those flags then just hunker up around HQ and hide in the buildings. 2. Beirut A. Inf squads will spawn at docks area, mount in the merkavas / hmmwvs / trucks and rush to the bridge (merkavas can carry 6 passengers - 50cal gunner does NOT need a crewman kit!!! ) B. one of the INF squads is to spawn on the ship alongside with a recon squad. B.1 Looking for volunteers for small (4-5 man max) Recon squad whose main task would be to search and destroy enemy mortars and to disrupt enemy armored reinforcements from reaching the bridge area. C. Looking for volunteers for bridge repair duty (2 ppl) 3. Additional info will be distributed to the squad leaders on demand. (Poke on TS or send a PM on site - also add an estimated number of squad members if possible) All who plan to lead a squad on those maps + Pilots, please drop by the Command Channel on TS before the battle to recieve further info and details on what your squad is supposed to do. I'm also going to run the Mighty Techy Force squad on Karbala so if you want to add more salt to your storage area and get LAT-ed a lot, let me know
  6. Hi chaps, Event Factory is happy to announce that after long time of waiting, the COOP campaign has finally been finished and is expected to be launched in March ! The launch date will be announced in upcoming weeks with full backstory and info for the first battle. Campaign will consist of modded PR maps with addition of old map-pack maps such as Street2 and Op Phoenix & Vanilla BF2 maps such as Clean Sweep, Kubra Dam, Road to Jalalabad and many more. Until then, please enjoy this little trailer put together and stay tuned for more info. Special Thanks to : @=VG= Double_13 & @=VG= PBAsydney for the campaign name ideas / Feedback & Support =VG= TED(F)
  7. Battleplans : 1. Lashkar Phase one : a. Hater's & Cheeky-Breeky squad : Squad leader + 2 selected members will spawn in and board the chinook with me as quickly as possible. Rest of the squad members will hold spawn until rallies have been placed. b. Kavelenko's squad is to set up defensive perimeter towards NW - N - NE - E of british FOB and defend it until further notice. b.1 Defensive stance must be achieved as quickly as possible! Once you spawn in rush to your positions and fend off the first wave. c. The general idea is to get commander and small amount of troops out of the main base as quickly as possible to provide emergency team rally points in case of a loss of the chinook. d. Red area on the map is a NO FLY ZONE! Use the western part of the map for manouvers. Phase two : After Cheeky-Breeky and Hater's people have been successfully dropped off and rallies are down : a. Chinook is to drop 2 supply crates on west village flag, then RTB back to base using the same route as in phase one. Landing in FOB area must be done quickly to avoid any potential sneaky RPGs! Pilot is allowed to squash any people that are sitting on the helipad during landing. b. Cheeky-Breeky squad is to head South towards Compound flag and secure it. Set up defencive perimeter towards SW - S - SE - E. b.1 No supplies will be available once you have been dropped off. Make sure to have couple of rifleman with you as they may be your only ways of resupplying for a long period of time. c. Hater's squad will head North towards West Village and set up a FOB and defensive assets as they see fit. Set up perimeter towards SW - S - SE. Assign someone to patrol Eastern and North Eastern flanks in case of some sneaky bots. d. Kavelenko's squad is to remain defensive until further notice. Phase three : a. After the first wave of enemies has been held back and more squads have been formed, more people will be dropped off towards other flags. b. One "Volunteer" squad will be sent out to construct additional FOBs around the combat zone at marked locations. Once done, they are to be remain on standby for further orders. Additional info : 1. Once these phases have been completed and defensive perimeters have been established around Compound and West Village, more troops may be shipped out from the FOB to support defensive operations on other locations. Until then, all remaining people are to be dedicated on defending the FOB at all costs. 2. All supply / Transport requests most come through the Commander. Any other requests are to be ignored. 3. FOB is surrounded by Dome of Death (DoD) meaning that the only way out is by using the helicopter. 4. Chinook is not to be used as a CAS asset !!!!! 5. It is adviced to keep the chinook away from the FOB are when idling. Ramiel : Not going into much detail for this one. The plan is pretty simple : a. Inf squads are to regroup at the main base, they have around 5 minutes to get their people ready to move out. b. Once the green light is given, inf is to move up towards the first flag and scout out any ATGM launchers and spawn points. Once the flag area has been reached, inf is to set up defensive perimeter all around the flag (360). Once secure, supplies will be flown in by our BlackHawks. c. Once supplies have been dropped, one of the inf squads is to be tasked to construct defensive assets at commander marked locations. When done report to commander and resume overwatch. d. When the flag is secure, convoy is given a green light to move out from the main. The convoy will be composed as : Kawaii 1 ( Stryker 1) HMMWV Kawaii 2 ( Stryker 2) e. Depending on how many people remain, inf squad(s) will be tasked to provide additional security for the convoy as they proceed towards the flag. f. The route which the convoy has to take will be marked on the map by the Commander. g. Once flag is secure, repeat the proccess with other flags. Additional info : 1. Pilots are to remain in the airport until called in by the Commander. All other tranport / supply requests are to be ignored! 2. DO NOT REQUEST ANY HAT / ENGINEER KITS WITHOUT COMMANDER'S APPROVAL !!!!!!!!! THESE ARE TO BE USED ONLY ON EMERGENCY SITUATIONS BY THE VEHICLE CREWS. AT-4 WILL BE ENOUGH TO TAKE CARE OF THE ENEMY ASSETS. 3. Depending on how fast / slow the progress is, a YOLO command may be given, meaning that all safety measures will be thrown away and we will now turn into rush mode, trying to capture rest of the flags as quickly as possible so we could move on to the next map. Lashkar & Ramiel administrative notes : 1. If a person / group of people is responsible of getting one of our assets destroyed, that person / group will be immediately booted from the event and from VG COOP server for prolonged period of time. 2. Griefing will result in you getting immediately removed for the duration of these operations 3. Disobeying Commander's orders may result in you getting resigned or removed from the operation. 4. IF any of the squad leads wishes to get more info or full overview of the plans, then message me on TS / Forums and I'll send you more detailed plan. Those plans are to remain only between the Commander and Squad leaders to avoid certain someone doing any last minute changes to the maps that might compromise the strategy. 5. Any additional info will be added in yellow text.
  8. I can take the Command over the Lashkar Op if no one else wants it.
  9. Propably not going to be added until they are implemented into the main game instead of a separate download. Too much of an hassle to get everyone to download the maps and install them in correct folder. Don't worry, the work on old maps hasn't died out. Wrapping out some loose ends right now. If everything goes by the plan, the campaign should launch in late February / early March.
  10. I'll post the battleplan for Ramiel tomorrow or day after. Basic idea is to have inf squads push up towards the flag, scout out any ATGMs and spawnpoints, set up 360 and then move in the vehicles to cap. Depending on how many people show up, we might try few cooler and more complicated manouvers like moving in a convoy with having inf covering the front and rear.
  11. Suggest spreading people around in different squads rather than creating an elite one. Otherwise we'll be stuck on constant loop where the elite squad has to bounce back and forth between the flags since other's aren't able to hold / attack them. @Xenalite Everyone is welcomed to join. Just make sure you have the maps correctly installed by next friday .
  12. US Army Ramiel Department (USRD) is now hiring new personnel to replace the officers lost due to extensive munching of melons. Current openings are : 1. Regular INF squad leader 2. Regular INF squad leader 3. 4 man logistical squad leader (2 inf personnel + 2 HMMWV crew members) 4. 3-4 man Special Forces squad leader Requierments for applicant : 1. Basic PR knowledge 2. Is teamplay oriented 3. Is able to follow orders without questioning them 4. Is able to keep other members of the squad in check, organized and ready at all times. 5* . For Special Forces Officer - Has superior knowledge of the word "Stealth" Bonus traits : 1. Has a working microphone 2. Uses the Working Microphone 3. Doesn't have game effect volume over 200% 4. Can be touched in account with our server rules. If You think that you have all the neccesary traits to be the officer in USRD, then sign up now by either applying on this forum post or sending me a message on either the forums or on TS. In other news - Also looking for an officer to stand up from the Pilot and APC crew. Full battle plan will be sent out to squad leaders and vehicle crews sometime next week.
  13. Commandah on Ramiel and tigre pilot on Barra then
  14. Commandah on 3 first ones and tigre pilot on barra plz
  15. Using bot assets = Cheating, which is against the rules, as those vehicles have: unlimited ammo, are a lot easier to operate, don't require special kits. Melon and Double tried to remove the bot assets from the maps, but most of that work got undone with the latest update that reset all the map files again. All we can do atm is to wait for the Devs to fix the issue and send out the message for players not to use those assets for the time being. If anyone uses the bot asset don't hesitate to use the !kill command, if done again, feel free to swing the boot.
  16. The new flag capture system requiers you to have twice as many people on the capzone as the enemy does in order to cap it. From what I have heard, there's already a patch planned for the currently broken things and should be released shortly
  17. TEDF

    Please Unban Me

    Click Here Request Denied
  18. TEDF

    Ban Appeal

    The only ban I could find for the hash that goes with your username was from 2015, so it seems the list went wild again. The ban has been lifted and it should take effect on next server restart/crash.
  19. I'd recommend to not add the maps and wait for the word to get out to the general population for the time being. From what I remember from previous mappacks, it will take at least 2 weeks for people to get their hands on the maps and get them correctly installed. After that I guess we could give it a try and put them on for a weekend with a few weeks ahead notice and then, depending on how it goes, we can add them to the main map rotation. Although it's quite enjoyable to fight off waves of bots with 16 people and trying to survive inside the bunkers while running around and looting enemy kits for ammo, it does get boring after a while. They have COOP layers. COOP mappack after all.
  20. Your hash sneaked back to the banlist. You should be able to join now.
  21. I kind of disagree with this one. I personally think that it should be up to the Tank Commander (squad lead) to decide if he wants to have an extra gunner or not. Same as for the CAS huey. 5/7 times the extra gunner turns out to be a dude who just finished downloading the mod and has no clue of what's he's supposed to do, resulting in the annoyance of rest of the crew, slowing them down or worse case causing the crew to lose the vehicle due to the dude aggroing every single bot in the area by shooting randomly.
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