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Everything posted by TEDF
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First of all, Event Factory apologizes for lack of PR events lately as we have been busy with other projects. But finally Factory is at full production, so to feed people's curiosity, here's an update on progress done so far. New/Old maps Event Factory has been working on converting old PR 0.95 mappack maps with addition of some vanilla BF2 maps over to the current version of PR and even though some of the maps still require polishing, they are playable. The maps currently done are : Street 2 Op. Clean Sweep Hills of Hamgyong Helmands Field / -Return sunset City Op. Road Rage Great Wall Op. Phoenix Al Kufrah Oilfield Road to Jalalabad Wake Island In addition to the mappack maps, Event Factory has been working on two sets of COOP campaigns featuring mappack maps and modified PR maps. Also the PvP events are being produced. Special Thanks to : PR Dev team for allowing us to use / change the maps Sydney, Double, m823us for helping to test the maps. Meiz & Double for providing the map files =VG= TED(F)
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Bijar still has the opfor flag layout
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Muttrah seems to cause people to CTD when deploying after loading in. Shilka 2 OP. Needs nerf,
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Any admin wishing to get the admins list, let me know and I'll send it to you. The list is currently for admins only.
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Issues getting on and staying on the minecraft server
TEDF replied to =VG= Renainn's topic in Minecraft
It could be that your Minecraft isn't getting enough RAM to be able to survive for long on servers with loads of machines running at the same time. Go to your AT launcher - Settings - Java/minecraft tab and check how much max RAM usage is allowed. It should be at least over 2gb in order for the modded minecraft to stay active. -
Too easy to abuse and from what I know, the bot list doesn't work atm.
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The admins have spoken. The ban will stay for at least a month. Case Closed
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I'd love to get my hands on some of those maps
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Switch command is also moved up to the highest level as there's no need for it since Melon put some kind of smart bot balance in, denying anyone of joining the bot team.
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Thank you all who joined! I personally had a blast observing the fight from above and I hope you guys had fun as well. Congratulations Team Blue for the victory with final score 2 wins out of 3. The start was a bit hectic and messy to get people on the correct teams on which I take the blame for doing testing stuff too late and releasing maps without proper checkups, causing to make patches. Fortunately, Lady PR was on our side during the event and server stayed mostly stable and didn't crash. Special Thanks to Sydney for helping out with the maps, roster and ingame stuff. Thank you all again and stay tuned for more. =VG= TED(F)
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Mapvote got moved to the highest admin level a while ago as it's damn useless command and causes server crashes every 8 times out of 10. !admins should work for everyone except regular players and light admins. All available admin commands are listed on PR admin HQ teamspeak channel
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New roster : Team blue : Command Tank - Double_13 T62 - Jersans T62 - Ranger T62 - Protech T62 - Evergreen Scorpion - JCLA BMP - BrakeGamer BMP - Sharpshooter Team Red : Command Tank - FPSGeraud T62 - Bryan T62 - Blizzard T62 - Lordvlad T62 - Sledgehammer LAV - JarVin007 LAV - Blud BMP - Golden Eagle BMP - Sergeant_Esteban
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did you download the original maps from the first post?
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Hi again, As some of you have probably already noticed, I managed to F up quite a few of the assets on the maps. I'm gonna upload a small fix for that. To install it, simply put server.zip into your grozny folder. (NOT Assault_on_grozny!!!!!!!!!!!!!). When asked to overwrite, click yes. Click Here
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Hi chaps, Sorry for such a delay, but my internet went wild yesterday and therefore I wasn't able to finish the upload. I'll post the maps in an hour or so, after I have managed to set them up on the server. Also, me and editor program had a massive fight yesterday while trying to fix the flag issue, meaning that we are forced to use vanilla flag layouts and therefore removing capture the flag winning condition. Some of the maps have few static weapon systems (at /aa guns) and light vehicles like techies laying around. Players are NOT allowed to use any other vehicle than in what they have signed up OR that's been provided by the observer. The winning condition will be - the first team to collect 50 points (may be changed, depending on how the first round goes) wins. Earning the points is simple : 1. A kill earns the team 1 point 2. Killing the enemy command tank earns the team 10 points. Also the teams are going to be shuffled a bit to balance them out. The final list will be given prior to the event start. EDIT : Maps have been added! Check the main post =VG= TED(F)
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I believe we did use it back in the day, but it turned out to be unreliable and often moved people from temp ban list to permanent or didn't work at all, causing a lot of headache for the admins.
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Try to ignore that invisible dude shooting in the background
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Download seems to be private / head admin only. Can't get access.
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it's not too hard to get the old maps to run actually. Sure, they can be buggy as hell if you dig too deep ingame, but all in all it's playable. The biggest problem is to get the maps. The mappack was released 3-4 years ago and it's next to impossible to find it now as it has long been removed from official sources. If anyone has any of the old maps, please send them over so I can convert them for the latest PR . Special cookie to whoever sends me Street 2
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This event is for BF 2 : Project Reality mod
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Thanks ZZANG for that timetable. @To whoever keeps editing the roster - I appreciate the help, but could you please leave the editing part to the post owner?
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"VEHICLE WARFARE" - 30th July 2016 / 1900 h PRT (project reality time) Gamemode description : Two teams roll out from their respective main bases in their armored vehicles to battle each other on 3 different maps. Each team has different kind of vehicles, from light scout vehicles to heavy battle tanks. The objective of both teams is simple - Destroy the enemy team and capture the flag. Winning conditions : First team to reach 50 points wins. (may change depending on how the first round goes. Scoring : 1. A kill will earn the team 1 point 2. Killing enemy Command Tank earns the team 10 points. Logistics : Each team will be given access for emergency repairs and transport back to main for crewmembers. Emergency repairs are only for vehicles that have lost their tracks and are stuck on the map. In order to apply for logistical support, team leaders have to contact the observer of their respective team. Rules : 1. Standard Veterans Gaming server rules (with certain exceptions) 2. Only vehicle combat is allowed! 3. Crew members must immediately proceed to the closest evacuation zone (given later) for extraction. Crew members are not allowed to remain in the combat area to scout or to fight with enemy crew members. Crew is not allowed to request kits from APCs or any other logistical sources. Crew is not allowed to move / remain inside the capzone when vehicle has been lost. 4. Both teams will have 5 - 10 minute warmup time at the start of each round. In that time, everyone must remain in their respective main bases until green light is given. 5. Observers may call in CEASE FIRE / HOLD command. When that command has been issued, all vehicles and crews must immediately stop and disengage from any current activities. That command is used to investigate any kind of misbehave or cheating / rule breaking. 6. Additional rules may be added 7. Only the observers are allowed to use admin / rcon commands! 8. Any kind of offence will earn a penalty either to the offending player or for the whole team. Roster : Observer 1 - TED(F) Observer 2 - XXXXXX Team Blue : 1. Team Leader - Double_13 - T72 Command Tank ( no respawn) 2. T62 - Sledgehammer 3. T62 - Lordvlad 4. T62 - SerEvergreen 5. T62 - Jersans 6. LAV25 - Silverstorm 7. LAV25 - 8. Scorpion - Sydney 9. Scorpion - JCLA 10. BMP2 - Sharpshooter234 11. BMP2 - Sergeant_Esteban Team Red : 1. Team Leader - FPSGeraud - T72 Command Tank ( no respawn) 2. T62 - Ranger_12 3. T62 - I3RY4N 4. T62 - .Blizzard, 5. T62 - Protech 6. LAV25 - Blud 7. LAV25 - JarVin007 8. Scorpion - 9. Scorpion - 10. BMP2 - BrakeGamer 11. BMP2 - GoldenEagle Additional Info : 1. Additional slots may be added if current ones are filled. Vehicles may be swapped with 2 mans in case of huge increase in sign ups. 2. Maps will be added 24h prior to the event 3. Signup will be closed 24h prior to the event 4. Additional rules / info may be added in the future ( look for yellow colored notes) 5. In case of server failure, extra offerings will be sent to lady PR. If that doesn't help then the event will be rescheduled. 6. Some of the maps may be cancelled if previous ones take too much time. 7. If not enough players have signed up then the event will be cancelled / replaced with something else 8. Server will be locked 1 - 2 hours prior to the event with the custom maps for anyone to check if they got it correctly installed. To get the password, poke TED(F) on TS. Maps - Click Here To install, simply extract the folders from vehicle_warfare.zip (grozny / hades / shija) to your project reality/mods/pr/levels folder. If it asks to overwrite anything, abort immediately and consult with me. To uninstall, just delete the folders that you added. Some of those maps have few broken assets, which shouldn't be a problem as I can spawn in additional vehicles when needed. I noticed this after the upload, so I'd rather type in few commands to get the asset instead of spending another 2 hours trying to get the maps uploaded. =VG= TED(F)
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I'm personally in favor of deployment rule set up for mech inf having access to one, 2 - man APC/IFV. Currently, the set of rules we have for mech inf makes so many issues and problems as we can see from this thread. Teamwork between Mech INf and APC squads just doesn't work on COOP most of the times. There are too many new players on and personally I would rather have my own personal vehicle in the squad than to spend 10 minutes explaining to the other APC driver where to go and then to come back and pick up the other 2 guys that got left behind because we can't fit them inside the vehicle ( BF2 engine limit)
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