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Showing results for tags 'projectreality'.
I was watching a documentary, in-game ofc, 'why we fight', and got to wondering why WE fight, bots, for thousands of hours on maps we know inside out. I play PRBF2 COOP because I've developed a pathological aversion to competitive multiplayer games, multiplayer only games and the generic recycled shit that most games are today, and PRCOOP put simply is the only multiplayer game in a genre i'm interested in along with Arma 3, World In Conflict MWMod & DCS that I play anymore that ticks all the boxes (Moddable, AI, Offline SP/Campaign/COOP & Moderated MP Servers with JIP
Recently the !admins command was stripped from all but Head Admins. While the reasoning behind this clear, many admins raise the question as to why exactly this was done. It was a way for both =VG= and community admins to always know how many admins were in the server and most importantly, to notice new admin names in-game. As stated in the Admin instructions that everyone has to read upon getting admin rights, admins are required to talk with each other to set next maps etc. Why then do we get stripped of the one thing that lets us see admins directly in-game? I hate to think of
Hey all. For both videomaking and admin purposes, having a PRbot available to us would be a good thing. On some old servers that I admined (some will remember =RW=) we had PRbots for admins only. Is that a thing we want to look into? I see many benefits. If there's a really good reason why we should never ever have them or are unable to, please comment! Thanks! Acro