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TEDF

VG Clan Alumni
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Everything posted by TEDF

  1. Eff it. Let's go for maximum chaos. Commander please.
  2. Nah, looks completely fine to me. Must be a communication issue.
  3. The problem with manpads and AA in general isn't lack of skill or whatever, but that the flares for aircraft currently are utterly broken and have been so for years. When it comes to jets, the AA guy doesn't even need to lock on to the target to take it down, just a flare will do. When a jet itself gets locked and missile gets launched before the pilot manages to pop flares in that 1ms window, the jet will die 95% of the times, no matter how many flares gets popped afterwards or whatever ridiculous manouvers the pilot might pull off. With helicopters, it's not "that" bad, basically being equal to someone flipping a coin in the background after each launch, giving it 50/50 chance of being hit or miss. (A little fun fact about bots not firing the rocket when they "lock" you - The locking sequence begins the moment the AA guy starts looking at the aircraft, even if the weapon deployment animation after switching weapons hasn't finished yet. That's where that "window of opportunity" to pop flares comes from, since the bot has just swithed to the launcher and can't launch the missile for another second or so because the animation hasn't finished yet.) How does adding extra AA make the game more teamwork oriented when it comes to air assets, es specially CAS, when it is so broken already? No one ever lases anything, or if they do, it either happens once in every 10 rounds or the guy lasing can't do anything because he gets tapped the second he tries to look at anything. Lases for jets don't lock anymore, so the pilot has to manually guide the bomb towards the target. Some maps, like Thunder are utterly unplayable for CAS because you can't see anything because of the fog and if you go to low altitutes, you get instantly tapped my some random manpad in the forest. I don't think I've seen the F15 on BG large survive for longer than 5 minutes and that damn thing has like 15min respawn or something while having to compete with insane amount of AAVs and Quad guns in addition to the manpads? In what universe is that concidered fun? The issue isn't about lack of teamwork or maps being unwinnable, but more of how god damn frustrating is to do anything with aircraft. It was already frustrating to die to some random shilka that one tap sniped you from 2km away, but now pilots have to dodge the utterly broken AA missiles from every random location on the map where the bots might wander to. Instead of making the game even less fun than it already has become, how about just enforcing the rules more forcefully to restrain people from bombing stuff that's nowhere near the frontlines if that's the reason manpads got added? We already have a rule for it, it's just almost never enforced.
  4. CAS pilot pls. Any intel on what assets we will be operating with or will they be part of the briefing hour before?
  5. Transport "Drop-Like-a-Rock" : TEDF
  6. Was surprised by the trigger discipline. Don't know if you guys commited a local genoside after I left, but for the first 5 hours, only 1 civi casualty - quite impressive.
  7. TEDF

    ARMA MODS

    The ones we have now are fine, the question is, do we need any more / less? Current set for insurgency is already somewhere around 30+ GB-ish which is almost the same size as the game itself. We just need to come up with a list and then stick to it, not bounce around different mods like we have so far between events.
  8. Did you completely delete your PR folder before reinstalling? When you uninstall, all the custom stuff remains, so you would have to manually delete them. Check your main PR folder, if I remember correctly, the reshade files for PR should be there if you installed them at some point (Don't have PR installed so can't check). If you didn't install reshade, then it's something else causing the crash. I don't know exactly if reshade overwrites anything when installed, but you could try downloading the reshade files from here and then use it as a reference and delete whatever files come with it from your PR folder and see if that works. Again I can't guarantee that it doesn't mess up your game even more.
  9. For those who are having CTDs, this might help.
  10. If you have reshade installed for PR, remove it.
  11. Quite sure it takes whichever dovre is higher up in the maplist. Winter should be always after the summer version for the command to work.
  12. Sling loading has already been done by some of the PR contributers and devs with some rather amusing results. (Can't find the vid atm). And as for the rearming CAS in the field - yea don't see it ever happening in PR. CAS is already op as it is. I believe there were some thoughts about giving osprey the repair stations like logis do, but I think that idea got thrown in a bin as it would make US unbalanced on maps with osprey.
  13. I'd reduce the range of quads back to what they used to be or increase the diviation. Some of the smaller maps, with helis only, are unplayable for the pilots, especially when cas is bad and doesn't deal with the AA. Kind of starts to get annoying to either get sniped out or shot down with the first burst that comes out from bvr and there's nothing you can do about it but to sit in main for over an hour. And what the hell did You do with the ins scorpions? Man, those things are insane. I've seen one guy walk in a room full of friendlies, open up with full auto and whipe out an entire squad
  14. TEDF

    1.6.4.0

    Project Reality update 1.6.4.0 has been announced Highlights : 3 new maps (Adak, Icebound & Hiberna). Last 2 are seasonal maps that will be removed early next year Different factions on same map depending on the layer BMP3 Finally got the Thermals back. https://www.realitymod.com/forum/showthread.php?p=2208264#post2208264 Edit : Update scheduled to be released tomorrow!
  15. Awww... I'm not that scary.....
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