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TEDF

VG Clan Alumni
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Everything posted by TEDF

  1. Slots for the american/british INF squad have been filled. Thank you all who signed up. Currently missing the crew for the command / logistics APC and driver for the reserve APC . And just an additional note in case it got missed in the wall of text above : Signups are only for the assets and the custom infantry. Everyone else are free to join and participate as regular infantry like in the previous events.
  2. Sorry for the late upload, but it seems you guys got my account suspended on dropbox for generating too much traffic last night, so we'll try out google drive this time around . I've no idea if this works, so if you guys have issues with downloading, let me know and I'll find an alternative. Note : These maps are not meant to be played on local and will most likely bug the hell out for you. Download : Click Here Install instructions : 1. Download event3.rar 2. Unpack event3.rar 3. copy/cut & paste the 3 folders (c20_3a, c20_3b & c20_3c) to your PR levels folder (default - C:Program Files (x86)/Project Reality/Project Reality BF2/Mods/pr/Levels. *4. If you participated in map testing, delete the 3 folders from your levels folder before installing the maps. Do not overwrite. *5. In order for the maps to be loaded, restart your PR if you installed them while program was running. 6. If you have any issues or find a game breaking bug on the maps, don't hesitate to let me know.
  3. Project Reality Event Week III 07.11.2020 2000 PRT Download : Click Here! Mirror: https://drive.google.com/file/d/1YcRYiCzS03i9u-MBn2wrhlZfv12r07li/view Password : cucumber Third part of the campaign. This one will be a bit different and will have sign ups for the assets. INF players don't need to sign up. 1. Important : This event features combined operations between two factions which means the main faction is modified. Asset players who have signed up must spawn in with the crewman kit provided on the spawnscreen. Same goes for the players signed up as special INF (see figure 1). This is the only way to get the crewman kit and correct faction. Other players should not touch it. It is required that asset players stick to that crewman kit and signed up INF players to the inf kit on spawn, even if they don't use the asset (You can still pick up other kits after you have spawned in). Third APC is reserve in case we get a lot of people joining. Sign ups : American / British infantry : SQL : TEDF Solider : Zeeeeeeeeee Soldier : Kavelenko Soldier : RussianStalker Soldier : Nikitos26 Soldier : Sciddles Command APC / Logistics APC Driver/Commander : Keed Gunner : Melon APC 1 : Driver/Commander : DankyTheFemboy Gunner : Stark APC 2 (Reserve) : Driver/Commander : KaraMara Gunner : Ranger_12 Tank : Driver/Commander : LangMaster Gunner : The_Polish_Guy 2. Situation : After weeks of fighting, coalition advance has been slowed down conciderably. After the crushing defeat at Bazman oilfields, the remnants of Iran's 22th Infantry and 92nd Armoured division have pulled back and dug in at the city of Bam and have succesfully repelled coalition attacks so far. At the west, Iranian special forces made a daring counterattack at the port city of Gerouk and forced the American forces station there to pull back. 3. Missions : 3.1. Mission 7 : Lost Brothers German KSK unit is tasked to infiltrate the city of Gerouk and assist the surrounded American armoured convoy still stuck there. Their objective is to link up with the Americans and then escort them out of the city following the preplanned route. The American general Thomas Mcgillon is reported to be wounded on board the stryker command vehicle and must be transported out of the area. Mission notes : This is a special mission. Only assets can capture flags. Non of the assets respawn. If you lose them, the mission is failed. The command stryker is your only respawn and repair point. Loss of the command stryker will result in mission failure. Assets : 1 x Command Stryker 1 x M1A2 2 x M2A2 Bradley 3.2. Mission 8 : Battle of Bam After the heroic victory at Bazman oilfields, French Commandos Marine are sent out to support the British Royal Wessex in an attempt to force the Iranian forces out of Bam once and for all. Assets : 1 x Logistics Warrior (Repairs & Supplies) 2 x Warrior APC 1 x Challenger 2 2 x VAB (No kit requests) 3.3. Mission 9 : Siege of Dumak Polish GROM is tasked at capturing the city of Dumak Assets : 1 x logistics Rosomak (repairs and supplies) 2 x BWP IFV 1 x pt91 Twardi (no respawn) 3 x Honker 4. Rules 4.1. Standard Veterans - Gaming server rules 4.2. Asset players must stick to the crewman kit from the spawn menu. 4.3. People who have not signed up as asset crew are not allowed to spawn in with the crewman. 4.4. People who have not signed up as special INF are not allowed to spawn in with the other faction kits.
  4. Thank you all for joining. Hope you all had fun. Wow didn't expect to get a full 25 set. We are half way there. Info for the next week will be posted in a bit, going to get a bite to eat and then will post it. Got something special planned for you guys, so hope you'll like it so yea, thanks again and see ya next week.
  5. Password is : spooky Event starts in 1h 15 minutes. Server is up and is currently running quality vanilla PR maps. at about 1945 it will be switched to charlies point which will signal a 10-15 minute break for whoever needs it before we start the event. If you have admin on the event server, please do not change the maps. I experienced some CTDs during mapchange with max settings, so it's recommended to disable the new LOD settings before joining. Player limit is currently set at 25. If by some miracle large sums of people show up, I have uploaded map files with higher difficulty on to the server which would make the rounds a bit harder but would also allow more people to join in.
  6. Third map is designed to be a rape early on and will get easier in the second half. Lube is provided by Host.
  7. Download is up : Click Here ! Install instructions : 1. Download event2.rar 2. Unpack event2.rar 3. copy/cut & paste the 3 folders (c20_2a, c20_2b & c20_2c) to your PR levels folder (default - C:Program Files (x86)/Project Reality/Project Reality BF2/Mods/pr/Levels. *4. If you participated in map testing, delete the 3 folders from your levels folder before installing the maps. Do not overwrite. *5. In order for the maps to be loaded, restart your PR if you installed them while program was running. 6. If you have any issues or find a game breaking bug on the maps, don't hesitate to let me know.
  8. Project Reality Event Week II 31.10.2020 2000 PRT Download : Click Here! Password : spooky Install instructions : 1. Download event2.rar 2. Unpack event2.rar 3. copy/cut & paste the 3 folders (c20_2a, c20_2b & c20_2c) to your PR levels folder (default - C:Program Files (x86)/Project Reality/Project Reality BF2/Mods/pr/Levels. *4. If you participated in map testing, delete the 3 folders from your levels folder before installing the maps. Do not overwrite. *5. In order for the maps to be loaded, restart your PR if you installed them while program was running. 6. If you have any issues or find a game breaking bug on the maps, don't hesitate to let me know. Second part of the campaign. Maps will be uploaded by sunday evening europe time. It is highly recommended to have a commander for the third map of this event to coordinate defensive efforts. 1. Situation After a successful invasion, coalition forces have made good progress pushing deeper into Iran meeting minor resistance. Recon indicates that Iran forces are massing near cities of Bam, Jiroft & Forg. Also a heavy tank and mechanized companies have been reported moving rapidly towards Bazman Oil Fields. 2. Missions : 2.1. Mission 4 : Clean Sweep German KSK unit is tasked to clear out Iranian forces and neutralize their AA emplacements on the island of Qeshm. Expect heavy enemy reinforcements from the airbase. Assets : 6 x RHIB 3 x Jeep 2 x Fuchs 2 x Troop transport 1 x Logistics 1 x Puma APC (15 minute delay) 1 x Puma IFV (15 minute delay) 2.2. Mission 5 : Assault on Khash (Karkand redux by Rabbit) Polish GROM is tasked to capture Iranian city of Khash. Assets : 3 x HMMWV 3 x Honker 2 x Troop Transport 1 x Logistics 2.3. Mission 6 : Bazman Oil Fields. French Commandos Marine is sent ahead of the main force to capture the Bazman Oil Fields before Iranian forces arrive. Their task is to hold the oil fields until main french force arrives and then counterattack the Iranian forces. Intel suggests large enemy assault force will arrive within 10-15 minutes consitsing of heavy armour, long range artillery and air support. Note : None of the initial french assets will respawn. Take good care of them as they are the only support assets you get until the main force arrives to back you up. Initial respawn points will be removed once the enemy assault begins. From there on your only respawns will be from the FOBs, Rally points and 3 rally points on the first flag that will disappear when enemies get close. Resupplying is only possible from supply and ammo crates. Rifleman kits DO NOT have any ammo bags !!! The blue line on the map shows suggested defensive line. Enemy will recieve additional reinforcements when they capture the oilfields, marked with ! on the map. Assets : 4 x VAB (No respawn) 2 x Troop Transport (No respawn) 1 x Logistics (No respawn) 3 x Leclerc (French main force) 4 x VBCI (French main force) 6 x VAB (French main force) 2 x Logistics (French main Force) 1 x Tigre CAS (French main Force) US f-16 CAS support (Main Force) 3. Rules 3.1. Standard VG server rules
  9. Thanks to everyone who joined. Hope you all had fun. Shame we didn't get to finish the last map, figures it would be the official PR map out of all of them that crashed. Continuation will be on next saturday, same time. I'll have the post up later today. Thanks again and see you next weekend.
  10. Password is potato. Event starts in 50ish minutes. Server is up and is currently running quality vanilla PR maps. at about 1845 it will be switched to charlies point which will signal a 10-15 minute break for whoever needs it before we start the event. If you have admin on the event server, please do not change the maps. Player limit is currently set at 25. If by some miracle large sums of people show up, I have uploaded map files with higher difficulty on to the server which would make the rounds a bit harder but would alsoallow more people to join in. I also made couple of extra channels on TS, so if you are joining the event and plan on using TS, please join those channels to not disturb people who are doing regular coop.
  11. That was years ago (1.2 something if memory serves right). The point is, ask help from devs. They have been working with the engine for 13+ years and have way more knowledge than any of us here. Butting heads here won't solve anything.
  12. Load in fast Jokes aside, I didnt plan any sign ups for this and dontvreally want to change that 3 days before event. These ops are mostly meant for inf anyways. On third map, heavy Assets are there to help out in late game if inf gets stuck somewhere.
  13. To be honest, there's not really a point in arguing about it here. If the long loading time is such an issue, take it to official PR forums where people who manage this stuff can offer tech support. They have made numerous optimisations over the years and offer help, all you have to do is ask / raise the issue. Hell, I managed to get my insane 10 minute loading down to 5ish minutes thanks to couple of tweaks.
  14. Maps are uploaded and download is available on the main post. I'm not up to speed how the dropbox works nowadays, but I somewhat remember that couple of years ago there was a download limit per 24h, so if the link goes down, let me know and I'll post another one. Note : These maps were designed to be played with 0 bots on BLUEFOR. Install instructions : 1. Download event1.rar 2. Unpack event1.rar 3. copy/cut & paste the 3 folders (c20_1p, c20_1a & c20_1b) to your PR levels folder (default - C:Program Files (x86)/Project Reality/Project Reality BF2/Mods/pr/Levels. *4. If you participated in map testing, delete the 3 folders from your levels folder before installing the maps. Do not overwrite. *5. In order for the maps to be loaded, restart your PR if you installed them while program was running. 6. If you have any issues or find a game breaking bug on the maps, don't hesitate to let me know.
  15. we had that kind of "campaign" couple of years ago where we had one player as a commander who dictated the unit movements on the battle map and then there were fights every other saturday with the units the CO decided to move around and if a asset was lost, it was lost forever and had to be repurchased using command points. Additionally to the issues already mentioned by .Blizzard. , these kind of things do tend to get overwhelming for a lot of regular players who are used to good old regular COOP and a lot of confusion about why suddenly assets don't show up, what is going on, what do we have to do, etc. is ensured to follow. And from an event organiser's pov it's a nightmare to deal with.
  16. First map is "Oil Platform" from 2006 that I found in some shady old BF2 map library, second is "Gulf of Oman" from original BF2. I'm trying to get as many retro maps to work on PR as I can. This event is kind of a test session for the updated version of retro mappack that I worked on few years ago but lacked the motivation to finish. Hopefully I manage to finish it this time and we can have a second server running old maps every now and then.
  17. Project Reality Event Week I 24.10.2020 1900 PRT Download : Click Here ! Password : potato Install instructions : 1. Download event1.rar 2. Unpack event1.rar 3. copy/cut & paste the 3 folders (c20_1p, c20_1a & c20_1b) to your PR levels folder (default - C:Program Files (x86)/Project Reality/Project Reality BF2/Mods/pr/Levels. *4. If you participated in map testing, delete the 3 folders from your levels folder before installing the maps. Do not overwrite. *5. In order for the maps to be loaded, restart your PR if you installed them while program was running. 6. If you have any issues or find a game breaking bug on the maps, don't hesitate to let me know. Howdy folks, It's time again for some PR events. For the following next 4 saturday evenings (starting from 24th of October), we will be doing a short campaign style chain of events consiting of 3-4 maps per evening. The event is open for everyone with the limit of 20-25 player slots available. In order to join, players will have to download and install the maps that will be uploaded a week prior to the event, right after the previous event has ended. Password for the server will be given at least 30 minutes before event begins. If there's an update that breaks some of the maps or server won't be updated in time, the event will be moved to the following saturday. The following campaing will have players take a role of 3 SF units (Commandos Marine / GROM / KSK) during the invasion of Iran. If anyone has interest in leading the team, feel free to apply down below. As it's 2020 I'm forced to make sure that is't clear - all person names used in the campaign are fictional and are not in any way meant to be offensive. Some of the locations used in the campaign may be fictional or not located on the campaign map where they would be in reality. Campaign takes place in a fictional reality where current realistic political stuff doesn't apply. (sigh) 1. Situation Military coup in Iran by Mohhamed Al Bajuri. Fearing the high risk of nuclear material ending in the hands of islamic terrorist groups, a coalition taskforce, consisting of troops from France, Germany, Poland, United Kingdom and United States, is deployed to Gulf of Oman and preperations are finished for the immediate invasion of Iran. 2. Missions : 2.1. Mission 1 : Prologue (map "Oil Platform" by SPFreak / ShaneJohn) German KSK unit is sent to seize control of Iranian Oil Platform in the Gulf of Oman Assets : 6 x RHIB 2.2. Mission 2 : Invasion of Ramin Polish GROM unit is sent to capture Iranian military outpost near the city of Ramin. Assets : 5 x RHIB 2 x BWP1 2 x Rosomak 1 x Logistics Truck 3 x Honker 2.3. Mission 3 : Invasion of Tang French Commandos Marine are sent to capture port town of Tang. Their first task is to establish a beachhead and capture the outpost north of the town in order for the heavy equipment to be available. Recon overflight shows that town is garrisoned by a militia force loyal to Mohammed Al Bajuri. Expect heavy enemy reinforcements from the South East. Intel suggests that enemies have radio beacons installed at the objective markers. The faster you capture them, the less enemy reinforcements you'll have to deal with. Assets : 5 x RHIB 3 x VAB 1 x panther 1 x Tigre CAS (30 minute delayed) 1 x VBCI (10 minute delayed) 2 x VAB (5 minute delay - outpost) 2 x AMX-10RC (20 minute delay - outpost) 1 x Leclerc (30 minute delay - outpost) 1 x Logistics truck (outpost) 2 x Support truck (outpost) French naval fire support (10 minute interval) 3. Rules : 3.1. Standard Veterans-Gaming server rules. 3.2. More stuff, too tired to think. Will be added.
  18. Why do we have to overcomplicate things that don't need overcomplicating? Why after 10+ years is this suddenly such an issue? Yes, it sucks to have 5 minute loading times ( trust me, I know the pain), but that doesn't mean that other players should be penalized for that.
  19. TEDF

    1.6.3.0

    Bot bmp2m causes the crashes. Avoid setting maps that have them. Burning sands STD Bijar STD & ALT Khami ALT & LRG Outpost Shahahahahagahahahadah
  20. Footage of an average VTOL aircraft takeoff from a carrier in PR (ca 2020, colorized)
  21. TEDF

    1.6.3.0

    The issue seems to be with the ALT layer. STD looks fine EDIT : Maps currently crashing : Khami ALT Burning Sands STD Bijar Canyons STD
  22. TEDF

    1.6.3.0

    Bijar Canyons STD crashes to desktop at 15%
  23. TEDF

    1.6.3.0

    https://www.realitymod.com/forum/showthread.php?t=150386 PR update 1.6.3 is expected to drop tomorrow (27th). Highlights : 1. PLA Marine faction 2. Two new maps 3. increased passenger seat limit for vehicles.
  24. On Deployment, request markers such as supplies or lases stay up for about a minute or two (?), SPOT markers stay up for about 5-ish minutes (?) with the limit of 3 markers per squad leader and unlimited for the commander. My guess is, the reason markers are set to stay for a very brief time on COOP is simply to avoid having people clobber up the map with random markers that become irrelevant fast as the AI almost never sits in one place. Static emplacement markers should currently stay up for about the same time they do on Deployment.
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