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TEDF

VG Clan Alumni
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Everything posted by TEDF

  1. And thats event over. Thank you all who joined! I hope you had a great time! I sure did. Apart from shooting the VIP on 2 missions, it went pretty well in my opinion. A Special Thank You to Melonmuncher for setting up the maps and bots and being awesome! Thank you Mectus11 for setting up the event page. Thank you Sparky for being so good with IEDs and AP mines
  2. It's cool, Savage. Hope to see you on next one :) Will open up a queue. Currently have a person who already asked yesterday. If I can't get in touch with him, then Savage's spot goes to TheFrenchYuksek
  3. chickenjason123 LAN_WROTE ... Just would like to know are we still opening the 1 extra squad for the 4 of us? Thanks. Jup. It's already set up (Check the original post) @Sydney - Can do.
  4. You'll be with the kit you signed up as for the event. No switching. @TheFrenchYuksek - I would love to open more squads, but there are too many players already and the rounds would end way too fast if there would be more.
  5. TheFrenchYuksek LAN_WROTE ... Hi, I would like to know if there is any room left for me. I can take any roles (except sq leader). Thank you and great job for the event! Sorry, but all of the flots have been filled.
  6. No. If the chopper goes down, it's game over.
  7. Just 1 day to go, gents! Latest test results have been promising and the event should run as planned. (No crashes plzzz) A huge, HUGE THANK YOU to !cheers Melonmuncher !rockon , who has spent his time to keep the COOP running and changing out the maps & Beefing up the bots for the event. A little reminder for signups : 1. Please join TS about 15mins before event begins to get the PW for the server 2. Please check out which squad you'll be in. Specially those who joined in later. 3. Commander Keed, either join TS a bit earlier or try to catch me before event so I could give you the details of what needs to be done before mission begins. 4. Be sure to check out the rules and gamemode description 5. Something I propably forgot... Hope to see you all tomorrow and I really hope that the server is on our side during the event and runs without problems. !cheers
  8. It starts at 20:00 PRT (Countdown at http://mectus11.kissr.com/event.html , upper right corner)
  9. And there we go. Total of 30 players signed up. That also means that the signup will be closed for the time being! Thank you all who signed up. Those who missed it, don't worry. More events will be coming in the near future! @Struecker, chickenjason, Warrant and Deadpool - I will add an additional inf squad for you. You'll have to manage yourselves in there. 1) SQL 2) Medic 3) LAT 4) Rifleman Please do so by the end of Friday. If you haven't decided by then, then I'll put you on random slots. !cheers
  10. @chikenjanson Not going to add more ppl to trans squad. Inf is going to need all the available space in the choppers + on marlin there should be only 1 chopper which means both of the pilots will be occupying that one already.
  11. Can add you to the logistics squad, if you're interested. Will open up an additional squad if we get around 4-5 + more guys who wish to join.
  12. All current slots have been filled! Thank you all who have signed up. !cheers I'll see ya all on Aug 1th. Please join TS at least 15mins before event starts to get the password for the server. Also make sure to read the rules and memorise the gamemode info so the event could be run smoothly. Missed the signup? No worries! More additional slots will be added if more people wish to join!
  13. Warrant_Officer LAN_WROTE ... Sign me up. Which role?
  14. Glad you can make it, keed. !cheers Please join TS a bit sooner before event starts so I can give you the details on what needs to be done before mission begins. A little update on the event as well : There will be addition role on the bot team - Captor. The captor stays with the VIP and will execute him if Blufor fails one of certain objectives. The captor will be person who can transport VIP around the map by using a unarmed transport vehicle (Civi car, ammo techy etc.) In order to stop the vehicle, Blufor has to either block its way (Vehicle or a squad in a way it's heading, sandbags, wire etc.) or to shoot it until it starts smoking (more risky way as you can kill the VIP in the process.) Captor can also disquise himself as a VIP in order to confuse Blufor. During the mission there may be addition objective that requiers blufor to capture/kill the captor in order to win the mission. Additional rules for Captor and VIP : 1. VIP can only move around with the Captor nearby 2. Captor can't use heavy vehicles or weapons. 3. Captor is allowed to kill the VIP only when blufor has failed certain objective. 4. Captor can't ram blufor players and vehicles. 5. Captor MUST stop the vehicle when it starts smoking or the road ahead is blocked by blufor. Then it's up to him if he want's to surrender or give blufor one final fight (which will most likely end with his death). Blufor is not allowed to shoot him if he surrenders. 6. Captor may not pick up his weapon once he has surrended. 7. Captor may use VIP as human shield. I will add additional info and tweaks when I have done full overview and tested out the maps/bots.
  15. Rifleman/driver and random kits are different roles. My bad, listed them a bit oddly there !dash . which one would you like? Driver or random one.
  16. Much appreciated! !cheers It is always possible to either add new squads or put more people into non-full ones in case more people decide to join. I hope it turns out as intended (no promises !crazy ). Hopefully the PR gods are with us and keep the server running without problems.
  17. Torval LAN_WROTE ... Signing up! I'd like to be a pilot, if possible. If not, I'll take breacher and if not that, then medic =) All of the roles mentioned are taken atm. Available roles are : 1) Rifleman/driver - mech inf 2) random kit - mech inf. 3) SQL - for QSS 4) Commander
  18. Only if it's really, REALLY needed. (Stuck alone behind supply create while there's active techy nearby, etc). The kit request system won't be disabled, but I do ask players who join to stick with the role they signed up to. Also, try not to request kits to resupply ammo. We have logistics and trans squad that can drop you supplies when needed. Like said before, This "scenario" has no fancy editing or coding - Just vanilla PR. It requiers players to Role play through it so it would look as good and challeging as intended. Of course you won't be kicked/banned for requesting a riflemand kit or something, but bear in mind that doing so will reduce the quality of the scenario.
  19. Squads updated. Transport and Logisitcs squad is full. Additional slots may open once other squads get filled up.
  20. Awesome, Mectus11 !! !cheers !clap @Mikel & Tough - One of you has to get a mic by 1th of August then !winks (Added role description for the CO)
  21. Added you to Mechinf squad as medic for now, Semler. Let me know if you would like to swap over to the QSS instead. BLuDKLoT =VG= LAN_WROTE ... Breacher if it still open teddy. In which squad?
  22. The squads will be the same for the first 3 missions (Mechinf will play as normal inf on ramiel due to lack of armor). I haven't decided how the Marlin round will look since there are loads of heavy assets on. Propably going to have random ones for that.
  23. For the moment, no. I chose chopper extract mainly because it requiers more effort in order to get the VIP away. With land vehicles, there are couple of problems. Firstly, with landies, all you have to do is drive quickly outside the combat zone and then to the main with no risk to the VIP whatsoever (Unless the driver is !crazy ). To avoid that abuse, The VIP would have to stay relatively close to the main battle zone, in order for blufor to have a challenge, which also means it would be easier to find him. There should be no problem with having a trans chopper as their spawn times are relatively low (5mins?). Edit : I'll think about it. Maybe if added a direct route that the escort has to go through (mines on every other roads making them not usable :P ) then, maybe yes.
  24. The players can pick the position they wanna fill when they sign up. I'll try to update the squad roster as often as possible to avoid multible players claiming the same spot. Only squad leaders and the commander are required to have a working mic. (Edited main post) All future updates on main post will be added with yellow text
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