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Everything posted by TEDF
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Each one of the events will be sign up only as the server must be locked due to custom content. The amount of slots depends on how many people show interest in joining . As most of those events doesn't have any role for the AI, the humans can take the slots occupied by them. Worst case scenario we can set up a 100 player bike race As for "Vehicle Warfare" I planned to have around 10 - 15 vehicles on both sides (20 - 30 player per team). Again, that number may change depending on signups. The size of the map will depend on how many players sign up. The plan is to have at least one player who survives and manages to run through all of the CPs on the map (1 sec capture time) and reach to the end. It will most likely be 1 match only event as some of the players may die within minutes. No event is complete without Tad Sae
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The current plan is to use the default maps as I and the Editor aren't getting along that well atm. I know that the "Back to Oman" mappack was released few days ago, but that will not be used as it's not official and belongs to another community.
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Hi chaps! While we are waiting for the servers to come online again and for PR 1.4 release, "Veterans - Gaming" and "Event Factory" are happy to announce the series of PR related events that will take place during the summer of 2016. The events will vary from simple PvP races to more complex team vs team competitions. So without further ado, here are some examples of the "gamemodes" that are currently planned. 1. "Collection" In this gamemode there will be multiple teams of 2 people who will take an insurgent vehicle (techie / civi car) out on a hunt for various letters that have been hidden all across the map. After collecting all the letters, the team must drive back to base and then form a word with the letters gathered. Whoever gets the correct word to the referee first wins the race. If the provided word is wrong, the team will suffer a penalty. 2. "Bike Me" Simple race where each player is given a bike and the main objective is to reach to the finish first by driving through various checkpoints placed on the map. 3. "Vehicle Warfare" This is a World of Tanks kind of gamemode where 2 teams roll out with their armored assets with a simple mission - Destroy all enemy vehicles or capture the CP on the map. Both teams will have the same kind of asset layout. Heavy tanks, Scouts, Long range support etc. All vehicles will be without thermals. In order to prevent heavy camping, a CP is placed on the map. Whoever captures this flag first wins the mach. The CP will be in an area which would be impossible to camp from long range and will have relatively big capture range. 4. "Vehicle Warfare AIR edition" Pretty much the same gamemode as the previous one, only that the land assets are swapped out with jets / Choppers. The objective is simple - Destroy all enemy assets. Both teams will have the same asset layout. MIG - 29 IS BANNED! 5. "Stabby - Stab" Team vs Team competition with a simple mission - get a certain amount of kills before the enemy does. The fight will take place on urban maps with knives as the only weapon. The first team to reach certain amount of kills wins. 6. "Capture my Bike" A gamemode where 2 teams battle each other with a simple mission - capture the bike from enemy held territory and bring it back to the friendly base. The first team to retrieve the bike back to home base wins the match. This gamemode will be inf only with player specific kits (roster). 7. "PR Survival Edition" A gamemode where players struggle to survive against an AI Team. The players will start at the one end of the map. Their mission is to reach to the other end of the map by moving through checkpoints placed on the map. The catch of this gamemode is that there will be no assets, fobs, supplies or respawn points. once you go dead - dead, you are out. The only ways to respawn would be by the rally points place down by squad leads and the commander. So here we go. These are some of the gamemodes currently planned out. If you got any questions or some ideas of your own, feel free to post them below. All competitions / events will be announced at least 2 weeks prior so people would have enough time to plan out their time and sign up. The events will most likely take place on the weekends. Also stay tuned for PR Terror campaign that will be launched soon as well. =VG= TED(F)
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Welcome aboard! When you get time, send me your PR hash and I'll hook you up to the admin list.
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[AI] / [PvP] ?Spec Ops Deck : I added 2 decks because for me they count as one, as you can see they have pretty much the same unit layout, just the means of transportation is different.? Air Assault Ground Assault Summary :? Really good deck for heavy forest and town/cities maps. Consisting of only commandos, this deck can pack a punch at the enemy and survive to tell the tale ( well half of the guys anyways ?). I have same kind of deck for OPFOR side as well, but currently it seems that BLUEFOR commandos are more superior, so that's why I decided to post them. Notable units :? To me all of those guys there are special in their own way (pun intended), but ?I guess the most notable ones would be : Commando Marine - heavy front line commandos with heavy AT capability. They come as 15 man squads ( 60 in total of 4 squad group) which gives them huge advantage over enemy inf and vehicles as they are harder to suppress. Aslo having that many guys in the squad means that they have higher chance of running away when suffering casualties and actually surviving. SAS - Not the best units in long term engagements, but very useful when dealing with enemy air threats as they are super deadly with their stingers. Haven't seen a single bomber/attack heli to do an attack run on those guys and live to tell the tale. Also having those At - 4 they are excellent for hit and run tactics, just make sure to have supply unit nearby as they run out ?really fast. Kustj?gare - Pretty much the same as Commando Marines, only difference being that these guys seem to be a lot better in forest areas than any other inf unit currently in the game.? Navy Seals - Excellent anti ?inf units. With their grenade launchers, the enemy inf will go down in a matter of seconds. Also having really good sight range, they are very useful to spot any enemy targets that may try to snipe your other inf units. Bison 81MM / AML 60 - Light mobile mortar units with very fast fire rate?which come very useful when you need to suppress enemy inf/vehicles or to deploy quick smoke screen for your inf.? Apache +Supercobra/gazelle combo - There always is a time when your inf just can't deal with the tank spam that the enemy might throw at you. That's where these guys come in. Apaches, with their 2.8 km range ATGMs, are superior in sniping enemy armored vehicles, while supercobras/gazelle cover them with shorter range atgms and aim9s to keep the enemy air threats away. Conclusion : A good deck for a person who likes to micro manage inf units. Works well on both AI and PvP battles. The downside for me atm have been lack of supply?vehicles and the small number of units that you can deploy. Also this deck turns utterly useless on big open maps without any towns or forests to hide in. But in towns and forests, these guys are unstoppable when given the right conditions and not getting screwed over by the game mechanics. User warning - This deck will either make you love the round or increases the urge to uninstall the game by 10000 times. Deck codes :? Air Assault -?ZVle8tHmPXlo8x68nDCPWN0IR6WtfGPXwWnPgotcEzKQ5mGOhnEdDOJk80Q0pzhpTnN+06b9p0G6kYN1IvKJ6eUZwXrGLmjSsalJSiTMI3kixoRWMhe7AIBg Ground Assault -?ZQle8tHmPXlo8x68nDCPWN0IR6xuhCPYN0IQboQjoTxMnDCGltENLaJwUWzKHWmUOtIJg+NmZsbMzYV2nFtDLjXPiNDGhmjSwpDgq2dKMNKwFiJlI0uXlLykEENg
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Fastjack =VG= LAN_WROTE ... Also, pls same rule for CAS assets like mortars. NO SPAMMING MORTARS! USE THEM TO SUPPORT GROUND FORCES AND ONLY WHEN CALLED! Have to disagree with this one. 1. Nearly no one ever lazes or calls in air support which means that enforcing this rule for CAS would mean that pilots would have to sit in the main during the entire round. 2. It's next to impossible to enforce that rule on admin level during the rounds due to many maps having lot of air assets. Sooner or later people will get bored, take off and start killing stuff and then admins would have to make a choice - either to close the eyes and keep playing or spend the rest of the round spamming commands at people. We have to keep in mind that in the end this is COOP, not Deployment. Fire support doesn't get called out often. That's why we have looked the other way on the mortar part as well. I do agree with the Mech inf squad part tho. Current rule setout would cause unnecessary debates between mech inf and armor squad whether the certain asset is available or not. Personally, I have given the permission to create 1 mech inf squad that gets one of the 2 man apcs/IFVs and nothing else and in cases when there's only 1 asset available, which ever squad gets created first wins.
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http://veterans-gaming.com/vg-plugins/forum/forum_viewtopic.php?16257
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Project Reality Coop server DCing people by bunches
TEDF replied to =VG= Acro1's topic in PR Server Reports
It was propably a game related insident as it happens a lot on deployment. I've seen entire 8 man armor squads CTD while being on the field and therefore the team losing all of the armored vehicled they had. Were only vehicle crews affected or was it inf as well? -
Banned by PITN on PITN's Playhouse (Troll). You'll have to wait for his response.
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1) Muttrah is currently the best map for seeding. It is fairly easy and challenging at the same time without having too many/few assets. Also, at the moment it seems to be the most stable map (doesnt crash that often) meaning it is a good one to gather up more people before heading out to more challenging maps. 2) We are not going to have that discussion again. I've already talked to Melon and all neutral enemy vehicles should get removed fairly soon. Using them will just get people tk-ed and then we will have those 20 page long arguments on the forums about who's right and who's wrong Our advantage is that we are fighting against an AI and that is all we need. 3)We already had an OPFOR event recently. Most of the maps are made in favour of OPFOR as they are mostly played by the bots meaning they would have huge advantages over BLUEFOR, meaning that the rounds would be very boring and easy. Take black gold ALT for example - OPFOR gets 6 Heavy tanks, 8 BMPs, AAs, Techies, while Bluefor only has 2 tanks, 4 Light apcs and 2 jets that crash at the start. TEDF
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Sledgehammer LAN_WROTE ... I just love all the funny posts you leave here guys! LOL I hope someone can post that humvee parked on top of the mosque in Muttrah or a logitruck on a 5 story building. That would be hilarious! Couldn't find the one with the Humwee, so here's an AAVP instead.
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My stupid error has been fixed and new version is being uploaded. Should be up within 20 minutes
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Hi all! Event factory wishes you all Happy Holidays! Current event making progress has been slow due to various unfortunate things, but fear not - work is still going and the projects are not dead! One of the campaigns has been finished and the second one is near completion as well! With Chirstmas and New Years Eve getting closer by day, we would like to present you an early gift! A teaser for upcoming campaign that will be launched early next year. Event Factory thanks you all for your continuous support - You guys rock! Happy Holidays and peaceful end of the year to you all! !cheers TEDF
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Maybe sometime in the future. For now I'd like to consentrate on civilians not getting shot the second a guy with a gun shows up. Once the first step is done, we shall have a bit more complex versions like fake civilians who are actually spawn beacons for the AI. Thats where the stopping and questioning comes into play. But for now, lets stick with the easier way.
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Hi chaps, As some already know, I have done series of mini events during some of the evenings on the past few weeks. The events consist mostly of VIP rescues or just simply having civilians running around the city, forcing BLUEFOR to double and triple check their targets before firing. On bigger maps I sometimes set up additional challenges, like extra stationary AA/AT positions which the BLUEFOR needs to destroy - Once down, they won't be rebuild. The main reasons for those mini events are : 1. To bring a little change to the everyday turkey shooting and flag capture 2. To prepeare and teach COOP only players the Deployment environment, Mainly the insurgency gamemode, where you have to check your targets as insurgents do have civilians running around and killing just 2-3 may cause your team to lose the round. As we already know, there are and there will forever be trolls on the COOP who try their very best to ruin the game for others. And that's the reason I'm making this post. If it's ok with everybody, I would like to do a few changes to the COOP server rulebook, that takes effect only when these mini events are live. The event start will be announced on the Forum and the server name/description will be changed an hour/2 before it begins. The gamemode (Civilian or normal AAS) will be announced beforehand as well. Here are couple of rules I had in mind : Civilian missions : 1. Regular COOP server rules 2. BLUEFOR is required to restrain their use of force and double check their targets before firing. Intentionally killing a civilian will result in the player getting warned/kicked or banned. 3. All civilian roles must be announced to the BLUEFOR by the event host at the beginning of the event/during it, so new player can know which vehicles civilians operate. 4. BLUEFOR may stop civilian vehicles for questioning or to request repairs if the civi is driving a logistics truck. The questioning is mostly nessesary when there are more that 1 person in the civilian vehicle. 5. Special rule for =VG= Recon - NO poking civilians with knives/bayonets! AAS : 1. Regular COOP server rules 2. BLUEFOR has to complete the objectives to achieve victory. The mission will be failed if the round ends beofre objectives are completed. Let me know what you guys think. If you have any additional ideas, feel free to post them below. Also, if you vote NO, please also let me know the reason behind it so I can do some changes if possible. =VG= TED(F)
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Logi trucks work like other light support vehicles/jeeps - Whoever gets their hands on it first, claims it. The squad name "Logi/Logistics" makes it easier for other squads to find who has it and also makes it a lot easier for armor squads to communicate for repairs when needed, but doesn't make it claimable.
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Because using your legs is too mainstream Not a good way to go...
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Royal Tank Regiment is looking for fine chaps to man the almighty scimitars. We offer : 1. Free healthcare 2. Brand new scimitar after every 5 minutes, should you happen to lose one, 3. Tea and biscuit breaks every 15 minutes 4. Free One-Touch Tea Maker BTM800XL 5. Bigger paycheck than the rest of the army (should you happen to survive the mission) What we expect from candidates : 1. Ability to think outside the box 2. Basic knowledge of scimitar and it's functions 3. A !crazy mind. Bravery 4. Will to sacrifice Yourself in order to protect your CO Challie
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Additional filming cancelled until further notice
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PR: Karbala - Breaking News - US Marines back in the Middle East
TEDF replied to =VG= Recon's topic in Project Reality
Like I already sayd on the server, it's impossible to get PR do what you want it to do. There are limits to certain things. If I could get bots to go to certain places and do what I want them do to, that would be great. Also, as our PR tech wizard was away during set up, the maps couldn't be changed. I do admit, the Ramiel ticket fail was my fault as I forgot to check that one ticket wise and since all of the other ones worked as intended I didn't bother to look it over later. You got to use a lot of imagination when doing scenarios on BF2 Engine. Esspecially on that Ramiel one as it was impossible to remove other guys from the map. I'm not trying to create a 100% reallistic, full military campaign/scenario. The extra objectives are just meant to get a break from normal bot stomp and flag capture. I did have a few more objectives planned out, but I got too tired to send them all out. I do appreciate constructive criticism, but the constant moaning over all chat during the round does get frustrating. If you have something to say about the event or someone, please at least have some respect towards others who at least try to make the scenario look like it should, and post your complaint here, on the forums, not out there on the field. (I apologize if it sounds too grumpy again. written in 3 AM) EDIT - Also, could we move this to somewhere else so we wouldn't spoil Recon's video post? -
Everyone, who missed the signup/signed off and would still like to join, feel free to jump on to TS before campaign begins. If we get any MIAs before start, then you'll have a chance of getting in the action in their place. The selection will be first come first serve basis, which means, who pokes me first(at Zero hour), gets the spot. That also means, to all signed up dudes, - If you are late to the start, then you might lose your spot to someone else, so please try to be there on time !winker
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The roaster is full and signup is closed
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The countdown seems to be 2 hours behind :)