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=VG= m823us

VG Clan Member (Administrator)
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Everything posted by =VG= m823us

  1. I hope the vehicle crew has their stuff together for the larger squad's and not causing a team wipe out...
  2. Water is my favorite thing to make. You can boil it, dehydrate it, or add it to anything and make that item taste better. It is also the base for a lot of stew's, marinades, and countless other options plus you can have it raw or uncooked! You can have so many versatile things with it and it is a part of every person's life.
  3. Moved your thread so the appropriate people will be able to help.
  4. Welcome back! Hope to see you on the battlefield
  5. I tried to join today and it was a no-go. Do we need to update it?
  6. I'll take a look when I get home later in a few hours at this. Thank you for letting us know!
  7. I was messing with bot difficulties from ranges 96 down to 28 to figure out what the bots response to the player population. Currently, it is set at our standard of 93.
  8. Oh man, another blast from the past! Welcome back and good to know things are going well. As you know, some things are different such as SMOKE is ok to use on the server as it impacts bots and the drag feature is awesome when used correctly. I definitely look forward to seeing you on the field of battle against bots again, take it easy.
  9. Bump. Just a reminded this will run this year again VincentJames96 Annual Memorial - 24 Hours at Muttrah 06.22.2020 0600 PRT
  10. Maps with issues: Lashkar Valley (Co-op, Std): Bots still spawn after cap (F6 Flag)....Choppers are difficult to fly due to update on this map, may be due to wheels as some pointed out? Bamyan coop 16: Ability to pull kits from enemy crate op_barracuda coop 16: MG's players get stuck vadso_city coop 64: Move Bot spawn closer to players at start, instead of having them clustered at dam and players uncontested for most of map burning_sands coop 64: 1st flag is difficult due to Bot Vic spawn on flag, Maybe move them back one and we can change some assets on it to match. I also miss having spawn at H9 for players at start. pavlovsk_bay coop 64: BTR Wheel error operation_falcon coop 64: More boats for players, we can add assets in Beirut STD: is a struggle for people. Not sure if it is assets, location of bots or people just not as skilled on the may layer yet. Karbala STD: seems to be a CTD map and server needs reset. Some we can fix via @=VG= Melon Muncher doing asset changes but some are on the DEV side. Some issues that were personal I put in and marked vs observed problems.
  11. I have a lot of positive reviews about current number of maps, but may suggest more quality of life stuff on current maps. Some maps are still not playable due to spawns still activated after cap, some maps have bots on 17 stationary emplacement which add complexity, and some issues with current assets just not working properly due to missing components. I'm at work currently but will post my notes later to validate. Overall, I am very impressed with the work And how stable we are as a server. I'm a little bias and try to reduce new maps because I want to keep the playerbase entertained but take that opinion with a grain of salt.
  12. Well welcome back, big news is that SMOKE does work on bots now! See you in the battlefield
  13. Restarted server, Tad Sae time now. Up time 42 hours?
  14. Server has been the most stable that I have seen in a while, we are seeing 18 hours of continuous run times with out crashes!
  15. That is my issue I found with it, or a group of people that want to just troll around. Maybe we need to get a group together and find a server to play. @=VG= keed do you have suggestions for times that work the best and a specific server?
  16. My bad @=VG= Deathdealer, thank you @=VG= .Blizzard. for fixing the edit. Sounds good.
  17. Squad 2: Fanny Pirates [Fanny 1 actual = @=VG= m823us] @=VG= asquirrel456-medic @=VG= Orracis rifleman @chickenjason123 rifleman Can we change rifleman to AT/AR kits?
  18. Good work everyone! We finished it in 6 hours.
  19. I think it would be worse as Kav mentioned. Most of the time we don't see tanks roll onto beach flags from either side due to how long it takes assets to arrive. Infantry have usually capped both beach flags by the time they get to the beach and start attacking 71. This may change due to player base not having enough knowledge that tanks exist, as most just do infantry based attacks. We have had a few rounds where TANKS are pushed at the start and we have good results. Overall, I feel AT kits are struggling, myself including and just need some more time using the kits. That is more player side though. This is getting kits to soldiers, supplying ammo, and practice. We can work on this aspect and improve. Just a matter of time of players getting more comfortable.
  20. Hey that is me! Great work again everyone.
  21. I had reports that players were not able to destroy them either by TNT or ramming a vehicle into them. As I said, I will confirm this offline and see what they mean. I will report back and try to get better reports from players using the assets about current events. I appreciate that, small fixes like that make the game more manageable for our player base. Granted, I did have @=VG= Kavelenko call in area attacks one round to fix the lack of kits accessed to kill the enemy apc's and tanks and we survived so we have found some work around. As always, thank you folks for the hard work you do to keep this amazing game alive after so many years.
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