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=VG= Sphee

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About =VG= Sphee

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    sphee12

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    Burning Sands LRG

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  1. Hello! I've spent the last 2 or 3 weeks editing layers for the available BF2 maps ported to PR, and while I do actually test maps before I run them on events (as hard as it is to believe), I still can't accurately evaluate their performance with real players on, AI teammates can only really get you so far in local testing, so I've decided to do a public test run for this upcoming event to get a better idea of what issues I need to look out for. Keep in mind I've still got some things to iron out, and some infantry focused layers to make, which won't take much time. But this is why I've set it a little farther than usual. Respawn speed is fixed (yes I've said this for every event post, and it hasn't been true for any of them lmao) and there will be a script running for bots (thanks to X0R, absolute legend) so they actually respawn reasonably quickly now. Remember that this is a test run, which means I'll need people to actually note down or remember any issues they see in maps, weird bot behavior, difficulty concerns, so on and so forth, during rounds. Date: 24/05/2026 - May 24 Sunday Hosted At: VETERANS-GAMING | TEST Server AND VG Teamspeak 3 Server Download Link: N/A (Link updated when layers are done. You'll be pinged in discord, and I'll reply to this thread) Password: qumbula
  2. Knowing VG, they're going to mutiny every commander who actually tries commanding and isn't just roleplaying euro truck simulator 2005. Sounds like a nice idea though, I'll consider it properly maybe for another event. The option is always available though in every event for a commander to encourage squads to do XYZ, and actually "command".
  3. Thanks for the feedback and ideas - The reason you steamrolled that one Retro map pack event was for multiple reasons: 1. Bot respawn speed wasn't figured out yet, I just dragged and dropped the maps onto the server, only making sure they don't crash beforehand on my local/dedicated server. I've properly went out of my way to make sure bots spawn faster now, using the same script the main COOP server uses. 2. Maps were very unbalanced, often leaning heavily in favor of the player side. Like on Gulf of Oman for example, BLUFOR got 7 APCs, and on the original Zatar, you also had a large amount of assets, with strange respawn times. like a 20 minute respawn osprey, for seemingly no reason. 3. Players were good, and there was a lot of experienced players on for that event, so they (ignoring issues with bot respawn speed and assets) likely would've bulldozed the maps anyway. The biggest culprit has and will always be the respawn times though, which I've said so many times were fixed for any upcoming event, only to then figure out it wasn't. I've properly cracked down on it like I stated earlier. It'll likely be similar or more difficult than the main server's parameters.
  4. You can always just ask and I'll force every faction we play to only get pistols and the bot team to only use MG3s, would make people really appreciate kit balancing.
  5. End Result: Quantity of kits available remains the same, however any person can take any kit even when alone in a squad. Thank you for your input. Hello, I am planning an event that strictly runs BF2 maps, and was considering to change the kit restrictions to be more similar to how BF2 used to handle kit distribution. Obviously not to the level of having 10 LATs running around with SMAWs, but I'll still tune some kits on certain maps to be closer to the BF2 equivalent, without taking away from crucial items. If you're having trouble figuring out what I'm asking, it's basically to figure out if you wanna see in the next event things like a friendly full squad running only medic kits, or a friendly full squad of snipers running around like hooligans in CQB. And if you would like to remove the minimum squad members requirement. Note: There will likely be 1-2 kits I'll still restrict regardless of the poll outcome, although you'll still get a higher amount than what we usually have.
  6. reserve AA pls, dunno if I'll be available, I'll take an actual useful role if I do though like sniper to sit and camp on a hill 3 km away
  7. Hopes and dreams are what these maps usually run on, as long as your hope doesn't run out in the middle of a round, we'll be fine
  8. Hello! Thank you for attending, feel free to leave any feedback you have, or mention any issues you saw. After some time, making great use of the period between the last event, and definitely not procrastinating I'm glad to say another event is in works and will likely be ready sometime in May, maybe even end of this month if I'm satisfied with the maps. The selection of maps remains the same, 14 or so maps, included are Mao Valley and Hills of Hamgyong (+ Zatar, all from the Retro map pack, ty Helpman). I've decided to omit Operation Nightshift and Operation Compton due to their poor performance (gameplay wise weren't fun) in the last event. I've already modified some layers with feedback from the previous event in mind, and fixed issues like my dumbass messing up factions on Zee's Sbeneh Region Std, please keep in mind this is still a PR event, and made by me of all people, so expect anomalies like flags with weird names, a lot of crashes, and many sighs. I am still editing and adding to some layers, note that layers which weren't played yet from the last event (there was quite a few) will mostly be unchanged. I've taken the liberty to make some more slightly questionable layers. Because c'mon, when do you ever get to fight an Abrams in a Panzer 4? Hosted At: VETERANS-GAMING | EVENT Download Link (CLICK HERE) Date: 25/04/2026 @ 4 PM GMT - until 27/04/2026 Password: crash If you remember any feedback you may have from the last event, please don't hesitate to tell me, I appreciate any guidance towards making non crap events.
  9. bravo grenadier pls, if bravo SL isn't taken when you start, and I don't go afk for half of the event, I'll probably take it
  10. butcher 1-1 rifleman pls, if I can make it and won't afk for 2 hours, 2 minutes after joining, I'll see if I can lead when noone takes it
  11. Welcome aboard Blitz, hope to see you in-game.
  12. lonestar kit pls, if anyone wants to take demolition expert please do since I'm not too sure if I can attend
  13. Thank you for attending, it's been a pleasure making these layers (except Al Sbeneh STD made by Zee that I broke), I had fun seeing what new thing I broke and hadn't caught in testing. Apologies for any issues you faced like yet again, slow bot respawn rates, and some maps of questionable quality. Please provide any feedback you have for anything relating to this event in this thread, or DM me personally about it as I'd love to hear what you think. I'll lock this post likely in around 10 days.
  14. This poll mostly tells me what kind of events you would be fine with, I'm obviously still gonna put attention and care into maps I'm editing and won't half-ass (probably) them like last event, now that thanks to Zeee I can somewhat use the editor to tune maps and balance them out, and even add fun surprises. Please also let me know of any feedback you have by replying in this thread with your thoughts, this helps me mark down certain issues to fix, and makes me look like I actually care about feedback.
  15. Yes, that's why I made every vehicle 1 man, and added at least 7 logi trucks on each map so that people can camp with vehicles AND tows on the hills.
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