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=VG= m823us

VG Clan Member (Administrator)
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Everything posted by =VG= m823us

  1. Have you tried recently? I just did a search on your ID and you are not on the banlist.
  2. Which server are you trying to join @nasvai?
  3. I'll drop you a link with the paypal details if you want.
  4. Since I get asked this question a lot I figured I would post up an answer. People want to look at the VG PR Demo files and they can be found at the bottom of the website on the right hand side labeled "PR DEMO" Find the file you are looking for, it is sorted by SERVER TIME, Day/Month/Year format in 24 hour format Download the file and use a this website: https://yossizap.github.io/realitytracker/ Take your file and use the user interface to watch the video reply. You have all kinds of great menus' and tools to look at the replays, kills, kits, deaths, or just watch the tactics used by the players from a top down perspective.
  5. Dragon Fly was a map where you had the parachute option for a starter point, much like Dover Winter at the start (the older version). As @R-CON LangMaster pointed out we can not run a public server with these changes, however we do have enough DEVS in the community still that are active, @=VG= Melon Muncher is the COOP DEV who helps keep PR alive for us to enjoy this game after all these years.
  6. Pull up, but most can not do it due to lack of speed. The map "Test Airfield" has a bunch of different assets to use offline and practice with.
  7. Locked as server is running new update
  8. PR:BF2 v1.7.1.1 Changelog (2022/04/08) ----------------------- Coop: Fixed UAV not working. Factions: Fixed Spotter STD kit in some Russian subfactions having an incorrect melee weapon. Menu: Updated bleed effect to start off less harsh. Updated hit effect to show more red. Added hit effect for vehicle taking damage. Vehicles: Decreased rearm speed of supply-depots. Fixed Starstreak HVM proximity trigger issues. Weapons: Updated Colt 1911 textures. Updated TT33 textures. Decreased rate of fire of mortars (down to 20RPM from 30RPM). Fixed US WW2 stationary MG having invisible machine gunner. Fixed some grenades and mines having incorrect reload time. Levels: Ascheberg: Removed visible flag pole. AAS16: Removed heavy assets Korbach Offensive: Added helipads to main bases. AAS64: Removed BMP-2 from town. Removed 2 Russian rally points from town. Increased Russian tank delay to 10 minutes. Fixed missing bleed on last flag. AAS128: Increased brightness.
  9. Ghost train: If we could move the spawn back to two options it would be great and the logi's are struggling with the tank traps on that map/bridge again.
  10. I want the old Ghost Train map back.... @=VG= asquirrel456
  11. Per PR DEV team: Goose Green, Omaha, Ghost Train and Ramiel crash clients and must be avoided for now
  12. locked, due to new update posted
  13. PR:BF2 v1.7.0.1 Changelog (2022/01/07) ----------------------- General: Fixed missing information icons for advanced graphics options. Coop: Fixed Rosomak crashing clients. Fixed AMX10RC crashing clients. Increased ticket bleed delay to 15 minutes (from 10). Vehicles: Added desert texture for ZBL-08. Updated BF109 to use MG131 13mm instead of MG17. Updated WW2 plane gun sounds to be heard from further away. Fixed Merkava using AMX10 smoke HUD. Fixed M3 AAV and Flak 38 Opel Blitz showing white square when using scroll wheel. Fixed M3 AAV minimap icon becoming white after exiting the vehicle from the gunner position. Fixed BF109 bomb being too strong. Fixed Ju-87B bomb being too weak. Fixed SdKfz 233 having thermals. Fixed CCIP on jets only working when having dynamic shadows enabled. Fixed jet cannon crosshair disappearing when CCIP finds no impact. Fixed Ju-87B having multiple magazines for MG. Fixed Ju-87B not rearming MG when only half empty. Fixed VBCI showing two heat bars. Fixed WW2 planes showing two heat bars. Fixed Puma IFV having no smoke. Fixed Mirage HUD always showing cannon as selected. Weapons: Fixed SPG-9 switching cameras when selecting FRAG. Fixed Flak 38 firing sound not matching ROF. Levels: General: Fixed Vehicle Warfare showing wrong ticket count when using in game map info. Bijar Canyons:COOP128: Fixed terrain disappearing at a certain distance for players without the "Increase terrain LOD" option checked. Decreased spawn time for choppers to exactly 5 minutes (from 7) and updated a few trucks and jeeps to spawn twice Field of Kassel:AAS32: Reduced tickets for both teams by 100. Removed two tanks per team. Removed one AAV per team. Removed spawnpoints from German airfield to prevent accidental spawns. You can still reach it through teleporter near command post. AAS64: Reduced tickets for both teams by 100. Updated USA rallypoint to be permanent spawnpoint. Updated 2 tanks per team to not respawn. Removed Panzer 3 spawning near town. Removed one AAV team. AAS128: Fixed terrain disappearing at a certain distance for players without the "Increase terrain LOD" option checked. Fixed route to only have two active flags at start. Removed depot flag. Icebound: Fixed helicopters not rearming. Khamisiyah: COOP32: Fixed Blufor not having ticket bleed after losing all flags. Kozelsk: COOP32: Fixed Redfor having ticket bleed if Blufor captures their first flag. Laskhar Valley: COOP64: Fixed Redfor having ticket bleed if Blufor captures their first flag. Masirah: COOP16: Fixed Blufor not having ticket bleed after losing all flags. Operation Marlin: COOP64: Fixed Redfor not having ticket bleed after losing all flags. Test Bootcamp: Added new loading music by Unicode. Shijia Valley: COOP32: Fixed neither side having ticket bleed after losing all flags
  14. Challenge accepted. May the odds be in our favor. Or someone using the reset command to restart the map
  15. Yes, there are multiple bug reports sent weekly and logs. Plus we have a few VG members who are DEVS
  16. PR:BF2 v1.6.8.1 Changelog (2021/09/05) ----------------------- General: Added option to Launcher to change to new hardware mouse (Launcher Options -> Interface. Default disabled) Fixed issues with in game mouse. Weapons: Updated semi auto shotguns to shoot slightly slower. Levels: Adak: Added CSB spots to bridges. AAS: Increased respawn timer on Littlebird. AAS32: Removed Bradley and BTR82AM. COOP128: Updated to Russian vs USA. Bamyan COOP128: Fixed ticket bleed issue Black Gold: GUNGAME: Fixed gun game not working. Operation Bobcat: COOP: Fixed kit issues Yamalia: COOP: Fixed Canada and USA factions being on wrong layers
  17. PR:BF2 v1.6.8.0 Changelog (2021/09/04) ----------------------- General: Fixed slow zoom-out when switching weapons while zoomed in. Fixed shadows showing up through walls. Fixed only AAS showing up in the local server browser. Fixed dying on spawn in Gungame due to wrong kit. Fixed being able to pick up kit instantly after automatic kit pickup. Fixed Gungame getting stuck in a demotion loop in rare situations. Fixed "enableItem(), wrong index" client crash. COOP: Updated the game to no longer damage empty vehicles with less than 50% HP. Fixed map markers disappearing within seconds after placing them on the map. Fixed crashes caused by AI logic for jets. Menu: Updated in game menu mouse pointer to be more responsive. Updated Spawn Menu elements to open/close at the same time. Fixed blood of the wounded screen getting activated together with mouse in scoreboard during briefing. Fixed Layer Details list hiding too slow if the whole Spawn Menu is closed with the list still opened. Vehicles: Updated Osprey ramp to move up while flying. Updated Kamaz physics to be less bouncy. Removed ZBIK searchlight blocking gunners view. Fixed supply Zastava being destroyable by shotgunning the supply crate. Fixed one-manned Polish BWP-1 crashing the game when loading a map with it. Fixed all one-manned BMP vehicles having coaxial projectile position misaligned after respawning. Fixed ZBIK sights not centered. Fixed Mengshi and Tigr taking too much damage when ramming other light vehicles. Fixed IEDs getting stuck in supply technical. Fixed Fuchs MG gunner seeing invisible vehicle. Weapons: Updated rifles to allow faster shooting in single fire. Updated recoil animation to be 5 ticks long down from 8. Updated missiles to more use authentic acceleration. Updated mines to be destroyable by C4, mortars and artillery. Updated iron sight focuse: Increased zoom to 1.2x up from 1.15x. Decreased time to focus to 0.4s for all weapons. Decreased tunnelvision effect. Updated handheld ATGM to have less recoil. Updated costs to rearm AT mines to 418 up from 209. Updated all Spike launcher to offer direct and top-attack mode. Fixed recoil getting wrongly predicted on clients. Fixed recoil being too low when using full automatic fire. Fixed mines disappearing. Fixed Wist-94 having low quality texture. Fixed Wist-94 having incorrect recoil setup. Fixed L7A2 GPMG Bipod being invisible and non-enterable. Fixed Beryl using wrong deviation preset. Fixed BAR bipod floating when prone. Fixed AA missiles exploding outside of damage radius. Levels: General: Added test_airfield and test_bootcamp. If you have these maps installed, you need to remove them before updating. Updated Vehicle Warfare to allow less people to cap on low population servers. Adak: COOP: Removed base protection. COOP128: Fixed REDFOR having no spawnpoints for human players; FIxed BLUFOR having no spawnpoints for AI; Added a tank for BLUFOR AI. Al Basrah: COOP32: Updated outdated map overview. Assault on Grozny: COOP64: Fixed some spawnpoints being disabled for both human players and AI. Bamyan: COOP128: Replaced with a new layer. Beirut: COOP128: Updated outdated map overview. Bijar Canyons: COOP64: Fixed IGLA emplacements being indestructible. Removed INS64. Black Gold: COOP 16/32: Updated outdated map overview. COOP128: Replaced with a new layer by Langmaster. AAS32/CNC32: Updated layout to PLA vs MEC. Removed INS64. Burning Sands: COOP16: Updated outdated map overview. COOP64: Fixed IGLA emplacements being indestructible. Carentan: Fixed hole below building in I1. COOP64: Updated outdated map overview. Dovre Winter: COOP32: Added COOP support. Fools Road: COOP32: Fixed some spawnpoints being disabled for both human players and AI. COOP 64/128: Updated outdated map overviews. Gaza: COOP64: Fixed some spawnpoints being disabled for both human players and AI. Hades Peak: COOP64: Updated outdated map overview. AAS/CNC: Updated all layers with new layouts. Kafr Halab: COOP32: Added COOP support. COOP64: Updated outdated map overview. Karbala: COOP32: Added COOP support. Kashan Desert: COOP 32/64: Fixed some spawnpoints being disabled for both human players and AI. Khamisiyah: Made Khidhir bridge nondestroyable. Removed INS64. COOP64: Updated outdated map overview. COOP128: Replaced with a new layer. Kokan: COOP128: Added COOP support. Kozelsk: COOP32: Updated outdated map overview. Lashkar Valley: COOP64: Updated outdated map overview. Masirah: COOP16: Fixed REDFOR having no spawnpoints for human players. COOP128: Fixed some spawnpoints being disabled for both human players and AI. Musa Qala: COOP32: Added COOP support. Nuijamaa: COOP64: Updated outdated map overview. Operation Bobcat: COOP 16/64/128: Added COOP support. Operation Barracuda: COOP 16/128: Updated Combat Area to allow the usage of rivers for naval transportation. Operation Ghost Train: COOP16: Fixed some spawnpoints being disabled for both human players and AI. Operation Marlin: COOP64: Updated outdated map overview. COOP128: Added COOP support. Operation Soul Rebel: COOP64: Fixed BLUFOR having no spawnpoints for AI; Fixed REDFOR having human spawn selection dots in the middle of the sea. Outpost: COOP32: Added COOP support COOP64: Fixed crashes; Fixed minimap being cut off; Fixed incorrectly defined ticket bleed for REDFOR; Added ticket bleed for BLUFOR. Pavlovsk Bay: COOP: Fixed AI driving into the water. Ras el Masri: AAS: Moved IDF main base further south. AAS: Delayed Namer APCs. Route E-106: COOP64: Fixed incorrectly defined DODs causing deaths of REDFOR bots and players due to spawning outside of Combat Area. Sahel: COOP64: Fixed game crash on map loading; Updated outdated map overview. Silent Eagle: Added new off-map airbases for both teams. AAS/CNC/VW: updated all layers with new layouts. Removed VW16. Shahadah: COOP16: Fixed some spawnpoints being disabled for both human players and AI. COOP32: Added COOP support. COOP64: Fixed IGLA emplacements being indestructible. Xiangshan: COOP32: Added COOP support. Yamalia: COOP: Added COOP support.
  18. Him and Cub with the CBIS squads, back in the day.
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