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=VG= keed

VG Clan Member - Supporter-Lv3
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Everything posted by =VG= keed

  1. A independent german hardware and software site was able to test the service in their Paris headquarters in April. The first impression was positive. Link to the article in german (Use Google Translate): https://www.computerbase.de/2018-04/blade-shadow-cloud-gaming-pc/ Relevant section about latency, translated with Google Translate: Interesting to note that the company just aquired a new datacenter in Amsterdam which (at least for German users AFAIK) reduces latency, acc. to the Shadow "to a significant degree". Their other datacenter is in Paris. ----------------------------------------- The site also did a test of the BETA version of nVidia Geforce Now (still german): https://www.computerbase.de/2018-01/geforce-now-nvidias-spielestreaming-test/ Translated tl;dr: Nvidia GeForce Now game streaming on the PC is now available as a beta for Windows. In the test surprise the low latency and the huge game selection. Only the picture quality stutters again and again. Curious: With the EVGA Precision X tool, the Tesla P40 can be tuned in the cloud. I would consider myself a traditional PC gamer and I am certainly not in their main demographic. For me, building a PC is part of the Gaming experience because its so much fun. Nothing better than receiving package after package with new fancy hardware. Won't ever pay nobody to take that away. But hey, if it makes some peoples life easier. ¯\_(ツ)_/¯
  2. Shahadaha STD is currenty unplayable because of the messed up order of flags, see the attached image. Maps needs to be removed from the rotation. https://imgur.com/a/g2EnoWE
  3. Its what happens when you sprint into each other in game
  4. Current map layouts don't differ all to much from the deployment versions. The flags have to be already under AI control and incompatible flags (re-)moved. A flag is normally some kind of sight. strategic positions or zone.
  5. Its looking good guys, I am fighting for some free time tomorrow
  6. He was a good hearted and honest person and prime example of a excellent teamplayer. I am very regretful to never have met him in person. My condolences to his family, friends and all those who met him.
  7. Interesting that you mention that. Recently Steam introduced a new approval model for new games coming to steam. Its called "Everything is allowed, unless it's flat out illegal". No more curation needed! .. Wait, was there any before??
  8. So the main funtion of this a more pretty filter for their store page. Good for fans to follow, and nice to edit and opt-out of specific notification e-mails. I guess Steam finally follows suit with a redesign. This has to be the largest media platform to stick with their design and layout for so long. As much it is critizied I hope the do it right. Personally I always notice less and less funtions with redesigns or "overhauls" of a UI. Simplification is not hiding buttons behind drop-out menus. Bloody Spotify UX-Devs! >:|
  9. First memory of the game I have is shooting a guy in Main because he had no name-tag floating above his head. So I assumed he must be the enemy. Baby-steps!
  10. More content for COOP is always a good thing. Making maps, editing assets, creating navmeshes and testing for errors is a lot of work. The old engine, the editor and the self minded nature of this mod are all working in unison against you, with the purpose to make this process very tech heavy, frustrating and plain unattractive. Yet some still do it. TLDR: Pls make ALT with only and less MECH assets for POL and similar for MEC but keep the hinds. I have mixed feelings about this. On one side it was one of the most intense urban combat situation I had on COOP for a while. I was constantly moving, speeding around corners, checking my six, helping oblivious and clearly overwhelmed blueberries by asking directly for their help and providing some guidance. I noticed that once you reach the main town the team kind of merges into a big "super squad". Because of the close quarter style I used local chat for comms much more than squad chat. I lost track of my squad pretty quickly but hey, as long as I stay in cap zone and keep popping enemy tanks I am PTFO. Speaking of cap zones. I think you did an excellent job with the spawn system! Bots we equally spread out in the city, no groups more than three, very little spawn camping opportunities and situations which resembled a flanking manouver. The thing where the bot tanks suddenly pop up behind you was a nice surprise but compared to the scale of the map kind of unbelivable. But non then less, a definite improvement. The city itself was very fun and satisfying. But the Milan spam at the beginning is kind of unneccesary. I know you want to make it more challenging but like with the spawns in the tanks not related to the flag, it feels like the game doesn't take itself serious anymore. This has never been the case with PR maps, since they always hold some kind of narrative. Not historical accuracy but a belivable amount of credibility. When I deployed into Shahadah, I had the impression that this is the first person perspective of my goofy Company Of Heroes sandbox maps that I created when I was 16. But not a serious setting. Let some launchers stay but reduce the amount. They fire beyond visual range anyway and we will figure out the locations very quickly. This map has potential to implement some really good changes into COOP. I would like to see the spawn system on more urban maps and possibly a larger asset selection. More mechanics which make rounds less predictable, encourage different tactics and help with (I know it sounds cheesy) with immersion. Since you practically took creative lead in COOP I can only hope you are ready for the SHILKA OP PLS NERF messages... Cheers for the map!
  11. Do you mean admin tag ?? With great power, comes great responsibility. - Spiderman's uncle
  12. I missed that one. Did the ruskies attack or defend the town?
  13. I think its time for a OPFOR event, right xD That wil surely attract players and a lot of newbish regulars don't even know about this... Paging @=VG= TEDF
  14. Have you thought about doing PR related drawings? This game could use some fresh OC
  15. Maybe it just needs this fix applied to. @=VG= Melon Muncher Noice, that was quick. You have to teach me how to do it
  16. New update went live 1.5.4.4. Server needs updating
  17. There have been and always will be periods where the Playercount will drop at below 20 players in average. It's just a phase. I for one enjoy the low pop times cuz it makes the maps more challenging
  18. I tested Saareemaa on a empty server: STD and ALT cause CTD. Good call on removing them!
  19. Welcome back man! (Feel invited to my squads, even though I only do MIC INF )
  20. @DICKS Yes there is. TEDF will post it here one hour before the event
  21. =VG= keed

    Weird rule

    If you are getting bored as the driver... you suck at making conversation
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