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=VG= keed

VG Clan Member - Supporter-Lv3
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Everything posted by =VG= keed

  1. Alright. Since I am now officially not working that Saturday I hereby sing up for the SQL position of the mech-inf squad. Being the commander in the first event was a really enjoyable experience but this time I want to do the dirty work, not order it. Sign me up teddy! BTW: Don't be afraid of signing up as commander! YOU CAN DO IT. JUST DO IT!
  2. Okay guys. I was able to free the 1st of August up so I will be able to join this event. Can you sign me up as COMMANDER ted? I will be recording from my perspective. Don't expect a fancy montage though! ;)
  3. Are you going to post a new thread with all the info we can link to? As soon as you have time ofc. Also dibs on vip-bodyguard medic....
  4. I always liked the way a round on the server played out. You have different squads; each with role and mission. You come on and see a Trans, Inf, Mortar, Tank, APC, and the inevitable Recon squad you just know teamwork is capitalized and it'll be a great round. While I know that this sounds like PR-utopia I always figured this is the way it was meant to be played. But ever since the update I noticed a couple of things that made me quit during rounds which I usually despise. ALTHOUGH I understand completely that this is the natural consequence of going standalone I have the urge to address a two points and possible solutions: 1.) Too many unassigned players. Never saw it as a problem. If ya don't wanna have fun in a squad, I don't care. Lone wolves being just that. But with the server almost being full 24/7 these canines are becoming more like a pack of wolves. Requesting trans in team-chat, and generally playing their own objective. Essentially making the game micro-intensive for support squads. The chain of command exists for a reason. Solution: Join a squad or leave rule. I know a couple of deployment-servers have this rule and while I think it's not going deter lone-wolves it will hopefully minimize the amount of. 2.) Lack of squad-leading and inter-squad-comms I know, I know... "Stop being too demanding, these are noobs, keed. What do you expect?" Well, it became worse. Logically. But how about putting an extra emphasis on Teamwork? (I am addressing the regulars here.) How about being role-models not just about manners and rules but also proper gameplay? Solution: (This is not a demand like the squad-rule, think of it like a suggestion.) Talk to squad-leaders who have been quiet and coordinate more. Say things like "I flank Lemur Eleven and you defend Obj. Bravo, roger?" Show them how it's done and if they are unwilling to cooperate talk to them on the chat. Not just the squadleader, the whole squad. Ask for players ready to lead the squad if needed. To sum it up: My first point is what I find a suitable addition to encourage squad-play in form a punishable rule to make new players clear that this is not a do what you desire kind of server. Like zero_tolerance said in a post: many appreciate the server because of just that. The objective is the mission, not the kill-count. A good round is when Armor or CAS doesn't even get the chance of reaching the 100+ kills. It's about the time a round lasts. But why am I telling you this. As an admin I'd usually want to restrict players in their playstyle as least as required but this is how far I would go. As a player I have no problems telling other inexperienced squadleaders what to do. In a polite tone and choice of words of course. What do you think?
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